Dark Souls 2
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 11th Apr 2014 02:18    Post subject:
very grude


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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KillerCrocker




Posts: 20503

PostPosted: Fri, 11th Apr 2014 02:19    Post subject:
Good for him. He deserves it


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 11th Apr 2014 02:22    Post subject:
Hell, he deserves a cut of the profits from the sale of the PC version after what he did for the first one Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Fri, 11th Apr 2014 02:54    Post subject:
If it wasn't for him, we would still be playing this! Laughing *neverforget*

It's comforting that he's positive about the PC version, although the lighting drama will always be there, hanging like a guillotine Razz
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dannofdawn




Posts: 2227

PostPosted: Fri, 11th Apr 2014 03:06    Post subject:
They really should hire him as a consultant on what the western PC market expects from PC games. DSFix offered a lot of options that even good ports don't have. He was able to do them timely.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 11th Apr 2014 05:19    Post subject:
sabin1981 wrote:
Hell, he deserves a cut of the profits from the sale of the PC version after what he did for the first one Very Happy
+100


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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Fri, 11th Apr 2014 12:19    Post subject:
randir14 wrote:
remyleblau wrote:
woohoo, dude is making a career lol. btw what comments did he make, anything about lighting?


This is all he's said so far
http://www.neogaf.com/forum/showpost.php?p=107723306&postcount=1650
http://www.neogaf.com/forum/showpost.php?p=107725133&postcount=1682


hmm so he basically said nothing, gonna wait for that interview or for official release and his reaction to that.
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Yondaime
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Posts: 11741

PostPosted: Fri, 11th Apr 2014 14:40    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:38; edited 1 time in total
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 11th Apr 2014 14:50    Post subject:
sabin1981 wrote:
Hell, he deserves a cut of the profits from the sale of the PC version after what he did for the first one Very Happy


What he said!

Quote:
gay romance


What's wrong with that?

As long as

1) it is not mandatory Laughing
&
2)there is a girl on girl action

I'm OK with that. Very Happy


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Mon, 14th Apr 2014 01:03    Post subject:
Supposedly, these are from the PC version:
 Spoiler:
 

Guess it's alright, at least it doesn't look as muddy as the console version Razz
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Boneleech




Posts: 1439

PostPosted: Mon, 14th Apr 2014 01:11    Post subject:
Still, the textures and over all feeling of the game feel rather unpolished.
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Mon, 14th Apr 2014 01:44    Post subject:
Boneleech wrote:
Still, the textures and over all feeling of the game feel rather unpolished.

Yep I agree, it's ok-ish, but far from impressive/optimal. It kinda looks like the HD textures were just copy-pasted with no accuracy at all. But then again, that's what you get when you have no lighting effects anymore! Laughing
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escalibur




Posts: 12154

PostPosted: Mon, 14th Apr 2014 07:28    Post subject:
ixigia wrote:
Supposedly, these are from the PC version:
 Spoiler:
 

Guess it's alright, at least it doesn't look as muddy as the console version Razz



Still no beards. Razz
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Mon, 14th Apr 2014 11:49    Post subject:
Well this series has never been about graphics, it's sub-par even on consoles. I played it on x360 and it actually looked worse than DS1 in my opinion (the lighting in particular). But in the end what counts in souls games is the gameplay.
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The_Zeel




Posts: 14922

PostPosted: Mon, 14th Apr 2014 11:53    Post subject:
yep and luckily the gameplay is as great as in dks1, all i expected from the pc version was a high resolution and 60 fps, i am happy with that.
after all you cant really expect more from ports nowadays.
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Interinactive
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Posts: 29477

PostPosted: Mon, 14th Apr 2014 11:55    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 02:17; edited 1 time in total
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paxsali
Banned



Posts: 18352

PostPosted: Mon, 14th Apr 2014 11:58    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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The_Zeel




Posts: 14922

PostPosted: Mon, 14th Apr 2014 12:00    Post subject:
paxsali wrote:
I saw another video, which is quite brave, since I try to avoid spoilers like hell.

I only watched one network-test video, a short pewdie video, and lots of screenshots of course... before yesterday.

It seems to me that DS2 is more similar to Demon's Souls than to Dark Souls.

Majula == Nexus
Maiden == Maiden
...

Maybe it's just my perception so far...


its like a good mix, main hub and maiden like in demons souls, interconnected areas like in dark souls, works well imo.
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madness




Posts: 13320

PostPosted: Mon, 14th Apr 2014 12:22    Post subject:
Don't really understand why they make you travel back to Majula for leveling up, though. Seems kinda unnecessary. Maybe we can use a savegame trick to skip this going back and forth Cool Face
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The_Zeel




Posts: 14922

PostPosted: Mon, 14th Apr 2014 12:45    Post subject:
madness wrote:
Don't really understand why they make you travel back to Majula for leveling up, though. Seems kinda unnecessary. Maybe we can use a savegame trick to skip this going back and forth Cool Face


yea and all these unnecessary battles, just bad game design, we should be able to skip straight to collecting the souls. its called dark souls in the end, not dark battles, rest is just meaningless padding Cool Face
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Mon, 14th Apr 2014 12:48    Post subject:
The_Zeel wrote:
madness wrote:
Don't really understand why they make you travel back to Majula for leveling up, though. Seems kinda unnecessary. Maybe we can use a savegame trick to skip this going back and forth Cool Face


yea and all these unnecessary battles, just bad game design, we should be able to skip straight to collecting the souls. its called dark souls in the end, not dark battles, rest is just meaningless padding Cool Face


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EyePatchLives




Posts: 5712
Location: Israel.
PostPosted: Mon, 14th Apr 2014 13:20    Post subject:
paxsali wrote:


a short pewdie video


I Am Disappoint


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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paxsali
Banned



Posts: 18352

PostPosted: Mon, 14th Apr 2014 13:27    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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dsergei




Posts: 4061
Location: Moscow, Russia
PostPosted: Tue, 15th Apr 2014 08:42    Post subject:
Hmmm, it seems like some geometry is different in the PC version

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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 15th Apr 2014 09:51    Post subject:
The camera is rotated, it could be that the rock was just behind the ps3 player.


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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Tue, 15th Apr 2014 09:59    Post subject:
Huh? I don't see it. It's just a slightly different angle.


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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 15th Apr 2014 10:57    Post subject:
madness wrote:
Don't really understand why they make you travel back to Majula for leveling up, though. Seems kinda unnecessary. Maybe we can use a savegame trick to skip this going back and forth Cool Face


Yes, I agree. It makes NO SENSE at all. You can only level up at the hub... but you can travel to the hub for free from any bonfire. Then let me level up at the bonfire directly!! All it adds is that you have to go through two unnecessary loading screens and traveling animations. Stupid choice imho.
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lolozaur




Posts: 26310

PostPosted: Tue, 15th Apr 2014 11:02    Post subject:
pc has one extra rock, or is it too blurred on the derpsole that we cant see it? Laughing Cool Face
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dsergei




Posts: 4061
Location: Moscow, Russia
PostPosted: Tue, 15th Apr 2014 11:06    Post subject:
Yes, It's just the camera angle. Sad

The_Leaf wrote:

Yes, I agree. It makes NO SENSE at all. You can only level up at the hub... but you can travel to the hub for free from any bonfire. Then let me level up at the bonfire directly!! All it adds is that you have to go through two unnecessary loading screens and traveling animations. Stupid choice imho.


It's not stupid on the consoles. The loading times are around 20-40 seconds one way. So you'd think twice before making the trip to Majula just to level up. Troll Face
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paxsali
Banned



Posts: 18352

PostPosted: Tue, 15th Apr 2014 12:16    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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