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Posted: Mon, 7th Apr 2014 20:48 Post subject: |
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I mean that you have to control both characters, your own and the "other" one, the one usually played either by the AI or another human player. In the full game you'll be able to have the AI make its own choices, or agree with yours, in conversations but for now you have full control.
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couleur
[Moderator] Janitor
Posts: 14382
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Posted: Mon, 7th Apr 2014 21:24 Post subject: |
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aaaaargh,must...resist...playing the betaaaaaa
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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Posted: Wed, 9th Apr 2014 21:35 Post subject: |
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Taking into account that I don't mind waiting for the full release, should I wait or try out the beta?
Is content missing from it?
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JBeckman
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Posts: 35038
Location: Sweden
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Posted: Wed, 9th Apr 2014 22:05 Post subject: |
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I think there's currently only 1 part of the world out of 4 or some such from what I read on the Larian forums, unsure how big the beta is and how big the overall game world will be then when it's finished.
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Posted: Thu, 10th Apr 2014 01:39 Post subject: |
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I tried real hard to avoid it, but after watching my son play some and I realized that there is a lot to figure out here that isn't well spelled-out (it might end up being described better in the final version). So I installed it to play around with and learn the mechanics and so forth. What is hard is trying NOT to complete a bunch of quests and get into the story. Instead, I'm stealing and scavenging everything in sight so that I can practice and figure out mechanics like pickpocketing, lockpicking, repair, identifying, etc. How bartering and trading work, how you can trigger certain spells with the environment, just how many objects can you actually manipulate and so forth. So far, super fun stuff. Having a blast with it. I'm extremely impressed with some of the details. I just hope the story, writing, and characters keep up with the game design I've seen so far because that's where the rubber really meets the road for me.
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JBeckman
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Posts: 35038
Location: Sweden
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Posted: Thu, 10th Apr 2014 08:44 Post subject: |
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Yeah I'm really enjoying the interactivity that's possible with this game, killed a zombie and it left behind a pool green poisonous goo which one of the NPC's I needed alive was walking back and forth through and ended up getting killed.
After some testing I picked up one of those water barrels and hauled it all the way back, tossed it into the goo and broke it from a distance which avoided getting my characters poisoned and the water cleared up the mess, then I just had to use a resurrection scroll on the dead dude and he was back too.
And that's just one possible use of water, you can put out fire with it, freeze it, use it as a conduit for electrical damage and more.
(And you could use a scroll that creates water or a water arrow too instead of carrying around a heavy barrel.)
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Posted: Thu, 10th Apr 2014 10:38 Post subject: |
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Sorry if it's a dumb question (not up to speed with how things currently work with steam & co.) but can you play co-op with cracked version? I'm assuming not?
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Posted: Thu, 10th Apr 2014 11:23 Post subject: |
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JBeckman wrote: | Yeah I'm really enjoying the interactivity that's possible with this game, killed a zombie and it left behind a pool green poisonous goo which one of the NPC's I needed alive was walking back and forth through and ended up getting killed.
After some testing I picked up one of those water barrels and hauled it all the way back, tossed it into the goo and broke it from a distance which avoided getting my characters poisoned and the water cleared up the mess, then I just had to use a resurrection scroll on the dead dude and he was back too.
And that's just one possible use of water, you can put out fire with it, freeze it, use it as a conduit for electrical damage and more.
(And you could use a scroll that creates water or a water arrow too instead of carrying around a heavy barrel.) |
Can't wait for this game to launch "properly" (as in the damn final version)!
Will have to put a stop on my actual run as some things are clearly not finished, also I don't want to spoil much of what's happening/going on in the world.
The_Leaf wrote: | Sorry if it's a dumb question (not up to speed with how things currently work with steam & co.) but can you play co-op with cracked version? I'm assuming not? |
Afaik, it's not possible to play CO-OP atm with the cracked version.
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JBeckman
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Location: Sweden
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Posted: Thu, 10th Apr 2014 15:52 Post subject: |
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Doh... Arcanum had a brothel where you could engage in interspecies erotica
Well, I suppose we'll see proper R rated modes then 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sun, 20th Apr 2014 19:12 Post subject: |
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http://steamcommunity.com/app/230230/discussions/0/540739405179447809/
Quote: |
Hi all,
The next big update will be by the end of next week, most likely on April 24th or 25th. It's a pretty big one featuring quite a few surprises you may not have been expecting. Personally I think it's almost as big an improvement as when we went from alpha to beta with plenty of bug fixes, balancing changes, usability improvements and a very respectable list of additions, courtesy of our hidden feature list that we're not telling anybody about. Expect things like formations, difficulty levels, much better pathfinding with party members avoiding traps and more!
Sadly that does mean that save games will not be compatible, so if you have any ongoing sessions, make sure to finish them by wednesday April 23rd. |
Pixieking
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Posted: Fri, 25th Apr 2014 12:47 Post subject: |
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barash
Posts: 832
Location: Norway
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Posted: Fri, 25th Apr 2014 13:09 Post subject: |
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Posted two beta-keys in steam-community thread, gogo! ^_^
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barash
Posts: 832
Location: Norway
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couleur
[Moderator] Janitor
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Posted: Fri, 25th Apr 2014 14:36 Post subject: |
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June 20th.
Well, plenty of time to buy it.
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Posted: Fri, 25th Apr 2014 14:49 Post subject: |
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Alpha Update V1.1.28 - April 25th 2014
Hi everybody,
Here is the changelist for version 1.1.28 now available on Steam Early Access
• Complete overhaul of loot generation matrix. Expect much cooler treasure.
• Added 135 music tracks, including some all-time favourites from previous Divinity games
• Added a new “Way of the Rogue” ability and a variety of new Rogue skills
• Full overhaul of your Homestead at the End of Time
• You can create different user profiles, so your little brother or sister can play, too.
• Difficulty settings have been added, so players can pick which sort of experience they prefer.
• Added formations, both in turn-based combat and in real-time, for optimal tactical positioning
• All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community.
• Added an “Illusionist Mirror” through which you can change your player’s looks in-game
• Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma”
• Amended stats of “Way of the Ranger” skill
• Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15.
• Added plenty of new skill visual effects
• Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore.
• Full overhaul of all lighting, shading, and zoom. Get up close and personal!
• You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member.
• Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighboring objects).
• Journal now tracks the recipes you’ve learned.
• You can switch between party members while trading.
• There is now an interface to assign companions to other players in multiplayer.
• Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=491585
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locke89
Posts: 2812
Location: Poland
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Posted: Fri, 25th Apr 2014 15:13 Post subject: |
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A-A
Posts: 3156
Location: New york
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Posted: Sun, 27th Apr 2014 02:11 Post subject: |
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3DMGAME-Divinity.Original.Sin.Beta.v1.0.30.0.Cracked-3DM
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A-A
Posts: 3156
Location: New york
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Posted: Sun, 27th Apr 2014 16:01 Post subject: |
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@A-A, see I'm the exact opposite. It *is* beautiful and I'm glad I can zoom in/out and run around and enjoy the environment and the attention to details. I haven't played this new updated beta yet, but the previous version definitely needed more/better waypoints-- I can certainly agree to that.
@Mister_s, you're stronger than I am. I caved. Glad I did because I really thoroughly enjoyed the previous beta-- bugs and all. The only thing keeping me from grabbing the update is Dark Souls 2 right now... but something tells me that DS2 won't keep my attention until June 20th. I got enough of a taste from the previous beta that I *think* I can hold out as long as I have something else shiny to focus on in the meantime.
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A-A
Posts: 3156
Location: New york
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Posted: Wed, 30th Apr 2014 23:36 Post subject: |
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How complete is this to the final build? I mean can you play it from start to finish with end cutscene
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