Dark Souls 2
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madness




Posts: 13321

PostPosted: Sat, 26th Apr 2014 12:44    Post subject:
Btw..how do you kick enemies?
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 26th Apr 2014 12:46    Post subject:
demde wrote:
So if you die enough times on certain area at some time the number of enemies become smaller and smaller Confused

yep if you kill enemy cca 10-15 times
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Frolsa84




Posts: 1733

PostPosted: Sat, 26th Apr 2014 12:47    Post subject:
madness wrote:
Btw..how do you kick enemies?


Same as in DS1 but it's been replaced with a "shoulder push" or whatever.
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lametta




Posts: 2617

PostPosted: Sat, 26th Apr 2014 12:51    Post subject:
Where does the RLD version keep the save files?
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 26th Apr 2014 12:58    Post subject:
DarkRohirrim wrote:
D3lit3 wrote:
tldr: waaah game is too hard waaaah.

You want better graphics? Downsample from 7560 rez and tell me it looks like shit. In fact, post a pic so I can laugh in your face.

The game is based around tactics, don't say it's not. Have you tried playing with a controller? Combat is fluid as shit.

What an idiotic response... just go away...


I was going to say something myself... but your eloquent reply pretty much sums it up Very Happy

Although I would add that (IMO) Witcher 2 was a good challenge, and I had no particular problem with that game - ok I don't like the potion thing but that's a minor issue. Otherwise I found that game to be infintely more fun.

Saying all that, I wasn't aware of another path to take from the tutorial area, so if I have blundered into a much higher difficulty area than I am equipped for, that would explain my repeated pain and suffering... on that basis, I'll give it another go.

And finally yes graphics are still crap.
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Sat, 26th Apr 2014 13:03    Post subject:
demde wrote:
So if you die enough times on certain area at some time the number of enemies become smaller and smaller Confused


you can die thousands of time in any area you want lol , enemies will still be there, but if you kill an enemy 10-15 times they will not respawn


when there is no more room in hell, the D34D will walk the earth
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Tydirium




Posts: 601

PostPosted: Sat, 26th Apr 2014 13:26    Post subject:
Did anybody try out a char skilled in "ranged combat" ? In the first DS it was not exactly a good choice, the game was fixed on melee-based combat and magic/ranged may have worked as support powers. I would like to know if that has changed in DS 2....

thx
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lolozaur




Posts: 26310

PostPosted: Sat, 26th Apr 2014 13:52    Post subject:
tried for 2-3h to get the motherfucking ring of binding from heide tower and finally got it So Much Win
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The_Zeel




Posts: 14922

PostPosted: Sat, 26th Apr 2014 13:54    Post subject:
Tydirium wrote:
Did anybody try out a char skilled in "ranged combat" ? In the first DS it was not exactly a good choice, the game was fixed on melee-based combat and magic/ranged may have worked as support powers. I would like to know if that has changed in DS 2....

thx


with the right spells a sorcerer can even be overpowered, one-shotting bosses etc.
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MEGAtexture




Posts: 913

PostPosted: Sat, 26th Apr 2014 13:57    Post subject:
found out why hbao+ isnt working, it doesnt want to run in ANY 16:10 res, works fine as soon as you switch to a 16:9 res, just thought id share if someone else has probs with it
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pillermann




Posts: 2577

PostPosted: Sat, 26th Apr 2014 13:57    Post subject:
How are GFX/performance compared to DS1? Worth waiting for a fix like Durante's?
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 26th Apr 2014 14:01    Post subject:
Flawless widescreen patch is up for dark souls 2 to remove black bars (16:10 / 21:9 etc ). Grab it while it's hot Wink

Wonder if it works with durante's additional effects on top of that.


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
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Last edited by russ80 on Sat, 26th Apr 2014 14:02; edited 1 time in total
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VGAdeadcafe




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PostPosted: Sat, 26th Apr 2014 14:02    Post subject:
pillermann wrote:
How are GFX/performance compared to DS1? Worth waiting for a fix like Durante's?

It's pretty good, maybe wait for a patch.
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fearwhatnow




Posts: 3451

PostPosted: Sat, 26th Apr 2014 14:05    Post subject:
I have a bad feeling that From won't fix the "White screen launch problem" . It seems too complicated and affects a wide range of setups. It's weekend so they surely won't release a fix until Monday. We're heading to the biggest refund wave of videogaming imo. I didn't pay for the game but if I had the truth is that I wouldn't be so angry as the majority of customers now in the particular Steam forum. But I also totally understand their rage.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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tet666




Posts: 5092

PostPosted: Sat, 26th Apr 2014 14:10    Post subject:
pillermann wrote:
How are GFX/performance compared to DS1? Worth waiting for a fix like Durante's?


No fix needed the port is very good , some ppl still complain about m/kb controlls an derp sole icons but that's really minor and the game is made for derppads anyway.
It run's way better then DS with dsfix and looks better on max too.
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tonizito
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Posts: 51454
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 26th Apr 2014 14:20    Post subject:
Those piglets in Majula! Surprised
First boss? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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lolozaur




Posts: 26310

PostPosted: Sat, 26th Apr 2014 14:22    Post subject:
is there an autokey script that fixes mouse delay hitting? all i found is just fixes that rebinds atacks to keys
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 26th Apr 2014 14:25    Post subject:
tet666 wrote:
pillermann wrote:
How are GFX/performance compared to DS1? Worth waiting for a fix like Durante's?


No fix needed the port is very good , some ppl still complain about m/kb controlls an derp sole icons but that's really minor and the game is made for derppads anyway.
It run's way better then DS with dsfix and looks better on max too.

well dont care about derpad icons right now as people will soon do mod for it.
After changing heavy attacks from doubleclicks to shift+clicks (i guess that delay is cause by waiting for double clics but i dont feel it when i use shiftclick), it works fine enough and a bit better than DS1+dsmfix.
Using inventory and menus with mouse is great.
As for graphics it runs and looks great on max with downsampled resolution (use 2 x Native)


Last edited by prudislav on Sat, 26th Apr 2014 15:00; edited 1 time in total
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pillermann




Posts: 2577

PostPosted: Sat, 26th Apr 2014 14:30    Post subject:
Oh yeah, need to dust off my derppad; haven't used it since DS1. Razz
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Sat, 26th Apr 2014 14:54    Post subject:
Geez, what an annoying game (aside being ugly and with shitty controls) I finally gave up and deleted it after countless deaths by the very first hippo creature at the beginning Laughing


Per aspera ad astra
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MEGAtexture




Posts: 913

PostPosted: Sat, 26th Apr 2014 14:56    Post subject:
m+kb is horrible, just go with your trusty derppad, then it feels smooth
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proutprout75




Posts: 129

PostPosted: Sat, 26th Apr 2014 15:10    Post subject:
lametta wrote:
Where does the RLD version keep the save files?


C:\Users\YOURNAME\AppData\Roaming\DarkSoulsII
(it's the same location as the original game)
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lametta




Posts: 2617

PostPosted: Sat, 26th Apr 2014 15:21    Post subject:
Thanks Razz
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 26th Apr 2014 15:25    Post subject:
Love the connections to DS1
Quote:
Elizabeth Mushroom

Specially treated dried mushroom.
Creates a euphoric sensation when ingested, and restores a large amount of HP over time.

Saint Elizabeth devoted her life to helping the needy by concocting medicine and potions.
It's thought her great virtue was matched only by her sublime beauty, but who can say now?.
 Spoiler:
 
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hellishere




Posts: 812
Location: Portugal
PostPosted: Sat, 26th Apr 2014 15:37    Post subject:
I played about 30 hours of the first game and i couped with a lot of bs in this game, i totaly understand people feel a sense of achievement when they take down a boss but this game, this second game takes it to another lvl, i admit im not the hardcore DS player, not by a long stretch, but since i heard this game would be a bit more accessible in some areas (and others not so much) i thought i would give it a try and boy was i wrong, this is even worst..

Im sorry but i have the most respect for the ppl that like this game but, this game is all about memorization, from paths to enemy movements etc it will reward who is patient and can stand dying as many times as its needed to get that extra bit to the bonfire and so that boss could show you what hes weakness was after the 20th time, and i can understand that..

But there are some really anoying cheap things on this game, like some of the traps, they are just trial and error, like most stuff in this game, this is the reason ppl hate QTE's they are also trial and error and this game has a lot of it but on other forms of mechanics..

I love the graphics and the settings, heck im sure i could finish this game given enough patience and effort, but this is a CHOIR to play, much more so than the first one imo, this to me is not the reason why we should play video games, its like going on foot to your work everyday when you could take the car or a bus. This game has an insane amount level of trial and error and rewards those who can stick with it but i cannot understand how some of you can clear the same path countless times, wich btw, increased the stress and frustration with each time you do it and still by the end of the day call this a good game with good mechanics.

I would also argue this game is fair, it would be fair if you could repeat the paths to the boss without clearing the trash once more, theres absolutly no reason that you should clear trash in this game other than to prolong the games lenght, i garantee this game would be 50% less choir to play without the multiple trash clearing, that is a killer for most ppl trying this game.

And its a shame, i love this settings, i love the graphics, i like that sense of progression, when i clear the trash and the boss, but i absolutly hate the repeating trash cleaning its tedious and boring and stressfull especialy when theres cheap deaths by cheap traps all over the place, thats just "ok i did it and it didnt work cause I HAD NO IDEA IT WAS THERE, let me just repeat it so i avoid it this time", this my friends is not difficulty, this is just cheap imo, but thats me.


RYZEN 3700X | RTX 2070 SUPER
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deadseasquirrel




Posts: 99

PostPosted: Sat, 26th Apr 2014 15:46    Post subject:
@hellishere, I can understand all that. My only advice is either toss the game (there's plenty of good ones out now and coming soon, so no worries there) or maybe grab a trainer that gives god mode. Don't use it unless you die fighting a boss and just want to get back to the same spot and get your souls... turn on god mode, cut through the respawned mobs, then turn it off, grab your souls and give that boss what he deserves. The good news is that if it takes you 10+ attempts, most of those mobs will disappear anyway.

I only suggest that option because you seem to like a lot of the other game mechanics. Funny thing is that some folks are complaining BIG TIME about the fact that the mobs STOP respawning after 10 or so spawns (they wanna farm them). Just goes to show that you really can't please everybody.
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archermac




Posts: 459

PostPosted: Sat, 26th Apr 2014 15:59    Post subject:
I have to agree with one thing though, out of context.
"CHOIR" actually summed it up perfectly. A big enough mistake can mess up an otherwise brilliant performance, then you can start again, from the top. Dark Souls (2) is "a choir to play". And it's great.
 Spoiler:
 


Last edited by archermac on Sat, 26th Apr 2014 16:10; edited 3 times in total
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Tydirium




Posts: 601

PostPosted: Sat, 26th Apr 2014 16:02    Post subject:
russ80 wrote:
Flawless widescreen patch is up for dark souls 2 to remove black bars (16:10 / 21:9 etc ). Grab it while it's hot Wink

Wonder if it works with durante's additional effects on top of that.


Do you mean the "plug-In" for (old) "Flawless Widescreen"? Or is there another one?
Because even if am gald that it works at all, for me it works only in "windowed mode", but not in fullscreen.
Minor flaw, but the colored window-"border" pull me away from the immersion.
It would be even better if it would work with fullscreen, too.

But thanks to the creator of "Flawless Widescreen", its a great tool helping in other games, too (yes, Assassins Creed 4, what luck)
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Sat, 26th Apr 2014 16:05    Post subject:
or use "quicksave" to avoid repeating the "trash".


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 26th Apr 2014 16:12    Post subject:
hellishere wrote:
I would also argue this game is fair, it would be fair if you could repeat the paths to the boss without clearing the trash once more, theres absolutly no reason that you should clear trash in this game other than to prolong the games lenght, i garantee this game would be 50% less choir to play without the multiple trash clearing, that is a killer for most ppl trying this game..


well how in hell it could be worse for you in DS2 than DS1 , if in DS1 they respawn all after death and in DS2 they dissapear after you kill them couple time ( personally i would rather have more of those i can farm)


Last edited by prudislav on Sat, 26th Apr 2014 17:30; edited 1 time in total
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