STALKER: Shadow of Chernobyl
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Tue, 29th Apr 2014 17:38    Post subject:
vurt wrote:

Too late??? Absolutely not. STALKER series pisses all over on the Metro games.


+1


Made in China is like a box of chocolates. You never know what you're gonna get.
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Valtiel




Posts: 39
Location: Italy
PostPosted: Tue, 29th Apr 2014 19:03    Post subject:
vurt wrote:


Too late??? Absolutely not. STALKER series pisses all over on the Metro games..



*
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warriormax
Banned



Posts: 3644

PostPosted: Tue, 29th Apr 2014 19:04    Post subject:
vurt wrote:

Too late??? Absolutely not. STALKER series pisses all over on the Metro games..


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vurt




Posts: 13809
Location: Sweden
PostPosted: Tue, 29th Apr 2014 19:23    Post subject:
warriormax wrote:
vurt wrote:

Too late??? Absolutely not. STALKER series pisses all over on the Metro games..




✡ = ✌
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warriormax
Banned



Posts: 3644

PostPosted: Tue, 29th Apr 2014 19:50    Post subject:
vurt wrote:
warriormax wrote:
vurt wrote:

Too late??? Absolutely not. STALKER series pisses all over on the Metro games..




✡ = ✌



卐 =
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bloodian




Posts: 1026

PostPosted: Tue, 29th Apr 2014 23:02    Post subject:
wow, i'm in love with stalker once again.
A month ago I played misery.

I love how things are easy and relaxing for a change (in lost alpha).

Love the graphics and detail, wow. Great job.

Is the quest-line any different from the original stalker ?
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Arukardo




Posts: 4463

PostPosted: Tue, 29th Apr 2014 23:32    Post subject:
I reached Bar and I haven't noticed any major changes in missions. Only maps are changed a bit.
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ixigia
[Moderator] Consigliere



Posts: 65072
Location: Italy
PostPosted: Wed, 30th Apr 2014 00:29    Post subject:
inz wrote:
ixigia wrote:
Great stuff Nforules, that looks fantastic. I can't resist anymore, will try it as well tomorrow Very Happy


I'd wait until the first patch comes out, because it might require starting a new game. Should be out this weekend.


Ishkur, did you disable the actor legs from options menu like they suggested?

I decided to try it for a while, but without doing too many quests. It's always a pleasure to see the Marked One again in all his glory. I only scratched the surface though, will start the serious playthrough once everything gets sorted out.

What can I say, this is almost like a completely new experience. Doesn't make me forget about Survarium of Duty, but does a great job at providing something fresh while keeping the good stuff intact. Different environments, more open levels, tons of new features/changes (some of them seem to be bugged, but time will fix 'em). It's the closest thing to a proper Stalker sequel Razz. It's quite heavy performance-wise though, surely much more than CoP+Misery and almost on par with Clear Sky, but very playable.
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Ralph_Wiggum




Posts: 438
Location: Springfield
PostPosted: Wed, 30th Apr 2014 12:10    Post subject:
Anyone managed to open safes without crashes? Tried the Rostok one three times now and allways ctd.

e: same with buying repairs.


I like men now
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Wed, 30th Apr 2014 13:39    Post subject:
There is fix for that. Located somewhere on their forums. Problem is in the script, and some user repaired it and uploaded the working one.

If i'm not mistaken, it's somewhere in this topic: http://www.dezowave.com/forum/viewtopic.php?f=3&t=1648

And to all who want to rebind "save game" and "load game" buttons (F6 & F7), you can use the user.ltx from CoP.
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CompuGeek




Posts: 610

PostPosted: Wed, 30th Apr 2014 14:04    Post subject:
evilmonkey wrote:
Kein wrote:
Jesus Christ, day after release and still no ability to download lol


I downloaded in an hour from the torrent I mentioned above


14 minute download from

Code:
Part1: http://www.moddb.com/downloads/start/68782/all
 Part2: http://www.moddb.com/downloads/start/68784/all
 Part3: http://www.moddb.com/downloads/start/68780/all
 Part4: http://www.moddb.com/downloads/start/68776/all


Fast or not I receive this at start up



Engine error. Last line in stack trace:
Ordinal2()+8200 byte(s) C:\Windows\System32\MMDevApi.dll

Found fix at another forum

Windows 7 64 bit black screen/crashing during launching. Change XR_3DA compatibility mode to windows xp sp3.

XR_3DA is the programs launcher tha'ts needs to be set to win xp sp3 compatibility mode. XR_3DA default install location is
C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\XR_3DA
If you installed the game to a different drive then the location will be a bit different.

Or just right click on the desktop icon and select properties.
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CompuGeek




Posts: 610

PostPosted: Wed, 30th Apr 2014 20:09    Post subject:
Interinactive wrote:
Got it

It's g_actor_body in user.ltx which is located in the appdata folder inside of the game folder

Set to off. You can also change your FOV here


Thank you. Driving me nuts when they say disable in options and you can't find it. And FOV change made game MUCH better.


Also found this on another site : An official patch will be released on Friday, its best to wait.
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nforules




Posts: 582

PostPosted: Wed, 30th Apr 2014 22:55    Post subject:
ixigia wrote:
Great stuff Nforules, that looks fantastic. I can't resist anymore, will try it as well tomorrow Very Happy


Enjoy it ^^

M4trix wrote:
nforules, you tried that nice patch for more realistic weapon sounds? I remember when firing from AK47 was really close to the real thing. I was always carrying around AK47 just to hear it. Smile

Randir, spoiler that. I don't want to know where are those new mutants. I want them to jump on me from nowhere! Wink


Yes if you're talking about previous mods for STALKER. Only STALKER/ARMA/DAYZ manages to bring REALISTIC weapon sounds in a game. Never played any other games that makes imersion come alive. Nothing feels so good emptying an AK47 hammer sound into a mutant.

Here's a new addon for Lost Alpha (unofficial)



Lost Alpha Model Pack 0.90

Since the Build 1935 weapons are pretty bad, I quickly threw together a mod to replace the models with better ones from LURK and LWO. This mod keeps the statistics exactly the same; only visuals and audio are changed. The current version contains almost all weapons, and the few remaining will be replaced as well in a future version.

http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&sec_id=19

quote="inz"]
ixigia wrote:
Great stuff Nforules, that looks fantastic. I can't resist anymore, will try it as well tomorrow Very Happy


I'd wait until the first patch comes out, because it might require starting a new game. Should be out this weekend.


Ishkur, did you disable the actor legs from options menu like they suggested?[/quote]

I'm not a programmer, but since most of these errors are related to script entries, it "shouldn't" require a newgame.

randir14 wrote:
Did the Dezowave team ever explain how they were able to release this without legal issues? For a free standalone game that uses assets from a series that is still being sold, I'm surprised whoever owns the Stalker IP isn't sending them cease and desist letters.


Taking from reddit: http://www.reddit.com/r/stalker/comments/24b37q/how_is_lost_alpha_legal_its_essentially_a_fork_of/

LA team was getting a lot of support from GSC before the GSC "closed its doors" and after. That support included unreleased builds, assets and help from the original STALKER devs. LA team sent their builds to the GSC for review and to the people who worked on original STALKER which work for VostokGames now. It was originally intended to release this addon for a small fee and it should've been published officially by GSC as a stand-alone game (I think they planned to release in on Steam). But after the April 1st Lost Alpha leak GSC basically said "sorry, we don't want to publish this mod because there was a leak". Because of that leak they had to push the release date and release it for free (since GSC stopped being involved in the development after the leak) naming it "Early Access" since mod was not finished and contains a lot of bugs so there will be fixes and patches.
I may be wrong about something but that's what I've got reading Russian STALKER-related forums.
P.S. Originally devs thought that the person from VostokGames was responsible for the leak just to be later revealed that it was one of the LA crew who "leaked" the build and password for the RAR-archive.


The team who created this "Mod" (it's actually a full game), was originally promised by GSC (the creators of STALKER) that Lost Alpha will be released as a full STALKER game or expansion, and they will get some of the profits. And they even got help and support from the developers to make their game better and more polished.
Now as the source code has leaked, and anyone can have 95% of the content for free - GSC will no longer release their game, and the development team will no longer receive any money for this project (that's been going on since 2009).
So they decided instead of finishing it (which will take another year), to release it as it is (only fixing the major and critical bugs) for free.


vurt wrote:
Seron wrote:
i just finished the metro games and i love them should i try LA or is it too late to bother?


Too late??? Absolutely not. STALKER series pisses all over on the Metro games..

nforules wrote:


Yup that is lost alpha.

It would have been a consumer product, but then it was leaked and they decided not to charge anything for the game.

Using the word "mod" doesn't sit right with this one. I wouldn't call black mesa a mod either.

These games are full featured products, esp this one since it doesn't require stalker to run.


Thanks for the explanation. Yeah its not a mod if it doesnt even require the main game.


np enjoy the game Very Happy

randir14 wrote:
nforules wrote:

Nice to see a couple of diff zombie variants. LOL at the fucking goblin-dwarf at the end. hesitated to shoot him.


There's another one in
 Spoiler:
 


Ahahahha I must seek out that goblin. Please there must be a reason they exsist. I feel really bad killing one Crying or Very sad




Wow I was getting the last of us vibes going through that forest^^

This does NOT feel like a mod at all. More like stalker 1935 build (see youtube) or STALKER expanded. This feels like what STALKER should have been from the start. Besides the few bugs/CTD everytime I enter a new area i'm getting more and more suprised.

The color palette they used is excellent, really sets the mood for the game. As promising Lurk 2.0 looks like, it will be hard going back to vanilla stalker even with insane audio support with LURK.

Some of the ares are downright HUGE. You go into one open area, only to find tunnels or crypts asking you to explore their inner secrets. Hell even the voice acting works so good.

Can't wait to check out the area around Pripyat or...... the reactor it self Crying or Very sad

Rostok Factory <--- how is it possiblef or xray to run this INSANE map without blowing up? I actually first thought Rostok was pripyat expanded, but no it's another bigass town.
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inz




Posts: 11914

PostPosted: Thu, 1st May 2014 10:45    Post subject:
https://mega.co.nz/#F!8dhQyIAQ!-pa-yEfZoYQXtHhoZT2eGw

Those small fixes might be worth looking at if you're playing already.
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Thu, 1st May 2014 10:51    Post subject:
Thanks Inz..

I have version Alpha 1.3 downloaded, but I still need these small fixes right?
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inz




Posts: 11914

PostPosted: Thu, 1st May 2014 10:59    Post subject:
Yeah they're for 1.3 - they'll likely be superseded by the patch once it comes.
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Thu, 1st May 2014 11:22    Post subject:
Ok, thank you!
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nforules




Posts: 582

PostPosted: Thu, 1st May 2014 12:39    Post subject:
addons for lost alpha by other modders: http://www.gsc-game.com/?t=community&s=forums&s_game_type=xr&lang=en


[i]S3r1ous S.T.A.L.K.E.R.: Lost Alpha Mods v5

Fixes most game bugs
Replaces textures/audio with higher quality ones

gamedata.dbb - Textures/Audio from Complete Mod + Alex Texture Pack + others
gamedata.dbc - original gamedata folder + LA Changes by Chriotmao 0.3 + other fixes
gamedata.dbd - Kaktus_CZ difficulty/Balance 1.1
Why go modular like this? Some people would like only certain parts

http://freetexthost.com/eghim5bquy - THIS THE ONE, IT CONTAINS DOWNLOAD LINKS

Screenshots(DX9)(custom SweetFX settings - http://freetexthost.com/ik2hs1shov):
http://i57.tinypic.com/2rw9a2a.jpg
http://i58.tinypic.com/2lxgrns.jpg
http://i61.tinypic.com/2im6pkx.jpg
http://i62.tinypic.com/29fukd3.jpg
http://i58.tinypic.com/5lqwzd.jpg

1. Do not install the game in Program Files (fixes saves)
2. Delete user.ltx (fixes settings)
3. Set game to run as an Administrator (fixes crashes) (properties tick)
4. Download/Unpack my mod pack and delete gamedata folder (modpack contains it)


BUGFIX LIST OF WHATS INCLUDED AND WHAT TO TUNE
Fix overly bright sky(not caused by my mod pack, just an adjustment)(user.ltx):
*r2_tonemap_middlegray 0.50

*r2_gloss_factor - messing with this one should fix overly dark/bright objects, havent found perfect setting yet

*Sun/Bloom Adjustments
r2_sun_lumscale 0.5
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1
r2_ls_bloom_threshold 1

*fov 62.75 - original fov, slightly better for me

*"foot bone had not been set" fix (Included in v5)
g_actor_body 0
https://mega.co.nz/#F!ApBXHJAA!95mi3ssm6vrGysl97TBT9A

*Upgrade options unavailable/crash fix (Included in v5)
config/lost_alpha/lost_alpha_cfg.ltx (add to all_wpns_suits)
stalker_outfit_cheap = stk

*"Not enought textures for shader, base tex: ston\ston_bort_j01" fix (Included in v5)
http://rghost.net/54712247

*"lost alpha\gamedata\scripts\pcsolitare.script:964: attempt to index a nil value" fix (Included in v5)
http://www.gameru.net/forum/index.php?act=attach&type=post&id=3362

*Upgrade fix 0.7 (Included in v5)
Fixed:
- crashes when config is missing
- selecting weapons/outfits in the list
- selecting the upgrades
- it is possible now to view details of all upgrades, but only the allowed ones can be installed
- repairing of outfits
- it should be possible to repair not-upgradeable weapons and outfits, but I could not test it
https://drive.google.com/file/d/0B2IUe5MgSdC2NHBaRHJnUXA1d1k/edit?usp=sharing

*Water transparency Fix for R1(http://images.gameru.net/image/de78ba7f5d.jpg) (Included in v5)
http://rghost.net/54716166

*"No available phrase to say, dialog[yantar_sakharov_start_talk]" fix (Included in v5)
http://www.mediafire.com/download/7g6i5g173mihjr4/stable_dialogs_yantar.xml

*WINDOWS XP COMPATIBILITY PATCH (bins) (Included in v5)
http://yadi.sk/d/nfkKi2xqNftua

*Join Duty fix (Included in v5)
replace bar_dialogs.dolg_join_10000 in gamedata\config\gameplay\dialogs_bar.xml with dialog_bar_rostok.dolg_join_10000

*"Can't find model file 'weapons\p90\wpn_p90.ogf" (Included in v5)
https://drive.google.com/file/d/0B0vqtd53cJYGckNDZ0w1cWlpMDg/edit?usp=sharing

*Army Warehouses Fix (game_tutorials_16) (Included in v5)
https://www.dropbox.com/s/6wl5kij1mzuutfj/Military%20Fix.7z

*Better AI by Troyanuch - version 0.1 (Included in v5)
AI - significally more accurate, responsive and able to see better at night
http://www.mediafire.com/download/gv59yydgjbpnz72/more_difficult_AI_v0.1.rar

4GB Patcher for 4GB RAM or more RAM owners (Included in v5)
https://docs.google.com/file/d/0B_l2DrvAJ6Jhay1XN2ZnWFpCR1k/edit

*HBAO for NVIDIA card
HDAO for ATI card
they are optimized for specific cards

Set Sun to Medium, Turn down grass to 75% and turn off grass shadows - this is hardly noticeable but provides nice boost to fps


http://www.gsc-game.com/?t=community&s=forums&s_game_type=xr&lang=en

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bloodian




Posts: 1026

PostPosted: Fri, 2nd May 2014 10:56    Post subject:
im playing stalker lost alpha.

how do i kill zombies ? Confused they just keep getting up
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 2nd May 2014 11:00    Post subject:
Have you tried headshots, S.T.A.L.K.E.R does have locational damage and a few mods have taken advantage of that.

However there's also a script which I believe was unused at first in the original game which causes zombies to twitch and get up a few times, sometimes with the use of a nearby controller although I don't know how it works in this mod.
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Arukardo




Posts: 4463

PostPosted: Fri, 2nd May 2014 11:25    Post subject:
Shoot e few time in the head and while it's down use knife.
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bloodian




Posts: 1026

PostPosted: Fri, 2nd May 2014 12:32    Post subject:
Arukardo wrote:
Shoot e few time in the head and while it's down use knife.


it's the knife part that i missed,thanks Smile
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Rayque




Posts: 168

PostPosted: Fri, 2nd May 2014 14:04    Post subject:
bloodian wrote:
how do i kill zombies ?


F1 grenade kills them instantly, not sure about the other one.

Quote:
[UPDATED] Here are the latest fixes. Thanks to everyone who participated with the hi-speed bug hunting and fixing!
This bastard contains the next fixes:

- Gameplay fix (sounds, random CTDs, rat bones..)
- Retarded AI fix
- Borov's safe CTD fix
- Repair / upgrade screen fix
- Sakharov's CTD fix
- New weapon textures / sounds
- Army Warehouses blowout CTD fix
- X-10 code + Sarcofag fix
- Sarcofag powerlines fix
- LUA error fix
- Scope fix
- Artifact merger fix
- Retarded AI fix 2.0

http://www.mediafire.com/download/t3iqnx20ep6wicz/gamedata.rar


I've tried this one and the weapon textures/animations and sounds are so much better! I think the models are from LURK mod which imo are the best looking.

Just in case backup gamedata folder before copying new one since the official patch will be out later today.
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Fri, 2nd May 2014 14:13    Post subject:
Is that an official patch from Dezowave?


Made in China is like a box of chocolates. You never know what you're gonna get.
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Rayque




Posts: 168

PostPosted: Fri, 2nd May 2014 14:28    Post subject:
M4trix wrote:
Is that an official patch from Dezowave?


No, it's not. But i'm sure you won't get those good looking weapon models and sounds from the official one.
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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Fri, 2nd May 2014 14:31    Post subject:
Ok, thanks. Smile


Made in China is like a box of chocolates. You never know what you're gonna get.
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Rayque




Posts: 168

PostPosted: Fri, 2nd May 2014 14:50    Post subject:
Just to make myself clear.

Before copying gamedata folder make sure to backup original gamedata (60 and something mb). Then copy the new one overwriting all the files. If you don't like "unofficial patch" or you want to add official one, delete entire gamedata folder and restore/copy back the one from your backup.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Fri, 2nd May 2014 14:58    Post subject:
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/t31.0-8/1502226_463373283807879_3607963192670317313_o.jpg

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/q71/s720x720/1520761_463373317141209_6215268575458350237_n.jpg



Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
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inz




Posts: 11914

PostPosted: Fri, 2nd May 2014 15:08    Post subject:
Quote:
NimbleVintar 7mins 33secs ago says:

Good to hear that there will be one update this afternoon.
This is serious?

Dark_Fread 7mins 11secs ago replied:

It is. Sould be up in a couple of hours at worse.


Hopefully it'll address some of the issues with crashing so I can start playing.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 2nd May 2014 15:08    Post subject:


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