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VonMisk
Posts: 9471
Location: Hatredland
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Posted: Tue, 17th Jun 2014 00:25 Post subject: |
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mYslead wrote: | ^ so no good? |
I'm talking about build from 2 weeks ago. There were 5 or so patches till today. Maybe something changed also it may be better on higher difficulty settings.
So far my main gripes on Normal difficulty was (played 4 hours got to third enemy type):
- enemies are not in groups on tactical maps, usually single enemy per map segment or too far away to be a real danger;
- the aliens in UFOs are strictly defensive, they won't get out of the UFO, so clearing it looks mostly like that: make firing line that would cover most of ships interior, soldiers should be as far as possible, two designated soldiers for opening and closing the ships main door (in case one dies). Open the door - suppress the enemies with automatic fire, preferably with heavy weapons, with luck some aliens might get hit or die, close the door and end the turn. Rince and repeat.
It works with more complex ships too. On 10 boardings only twice the enemy moved through doors. With luck you can open the door, shoot and close the door before the reaction fire can hit you
Maybe it gets better later but there was an earlier build that I couldn't even flank the aliens if they were in spots with tighter access points, used grenades and had higher accuracy. You really had to think hard and use all your equipment, especially the grenades to win a mission.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Posted: Tue, 17th Jun 2014 02:36 Post subject: |
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Posted: Tue, 17th Jun 2014 03:06 Post subject: |
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Hmm...so unless I'm missing something it's not possible to outfit soldiers unless you remove them from their designated squad first? That's kind of stupid.
Also, I had a guy get mowed down, removed from the UI and all (hell, I contemplated putting his corpse in my backpack) only to have the mission debrief show that, quite miraculously, he clung to life with 1HP and would be right as rain in 33 days! 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Tue, 17th Jun 2014 17:23 Post subject: |
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wawrzul wrote: | Immunity wrote: | Hmm...so unless I'm missing something it's not possible to outfit soldiers unless you remove them from their designated squad first? That's kind of stupid.
Also, I had a guy get mowed down, removed from the UI and all (hell, I contemplated putting his corpse in my backpack) only to have the mission debrief show that, quite miraculously, he clung to life with 1HP and would be right as rain in 33 days!  |
Guess you don't read the update info's. Soldiers have a tiny chance to live when their health drops to 0 during the mission. |
To be fair, I didn't think I had a fully updated version, being the yarr release and all.
I've gotten further into it and I'm actually quite enjoying it. VonMisk was right however - every engagement turns into pretty much the same thing - the aliens just crowd in their ship and never bother being aggressive (I'm playing on Veteran difficulty).
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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kumkss
Posts: 4835
Location: Chile
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Posted: Thu, 19th Jun 2014 06:03 Post subject: |
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im still waiting for this http://www.ufo2extraterrestrials.com/
think im gonna pass xenonauts, haven't read anything positive yet (to the point of beeing as good as xcom)
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locke89
Posts: 2812
Location: Poland
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Posted: Thu, 19th Jun 2014 12:03 Post subject: |
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I don't feel the ground combat, something's off about it...
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ixigia
[Moderator] Consigliere
Posts: 65089
Location: Italy
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Posted: Sat, 21st Jun 2014 03:49 Post subject: |
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Killed a few aliens (and lost way too many people, quite embarrassing really), but it was worth it. I'm really liking the game so far . Took me some time to re-familiarize with the mechanics, but this X-com definitely has ye olde feel and unforgiveness.
It's deeper than Firaxis' game (here each soldier has ~70 time units for example, and you can basically do what you want with them, there are no restrictions), levels are generally nonlinear, AI is rather aggressive (unless the aliens are inside, in that case they're a bit dumb, like VonMisk mentioned), there's destructible terrain (dat C4), etc
The Global map is nicely designed too, the aerial combat mode is..well it's kicking my ass (at least there's a fair auto-resolve). There's also a big margin of improvement when it comes to future mods, with even better designed maps, and more. So far so good.
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VonMisk
Posts: 9471
Location: Hatredland
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locke89
Posts: 2812
Location: Poland
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Posted: Sat, 21st Jun 2014 14:04 Post subject: |
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JBeckman
VIP Member
Posts: 34997
Location: Sweden
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Posted: Sat, 21st Jun 2014 14:45 Post subject: |
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JBeckman
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Posts: 34997
Location: Sweden
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Posted: Sun, 21st Dec 2014 14:11 Post subject: |
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50% off on steam
Is the game worth it AKA; finished, bug free, any good?
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Posted: Sun, 21st Dec 2014 15:15 Post subject: |
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B1kudo wrote: | 50% off on steam
Is the game worth it AKA; finished, bug free, any good? |
Best xcom game in my opinion, although 2k wasn't bad at all. This one is more "hardcore"
Tons of mods that enhances the vanilla game as well or expand on it.
Yes the game is very stable.
There's a new update around the corner, probably after xmas.
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shadak
Posts: 1097
Location: Prague
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sun, 21st Dec 2014 16:49 Post subject: |
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Wasn't that the same in the X-com games? Or am I remembering it wrong. 
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shadak
Posts: 1097
Location: Prague
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Posted: Sun, 21st Dec 2014 18:56 Post subject: |
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shadak
Posts: 1097
Location: Prague
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shadak
Posts: 1097
Location: Prague
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JBeckman
VIP Member
Posts: 34997
Location: Sweden
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Posted: Fri, 2nd Jan 2015 16:47 Post subject: |
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Haven't kept up to date with patches for this game but apparently 1.5 is in testing since December 12th as the final major update for the game.
http://steamcommunity.com/games/223830/announcements/detail/141066327082430615
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V1.5 BRIEF CHANGELOG:
You can load saves from V1.09 in V1.5 (but once saved in V1.5 they will no longer load in V1.09)
Fixes a lot of crashes and loading issues with V1.09
An epilogue from the Chief Scientist has been added to the victory screen
70 community maps bundled with the game as an optional mod
Air combat now has time acceleration buttons
Line-of-sight system for soldiers significantly improved
Cover indicators added to the ground combat
Late-game alien psionics now less unfair
Units behind walls / props are easier to see
Soldiers now get a nationality flag
Money made less tight on easier difficulty settings
LOTS of small usability and stability fixes
The full changelog is significantly longer and will be posted with the final V1.5 release.
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The experimental beta branch I'm currently on was actually just updated about twenty minutes ago and so I checked the forums and found the above.
https://steamdb.info/app/223830/history/
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Fri, 2nd Jan 2015 16:52 Post subject: |
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nice will wait for full v1.5 then as they said it wll be available in January
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 3rd Feb 2015 22:07 Post subject: |
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v1.5 and hotfix v1.51 aka final update out
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VonMisk
Posts: 9471
Location: Hatredland
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Posted: Tue, 3rd Feb 2015 23:33 Post subject: |
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This game is awesome now! It lacks the mood of original UFO/X-COM but on strategy level it's great.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Posted: Wed, 3rd Feb 2016 21:05 Post subject: |
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