Divinity: Original Sin
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 11th Jul 2014 17:22    Post subject:
h0rnyfavn wrote:


OMG.... THEY are here! It looks like we've been infiltrated ! Reaction


troll thread success most likely Very Happy
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 11th Jul 2014 17:27    Post subject:
http://steamcommunity.com/games/230230/announcements/detail/250264574039813290

Quote:

Hi everybody!

Some fixes weren't ready in time for yesterday's update but they are ready now:

- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat

Please, don't forget to check the integrity of your game cache whenever an update is released.

To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".

Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback.

Have fun!
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Sellob




Posts: 1229

PostPosted: Fri, 11th Jul 2014 17:27    Post subject:
Bob Barnsen wrote:
Sold some tenebrium bars to an undead trader. Now he is infected by rot and soon will die
Are You Serious Reaction


That's brilliant!

- Nice bow you have there Sir! Mind holding this for a few hours?

Laughing
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 11th Jul 2014 17:28    Post subject:
@Sin317

@Drowning_witch

haha.. good to know. I guess Bioware forums made me loose faith in pc gaming community Very Happy


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 11th Jul 2014 17:33    Post subject:
Bob Barnsen wrote:
Sold some tenebrium bars to an undead trader. Now he is infected by rot and soon will die
Are You Serious Reaction


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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 11th Jul 2014 17:34    Post subject:
sabin1981 wrote:
Bob Barnsen wrote:
Sold some tenebrium bars to an undead trader. Now he is infected by rot and soon will die
Are You Serious Reaction




Reverse-pickpocketing got a new use. Very Happy
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earawen




Posts: 76
Location: Belgium
PostPosted: Fri, 11th Jul 2014 17:45    Post subject:
Bob Barnsen wrote:
Sold some tenebrium bars to an undead trader. Now he is infected by rot and soon will die
Are You Serious Reaction


AFAIK they wont die. The rot debuff drains your hp till you're left with 1. So unless u damage the last 1 hp they'll live Smile
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Bendi




Posts: 3395

PostPosted: Fri, 11th Jul 2014 17:51    Post subject:
Yup, he won't die (or, well, get destroyed), Rot at best decreases your health to 1. Besides, when you exit the area his health gets restored...doesn't cure him though Smile

I did it to a goblin chieftain, he was soo glad I sold him that bar of death my approval with him went up by 20 points Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 11th Jul 2014 18:12    Post subject:
Ah, good to know you can't die of Rot. But i still loaded an earlier savegame before that trade Very Happy
(he sells many legendaries after all)


------------

Just got this to pop up in my quest log while running around in Hunters Edge:




Gay bestiality from Bioware
And one of those NPCs has charming arrows in his inventory Laughing




"club in hand"
Me Gusta


Last edited by Bob Barnsen on Fri, 11th Jul 2014 18:29; edited 2 times in total
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Bendi




Posts: 3395

PostPosted: Fri, 11th Jul 2014 18:28    Post subject:
Yep, and they say it happened in the heat of battle, at first they wanted to kill themselves, so it serves as further proof they may both be charmed.

Funny stuff, and the human
 Spoiler:
 
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Sellob




Posts: 1229

PostPosted: Fri, 11th Jul 2014 19:11    Post subject:
Nooooooo! Why did I open that spoiler

/zoidberg
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 11th Jul 2014 19:11    Post subject:
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4treyu




Posts: 23124

PostPosted: Fri, 11th Jul 2014 19:24    Post subject:
Quote:
Demands your time and brain, but it's worth it


lol wut
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 11th Jul 2014 19:35    Post subject:
Btw. am i seeing this right : All the "special" ingredients like "sharp tooth", "jawless skull" etc. are useless ?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 11th Jul 2014 19:39    Post subject:
Sharp Tooth can be enchanted with pixie dust and made into necklaces (could also be belts, iirc) and Jawless Skull is another variant of the standard skull.. just mash it with a pestle and mortar to get Bone Dust.
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ramalan




Posts: 1138

PostPosted: Fri, 11th Jul 2014 19:46    Post subject:
sabin1981 wrote:
http://www.pcgamer.com/review/divinity-original-sin-review/



http://www.pcgamer.com/review/dragon-age-2-review/





..........
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kradx




Posts: 66

PostPosted: Fri, 11th Jul 2014 19:52    Post subject:
sabin1981 wrote:
http://www.pcgamer.com/review/divinity-original-sin-review/



http://www.pcgamer.com/review/dragon-age-2-review/




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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 11th Jul 2014 19:56    Post subject:
sabin1981 wrote:
Sharp Tooth can be enchanted with pixie dust and made into necklaces (could also be belts, iirc) and Jawless Skull is another variant of the standard skull.. just mash it with a pestle and mortar to get Bone Dust.


ah thanks. Forgot the pixie dust + "all" lol.
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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Fri, 11th Jul 2014 19:56    Post subject:
ramalan wrote:
sabin1981 wrote:
http://www.pcgamer.com/review/divinity-original-sin-review/



http://www.pcgamer.com/review/dragon-age-2-review/





..........



.............................
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 11th Jul 2014 20:19    Post subject:
I guess if most other sites wouldn't review this game so high, they would probably only give a 75 or even less for this one

mainstream 4 life
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 11th Jul 2014 20:19    Post subject:
Anybody managed to open these?


(don't have unlock scroll & not able to find one either Sad )


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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keewee23




Posts: 1305

PostPosted: Fri, 11th Jul 2014 20:51    Post subject:
IamAWESOME wrote:
Anybody managed to open these?


(don't have unlock scroll & not able to find one either Sad )



 Spoiler:
 
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Pey




Posts: 5597
Location: Argentina
PostPosted: Fri, 11th Jul 2014 20:59    Post subject:
Neon wrote:
ramalan wrote:
sabin1981 wrote:
http://www.pcgamer.com/review/divinity-original-sin-review/



http://www.pcgamer.com/review/dragon-age-2-review/





..........



.............................


Dear lord... PcGamer gave da2 94%? lol


Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Fri, 11th Jul 2014 21:04    Post subject:
put it off for long enough....... bought it. lol


when there is no more room in hell, the D34D will walk the earth
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The_Zeel




Posts: 14922

PostPosted: Fri, 11th Jul 2014 21:32    Post subject:
one thing thats been buggign me and i cant find info on it anywhere:

does the difference between your and the enemy´s level factor into your hit offence and defence?
i dont mean the attribute itself, i could swear that the effective in-battle percentages scale depending on that difference.
i often had the case that my best hit chance towards an enemy 3 levels above me was around 40-45% no matter what, after returning to the same mob later, with only 1 level difference, this rose to a much higher amount of 70-75% under the exact same circumstances and without buffs.
during these 2 level ups nothing was upgraded that would improve hitt offence and defence.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 11th Jul 2014 21:43    Post subject:
i hope so ...
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Mister_s




Posts: 19863

PostPosted: Fri, 11th Jul 2014 21:47    Post subject:
Level difference in anything influences something in this game, so I assume the difference between your team and mobs will have some effect also.
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The_Zeel




Posts: 14922

PostPosted: Fri, 11th Jul 2014 22:12    Post subject:
there was another great rpg of the last few years that did exactly this, xenoblade chronicles.
in that game you had like a 1% chance to hit an enemy 10-15 levels above you, and enemies far lower level than you wouldnt be able to hit you, wouldnt aggro and would run away when you came close.

i get that same vibe here as well, but sadly cant find any definitive information, i ll have to test it with a specific mob before and after leveling up.

also i m pretty sure that your hp always rises a bit with every level up, irrelevant whether you train constitution or not.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 11th Jul 2014 22:21    Post subject:
it's like that in pretty much every real RPG lol. Including ARPG's.
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The_Zeel




Posts: 14922

PostPosted: Fri, 11th Jul 2014 22:32    Post subject:
yea now that i think about it, its just been very long since i played a proper oldschool rpg.
just now i ventured into a much higher level area to test it, and yea, i get a straight 0% hit chance on enemies more than 4 levels above me.
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