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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 11th Jul 2014 17:27 Post subject: |
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http://steamcommunity.com/games/230230/announcements/detail/250264574039813290
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Hi everybody!
Some fixes weren't ready in time for yesterday's update but they are ready now:
- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat
Please, don't forget to check the integrity of your game cache whenever an update is released.
To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".
Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback.
Have fun!
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Posted: Fri, 11th Jul 2014 17:27 Post subject: |
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Posted: Fri, 11th Jul 2014 17:28 Post subject: |
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@Sin317
@Drowning_witch
haha.. good to know. I guess Bioware forums made me loose faith in pc gaming community 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Fri, 11th Jul 2014 17:33 Post subject: |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 11th Jul 2014 17:34 Post subject: |
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earawen
Posts: 76
Location: Belgium
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Posted: Fri, 11th Jul 2014 17:45 Post subject: |
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Posted: Fri, 11th Jul 2014 18:12 Post subject: |
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Posted: Fri, 11th Jul 2014 18:28 Post subject: |
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Yep, and they say it happened in the heat of battle, at first they wanted to kill themselves, so it serves as further proof they may both be charmed.
Funny stuff, and the human Spoiler: | kills himself after the orc is punished by Gruntilda |
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Posted: Fri, 11th Jul 2014 19:11 Post subject: |
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Nooooooo! Why did I open that spoiler
/zoidberg
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Posted: Fri, 11th Jul 2014 19:11 Post subject: |
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Posted: Fri, 11th Jul 2014 19:24 Post subject: |
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 11th Jul 2014 19:35 Post subject: |
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Btw. am i seeing this right : All the "special" ingredients like "sharp tooth", "jawless skull" etc. are useless ?
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Posted: Fri, 11th Jul 2014 19:39 Post subject: |
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Sharp Tooth can be enchanted with pixie dust and made into necklaces (could also be belts, iirc) and Jawless Skull is another variant of the standard skull.. just mash it with a pestle and mortar to get Bone Dust.
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Posted: Fri, 11th Jul 2014 19:46 Post subject: |
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Posted: Fri, 11th Jul 2014 19:52 Post subject: |
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 11th Jul 2014 19:56 Post subject: |
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sabin1981 wrote: | Sharp Tooth can be enchanted with pixie dust and made into necklaces (could also be belts, iirc) and Jawless Skull is another variant of the standard skull.. just mash it with a pestle and mortar to get Bone Dust. |
ah thanks. Forgot the pixie dust + "all" lol.
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Neon
VIP Member
Posts: 18934
Location: Poland
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Posted: Fri, 11th Jul 2014 19:56 Post subject: |
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ramalan wrote: |
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.............................
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Posted: Fri, 11th Jul 2014 20:19 Post subject: |
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I guess if most other sites wouldn't review this game so high, they would probably only give a 75 or even less for this one
mainstream 4 life
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Pey
Posts: 5597
Location: Argentina
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Posted: Fri, 11th Jul 2014 20:59 Post subject: |
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Neon wrote: | ramalan wrote: |
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Dear lord... PcGamer gave da2 94%? lol
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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D34Dite
Posts: 1726
Location: Norn Iron, UK
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Posted: Fri, 11th Jul 2014 21:04 Post subject: |
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put it off for long enough....... bought it. lol
when there is no more room in hell, the D34D will walk the earth
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Posted: Fri, 11th Jul 2014 21:32 Post subject: |
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one thing thats been buggign me and i cant find info on it anywhere:
does the difference between your and the enemy´s level factor into your hit offence and defence?
i dont mean the attribute itself, i could swear that the effective in-battle percentages scale depending on that difference.
i often had the case that my best hit chance towards an enemy 3 levels above me was around 40-45% no matter what, after returning to the same mob later, with only 1 level difference, this rose to a much higher amount of 70-75% under the exact same circumstances and without buffs.
during these 2 level ups nothing was upgraded that would improve hitt offence and defence.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 11th Jul 2014 21:43 Post subject: |
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Posted: Fri, 11th Jul 2014 21:47 Post subject: |
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Level difference in anything influences something in this game, so I assume the difference between your team and mobs will have some effect also.
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Posted: Fri, 11th Jul 2014 22:12 Post subject: |
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there was another great rpg of the last few years that did exactly this, xenoblade chronicles.
in that game you had like a 1% chance to hit an enemy 10-15 levels above you, and enemies far lower level than you wouldnt be able to hit you, wouldnt aggro and would run away when you came close.
i get that same vibe here as well, but sadly cant find any definitive information, i ll have to test it with a specific mob before and after leveling up.
also i m pretty sure that your hp always rises a bit with every level up, irrelevant whether you train constitution or not.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 11th Jul 2014 22:21 Post subject: |
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it's like that in pretty much every real RPG lol. Including ARPG's.
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Posted: Fri, 11th Jul 2014 22:32 Post subject: |
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yea now that i think about it, its just been very long since i played a proper oldschool rpg.
just now i ventured into a much higher level area to test it, and yea, i get a straight 0% hit chance on enemies more than 4 levels above me.
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