Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Mon, 21st Jul 2014 00:31    Post subject:
He's been saying those things for quite a while now tho (If I'm not mistaken, even before the kickstarter ended).

They should get some more polish done or I'll have to wait a year to play Chris Roberts amazing Chris Roberts ship simulator for the Chris Roberts game. (like someone else would say Razz)


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EternalBlueScreen




Posts: 4314

PostPosted: Mon, 21st Jul 2014 16:12    Post subject:
Let me tell you that I really like that so many people rally around a space sim, donating their time and money and whatnot to the developers. Sci-fi is cool. Spaceships (large ones especially! are very cool). I just think that Chris Roberts and CIG has lost the plot, and when they're effectively changing/expanding their vision from million to million that is a valid cause for uncertainty and concerns for the 'finished' experience.

He says he "definitely" thinks they'll reach 100 million in donations. That's insane. If he's planning and project planning with a 100 million dollar budget when they might undershoot that by considerable amounts it puts the entire game in jeopardy. He basically says that what they've got now is not enough. It went from being a HUGE deal to bring in what they've gotten so far, to not being enough and that I'm sure is going to confuse and demoralize a lot of people. One day you are made to think the game has tons of money and the game will be a lot better as a result; the next day you're told it is not nearly enough and that the game needs more; 50 million dollars more or so in fact. What a scissor-kick to the groin region that is. He's basically expanded the game so much that he might not be able to follow through with it; stating that this is always a money issue, and not a matter of will or matter of skill from their (CIG) part.

My thought:
He should have a gone for a non-MMO game, with all pillars of gameplay placed and playable before talking about expanding the vision, especially the multiplayer aspects. He's basically expecting to make a huge MMO based on people's donations, comparing his Star Citizen project to the most expensive MMO ever in Star Wars: The Old Republic. Someone needs to sit down and talk to this guy.

You know what happens if you spread the money too thin, the entire thing will look and feel cheap and corners will be cut.
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Morphineus
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PostPosted: Mon, 21st Jul 2014 16:29    Post subject:
They got enough and more for their initial launch what they don't got enough for is Roberts plan/vision to what the game will be in the future. He always wanted to build it as far as he could, partially his mindset to why go modular and why he wants certain systems in place before rolling out. Even if they aren't utilized right away.

He's wasn't expecting to fund it with donations, but with the cash shop and the expansion packs for Squadron 42. Him comparing with SWTOR isn't really deluded, strip away the marketing costs and you have the budget for an MMO by a big developer these days (around the 100 mil. mark).

The reason it was an MMO game from the beginning with an offline game is because of what he planned for the game. I don't mind it if they take the EVE road (stead development over the years) and try to grow.

I'm not here to say they'll make it or apologizing for them... but you need to be fair. These things are all said since the beginning (less specific on the numbers), and you take some things out of context.

It be better if the press focuses on the base game first, since usually you only hear about the grand vision... I want the now and the soon, not the what might be... been hearing that from way too many MMO's for decades now. And with SC it seems that's the only thing they talk off since it's been going on for nearly 2 years.


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EternalBlueScreen




Posts: 4314

PostPosted: Mon, 21st Jul 2014 17:34    Post subject:
Narrowing the focus of how it is presented to the world could make simpletons like myself believe in the project. Right now the impression is that it is inadequately funded to be what Chris Roberts wants to make. That makes the whole idea blurry to me because wasn't this all about him being able to make the game he always wanted to make? Now he can't because he doesn't have the cash and has to settle for less. It presents a huge risk and task to plan ahead when you don't know your budget and just react according to how much you can get in donations each month.
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Morphineus
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Location: Sweden
PostPosted: Mon, 21st Jul 2014 18:44    Post subject:
EternalBlueScreen wrote:
Now he can't because he doesn't have the cash and has to settle for less.


Well to my knowledge no developer had enough cash (at least not what they wanted). But maybe that's a good thing, throwing more money on it usually does more harm than good (when already dealing with a big budget)


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no9999




Posts: 3437
Location: Behind you...
PostPosted: Tue, 22nd Jul 2014 02:27    Post subject:
sabin1981 wrote:
They have this massive 10+ year plan about cities growing and businesses expanding.


Drooling Drooling

Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 22nd Jul 2014 02:32    Post subject:
Haha! Very Happy
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4treyu




Posts: 23141

PostPosted: Tue, 22nd Jul 2014 02:41    Post subject:
no9999 wrote:
sabin1981 wrote:
They have this massive 10+ year plan about cities growing and businesses expanding.


Drooling Drooling

Very Happy
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Tue, 22nd Jul 2014 02:51    Post subject:
Ahhh can you just imagine ...fapfap Very Happy
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Parabolica




Posts: 295
Location: Archimedes' equidistant
PostPosted: Tue, 22nd Jul 2014 04:18    Post subject:
50 Million $$ Yogcast. sorry, it had to be said.


In life, ones success is not determined by their wealth, but by how many attend their funeral..
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Mon, 28th Jul 2014 20:22    Post subject:
If this project has not enough money, then he should be fair enough and give all the money back and stop. Telling people shit like that at this point is just... ridiculous.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Mon, 28th Jul 2014 20:36    Post subject:
Read more carefully what he is actually saying
There's enough things to bitch about on this project, let's not start with making things up


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Phil2003




Posts: 1336
Location: Austria
PostPosted: Mon, 28th Jul 2014 22:38    Post subject:
Yeah ok, i was just reacting to posts in this thread. It just fits perfectly to this already bad image of this game.
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Tue, 29th Jul 2014 00:29    Post subject:
What bad image ?

...grow some patience and start complaining in 2 yrs or so
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hailey




Posts: 866

PostPosted: Tue, 29th Jul 2014 01:12    Post subject:
Parabolica wrote:
50 Million $$ Yogcast. sorry, it had to be said.

At least those backers got a free game, we won't even get that
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moosenoodles




Posts: 18411

PostPosted: Sat, 2nd Aug 2014 12:45    Post subject:
You can now buy another $90 ship, the Origin M50 Racer.

lawl goto hand it to this guy.
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Morphineus
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PostPosted: Sat, 2nd Aug 2014 12:56    Post subject:
I will admit, those are some sexy pixels, but I still won't pay for it







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dodger2020




Posts: 3537

PostPosted: Sat, 2nd Aug 2014 15:39    Post subject:
Is there atmospheric flying in SC? If not, what's the purpose of designing spacecraft with aerodynamic / lifting surfaces such as wings, horizontal / vertical stabs, and winglets(wtf?)

Oh, that's right.... it looks "cool" and "A fool and his money will soon be parted."
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 2nd Aug 2014 15:43    Post subject:
dodger2020 wrote:
Is there atmospheric flying in SC? ."


Yes.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 2nd Aug 2014 15:45    Post subject:
MORPHINEUS wrote:
I will admit, those are some sexy pixels, but I still won't pay for it




Looks like a cross between an F/A18 Super Hornet and a Ferrari F1 car....
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Werelds
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PostPosted: Sat, 2nd Aug 2014 16:02    Post subject:
It looks pretty fucking brilliant Very Happy
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Sat, 2nd Aug 2014 16:12    Post subject:
dodger2020 wrote:
Is there atmospheric flying in SC? If not, what's the purpose of designing spacecraft with aerodynamic / lifting surfaces such as wings, horizontal / vertical stabs, and winglets(wtf?)

Oh, that's right.... it looks "cool" and "A fool and his money will soon be parted."


People wont pay 250$ to fly a big giant ugly gray cube !
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sat, 2nd Aug 2014 16:17    Post subject:


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saddamhussein




Posts: 691
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PostPosted: Sat, 2nd Aug 2014 17:22    Post subject:
moosenoodles wrote:
You can now buy another $90 ship, the Origin M50 Racer.

lawl goto hand it to this guy.


Lets all get milked some more
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moosenoodles




Posts: 18411

PostPosted: Sat, 2nd Aug 2014 17:33    Post subject:
saddamhussein wrote:
moosenoodles wrote:
You can now buy another $90 ship, the Origin M50 Racer.

lawl goto hand it to this guy.


Lets all get milked some more


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TheSisko42




Posts: 26

PostPosted: Sat, 2nd Aug 2014 18:45    Post subject:
on related news, there is a new ~1gb patch out so if anyone had troubles not related to SLI or ancient hardware they might wanna give it a go again.

My highlights - MP is way more stable now and there is a new vanduul ship in swarm mode.

squad battle is in too, but since "squad creation, friend invites etc" is not working yet its all random groups

edit: and MP got expanded to 250k
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 2nd Aug 2014 22:41    Post subject:
Until I get a steady 60fps on ANY detail level in a combat mode, I'm not particularly interested any more.

Hell I'd even settle for 30fps during testing, at least it would be playable.

*grumble*


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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sabin1981
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PostPosted: Sat, 2nd Aug 2014 22:41    Post subject:
It's your ancient hardware. Upgrade, noob, this is the game of the future.
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hailey




Posts: 866

PostPosted: Sat, 2nd Aug 2014 23:00    Post subject:
in todays economy you cant make a game with stable fps for under 100m
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TheSisko42




Posts: 26

PostPosted: Sat, 2nd Aug 2014 23:04    Post subject:
@kaltern man i really have no effing clue why it isnt running atleast at 50 fps on your system., looking at your specs there is something just plain wrong if you dont even get 30 on low or medium details Confused

edit: ok. dual monitor you run that at 4k or something?
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