Wasteland 2
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Wed, 24th Sep 2014 17:31    Post subject:
ramalan wrote:
PickupArtist wrote:
same, confused me too, also wtf do i use outdoor skill for ? like where do i set this tent up ?

Read the description lol. Its mainly for escaping random encounters, other than that I found only 1 situation when I could use that skill.


Quote:
From what i experienced, that skill only seems to come to use when you travel on the worldmap, and want to get better chances to run from that fight.


 Spoiler:
 
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frobisher




Posts: 147

PostPosted: Wed, 24th Sep 2014 18:08    Post subject:
ramalan wrote:
any hint how can i obtain reds code?

 Spoiler:
 


 Spoiler:
 


...so I'd look for a tunnel and Goat Hill instead.

BettyShikle wrote:
at abandoned railroad:

 Spoiler:
 


I *think* that particular drop was removed from random loot tables.
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nforules




Posts: 582

PostPosted: Wed, 24th Sep 2014 19:07    Post subject:
Just found out after 30 hours.... if you press "Z" it will highlight all the objects in the world.... so no need to eye every inch on the screen Smile
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Wed, 24th Sep 2014 19:09    Post subject:
Wasteland 2 or Divinity Original Sin?
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lolozaur




Posts: 26310

PostPosted: Wed, 24th Sep 2014 19:10    Post subject:
first ofc
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randir14




Posts: 4950

PostPosted: Wed, 24th Sep 2014 19:32    Post subject:
h0rnyfavn wrote:
@randir14
what was your max character level in the end ?


40
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ramalan




Posts: 1138

PostPosted: Wed, 24th Sep 2014 19:33    Post subject:
deadpoetic wrote:
Wasteland 2 or Divinity Original Sin?


I`d put like that:

D:OS - oh hello there someone murdered jake go find him, but watch out there are zombies all around the town but they just sitting there so you can aggro them all the way to the guards

Wasteland 2 - oh now you show up you fucking cunts, whole town is destroyed and every one was killed, fuck you all rangers, our water supply is now destroyed

Deceide for yourself Very Happy
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 24th Sep 2014 19:34    Post subject:
So I ran into the Scorpitron which is the little scorpion-looking bot on the main screen, it was a bit of a let down. The fights against the CoC or the church are harder.


Yes, yes I'm back.
Somewhat.
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nforules




Posts: 582

PostPosted: Wed, 24th Sep 2014 20:23    Post subject:
deadpoetic wrote:
Wasteland 2 or Divinity Original Sin?


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tolanri




Posts: 3589

PostPosted: Wed, 24th Sep 2014 20:36    Post subject:
deadpoetic wrote:
Wasteland 2 or Divinity Original Sin?


Why choose one when you can have both?
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Smokeythedemon




Posts: 870

PostPosted: Wed, 24th Sep 2014 20:37    Post subject:
deadpoetic wrote:
Wasteland 2 or Divinity Original Sin?


Post-Apocalyptic or Fantasy?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 24th Sep 2014 20:45    Post subject:
To be honest i liked Divinity much more. I couldn't wait to start playing it again.
Sadly i don't have the same desire with Wasteland 2. I love Fallout, and game itself is fun. But something seems to miss for me Surprised


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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warriormax
Banned



Posts: 3644

PostPosted: Wed, 24th Sep 2014 20:46    Post subject:
Is there any way to escape from battle? In the Highpool tunnels when I was done with the mission I was like fuck this I am going home and near the room where I was I encountered a bunch of cockroaches but I decided just to run away because there was no point to fight them and I had to move my characters turn per turn because the combat never ended even if the enemies were out of the screen. I finished this part long time ago but I want to know if I decide to skip some battle in the future.

In Fallout it was nice that you can just run off, but here its damn annoying to move slow as turtle until you reach the travel icon.
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nforules




Posts: 582

PostPosted: Wed, 24th Sep 2014 20:49    Post subject:
Bob Barnsen wrote:
To be honest i liked Divinity much more. I couldn't wait to start playing it again.
Sadly i don't have the same desire with Wasteland 2. I love Fallout, and game itself is fun. But something seems to miss for me Surprised




I love wasteland 2
I love divine divinity original sin

Mad Mad Mad Mad


Last edited by nforules on Wed, 24th Sep 2014 20:52; edited 1 time in total
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 24th Sep 2014 20:52    Post subject:
warriormax wrote:
Is there any way to escape from battle? In the Highpool tunnels when I was done with the mission I was like fuck this I am going home and near the room where I was I encountered a bunch of cockroaches but I decided just to run away because there was no point to fight them and I had to move my characters turn per turn because the combat never ended even if the enemies were out of the screen. I finished this part long time ago but I want to know if I decide to skip some battle in the future.

In Fallout it was nice that you can just run off, but here its damn annoying to move slow as turtle until you reach the travel icon.


Oh, I guess you tried the 'end turn' button rather than use all AP for each character all over again ?
The game should definitely hop out of combat if there are no more enemy nearby, did they missed that ?


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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$team, Orishit, Upay, PSN : Athlonic
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warriormax
Banned



Posts: 3644

PostPosted: Wed, 24th Sep 2014 20:57    Post subject:
I tried everything - end turn, all characters finished their turn multiple times, the battle never ends no matter that the enemy is not even visible (the game is not showing their turn since its out of the screen).
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DCB




Posts: 5410

PostPosted: Wed, 24th Sep 2014 21:39    Post subject:
No, there's no manual escape/exit from combat. Which proved a real pisser when one map bugged out and I was locked in combat with 3 guys spread across the entire map, which I had to traverse in turn-based mode to hunt them down individually. Took about an hour. Good times.
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PickupArtist




Posts: 9918

PostPosted: Wed, 24th Sep 2014 23:31    Post subject:
sofar the animations n stuff all look cheap n just plain suck mega ass ... ffs fallout 1 had better skill animations, reloading, weapon swinging , wtf did these guys just forget their milestone game and said fuck it, lets go lazy mode
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Steelone




Posts: 1524

PostPosted: Thu, 25th Sep 2014 00:16    Post subject:
PickupArtist wrote:
sofar the animations n stuff all look cheap n just plain suck mega ass ... ffs fallout 1 had better skill animations, reloading, weapon swinging , wtf did these guys just forget their milestone game and said fuck it, lets go lazy mode


They focused on substance over style. The game is absoloutely massive content wise.
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ramalan




Posts: 1138

PostPosted: Thu, 25th Sep 2014 00:34    Post subject:
That quest to save the miners is timed? Over the radio dude said that they wont make it much longer - but are they really? Very Happy I`m in front of the last pack of those annoying mobs with tons of hp but fuck, it will take many reloads to come out decent out of this fight. Can I return to it later or wil lthey die if I dont deal with it now?

edit: NEVERMIND



Fuck Yeah Fuck Yeah
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 25th Sep 2014 01:19    Post subject:
Fuck me, Demonta's last two fights were HARD. I had to lower the difficulty to Normal but on the other hand I was doing it with only 4 people. Now, onto the Prison to deal with that fucker...
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Thu, 25th Sep 2014 03:38    Post subject:
66 hours down and done, I can say FOR SURE I missed a lot of stuff, there were so many things I missed because I didn't have a skill level 10 safe cracker/lock picker/alarm disarmer/etc. - without spoiling there are definitely fifty or so different endings given what you do and hinting at it with the final texts, so many things went wrong in my calling the shots and there definitely were consequences for doing so.

There also was a hint toward a Wasteland 3 happening in the last hours of the game.


Yes, yes I'm back.
Somewhat.
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DCB




Posts: 5410

PostPosted: Thu, 25th Sep 2014 05:52    Post subject:
PickupArtist wrote:
sofar the animations n stuff all look cheap n just plain suck mega ass ... ffs fallout 1 had better skill animations, reloading, weapon swinging , wtf did these guys just forget their milestone game and said fuck it, lets go lazy mode

So you want form over function then? That's everything wrong with the AAA game industry, and the antithesis of what these Kickstarter RPGs are about.
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randir14




Posts: 4950

PostPosted: Thu, 25th Sep 2014 06:04    Post subject:
fisk wrote:

There also was a hint toward a Wasteland 3 happening in the last hours of the game.


If you're talking about the computer, I think it was just a reference to the first game which also had a computer that said "The screen says Wasteland 2. You shiver with anticipation".
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ramalan




Posts: 1138

PostPosted: Thu, 25th Sep 2014 07:58    Post subject:
randir14 wrote:
fisk wrote:

There also was a hint toward a Wasteland 3 happening in the last hours of the game.


If you're talking about the computer, I think it was just a reference to the first game which also had a computer that said "The screen says Wasteland 2. You shiver with anticipation".


Laughing I bet some old fucks were shivering for a looooong time Laughing
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Rifleman




Posts: 1399

PostPosted: Thu, 25th Sep 2014 08:55    Post subject:
DCB wrote:
PickupArtist wrote:
sofar the animations n stuff all look cheap n just plain suck mega ass ... ffs fallout 1 had better skill animations, reloading, weapon swinging , wtf did these guys just forget their milestone game and said fuck it, lets go lazy mode

So you want form over function then? That's everything wrong with the AAA game industry, and the antithesis of what these Kickstarter RPGs are about.

Come on... this guy is right.
Models are ugly. Animations are ugly too. I never put GFX over content in RPG. But still... few ugly portraits, characters models are like 1999. I don't need 8k textures and DX 19 features. But Fallout 1 really did it better, becouse there I could better feel my character and play role. Here when I was creating my char after a while I went: whatever they are all ugly.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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ramalan




Posts: 1138

PostPosted: Thu, 25th Sep 2014 09:14    Post subject:
Obviously hes right, anyway game looks good enough with that sweet fx preset, enough to not annoy me with its visuals. And the fact that you cant see armor sux, there are just few of them, wtf fargo, wtf. Starting clothes option also suck ass, some good shit is only avaliable on female characters while you can make male char look like dragqueen, meh. That said, gameplay is the best thing since fallout 2 so I can easily turn a blind eye here and there, tho some locations could be designed better (not in terms of visual but in terms of pure design - object/mob placements and so on).

Another question - how can I make Rick my team member? Just took radiation suits from his place and as for now only option avaliable is to either run around with him or return him to prison. Is he avaliable later or what?
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LooZ




Posts: 194
Location: Poland
PostPosted: Thu, 25th Sep 2014 09:19    Post subject:
Rifleman wrote:
Here when I was creating my char after a while I went: whatever they are all ugly.


Mr. Green


[img:809bf3486e ]http://steamsigmaker.de/state/76561198053303429.png[/img]
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nforules




Posts: 582

PostPosted: Thu, 25th Sep 2014 09:23    Post subject:
ramalan wrote:
Obviously hes right, anyway game looks good enough with that sweet fx preset, enough to not annoy me with its visuals. And the fact that you cant see armor sux, there are just few of them, wtf fargo, wtf. Starting clothes option also suck ass, some good shit is only avaliable on female characters while you can make male char look like dragqueen, meh. That said, gameplay is the best thing since fallout 2 so I can easily turn a blind eye here and there, tho some locations could be designed better (not in terms of visual but in terms of pure design - object/mob placements and so on).

Another question - how can I make Rick my team member? Just took radiation suits from his place and as for now only option avaliable is to either run around with him or return him to prison. Is he avaliable later or what?


Link to sweetfx preset, thanks
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Zotten




Posts: 587

PostPosted: Thu, 25th Sep 2014 10:38    Post subject:
nforules wrote:
ramalan wrote:
Obviously hes right, anyway game looks good enough with that sweet fx preset, enough to not annoy me with its visuals. And the fact that you cant see armor sux, there are just few of them, wtf fargo, wtf. Starting clothes option also suck ass, some good shit is only avaliable on female characters while you can make male char look like dragqueen, meh. That said, gameplay is the best thing since fallout 2 so I can easily turn a blind eye here and there, tho some locations could be designed better (not in terms of visual but in terms of pure design - object/mob placements and so on).

Another question - how can I make Rick my team member? Just took radiation suits from his place and as for now only option avaliable is to either run around with him or return him to prison. Is he avaliable later or what?


Link to sweetfx preset, thanks


I think it was this one : http://sfx.thelazy.net/games/game/678/
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