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Posted: Sat, 27th Sep 2014 05:25 Post subject: |
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Brings me back memories of Myst IV: Revelation 
TheBugulous wrote: | There is only 1 Mega Awesome title coming & that is Chris Taylor's latest opus ... <drum roll>
S U P R E M E C O M M A N D E R !!!!!!!!!!!!! |
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Posted: Sat, 27th Sep 2014 08:38 Post subject: |
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New update out on steam.
Size: ~1 GB
Quote: | - invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- no longer attacks during the gate sequence
- story page after the no longer appears post-section
- checkpoint loads improvements
- checkpoint now auto-saves every time we read a story page or see the murder
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes |
Release: The.Vanishing.of.Ethan.Carter.Update.1-FTS
Size: 403MB
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Posted: Sat, 27th Sep 2014 08:58 Post subject: |
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I am getting random red dots appearing in random places
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Sat, 27th Sep 2014 09:55 Post subject: |
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Posted: Sat, 27th Sep 2014 10:20 Post subject: |
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KillerCrocker wrote: | I am getting random red dots appearing in random places |
Sounds like your gfx card runs too hot maybe lower the oc.
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Posted: Sat, 27th Sep 2014 13:07 Post subject: |
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KillerCrocker wrote: | I am getting random red dots appearing in random places |
seen others report in on the steam game hub better read up maybe there's a fix.
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Posted: Sat, 27th Sep 2014 14:07 Post subject: |
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Wow, beautiful game! It's like Skyrim without weapons 8/10.
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Posted: Sat, 27th Sep 2014 14:42 Post subject: |
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Reg67 wrote: | Only 4-5 hours? That's a bloody joke, glad I didn't buy this now  |
I'd rather have 4-5 hours of quality gameplay than 20-30 hours any recent AAA title has to offer tbh
Besides, the price is quite reasonable I'd say.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
Last edited by h0rnyfavn on Sat, 27th Sep 2014 14:59; edited 1 time in total
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sat, 27th Sep 2014 15:00 Post subject: |
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KillerCrocker wrote: | I am getting random red dots appearing in random places |
Just in this game or everywhere? I had that before, happening everywhere, was faulty (in my case) HDMI cable.
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Sat, 27th Sep 2014 15:06 Post subject: |
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Damn this game looks stunning and runs flawlessy.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sat, 27th Sep 2014 15:36 Post subject: |
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Pretty much explored the outdoor terrain as much as I can what with the invisible barriers and such blocking you from getting too far out of the designated gameplay area or what to call it, enjoying it but as mentioned it's not a very big game though I'm not too bothered by it personally.
Screens.
(There are some spoilers to one of the stranger puzzles and the events around it, just so you know.)
Spoiler: | |
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StEFaN7
Posts: 5861
Location: them swamps
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Posted: Sat, 27th Sep 2014 19:33 Post subject: |
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man that astronaut scene was a big WTF moment
I can see your soul at the edges of your eyes..
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Posted: Sat, 27th Sep 2014 19:48 Post subject: |
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Just completed it.
Those who also did, about the ending:
Spoiler: | so the whole game is really just a hallucination of a kid dying from toxic fumes in a fire? |
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Posted: Sat, 27th Sep 2014 21:06 Post subject: |
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Drowning_witch wrote: | Just completed it.
Those who also did, about the ending:
Spoiler: | so the whole game is really just a hallucination of a kid dying from toxic fumes in a fire? |
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Spoiler: | yep. All the story was his imagination. |
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Posted: Sat, 27th Sep 2014 22:29 Post subject: |
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How many side quests are there?
I found Spoiler: | five of them: House with the fog doors, astronauts bit, traps at the beginning, monster in the cave portal puzzle, and that part where you see the torches a and end up near a tent |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sat, 27th Sep 2014 23:33 Post subject: |
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wth my game is acting strange, i can't do anything in main menu other than press enter and once in game and i get control, my screen looks upwards and just spinning in circles... 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sat, 27th Sep 2014 23:49 Post subject: |
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Finally downloaded the game after a two-days odyssey, I'd say the first impressions are definitely positive. I'm actually impressed by the combo visuals/atmosphere in this game, really top-notch when it comes to attention to details. And runs well too, take notice Mordor/Evil Within vram whores (Yet another proof that using good engines is important, but talent is definitely more important).
Haven't progressed much yet, but so far so good, it's a walking simulator 'done right' with basic puzzles here and there. And didn't notice any giant press A-to-awesome buttons unlike Murdhurrur Soul, so that's a plus. Will play more tonight.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sun, 28th Sep 2014 00:02 Post subject: |
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IamAWESOME wrote: | New update out on steam.
Size: ~1 GB
Quote: | - invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- no longer attacks during the gate sequence
- story page after the no longer appears post-section
- checkpoint loads improvements
- checkpoint now auto-saves every time we read a story page or see the murder
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes |
Release: The.Vanishing.of.Ethan.Carter.Update.1-FTS
Size: 403MB |
http://steamcommunity.com/games/258520/announcements/detail/255901136624413105
Quote: |
Update #2 is now live!
27 September - AdrianChm
Changelog:
- fixed savegame loading issues with water level and closed doors
- turning off the turbine turns off the sound as well
- "Saving scene" instead of "Saving" for clearer messaging
- nerfed the sniper rifle
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Posted: Sun, 28th Sep 2014 00:29 Post subject: |
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Finished it too, what a masterpiece. Short but if you see it as interactive movie the length is right.
Btw the narrator sounded like Riddick, didnt he?
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Posted: Sun, 28th Sep 2014 00:40 Post subject: |
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Glad the men enjoyed the game.
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M4trix
Posts: 9258
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Sun, 28th Sep 2014 01:26 Post subject: |
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What is with the sniper rifle stuff in the patch notes 
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Raccoon
Posts: 3160
Location: Poland
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sun, 28th Sep 2014 03:08 Post subject: |
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Raccoon wrote: | Drowning_witch wrote: | What is with the sniper rifle stuff in the patch notes  |
They initially fucked something up with the sniper rifle in this game - so that when you were shooting from behind a cover, the scope zooming didn't work properly. Player was only able to shoot without using the scope (no down-the-sight).
In the first patch they were trying to quickly do something about it, hence the drastic increase in no-scope damage. Or rather reckless increase.
With patch #2 the zoomin' down-the-sight issue still hasn't been solved; however, the quick fix deployed in patch #1 was causing some serious imbalance in multiplayer matches (especially the Horde Mode) - therefore the necessary nerfing. Very sloppy way of coding tbh.
Sadly, we're stay waiting for proper fix. |
Haha
No 720°nosc0pe, no buy!
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