The Vanishing of Ethan Carter - Horror game by Astronauts
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Game90




Posts: 231

PostPosted: Sat, 27th Sep 2014 05:25    Post subject:
Brings me back memories of Myst IV: Revelation Mr. Green


TheBugulous wrote:
There is only 1 Mega Awesome title coming & that is Chris Taylor's latest opus ... <drum roll>
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sat, 27th Sep 2014 08:38    Post subject:
New update out on steam.
Size: ~1 GB

Quote:
- invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- no longer attacks during the gate sequence
- story page after the no longer appears post-section
- checkpoint loads improvements
- checkpoint now auto-saves every time we read a story page or see the murder
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes


Release: The.Vanishing.of.Ethan.Carter.Update.1-FTS
Size: 403MB


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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KillerCrocker




Posts: 20501

PostPosted: Sat, 27th Sep 2014 08:58    Post subject:
I am getting random red dots appearing in random places


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 27th Sep 2014 09:55    Post subject:
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Kein
Banned



Posts: 6101

PostPosted: Sat, 27th Sep 2014 10:13    Post subject:
IamAWESOME wrote:

- sniper rifle no scope damage tweaked from 3 to over 9000


Mind Is Full Of Fuck
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tet666




Posts: 5090

PostPosted: Sat, 27th Sep 2014 10:20    Post subject:
KillerCrocker wrote:
I am getting random red dots appearing in random places


Sounds like your gfx card runs too hot maybe lower the oc.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 27th Sep 2014 13:07    Post subject:
KillerCrocker wrote:
I am getting random red dots appearing in random places


seen others report in on the steam game hub better read up maybe there's a fix.
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Reg67




Posts: 5432

PostPosted: Sat, 27th Sep 2014 13:19    Post subject:
EyePatchLives wrote:
Folks are complaining that it's short, 2-3 hours long, but I didn't rush through and it took me around 4.5 hours from the first puzzle you encounter, to the end credits.


Only 4-5 hours? That's a bloody joke, glad I didn't buy this now Sad
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 27th Sep 2014 13:37    Post subject:
Laughing

"Oh, no, doesn't matter that it's a fantastic game... It's short. I'd rather rubbish that overstays its welcome, than a good short game."

Sarcasm aside, from what I've played it's really good - kind of, "What Dear Esther should've been." Smile


Pixieking
----------
ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sat, 27th Sep 2014 14:07    Post subject:
Wow, beautiful game! It's like Skyrim without weapons 8/10.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 27th Sep 2014 14:42    Post subject:
Reg67 wrote:
Only 4-5 hours? That's a bloody joke, glad I didn't buy this now Sad


I'd rather have 4-5 hours of quality gameplay than 20-30 hours any recent AAA title has to offer tbh

Besides, the price is quite reasonable I'd say.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)


Last edited by h0rnyfavn on Sat, 27th Sep 2014 14:59; edited 1 time in total
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Aquma




Posts: 2805

PostPosted: Sat, 27th Sep 2014 14:58    Post subject:
It's not a fully priced title, so I don't really mind it being short-ish. I would've prefered a longer one, sure, but for the price they want 4-5 hours doesn't sound like a rip-off. I'm gonna try it tonight, can't wait Smile
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 27th Sep 2014 15:00    Post subject:
KillerCrocker wrote:
I am getting random red dots appearing in random places


Just in this game or everywhere? I had that before, happening everywhere, was faulty (in my case) HDMI cable.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Sat, 27th Sep 2014 15:06    Post subject:
Damn this game looks stunning and runs flawlessy.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sat, 27th Sep 2014 15:36    Post subject:
Pretty much explored the outdoor terrain as much as I can what with the invisible barriers and such blocking you from getting too far out of the designated gameplay area or what to call it, enjoying it but as mentioned it's not a very big game though I'm not too bothered by it personally.

Screens.
(There are some spoilers to one of the stranger puzzles and the events around it, just so you know.)

 Spoiler:
 
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 27th Sep 2014 17:18    Post subject:
Kurosaki wrote:
Wow, beautiful game! It's like Skyrim without weapons 8/10.

Laughing
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StEFaN7




Posts: 5862
Location: them swamps
PostPosted: Sat, 27th Sep 2014 19:33    Post subject:
man that astronaut scene was a big WTF moment


I can see your soul at the edges of your eyes..
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 27th Sep 2014 19:48    Post subject:
Just completed it.

Those who also did, about the ending:

 Spoiler:
 
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Vladi




Posts: 945

PostPosted: Sat, 27th Sep 2014 21:06    Post subject:
Drowning_witch wrote:
Just completed it.

Those who also did, about the ending:

 Spoiler:
 


 Spoiler:
 
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 27th Sep 2014 22:29    Post subject:
How many side quests are there?

I found
 Spoiler:
 
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 27th Sep 2014 23:33    Post subject:
wth my game is acting strange, i can't do anything in main menu other than press enter and once in game and i get control, my screen looks upwards and just spinning in circles... Neutral


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 27th Sep 2014 23:49    Post subject:
Finally downloaded the game after a two-days odyssey, I'd say the first impressions are definitely positive. I'm actually impressed by the combo visuals/atmosphere in this game, really top-notch when it comes to attention to details. And runs well too, take notice Mordor/Evil Within vram whores Mad Razz (Yet another proof that using good engines is important, but talent is definitely more important).

Haven't progressed much yet, but so far so good, it's a walking simulator 'done right' with basic puzzles here and there. And didn't notice any giant press A-to-awesome buttons unlike Murdhurrur Soul, so that's a plus. Very Happy Will play more tonight.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sun, 28th Sep 2014 00:02    Post subject:
IamAWESOME wrote:
New update out on steam.
Size: ~1 GB

Quote:
- invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- no longer attacks during the gate sequence
- story page after the no longer appears post-section
- checkpoint loads improvements
- checkpoint now auto-saves every time we read a story page or see the murder
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes


Release: The.Vanishing.of.Ethan.Carter.Update.1-FTS
Size: 403MB


http://steamcommunity.com/games/258520/announcements/detail/255901136624413105

Quote:

Update #2 is now live!
27 September - AdrianChm
Changelog:

- fixed savegame loading issues with water level and closed doors
- turning off the turbine turns off the sound as well
- "Saving scene" instead of "Saving" for clearer messaging
- nerfed the sniper rifle

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FastMemFirst




Posts: 613
Location: Chipmem
PostPosted: Sun, 28th Sep 2014 00:29    Post subject:
Finished it too, what a masterpiece. Short but if you see it as interactive movie the length is right.
Btw the narrator sounded like Riddick, didnt he?
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ace2kx




Posts: 1992

PostPosted: Sun, 28th Sep 2014 00:40    Post subject:
Glad the men enjoyed the game.
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M4trix




Posts: 9258
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Sun, 28th Sep 2014 01:05    Post subject:
IamAWESOME wrote:

- sniper rifle no scope damage tweaked from 3 to over 9000


Does that mean you can fire weapons in this game?


Made in China is like a box of chocolates. You never know what you're gonna get.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 28th Sep 2014 01:26    Post subject:
What is with the sniper rifle stuff in the patch notes Philosopheraptor


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Sun, 28th Sep 2014 02:35    Post subject:
Drowning_witch wrote:
What is with the sniper rifle stuff in the patch notes Philosopheraptor

They initially fucked something up with the sniper rifle in this game - so that when you were shooting from behind a cover, the scope zooming didn't work properly. Player was only able to shoot without using the scope (no down-the-sight).

In the first patch they were trying to quickly do something about it, hence the drastic increase in no-scope damage. Or rather reckless increase.

With patch #2 the zoomin' down-the-sight issue still hasn't been solved; however, the quick fix deployed in patch #1 was causing some serious imbalance in multiplayer matches (especially the Horde Mode) - therefore the necessary nerfing. Very sloppy way of coding tbh.

Sadly, we're stay waiting for proper fix.


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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4treyu




Posts: 23124

PostPosted: Sun, 28th Sep 2014 02:40    Post subject:
IamAWESOME wrote:

- sniper rifle no scope damage tweaked from 3 to over 9000


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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sun, 28th Sep 2014 03:08    Post subject:
Raccoon wrote:
Drowning_witch wrote:
What is with the sniper rifle stuff in the patch notes Philosopheraptor

They initially fucked something up with the sniper rifle in this game - so that when you were shooting from behind a cover, the scope zooming didn't work properly. Player was only able to shoot without using the scope (no down-the-sight).

In the first patch they were trying to quickly do something about it, hence the drastic increase in no-scope damage. Or rather reckless increase.

With patch #2 the zoomin' down-the-sight issue still hasn't been solved; however, the quick fix deployed in patch #1 was causing some serious imbalance in multiplayer matches (especially the Horde Mode) - therefore the necessary nerfing. Very sloppy way of coding tbh.

Sadly, we're stay waiting for proper fix.

Haha Very Happy Laughing

No 720°nosc0pe, no buy!
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