"Sid Meier's Civ" Beyond Earth (Alpha Centauri II)
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Silent_Lurker




Posts: 7528
Location: France
PostPosted: Sun, 9th Nov 2014 01:37    Post subject:
Przepraszam wrote:
Pretty sweet. Steam actually gave me a refund.

Will buy GOTY for $7.50 in a year or so.



Aww Yeah

Well done actually Wink

* also, what about buying a good 60Hz monitor ? Cool Face


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Przepraszam
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PostPosted: Sun, 9th Nov 2014 01:40    Post subject:
But I want to be able to see 3 seconds in to the future.


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Silent_Lurker




Posts: 7528
Location: France
PostPosted: Sun, 9th Nov 2014 01:42    Post subject:


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
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scaramonga




Posts: 9800

PostPosted: Sun, 9th Nov 2014 03:38    Post subject:
Przepraszam wrote:
But I want to be able to see 3 seconds in to the future.


Only matters to sad COD fucks Wink

Cool Face
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Przepraszam
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PostPosted: Sun, 9th Nov 2014 03:39    Post subject:
Good thing, I'm not one of those CoD fucks.

but thanks for caring.


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scaramonga




Posts: 9800

PostPosted: Sun, 9th Nov 2014 03:52    Post subject:
Przepraszam wrote:
Good thing, I'm not one of those CoD fucks.

but thanks for caring.


Welcome Smile

Yeah, we wait to take our turn in good games, no need to see into the future, we plan, then execute, wait, rinse and repeat.

60Hz is plenty Wink
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Przepraszam
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PostPosted: Sun, 9th Nov 2014 03:56    Post subject:
Okay.


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KamamuraCZ




Posts: 408

PostPosted: Sun, 9th Nov 2014 11:32    Post subject:
scaramonga wrote:

60Hz is plenty Wink


"Cinematique 30Hz should be enough for everybody" - Bill Gates
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 21st Nov 2014 13:22    Post subject:
soo.. 1 month after, still no patch.. I'm thinking about refund.. Facepalm


Lutzifer wrote:
and yes, mine is only average
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kumkss




Posts: 4838
Location: Chile
PostPosted: Fri, 21st Nov 2014 14:47    Post subject:
After 20 hours of play, i would say that the game is far from being bad, but also, far from being good as a civ game should be and one is expecting. i don't feel that hype for a one more turn, that usually come with this type of games. i found myself even looking at the hour to go and do some other stuff.

i miss many features and options that original alpha centaury had. the diplomatic options are the same shit as in civ v,

the "wonder" screens are more the ones from a mod than something worth watching.

overall it feels like a civ v pro mode and nothing more.

what i did in fact like is the tech distribution and research. Smile Also the supremacy points is a nice addition. what i didn't like are is the narrative explaining the techs. alpha centaury also in that matter eats this games alive.
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4treyu




Posts: 23246

PostPosted: Fri, 21st Nov 2014 17:04    Post subject:
kumkss wrote:
i don't feel that hype for a one more turn, that usually come with this type of games. i found myself even looking at the hour to go and do some other stuff.



Yeah, that's a pretty bad thing. Saved me some good money this year Very Happy
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scaramonga




Posts: 9800

PostPosted: Thu, 27th Nov 2014 18:51    Post subject:
The patch is almost ready. Firaxis has passed along this update:

We’d like to thank all our fans for the feedback and reports they have been posting and sending in. The team has been working hard on bug fixing and balancing, and as you’ll see in the change list below, we’re close to locking down this patch. We’ll share more specifics for the gameplay changes shortly while the build is making its way through the approval process.


Code:
[GAMEPLAY]
· Implementing additional bug fixes for quests.
· Implementing modified quest rewards based on game speed and which turn they were received in.
· Revisiting difficulty level scaling. Increasing difficulty when playing on Apollo.
· Implementing balance pass on Health system (penalties, bonuses).
· Adjusting certain Virtues for balance.
· Implementing overall unit balance pass (strength, production and strategic resource cost, affinity level requirements, location on tech web).
· Implementing leader/sponsor trait balance pass (Kozlov, Barre, Rejinaldo, and Elodie), as well as some seeded start option adjustments.
· Implementing Covert Ops updates and exploit fixes.
· Implementing Trade Route balance and adjustments, including simpler UI.
· Implementing gameplay bug fixes as reported in the community (Quests, etc.).
· Implementing general AI improvements.
· Adjusting Affinity reward ramping when earning Affinity from Quests.
· Adjusting Station distribution, and arrival timing.
· Improving AI, including energy management, tactical management, tech and victory approaches, etc.

[ENGINE]
· Fixing a memory leak that could potentially crash the game (mostly affected MP)
· Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
· Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
· Investigating crash issues submitted by users, and through Steam crash reporting.
· Adding an in-game option to disable depth of field effect for players that prefer the game without this.

[UI]
· Ongoing updates to in-game text, tool-tips, etc.
· Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
· Adding "Completed" section to city production menu so players know what they just finished.
· Adding advanced touch controls, gesture support, pen support.
· Adding color icons to the tech web (categorized) with an option to disable.
· Better inform players of approaching AI victory, and updated victory/defeat screen with additional information.

[ACHIEVEMENTS]
· Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.

[MODDING]
· Fixing quest mod support.
· Fixing 2D leader fall-back image support for all graphics quality settings.

[MULTIPLAYER]
· Fixing an issue that led to disconnects in cases of content mismatch.
· Fixing an issue that was causing available/researched technologies after a re-sync.
· Correcting multiple desyncs.
· Ongoing multiplayer improvements.
· Increasing geographic range of server browser distance filter.


http://steamcommunity.com/games/65980/announcements/detail/145568567556246278
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Silent_Lurker




Posts: 7528
Location: France
PostPosted: Thu, 27th Nov 2014 19:57    Post subject:
About fucking time ...

especially the 144Hz monitor issue, should have deserved an Hotfix.


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red_avatar




Posts: 4567

PostPosted: Thu, 27th Nov 2014 21:32    Post subject:
It's in the games deal topic too but just a heads up:

http://www.nuuvem.com.br/produto/2498-sid-meier-s-civilization-beyond-earth-mac

$20 for a working Steam key. Damn cheap.
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Przepraszam
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Location: Poland. New York.
PostPosted: Thu, 27th Nov 2014 21:49    Post subject:
Quote:
· Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.


Wowoowowow. A full month after release and still not out yet.

Geez, thanks for nothing! No money from me!


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scaramonga




Posts: 9800

PostPosted: Fri, 28th Nov 2014 01:08    Post subject:
Normal for Firaxis Smile

A month is about spot on for them. January will be the next one Wink
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 28th Nov 2014 10:52    Post subject:
red_avatar wrote:
It's in the games deal topic too but just a heads up:

http://www.nuuvem.com.br/produto/2498-sid-meier-s-civilization-beyond-earth-mac

$20 for a working Steam key. Damn cheap.


well you are getting a third of the game so its a regular price Cool Face

this time next year, 2 expansions+35 dlc's will be out.
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red_avatar




Posts: 4567

PostPosted: Fri, 28th Nov 2014 12:43    Post subject:
Drowning_witch wrote:
red_avatar wrote:
It's in the games deal topic too but just a heads up:

http://www.nuuvem.com.br/produto/2498-sid-meier-s-civilization-beyond-earth-mac

$20 for a working Steam key. Damn cheap.


well you are getting a third of the game so its a regular price Cool Face

this time next year, 2 expansions+35 dlc's will be out.

Well I'm having fun for now - I love these scifi settings and I'm not a serious Civ player (I lack the time for those long games) so I'm not that picky! I usually play for about 20-25 hours and then move on.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 5th Dec 2014 13:50    Post subject:
so 1 month after release "patch almost ready"
I guess it will be done in about 1 more month Very Happy


Lutzifer wrote:
and yes, mine is only average
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bonaldo2000




Posts: 157

PostPosted: Fri, 5th Dec 2014 13:53    Post subject:
StrEagle wrote:
so 1 month after release "patch almost ready"
I guess it will be done in about 1 more month Very Happy


Can't blame them for taking the time to create a proper patch, though...
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peter980




Posts: 1977

PostPosted: Sat, 6th Dec 2014 04:16    Post subject:
Why not to blame.
Please who had refresh issues with monitors (which prevents use of fullscreen) should have gotten a hotfix in a week or two of release, and not being forced to wait over 6 weeks to be able to play properly.

Blocker issues should always have higher priority over gameplay balacing that delayed the patch for so long...
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Przepraszam
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PostPosted: Sat, 6th Dec 2014 05:04    Post subject:
Still no patch after initial patch announcement?


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scaramonga




Posts: 9800

PostPosted: Sat, 6th Dec 2014 05:44    Post subject:
Przepraszam wrote:
Still no patch after initial patch announcement?


Next week Wink
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Przepraszam
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PostPosted: Sat, 6th Dec 2014 05:47    Post subject:
Too late.


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scaramonga




Posts: 9800

PostPosted: Sat, 6th Dec 2014 05:54    Post subject:
I don't want patch, I love my mods, no wanty them broken Very Happy
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Przepraszam
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Location: Poland. New York.
PostPosted: Sat, 6th Dec 2014 05:57    Post subject:
Ahh yess, good old "game is working fine for me so fuck the rest"... Wink


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scaramonga




Posts: 9800

PostPosted: Sat, 6th Dec 2014 05:59    Post subject:
Przepraszam wrote:
Ahh yess, good old "game is working fine for me so fuck the rest"... Wink


Course.

Not the Dev's fault if your system is out of spec Wink
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Przepraszam
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PostPosted: Sat, 6th Dec 2014 06:01    Post subject:
Ahh. Yes.

It's all my fault.

Great.


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scaramonga




Posts: 9800

PostPosted: Sat, 6th Dec 2014 06:04    Post subject:
No one made you buy a 1444444444444+++ monitor did they? Nope, you decided you wanted one Smile Live with it, get back to COD/Battlefield.

Smile
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Silent_Lurker




Posts: 7528
Location: France
PostPosted: Sat, 6th Dec 2014 08:01    Post subject:
Very Happy

I didn't even now they made 144Hz monitors Laughing

I knew 120Hz were for 3D glasses thingy, but what is the point of 144Hz ?

EDIT:
Oh wait it is a G-Sync monitor ! then :


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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