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Posted: Sun, 9th Nov 2014 01:37 Post subject: |
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Przepraszam
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Location: Poland. New York.
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Posted: Sun, 9th Nov 2014 01:40 Post subject: |
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But I want to be able to see 3 seconds in to the future.
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Przepraszam
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Location: Poland. New York.
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Posted: Sun, 9th Nov 2014 03:39 Post subject: |
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Good thing, I'm not one of those CoD fucks.
but thanks for caring.
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Przepraszam
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Posted: Sun, 9th Nov 2014 03:56 Post subject: |
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Okay. 
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Posted: Fri, 21st Nov 2014 13:22 Post subject: |
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soo.. 1 month after, still no patch.. I'm thinking about refund.. 
| Lutzifer wrote: | | and yes, mine is only average |
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kumkss
Posts: 4838
Location: Chile
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Posted: Thu, 27th Nov 2014 18:51 Post subject: |
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The patch is almost ready. Firaxis has passed along this update:
We’d like to thank all our fans for the feedback and reports they have been posting and sending in. The team has been working hard on bug fixing and balancing, and as you’ll see in the change list below, we’re close to locking down this patch. We’ll share more specifics for the gameplay changes shortly while the build is making its way through the approval process.
| Code: | [GAMEPLAY]
· Implementing additional bug fixes for quests.
· Implementing modified quest rewards based on game speed and which turn they were received in.
· Revisiting difficulty level scaling. Increasing difficulty when playing on Apollo.
· Implementing balance pass on Health system (penalties, bonuses).
· Adjusting certain Virtues for balance.
· Implementing overall unit balance pass (strength, production and strategic resource cost, affinity level requirements, location on tech web).
· Implementing leader/sponsor trait balance pass (Kozlov, Barre, Rejinaldo, and Elodie), as well as some seeded start option adjustments.
· Implementing Covert Ops updates and exploit fixes.
· Implementing Trade Route balance and adjustments, including simpler UI.
· Implementing gameplay bug fixes as reported in the community (Quests, etc.).
· Implementing general AI improvements.
· Adjusting Affinity reward ramping when earning Affinity from Quests.
· Adjusting Station distribution, and arrival timing.
· Improving AI, including energy management, tactical management, tech and victory approaches, etc.
[ENGINE]
· Fixing a memory leak that could potentially crash the game (mostly affected MP)
· Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
· Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
· Investigating crash issues submitted by users, and through Steam crash reporting.
· Adding an in-game option to disable depth of field effect for players that prefer the game without this.
[UI]
· Ongoing updates to in-game text, tool-tips, etc.
· Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
· Adding "Completed" section to city production menu so players know what they just finished.
· Adding advanced touch controls, gesture support, pen support.
· Adding color icons to the tech web (categorized) with an option to disable.
· Better inform players of approaching AI victory, and updated victory/defeat screen with additional information.
[ACHIEVEMENTS]
· Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.
[MODDING]
· Fixing quest mod support.
· Fixing 2D leader fall-back image support for all graphics quality settings.
[MULTIPLAYER]
· Fixing an issue that led to disconnects in cases of content mismatch.
· Fixing an issue that was causing available/researched technologies after a re-sync.
· Correcting multiple desyncs.
· Ongoing multiplayer improvements.
· Increasing geographic range of server browser distance filter. |
http://steamcommunity.com/games/65980/announcements/detail/145568567556246278
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Posted: Thu, 27th Nov 2014 19:57 Post subject: |
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About fucking time ...
especially the 144Hz monitor issue, should have deserved an Hotfix.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Przepraszam
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Posts: 14559
Location: Poland. New York.
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Posted: Thu, 27th Nov 2014 21:49 Post subject: |
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| Quote: | | · Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue. |
Wowoowowow. A full month after release and still not out yet.
Geez, thanks for nothing! No money from me!
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Posted: Fri, 5th Dec 2014 13:50 Post subject: |
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so 1 month after release "patch almost ready"
I guess it will be done in about 1 more month 
| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Sat, 6th Dec 2014 04:16 Post subject: |
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Why not to blame.
Please who had refresh issues with monitors (which prevents use of fullscreen) should have gotten a hotfix in a week or two of release, and not being forced to wait over 6 weeks to be able to play properly.
Blocker issues should always have higher priority over gameplay balacing that delayed the patch for so long...
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Przepraszam
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Posts: 14559
Location: Poland. New York.
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Posted: Sat, 6th Dec 2014 05:04 Post subject: |
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Still no patch after initial patch announcement?

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Posted: Sat, 6th Dec 2014 05:44 Post subject: |
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Przepraszam
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Posts: 14559
Location: Poland. New York.
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Posted: Sat, 6th Dec 2014 05:47 Post subject: |
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Przepraszam
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Posts: 14559
Location: Poland. New York.
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Posted: Sat, 6th Dec 2014 05:57 Post subject: |
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Ahh yess, good old "game is working fine for me so fuck the rest"... 
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Przepraszam
VIP Member
Posts: 14559
Location: Poland. New York.
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Posted: Sat, 6th Dec 2014 06:01 Post subject: |
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Ahh. Yes.
It's all my fault.
Great.
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Posted: Sat, 6th Dec 2014 08:01 Post subject: |
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| Page 16 of 18 |
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