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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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tw1st
Posts: 6112
Location: New Jersey
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mug2k
Posts: 698
Location: UK
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Mon, 8th Dec 2014 17:46 Post subject: |
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Question about unlocking that big bridge to get to the next area up north:
Spoiler: | How does one get to take that bridge? I've taken both southern fortresses, done the main rebel leader choice quest, unlocked the arena but haven't done the tapestry-cave part yet, but I see no more quests offered from either of those leaders. Do I need to do that tapestry mission first and others after it to take that bridge? |
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JBeckman
VIP Member
Posts: 34996
Location: Sweden
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Mon, 8th Dec 2014 18:24 Post subject: |
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That's what I was thinking. Thanks JBeckman!
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Posted: Mon, 8th Dec 2014 20:07 Post subject: |
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djvelho
Posts: 1262
Location: Finland
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Posted: Mon, 8th Dec 2014 20:14 Post subject: |
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Far.Cry.4.Update.v1.5.0-FTS
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ragnarus
Posts: 686
Location: Somewhere in Warsaw Pact
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Posted: Mon, 8th Dec 2014 20:29 Post subject: ... |
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* Adjusted Item Costs. Purchase costs in easy difficulty are the same (x1). Purchase costs [i]in normal difficulty are double (x2) and purchase costs in hard are triple (x3). Selling costs remain unchanged.
* No more free weapons from towers. You have to pay for them (or find them on enemy bodies). Several weapons cannot be purchased until you complete story missions or do specific activities. Removed Bell Tower popups telling you that you earned free weapons.
Im still wating with this game so can someone explain this, how much harder will collecting money for stuff ? And those free weapons, you were given them for free now only questes ?
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Posted: Mon, 8th Dec 2014 20:36 Post subject: |
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They DROWN you in cash in this game, other than upgrading the Ghale Homestead there's nothing that drains your money so you'll actually be rather grateful for the chance to buy weapons rather than just being given them. Oh and no, you could always buy them but you had the option of receiving for free after X amount of towers liberated.
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Wubbajack
Posts: 769
Location: Polandball's right eye
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Posted: Tue, 9th Dec 2014 00:19 Post subject: |
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Wubbajack wrote: | Soo... Is it a well known and/or fixed issue with the FOV getting screwed up after taking a bell tower?
Each time I do that, the FOV gets cut in half and that's even with the FOV slider at minimum. If I move it to the right, the game feels like I'm walking with perma-zoom
EDIT: Holy shit, even restarting the game doesn't fix it  |
Yeah, a lot of people had this problem. I found that jumping off the tower and using the wingsuit to get down seemed to fix it.
chiv wrote: | don't quote me on that |
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Posted: Tue, 9th Dec 2014 01:22 Post subject: |
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New 1.5 patch seems to have solved the SLI issues! 
ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
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Posted: Tue, 9th Dec 2014 02:39 Post subject: |
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IamAWESOME wrote: | http://www.pcgamer.com/far-cry-4-modded-already/
https://www.facebook.com/FarCry3Mod
Download: https://www.dropbox.com/s/gtg2si9c6h8adpf/FC4E_Regular_005.zip?dl=0
Spoiler: | Quote: | Features Include:
* Does not alter your official 1.4.0 patch! Mod files have been moved to the smaller patch_hd.dat & patch_hd.fat files. This results in a much smaller download and a more stable mod for you. Be sure to back up your existing patch_hd.dat & patch_hd.fat files.
* Incorporates my attachments mod which restores many attachments to many of the weapons in FC4.
* Removed mouse acceleration (credit to Redditor Cr1N for discovering this! http://www.reddit.com/r/farcry/comments/2n5w68/far_cry_4_mouse_fix_tested_on_103/ )
* Removed Intro videos since Ubi broke/removed support for -skipintro. I will restore these if Ubi fixes that.
* Days and nights last approximately twice as long. You can still use the bed in any safe house to change the time.
* First pass at reducing the amount of Eagle attacks. Let me know if you think it's helping. \o/ EAGLE!!
* New Additional Keyboard Commands - Reload: Press RELOAD to reload weapon. Press and hold RELOAD to bring up the Weapon Selection Wheel. This is like it was in FC3. You can still press or press and hold 1-4 to select weapons or bring up weapons wheel.
* New Additional Keyboard Commands - Heal: Press HEAL to use syringe or manually healing (no these cannot be separated yet). Press and hold HEAL to bring up Syringe Crafting Wheel. To craft a syringe select syringe and press LMB. To use a syringe select it and press E and then release Q.
New Additional Keyboard Commands - Cycle Special Arrows: Press Y to cycle special arrows. Press and hold Y to equip repair torch (this is a little temperamental still trying to work the kinks out - note you can always approach a broken vehicle and be prompted to use E to pull out your torch).
* New Additional Keyboard Commands - L button brings up skill page. I had also added I for Inventry, J for Journal, P for Progress etc. but ANOTHER Ubi bug is preventing any of those keys (and several others on the right side of the keyboard) from functioning when assigned in keybindings. Great Caesar's ghost Ubi can you fix some of this please!?
* Adjusted Item Costs. Purchase costs in easy difficulty are the same (x1). Purchase costs in normal difficulty are double (x2) and purchase costs in hard are triple (x3). Selling costs remain unchanged.
* No more free weapons from towers. You have to pay for them (or find them on enemy bodies). Several weapons cannot be purchased until you complete story missions or do specific activities. Removed Bell Tower popups telling you that you earned free weapons.
* No more seeing enemies through walls. You can still tag them with icons over their heads if you leave weapons tagging on. You can still see them on the minimap if you leave the minimap on.
* REQUIRED BY MINISTRY OF TRUTH - New handbook image for Pagan Min. (The bloody pen image while funny isn't very appropriate for a handbook written by his propaganda machine).
* Removed pins from world map for discovered locations. This does not affect the undiscovered question marks (?). My OCD was going overtime at the dozens of pin marks on the world map that I in all likelihood will never visit again. NOTE: This doesn't affect mission locations, outposts, fortresses, major points of interest, etc. but if you absolutely must find a specific place you can slowly mouse over the area where it should be and it will still popup a notation for you of the locations name and offer to place a waypoint there. Basically the icons are still there, they are just blank.
* Removed objective arrows that show in your first person HUD. These are annoying and Ubi's option to turn them off is broken. I'll restore them when/if Ubi fixes the option to turn them off.
* Now with 100% more boobies! -> Removed body paint from the Arena guards... "upper torso" area |
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Thanks for this, a better economy and no markers/forced wallhacks is already a nice start. The core gameplay is already great, but really too exploitable at times.
I was reading that a Hardcore version is planned as well, I think I'll hold off for now and wait till everything is balanced properly (since Ziggy will not be making the new mod for personal reasons apparently).
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Posted: Tue, 9th Dec 2014 05:11 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:27; edited 1 time in total
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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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Posted: Tue, 9th Dec 2014 13:28 Post subject: |
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djvelho wrote: | Far.Cry.4.Update.v1.5.0-FTS |
Does this work with the RELOADED release?
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Tue, 9th Dec 2014 14:53 Post subject: |
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Because games don't sell that well after November. All AAA releases are in November.
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shimec
Posts: 1215
Location: Serbia
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Posted: Tue, 9th Dec 2014 15:05 Post subject: |
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akumajou wrote: | djvelho wrote: | Far.Cry.4.Update.v1.5.0-FTS |
Does this work with the RELOADED release? |
Yes, but with work around. There is a guide how to install it on rin, I followed it and it works. Stutter is reduced to minimal now and feels much better at the moment.
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Posted: Tue, 9th Dec 2014 17:22 Post subject: |
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Far.Cry.4.Update.v1.5-RELOADED
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Posted: Tue, 9th Dec 2014 17:32 Post subject: |
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Rayque wrote: | Far.Cry.4.Update.v1.5-RELOADED |
does updating to 1.5 delete old saved game files?
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Posted: Tue, 9th Dec 2014 17:35 Post subject: |
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On a rld v1.4 rls certainly not.
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pakko
Posts: 263
Location: Pizzaland
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Posted: Tue, 9th Dec 2014 19:41 Post subject: |
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Finally i can play the game, but one question, where the hell is the fov slider? It was before in the advanced video options tab, i cant see it anywhere :/ Runs well tho, pretty much solid 60fps with everything set to ultra (SMAA and instead of soft shadows i use Ultra).
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