Far Cry 4 (like FC3 with Himalayan monsters)
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harry_theone




Posts: 11228
Location: The Land of Thread Reports
PostPosted: Mon, 8th Dec 2014 13:07    Post subject:
Hooray, Mods!

Important:

-attachments
-eagles
-mouse
-day/night duration
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Mon, 8th Dec 2014 13:25    Post subject:
Want to look at JB's fur pictures but links don't work Sad


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mug2k




Posts: 698
Location: UK
PostPosted: Mon, 8th Dec 2014 16:11    Post subject:
Moar Boobeez, don't give the femi-c*nts any more ammo Sad
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 8th Dec 2014 17:46    Post subject:
Question about unlocking that big bridge to get to the next area up north:

 Spoiler:
 
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JBeckman
VIP Member



Posts: 34996
Location: Sweden
PostPosted: Mon, 8th Dec 2014 17:50    Post subject:
The main missions (That golden path symbol.) sometimes requires you to do branching path missions for the two leaders before continuing.
(A - Amita and S - Sabal)

Sometimes you also have to solve missions from other major players like Longinus (L), Yogie & Reggie (Y) and others before the next mission unlocks. Smile
(Just look for colored letters on the overview map and it should show where you need to go.)
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 8th Dec 2014 18:24    Post subject:
That's what I was thinking. Thanks JBeckman!
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Minacious




Posts: 361
Location: Southern CA
PostPosted: Mon, 8th Dec 2014 19:28    Post subject:
sabin1981 wrote:
Jesus. That's pretty much the most perfect mod. As always, I binge on a game and finish it way before these niceties come out


You are not alone. Crying or Very sad


Ed - Klingon women are HOT! (A Trekker for life)
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 8th Dec 2014 20:07    Post subject:
4treyu wrote:


Man, this is such a strong Deja Vu Surprised

I'd swear I saw 2 posts just like this like 2 weeks ago.



was it me by any chance Scratch Head

http://www.nfohump.com/forum/viewtopic.php?t=88324&postdays=0&postorder=asc&start=1530

19 Nov 2014

Mortibus wrote:


some FUR comparision

http://imgur.com/a/9kUu8#0

FadeToBlack wrote:
So still no performance fix. It was a slim shot to wait for such patch anyway but a man can hope. Sad

Deleting this poor optimized shit.


read my sig Razz


Last edited by Mortibus on Mon, 8th Dec 2014 20:17; edited 1 time in total
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djvelho




Posts: 1262
Location: Finland
PostPosted: Mon, 8th Dec 2014 20:14    Post subject:
Far.Cry.4.Update.v1.5.0-FTS
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ragnarus




Posts: 686
Location: Somewhere in Warsaw Pact
PostPosted: Mon, 8th Dec 2014 20:29    Post subject: ...
* Adjusted Item Costs. Purchase costs in easy difficulty are the same (x1). Purchase costs [i]in normal difficulty are double (x2) and purchase costs in hard are triple (x3). Selling costs remain unchanged.

* No more free weapons from towers. You have to pay for them (or find them on enemy bodies). Several weapons cannot be purchased until you complete story missions or do specific activities. Removed Bell Tower popups telling you that you earned free weapons.


Im still wating with this game so can someone explain this, how much harder will collecting money for stuff ? And those free weapons, you were given them for free now only questes ?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 8th Dec 2014 20:36    Post subject:
They DROWN you in cash in this game, other than upgrading the Ghale Homestead there's nothing that drains your money so you'll actually be rather grateful for the chance to buy weapons rather than just being given them. Oh and no, you could always buy them but you had the option of receiving for free after X amount of towers liberated.
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Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Mon, 8th Dec 2014 23:01    Post subject:
Soo... Is it a well known and/or fixed issue with the FOV getting screwed up after taking a bell tower?
Each time I do that, the FOV gets cut in half and that's even with the FOV slider at minimum. If I move it to the right, the game feels like I'm walking with perma-zoom Neutral
EDIT: Holy shit, even restarting the game doesn't fix it Shocked
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Smokeythedemon




Posts: 870

PostPosted: Mon, 8th Dec 2014 23:16    Post subject:
I just wish there was an easier way to change the actual weapon fov.

Having the gun take up half the screen sucks Sad
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cirithungol




Posts: 3482
Location: UK
PostPosted: Tue, 9th Dec 2014 00:19    Post subject:
Wubbajack wrote:
Soo... Is it a well known and/or fixed issue with the FOV getting screwed up after taking a bell tower?
Each time I do that, the FOV gets cut in half and that's even with the FOV slider at minimum. If I move it to the right, the game feels like I'm walking with perma-zoom Neutral
EDIT: Holy shit, even restarting the game doesn't fix it Shocked


Yeah, a lot of people had this problem. I found that jumping off the tower and using the wingsuit to get down seemed to fix it.


chiv wrote:
don't quote me on that
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timechange01
VIP Member



Posts: 6650

PostPosted: Tue, 9th Dec 2014 01:22    Post subject:
New 1.5 patch seems to have solved the SLI issues! So Much Win



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ixigia
[Moderator] Consigliere



Posts: 65088
Location: Italy
PostPosted: Tue, 9th Dec 2014 02:39    Post subject:
IamAWESOME wrote:
http://www.pcgamer.com/far-cry-4-modded-already/
https://www.facebook.com/FarCry3Mod

Download: https://www.dropbox.com/s/gtg2si9c6h8adpf/FC4E_Regular_005.zip?dl=0

 Spoiler:
 

Thanks for this, a better economy and no markers/forced wallhacks is already a nice start. Razz The core gameplay is already great, but really too exploitable at times.

I was reading that a Hardcore version is planned as well, I think I'll hold off for now and wait till everything is balanced properly (since Ziggy will not be making the new mod for personal reasons apparently).
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4treyu




Posts: 23145

PostPosted: Tue, 9th Dec 2014 02:45    Post subject:
ixigia wrote:
(since Ziggy will not be making the new mod for personal reasons apparently).


Rage
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Interinactive
VIP Member



Posts: 29463

PostPosted: Tue, 9th Dec 2014 05:11    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:27; edited 1 time in total
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timechange01
VIP Member



Posts: 6650

PostPosted: Tue, 9th Dec 2014 06:12    Post subject:
Interinactive wrote:
timechange01 wrote:
New 1.5 patch seems to have solved the SLI issues! So Much Win


Solved indeed!

Utterly maxed out with motion durr off, 2560x1440, 60FPS fluent

It's beautiful now. I had to medium/high a lot of things before with SMAA on one card. With MSAA + ultra, it's magnificent.

But I shall wait a little longer for the hardcore version of that mod. Hopefully it doesn't require a new game. At least I missed out on finishing it by collecting so much pointless shit Laughing


I was playing it with a single heavily overclocked GTX 980 but now with SLI the game is fucking fantastic. I just finished the main quest! (23 hours 55 minutes)

 Spoiler:
 



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harry_theone




Posts: 11228
Location: The Land of Thread Reports
PostPosted: Tue, 9th Dec 2014 11:30    Post subject:
4treyu wrote:
ixigia wrote:
(since Ziggy will not be making the new mod for personal reasons apparently).


Rage



Don't you worry, there were enough other Modders doing roughly the same. Let those that cry for attention saying 'it's personal...' get their feels.
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akumajou




Posts: 4

PostPosted: Tue, 9th Dec 2014 13:28    Post subject:
djvelho wrote:
Far.Cry.4.Update.v1.5.0-FTS


Does this work with the RELOADED release?
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Tue, 9th Dec 2014 13:32    Post subject:
so they fixed stuttering after most people finished it grinhurt
typical ubifail Laughing
why can't they finish polishing games performance before release, extra 2-3 weeks delay for better expirience wouldn't hurt and that's why i don't buy this crap
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Tue, 9th Dec 2014 14:53    Post subject:
Because games don't sell that well after November. All AAA releases are in November.
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shimec




Posts: 1215
Location: Serbia
PostPosted: Tue, 9th Dec 2014 15:05    Post subject:
akumajou wrote:
djvelho wrote:
Far.Cry.4.Update.v1.5.0-FTS


Does this work with the RELOADED release?


Yes, but with work around. There is a guide how to install it on rin, I followed it and it works. Stutter is reduced to minimal now and feels much better at the moment.
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Rayque




Posts: 168

PostPosted: Tue, 9th Dec 2014 17:22    Post subject:
Far.Cry.4.Update.v1.5-RELOADED
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Tue, 9th Dec 2014 17:28    Post subject:
Neon wrote:
Because games don't sell that well after November. All AAA releases are in November.

that must've been most idiotic excuse ever
excuses excuses Laughing
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banish




Posts: 858

PostPosted: Tue, 9th Dec 2014 17:32    Post subject:
Rayque wrote:
Far.Cry.4.Update.v1.5-RELOADED


does updating to 1.5 delete old saved game files?
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Rayque




Posts: 168

PostPosted: Tue, 9th Dec 2014 17:35    Post subject:
On a rld v1.4 rls certainly not.
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pakko




Posts: 263
Location: Pizzaland
PostPosted: Tue, 9th Dec 2014 19:02    Post subject:
tpb down omg we r doomed! Screens pls
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Breezer_




Posts: 10819
Location: Finland
PostPosted: Tue, 9th Dec 2014 19:41    Post subject:
Finally i can play the game, but one question, where the hell is the fov slider? It was before in the advanced video options tab, i cant see it anywhere :/ Runs well tho, pretty much solid 60fps with everything set to ultra (SMAA and instead of soft shadows i use Ultra).
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