Official pages:WWW | STEAM Developer: Squatting Penguins
Publisher:Squatting Penguins
Genre:Strategy
About This Game
Experience the mysterious and mystical by taking on a journey with Mims in this strategic god-like video game. Create structures, plant vegetation, breed animals, take care of your minions, use divine PSI powers, triumph in face of natural disasters, fight monsters, predict the future, reveal secrets and so much more. Assume the lead over Mims as they journey across the galaxy in their epic quest!
Current Features:
God simulation
Story mode
Colony expansion
Autonomous characters
Technology research
Creating & upgrading structures
Various species of plants with different ways of yielding fruit
Livestock farming & trading
Skill acquirement by Mims
Special divine powers at player's disposal
Protecting colony from wildlife predators and vermin
Natural disasters (e.g. meteor shower, acid rains, infections and more)
Secrets to be found across numerous islands
Unique monsters (bosses)
Real Time Physics
Planting your own fruit crops
Timeline mechanic allowing to predict future events
Smell sensor – excessive odor will attract pests and predators
Varied floating islands with many unusual adventures
Different landscapes and weather conditions
Planned Features:
Tweaking & balancing of gameplay
Survival mode
New types of enemies
Additional natural disasters
New missions - full version is planned to contain around 20
...
Approximately how long will this game be in Early Access?
“We are aiming to incubate it for a period of about six months beginning with January 2015 before delivering the final game. With the feedback and ideas collected from the players in that period we shall balance out and improve the game, in addition to delivering the final version of “survival” mode.”
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Give us 2 weeks more, we are no testing another update, this will be 99% of the full Release update in this game, We are now waiting for translations, and we are making some in team tests of the game. We will be very grateful if you will play a lot with this update because this will be probably the biggest update.
It is truly incredible how a indie game, as opposed to triple-A titles, can get recognition thanks to the kindness of people like you. There's been plenty of ups and downs and we have managed to finish two crowdfunding raises on wspieram.to and indiegogo. A simple 'thank you' won't ever convey the gratitude we feel towards you. You helped immensely us by playing the game, providing feedback or simply encouraging us. The "pre-release" update for the game is already available on Steam. This version is the final version; the only possible changes would concern the difficulty optimization and bug removal. (maybe adding some very small features also)
The games has much more features than we initially planned. This project was supposed to take 6 months, but ultimately took over 4 years to complete, no small feat for such a tiny team. We have always been honest and implemented every feature we promised. Unfortunately we were unable to include a save system which would allow to save the game in any place. We didn't promise such a feature, but based on your requests we tried to make it work. We spent 2 months on it but came up empty. The game was in such an advanced state that implementing this save system was virtually impossible. We do hope that all the improvements and balancing on the gameplay we made, as well as the inclusion of various difficulty levels will make the game much better and more fun to play. It goes without saying that the progress is saved after each mission.
I don't really play most games for that long though. But i often at least want to try the isodemo, especially for these indie-games.
That way i know if i will like the game and will then buy it in a sale.
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