Dying Light (WB+Techland)
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lolozaur




Posts: 26310

PostPosted: Wed, 28th Jan 2015 18:30    Post subject:
h0rnyfavn wrote:
Anyone got bored playing it ? I did. Very Happy

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Sellob




Posts: 1229

PostPosted: Wed, 28th Jan 2015 18:35    Post subject:
Quote:
Minimum System Requirements

OS: Windows Windows Vista (SP2) / Windows 7 (SP1) / Windows 8
Processor: Intel Core2 Duo/AMD Athlon 64 X2 @3GHz, Intel Core i5 @2.4GHz
Memory: 4GB RAM
Graphics: DirectX 10–compliant, 512MB VRAM
DirectX:10
Hard Drive: 20GB
Sound: DirectX 10–compliant


wat

You mean I can play this on my Phenom coupled with HD4850? Laughing
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Breezer_




Posts: 10833
Location: Finland
PostPosted: Wed, 28th Jan 2015 18:36    Post subject:
Sellob wrote:
Quote:
Minimum System Requirements

OS: Windows Windows Vista (SP2) / Windows 7 (SP1) / Windows 8
Processor: Intel Core2 Duo/AMD Athlon 64 X2 @3GHz, Intel Core i5 @2.4GHz
Memory: 4GB RAM
Graphics: DirectX 10–compliant, 512MB VRAM
DirectX:10
Hard Drive: 20GB
Sound: DirectX 10–compliant


wat

You mean I can play this on my Phenom coupled with HD4850? Laughing


I have bad news for you...Laughing
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Sellob




Posts: 1229

PostPosted: Wed, 28th Jan 2015 18:36    Post subject:
Shhh! Gotta try! At least this will be the first game in 2015 I won't have to "play" with software rendering Laughing
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Wed, 28th Jan 2015 18:39    Post subject:
So it's basically just like Dead Island?
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uzudu




Posts: 320

PostPosted: Wed, 28th Jan 2015 18:42    Post subject:
Yes with night and day

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4treyu




Posts: 23180

PostPosted: Wed, 28th Jan 2015 18:43    Post subject:
zibztrollingme wrote:
So it's basically just like Dead Island?


A signficantly improved Dead Island.
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riptide77




Posts: 2114

PostPosted: Wed, 28th Jan 2015 18:45    Post subject:
zibztrollingme wrote:
So it's basically just like Dead Island?


No, your preferred method of dealing with zombies is actually avoiding them whereas you had to kill most of them in Dead Island. Weapons break very quickly at the start and they're noe particularly powerful. You can also get overwhelmed very quickly if you're up against several zombies.

That said, I'm only up to the Meet with the other faction leader mission so I suppose it's still very early in the game. Others who are further along can tell you more.


-=the wandering pillow stuffer=-
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harry_theone




Posts: 11240
Location: The Land of Thread Reports
PostPosted: Wed, 28th Jan 2015 18:54    Post subject:
The game gets a bit more challenging as they introduce more of the special zombies, gunshots also alert the free-runner ones during the day. It's easily the best 'Dead Island' of them all, not only graphics wise.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 28th Jan 2015 18:59    Post subject:
Hmmm log from that error that i'm getting:

Code:
{21:42:47.092} ERRR: [Renderer]     > [SRendererAPI::RCreateTexture2D] Failed to create 2D texture (DXGI_ERROR_DEVICE_REMOVED / Hardware device removed.)
{21:42:47.094} ERRR: [Renderer]     > [SRendererAPI::RCreateTexture2D] Failed to create 2D texture (DXGI_ERROR_DEVICE_REMOVED / Hardware device removed.)
{21:42:47.094} ERRR: [Renderer]     > [SRendererAPI::RCreateTexture2D] Failed to create 2D texture (DXGI_ERROR_DEVICE_REMOVED / Hardware device removed.)
{21:42:47.094} ERRR: [Renderer]     > [SRendererAPI::RCreateTexture2D] Failed to create 2D texture (DXGI_ERROR_DEVICE_REMOVED / Hardware device removed.)
{21:42:47.095} ERRR: [Renderer]     > [SRendererAPI::RCreateTexture2D] Failed to create 2D texture (DXGI_ERROR_DEVICE_REMOVED / Hardware device removed.)
{21:42:47.095} ERRR: [Renderer]     > [SRendererAPI::RCreateTexture2D] Failed to create 2D texture (DXGI_ERROR_DEVICE_REMOVED / Hardware device removed.)
{21:42:53.969} DEBG: [DXGI]         > WM_WINDOWPOSCHANGING 1926x1092
{21:42:53.969} DEBG: [DXGI]         > WM_WINDOWPOSCHANGING overridden to 1926x1109
{21:42:53.975} DEBG: [DXGI]         > WM_SIZE 0, 1920x1063
{21:42:54.044} DEBG: [DXGI]         > [RWinOnWmSize] requested 1920x1063
{21:42:54.044} DEBG: [DXGI]         > [RWinOnWmSize] swapchain was 1920x1080 windowed
{21:42:54.058} FATL: [EXIT]         > ResizeBuffers failed 0x887a0005


"DXGI_ERROR_DEVICE_REMOVED / Hardware device removed" ?!?! Confused Confused


And this is odd too in the same log:

Code:
{20:16:49.013} DEBG: [DXGI]       > [RChangeDeviceState] 1920x1080, fullscreen, 60000/1001 Hz
{20:16:49.014} DEBG: [DXGI]       >                  was 1920x1080, windowed, 0/0 Hz
{20:16:49.679} DEBG: [DXGI]       > WM_WINDOWPOSCHANGING 1920x1080
{20:16:49.680} DEBG: [DXGI]       > WM_WINDOWPOSCHANGING overridden to 1920x1080
{20:16:49.681} DEBG: [DXGI]       > WM_SIZE 0, 1920x1080
{20:16:49.720} DEBG: [DXGI]       > [RWinOnWmSize] requested 1920x1080
{20:16:49.720} DEBG: [DXGI]       > [RWinOnWmSize] swapchain was 1918x1055 fullscreen
{20:16:49.776} DEBG: [DXGI]       > [RWinOnWmSize] swapchain changed to 1920x1080 fullscreen
{20:16:49.858} DEBG: [DXGI]       > WM_WINDOWPOSCHANGING 1920x1080
{20:16:49.858} DEBG: [DXGI]       > WM_WINDOWPOSCHANGING overridden to 1920x1080


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)


Last edited by sausje on Wed, 28th Jan 2015 19:00; edited 1 time in total
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lolozaur




Posts: 26310

PostPosted: Wed, 28th Jan 2015 18:59    Post subject:
i like dead island melee combat more because of that autolock on head/arms/legs Very Happy
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Subject16




Posts: 625
Location: Bulgaria
PostPosted: Wed, 28th Jan 2015 19:00    Post subject:
How To Trick Dying Light Into Giving You Loads Of Money

Step One: Acquire the Melee "Throw" skill, available in the "Power" skills menu. "Throw" comes after "Stun" in its specific branch of the Power skill tree, so you'll need to put a few levels into the discipline before the cheat can work. Doing so is just a matter of killing zombies.

Step Two: Choose a weapon, presumably a valuable one. Equip it.

Step Three: Throw the weapon using the Throw skill.

Step Four: Immediately after throwing the weapon (i.e., before it even hits the ground), open up your inventory, select the weapon you just threw, and "drop" it from your inventory.

Step Five: Sell the weapon(s).

Step Six: Repeat this process as many times as necessary to get all the money you need. Can also be performed before step five.

Profit!
Troll Face


Ryzen 5 1600, MSI GTX 1060 6GB, 16GB DDR4 2400
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JBeckman
VIP Member



Posts: 35038
Location: Sweden
PostPosted: Wed, 28th Jan 2015 19:01    Post subject:
uzudu wrote:
- No HUD mod
- Longer nights
- Faster zombies @ day
- harder to craft medkit
- no chromatic aberration(good name!)
- no safe zones exept the Tower
- no sunset brown dull filter h24

Jonas Beckman Rolling Eyes Question



> when this is available i may reconsider this game, next Embarassed


I don't think I have the necessary skill but as far as I know from what little I've checked of the game files so far and from what also worked in previous Dead Island games then nearly all of those can actually be modded in although chromatic aberration seems really difficult to get rid of (Needs access to the resource files or .rpack, not just the .pak files.) and the safe zones might be problematic too since they are somewhat dynamic.
(Seems new ones can appear as the game goes on, I have two right next to each other for example and others have become available as well.)
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OrignalSpaceJockey




Posts: 2405
Location: Sweden
PostPosted: Wed, 28th Jan 2015 19:04    Post subject:
Game runs PERFECT with CPU-Control. Even in SLI mode Very Happy

NOW I can start enjoy this game!
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harry_theone




Posts: 11240
Location: The Land of Thread Reports
PostPosted: Wed, 28th Jan 2015 19:18    Post subject:
Having a weird bug, now I'm rarely seeing any zombies on the map! EXPLORE Surprised Not sure, could e the long session and whatevs.

edit: not anymore, also unlocked the quarantine zones Very Happy


Last edited by harry_theone on Wed, 28th Jan 2015 19:38; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 28th Jan 2015 19:37    Post subject:
Just unlocked the grappling hook (survival rank 12 skill)
So Much Win

It feels very much like Just Cause now with that grinhurt


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone




Posts: 11240
Location: The Land of Thread Reports
PostPosted: Wed, 28th Jan 2015 19:39    Post subject:
What, I'm only at 10 Surprised Agility 9 and Power 10, doing a lot of side quests though involving a lotta running
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freiwald




Posts: 6968

PostPosted: Wed, 28th Jan 2015 19:41    Post subject:
Bob Barnsen wrote:
Just unlocked the grappling hook (survival rank 12 skill)
So Much Win

It feels very much like Just Cause now with that grinhurt


i would still suck u off for a free copy Sad
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 28th Jan 2015 19:45    Post subject:
Laughing

Come to me and i will give it to you, depending on how good you performed

-----------

HARRY, just jump around like some monkey and you will get lots of exp for agility.
But i don't know how one even gets exp for the survival tree. I guess by completing missions?
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harry_theone




Posts: 11240
Location: The Land of Thread Reports
PostPosted: Wed, 28th Jan 2015 20:19    Post subject:
Nearly at 10 now with the Agility, already running like a madman Mr. Green Yeah missions get them up, been also busy looting the police vans and collecting drops, so that could be the thing only at 15% Story as well
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madness




Posts: 13321

PostPosted: Wed, 28th Jan 2015 20:22    Post subject:
How long did it take to find your first gun? After 10 hours I got nothing
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blackeyedboy




Posts: 10155
Location: Transylvania
PostPosted: Wed, 28th Jan 2015 20:23    Post subject:
OrignalSpaceJockey wrote:
Game runs PERFECT with CPU-Control. Even in SLI mode Very Happy

NOW I can start enjoy this game!


So this FIX:



... is actually working? Smile


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Wed, 28th Jan 2015 20:23    Post subject:
Bob Barnsen wrote:
Laughing

Come to me and i will give it to you, depending on how good you performed

-----------

HARRY, just jump around like some monkey and you will get lots of exp for agility.
But i don't know how one even gets exp for the survival tree. I guess by completing missions?

That, and collecting air drop gear and bringing it to the quartermaster


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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ragnarus




Posts: 686
Location: Somewhere in Warsaw Pact
PostPosted: Wed, 28th Jan 2015 20:31    Post subject: ...
Could someone write what values exactly need to be changed in default_levels.xml to change to durability of all weapons ?


i5 6600 + Silentiumpc Spartan Pro, Asus H170-plus mobo, HyperX 16 GB DDR4 2133MHz, Asus GTX 970 Strix OC, 1TB Seagate Barracuda, BeQuiet L8 500W, Zalman Z9 case, crap monitor Smile
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 28th Jan 2015 20:31    Post subject:
madness wrote:
How long did it take to find your first gun? After 10 hours I got nothing

in one of the houses north of EXPcalibur,close to the beach,is a guy that offed himself with a "german 9mm",you can pick it up from under the table


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 28th Jan 2015 20:32    Post subject:
madness wrote:
How long did it take to find your first gun? After 10 hours I got nothing


Just do the story missions for a while and you will encounter those armed guys. The first gun dropped by some of them in a warehouse missions where i had to find two different objects


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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tonizito
VIP Member



Posts: 51455
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 28th Jan 2015 20:39    Post subject:
OrignalSpaceJockey wrote:
Game runs PERFECT with CPU-Control. Even in SLI mode Very Happy

NOW I can start enjoy this game!
But the game process doesn't have all cpu affinities or are you just unchecking them and then checking them again? Confused


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then


Last edited by tonizito on Wed, 28th Jan 2015 21:25; edited 1 time in total
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Wed, 28th Jan 2015 20:40    Post subject:
Iv got military machinegun (auto) and police machinegun (single fire). Not seen pistols or shotguns Sad
Im on the 2nd map now (yes there are two maps) the old city. And its totally different from the first map, I got a real AC feeling Smile Higher buldings closer together, easier to get a good parkour run going Smile
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khaze




Posts: 134

PostPosted: Wed, 28th Jan 2015 20:44    Post subject:
Can someone tell me where to find the binoculars please?
I read that it was near a tower in the fishing village but I can't find it.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 28th Jan 2015 20:46    Post subject:
Try Process Lasso - https://bitsum.com/processlasso/ - seems to work well, and you can set persistent affinity settings for each process.


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