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prudislav
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Posted: Sat, 7th Feb 2015 21:57 Post subject: EA: “Our games are actually still too hard to learn,” |
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Quote: | Do you sometimes think games are too hard to learn? If so, you’re not alone: EA’s chief creative officer Richard Hilleman thinks so too.
During a multiple developer interview on stage at D.I.C.E. 2015 this week, Hilleman said he feels modern games take the average player too long to learn what with the various controls and button maps.
“Our games are actually still too hard to learn,” he said. “The average player probably spends two hours to learn how to play the most basic game.”
“Asking for two hours of somebody’s time–most of our customers, between their normal family lives…to find two contiguous hours to concentrate on learning how to play a video game is a big ask.”
Hilleman was responding to comedian Pete Holmes, who said during the talk he’d like controller layouts and button maps to stay the same across franchises and games in the same series. |
http://www.vg247.com/2015/02/07/video-games-are-hard/
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Posted: Sat, 7th Feb 2015 21:58 Post subject: |
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Cyb3r
Posts: 615
Location: USA
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Posted: Sat, 7th Feb 2015 22:02 Post subject: |
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Nui
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Location: in a place with fluffy towels
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Morphineus
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Posted: Sat, 7th Feb 2015 22:03 Post subject: |
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I just find them tedious and lackluster... that's why I give up on them. Guess they interpreted that as being hard 
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Nui
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konkol84
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Location: Po(o)land
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Posted: Sat, 7th Feb 2015 22:09 Post subject: |
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Posted: Sat, 7th Feb 2015 22:27 Post subject: |
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PS So,...I guess it's safe to assume they'll be making their games even more simplified than they already are? 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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tonizito
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Posted: Sat, 7th Feb 2015 22:29 Post subject: |
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Quote: | Hilleman was responding to comedian Pete Holmes, who said during the talk he’d like controller layouts and button maps to stay the same across franchises and games in the same series. | Why not always make the same game too? Or stick to your day job if you can't bother to learn a control scheme 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 7th Feb 2015 22:43 Post subject: |
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Posted: Sat, 7th Feb 2015 22:46 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 21:52; edited 1 time in total
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prudislav
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Posted: Sat, 7th Feb 2015 22:51 Post subject: |
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DimasL
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Posted: Sat, 7th Feb 2015 22:58 Post subject: |
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Posted: Sat, 7th Feb 2015 22:59 Post subject: |
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TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 7th Feb 2015 23:09 Post subject: |
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My question is, how are they going to 'streamline' it further if games are considered too complicated or hard.
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ixigia
[Moderator] Consigliere
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Posted: Sat, 7th Feb 2015 23:10 Post subject: |
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edit: the obligatory 
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 7th Feb 2015 23:13 Post subject: |
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realise they're not talking about us, they're talking about the ADD teen console gamer generation, so they're probably right... anything more than forward, backwards, left, right, look, shoot, reload, use, secondary equipme-WHOA WHOA WHOA, slow down there!, is overcomplicating things for them.
they've grown up on instant gratification, health regen, mission direction compasses, simple quest info and being led around by the nose.
but EA made this bed for themselves... not just EA, but ALL publishers, in pursuit of greater consumer bases.
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prudislav
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Posted: Sat, 7th Feb 2015 23:17 Post subject: |
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chiv wrote: | .. not just EA, but ALL publishers, in pursuit of greater consumer bases. |
yeah but i am starting to feel that the more they'll go this route the more they'll lose core consumers
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Posted: Sat, 7th Feb 2015 23:28 Post subject: |
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A company like EA probably doesn't give a shit about losing some buyers, if it means they gain more new customers instead
They are just after the the most profit, like most big game companies today
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 7th Feb 2015 23:34 Post subject: |
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prudislav
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Location: The land of beer and porn
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Posted: Sat, 7th Feb 2015 23:35 Post subject: |
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well i meant it a bit differently - i guess I did not expressed myself properly
That more they'll go for money of Casuals (aka people who buy 4 games a year) the more they'll lose of they core audience (aka poeple who buy a lot of games) and it will bite in their asses in the long run
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harry_theone
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Posted: Sat, 7th Feb 2015 23:42 Post subject: |
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Posted: Sat, 7th Feb 2015 23:46 Post subject: |
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JackQ
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