STRAFE® [KS] - bleeding edge graphics and gameplay ©1996
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prudislav
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PostPosted: Tue, 20th Jan 2015 20:32    Post subject: STRAFE® [KS] - bleeding edge graphics and gameplay ©1996

http://www.strafe1996.com/
https://www.kickstarter.com/projects/strafegame/strafe (13,328 pledged of $185,096 goal with 29 days to go)
http://strafedevblog.com/
http://store.steampowered.com/app/442780/
Release Date: Early 2017
Quote:
STRAFE ® is a unique singleplayer 3D action experience where the player can pick up a gun and shoot hordes of things in the face. Sounds crazy right? WELL IT GETS CRAZIER, WE PUT YOU IN THE EYES OF A DIGITAL PERSON! YUP, RIGHT BEHIND THE GUN.

We've created groundbreaking technology that changes the levels everytime you play for endless replayability! There are BILLIONS of experiences to be had with crazy secrets to find! We give you the levels, you paint them red.

Story:
    It’s your yearly scrapping mission, but this year is different. Your humble scout ship has been recruited to join the massive spacecraft ICARUS. They plan to head to far edge of the galaxy, to a remote sector where other scrappers have not yet dared to venture.
    The rewards could be unimaginable. But so are the risks. It may be unexplored space, but it’s a gamble you know you must take.
    You lost.
    You return from a run empty handed, but worse, ICARUS is no where to be found. You check your coordinates. You try the coms. No answer from your comrades on ICARUS. Yet their teleporter appears in-range and responsive.
    So you grab a gun “just in case” and teleport onto ICARUS. What could go wrong?

FEATURES:
Good. Humanity is not worthy of STRAFE®:
    • BILLIONS of level possibilities with a unique level generated on every load
    • OCULUS RIFT compatibility - put yourself inside 100% virtualized "real" environments
    • Randomized enemies, monster closets and hidden secrets surprise at every turn
    • ÜBER-GORE® Tech for ludicrously persistent gibs
    • Lifelike digital gravity
    • BLAZING fast gameplay and responsive controls
    • Realtime first person upright biped simulation
    • Weapon upgrades and power-ups that’ll change your play style
    • Unsigned 32 bit colors!
    • Colored lighting!
    • Ultra large resolutions with a unique 16:9* screen ratio (*only in 2d mode)
    • Multi dimensional polygonal meshes derived from over a thousand unique vertices
    • STRAFE®!




Last edited by prudislav on Mon, 12th Sep 2016 08:08; edited 2 times in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 20th Jan 2015 20:36    Post subject:
Mind Is Full Of Fuck


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Tue, 20th Jan 2015 20:42    Post subject:
this just makes me wish we had SOF2-type of gore in modern day shooters,kinda fed up with this indiepikselsZOMG artstyle


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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pillermann




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PostPosted: Tue, 20th Jan 2015 20:48    Post subject:
Well the ad was pretty funny at least.
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Morphineus
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PostPosted: Tue, 20th Jan 2015 21:41    Post subject:
BettyShikle wrote:
this just makes me wish we had SOF2-type of gore in modern day shooters,kinda fed up with this indiepikselsZOMG artstyle


Indeed, how I wish they made a SoF 3. Poker Face

(You know why that poker face is there, so don't mention it!)


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Breezer_




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Location: Finland
PostPosted: Tue, 20th Jan 2015 21:57    Post subject:
Ok, that was unique commercial atleast Laughing
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Tue, 20th Jan 2015 22:10    Post subject:
KS link wasn't working for me, op but this is:

https://www.kickstarter.com/projects/strafegame/strafe?ref=nav_search
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friketje




Posts: 2111

PostPosted: Tue, 20th Jan 2015 22:27    Post subject:
Game sucks imho, but the ad is brilliant. In fact, real ads were even worse in the 90's.

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Guy_Incognito




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PostPosted: Tue, 20th Jan 2015 22:51    Post subject:
Nineties now look almost like the eighties Sad
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 20th Jan 2015 23:00    Post subject:
Morphineus wrote:
BettyShikle wrote:
this just makes me wish we had SOF2-type of gore in modern day shooters,kinda fed up with this indiepikselsZOMG artstyle


Indeed, how I wish they made a SoF 3. Poker Face

(You know why that poker face is there, so don't mention it!)

*joins the circle of the SoF nostalgics*
Now when you play a military shooter, all you have are wonky semi-static ragdolls, bouncing bullets, fake dramatic predefined animations, giant crosshairs and XP points everywhere. Crying or Very sad Not to mention cinematics, but that's another story. Fuckyearicanism, the (fake) politically correct type xD

edit: the video is awesome, the concept...eh not much to be honest. Razz
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 21st Jan 2015 16:52    Post subject:
So with that ad they encourage kids to play gruesome, ultra gore games huh!

GET THE RIOT SIGNS OUT! Laughing


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)


Last edited by sausje on Tue, 17th Feb 2015 00:29; edited 1 time in total
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randir14




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PostPosted: Wed, 21st Jan 2015 17:21    Post subject:
The graphics look like an FPS for Nintendo DS called Moon.
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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Fri, 23rd Jan 2015 00:23    Post subject:
backed. Cus it seems like a modern indy pixel game that doesn't smell of hipster indie pixel shit.

Kinda looks like die by the sword with guns.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 23rd Jan 2015 10:08    Post subject:
that first trailer is epic. Very Happy


steam: Drowning witch
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red_avatar




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PostPosted: Fri, 23rd Jan 2015 13:37    Post subject:
BettyShikle wrote:
this just makes me wish we had SOF2-type of gore in modern day shooters,kinda fed up with this indiepikselsZOMG artstyle


²

I'm tired of "we can't be bothered to hire a proper pixel artist so we'll just smack some crap together" as attitude to how an indie game should look. If you look at the footage, the game looks horribly stale. If you compare it to Doom which had gorgeous assets, this falls flat on its face. If you wanna go retro, do it properly and not the B-movie equivalent with a shoe string budget.
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prudislav
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PostPosted: Fri, 23rd Jan 2015 13:49    Post subject:
Ingame Interface

Example of generated level

+ blog post on how they generate levels http://strafedevblog.com/post/93056717598/how-we-are-handling-level-generation-in-strafe
+blog post on the Gore Techdemo in OP :[img] http://strafedevblog.com/post/103595313723/uber-gore-c-tech-sneak-peek[/img]
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red_avatar




Posts: 4567

PostPosted: Fri, 23rd Jan 2015 15:30    Post subject:
God, I forgot about the level generation ... that's alone guarantees the game will be shit. The procedural generated games trend just need to die as far as I'm concerned - perhaps 1% uses it properly (read: Minecraft) and the rest just use it because they're too lazy to design proper levels or weapons or whatever. Random does NOT equal good - random equals dull, average, generic.
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prudislav
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PostPosted: Sat, 31st Jan 2015 00:55    Post subject:
UPDATE 5: https://www.kickstarter.com/projects/strafegame/strafe/posts/1116254

Quote:
Here’s a little video of the new system in action. Of course STRAFE® is a dangerous place with blood and guts that don’t fade away but it just got a whole lot worse. We wanted the blood maps to effect gameplay not just be a cool aesthetic choice. Yes the blood and guts can be used as a breadcrumb trail but now they become level hazards.

There are a couple enemies in STRAFE® that bleed glowing acid instead of blood. These enemies must be disposed of in a way that doesn’t cover you in their dangerous juices. In a state of panic if the player doesn’t dispose of the enemies efficiently they could find themselves in a corner with a sea of acid on the floor not able to pass through unscathed.

…But if you pop the head off a glutton or can get blood to land over it you can create a safe path through a danger zone.



UPDATE 7: https://www.kickstarter.com/projects/strafegame/strafe/posts/1118337
Quote:
The gameplay in this video is pre-alpha. What does that mean?

• Not all of the art is final, there are some placeholder textures, models, etc.
• Not all of the enemies are in yet, and their systems are incomplete
• STRAFE® has yet to be balanced
• The economy and monster closets have yet to be fully implemented

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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 31st Jan 2015 07:35    Post subject:
doesn't look like they're gonna make it.

only made like 4k in the past week, and 19 days to go to get twice as much they have now.


steam: Drowning witch
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game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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prudislav
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PostPosted: Wed, 11th Feb 2015 22:33    Post subject:
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AmpegV4




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PostPosted: Thu, 12th Feb 2015 00:07    Post subject:
red_avatar wrote:
God, I forgot about the level generation ... that's alone guarantees the game will be shit. The procedural generated games trend just need to die as far as I'm concerned - perhaps 1% uses it properly (read: Minecraft) and the rest just use it because they're too lazy to design proper levels or weapons or whatever. Random does NOT equal good - random equals dull, average, generic.


Damn, ya I'm pretty much skip all open world and randomized [anything] games now.. i just don't have any fun playing them.
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shole




Posts: 3363

PostPosted: Thu, 12th Feb 2015 09:47    Post subject:
They recently put out a VR feedback demo.
The game concept is wildly incompatible with VR in general but it's still not the worst implementation in the world.
Still not playable for extended periods.
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xyzg




Posts: 1835

PostPosted: Fri, 13th Feb 2015 00:12    Post subject:
This looks terrible to me, not even gonna bother to leech.
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prudislav
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PostPosted: Mon, 16th Feb 2015 20:26    Post subject:
https://www.kickstarter.com/projects/strafegame/strafe/posts/1136891
Quote:
But it’s broken. Seriously. READ THIS FIRST.

YOU ASKED NICELY TO PLAY STRAFE®.

WE SAID HAHA NOT A CHANCE IN HELL.

YOU DEMANDED TO PLAY STRAFE®, OR ELSE.

WE SAID REALLY, IT’S NOT READY.

YOU KIDNAPPED OUR LEAD PROGRAMMER AND HELD HIM AT GUNPOINT UNTIL HE RELEASED A BROKEN STRAFE® BUILD.

WE PULLED OUT A RAILGUN AND EXPLODED YOUR SKULL IN SELF DEFENSE.

AND THEN RELEASED A BROKEN STRAFE® BUILD AFTER JUST TO SPITE YOU.

So here it is, world. A small sign of things to come for STRAFE®. The SPEED RUN with high score tracking!

That means it’s pre-Alpha, BROKEN and not representative of the final game. It was custom built in days to get into the hands of streamers. The overwhelming positive response encouraged us to release it to the public. BUT this is A TINY FRACTION and modified version of STRAFE® that lacks most final features likes:

Custom options (inverted mouse, FOV/visor/gun sliders, etc)
Procedural level generation
Finished enemy AI and pathfinding
Secrets
A ton of things, you get the idea

We love what we’ve seen. But unfortunately it might not run on your particular computer right now. It might have major bugs, like enemies literally dancing for death. It might begin WWIII after your computer is mistaken on radar for a nuclear warhead. And if you don’t remember Doom’s elevator lifts, you might get stuck and not know how to move forward. Press E toward the ground, damn it.

http://www.tiny.cc/STRAFESPEEDZONE
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VonMisk




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Location: Hatredland
PostPosted: Mon, 16th Feb 2015 20:42    Post subject:
Someones desparate... Embarassed Laughing


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 16th Feb 2015 20:47    Post subject:
too bad they won't make it. i enjoy these kind of games. downloading the prealpha at least Smile


steam: Drowning witch
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game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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shole




Posts: 3363

PostPosted: Tue, 17th Feb 2015 00:27    Post subject:
...and it's not very good Sad
shame - the trailer was amazing
they should just do films
join forces with the kung fury crew
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peter980




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PostPosted: Tue, 17th Feb 2015 01:36    Post subject:
Actually, I had great fun with "speed run" demo build.
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prudislav
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PostPosted: Wed, 18th Feb 2015 00:33    Post subject:
$177,425 pledged of $185,096 goal , 38 hours to go
I guess they are gonna make it


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Drowning_witch




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Location: Strawberry fields
PostPosted: Wed, 18th Feb 2015 01:12    Post subject:
indeed, the little playable demo was a good call Smile


steam: Drowning witch
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game completion log:
http://pastebin.com/g6MgD5DV
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