Galactic Civilizations 3 (Stardock)
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vurt




Posts: 13871
Location: Sweden
PostPosted: Thu, 14th May 2015 21:30    Post subject:
Radicalus wrote:
Still the best 4x, that I like most is Endless Legend.


Interesting. I have Endless Space (bought cheap on sale), didnt try it. It's worse than Legend?
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Thu, 14th May 2015 21:48    Post subject:
vurt wrote:
Radicalus wrote:
Still the best 4x, that I like most is Endless Legend.


Interesting. I have Endless Space (bought cheap on sale), didnt try it. It's worse than Legend?


Endless Space is like Endless Legend lite Smile

Almost everything is great about Endless Legend, but AI is quite terrible Sad It doesn't know how use half of the game mechanics. In AI department Endless Space AI is a lot better, because game mechanics is much simpler.

Amplitude is full of very talented designers and artists, but they really need more engineers. Or they should bring the game completely into PvE lands.


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vurt




Posts: 13871
Location: Sweden
PostPosted: Thu, 14th May 2015 21:54    Post subject:
Thanks, then i look forward to try Endless Space. AI is obviously really important, so in that case i think i would prefer it over Legend.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Thu, 14th May 2015 22:23    Post subject:
Try both games Smile

Endless Space due to simpler mechanics could become boring during middle phase as weaker opponents will be conquered by the strongest neighbors and there will be a stalemate. During such phase while pushing for new techs, building ships, improving economy, etc. there is not much to do. So it's mostly clicking 'next turn' button Very Happy

In Endless Legend during such phase you can explore lands and do quests. As I said before, almost everything is better in Endless Legend than it was in Endless Space.

If you are to treat Endless Legend as PvE game focusing primary on faction's main quest, it's better game than Endless Space.


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Smikis.




Posts: 1994

PostPosted: Thu, 14th May 2015 22:32    Post subject:
Both of them while quite good on its own merits are poor sandbox games, there are very slim chances you will play either of Endless more than couple of times, Endless space is poorly designed game, endless legend is just easy and there isnt much to do after you played few games. Both are great games, but they just dont know what it is to be great sandbox game.
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vurt




Posts: 13871
Location: Sweden
PostPosted: Thu, 14th May 2015 22:38    Post subject:
Haha ok, maybe i'll just wait for a GalCiv3 sale in the future instead Very Happy i'm extremely picky these days Wink
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KamamuraCZ




Posts: 408

PostPosted: Fri, 15th May 2015 00:16    Post subject:
Adahn wrote:
I am not sure why, but I found GalCiv 2 extremely boring


It's because all the Stardock Games are boring. It's true, unfortunately.
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Smikis.




Posts: 1994

PostPosted: Fri, 15th May 2015 01:03    Post subject:
KamamuraCZ wrote:
Adahn wrote:
I am not sure why, but I found GalCiv 2 extremely boring


It's because all the Stardock Games are boring. It's true, unfortunately.


Fallen enchantress is fun for first 10~ games and sins of solar empire is best space rts ( especially moded, and by modded I mean oldschool big overhaul mods, not what modding turned to now.with 22000000000000 small mods and installing them takes days instead of you know.. download, extract , play..)
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Fri, 15th May 2015 04:01    Post subject:
Played a little bit, looks like galciv 2.5 Very Happy Good and bad at the same time.
And seems like the game suffers from severe memory leaks, after about 30 turns starts to swap like there's no tomorrow Sad


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kazmir




Posts: 1

PostPosted: Fri, 15th May 2015 11:43    Post subject:
A-A wrote:


Tried the microsoft setup install and the prefs.ini change and still no fonts, no text

FIXED!!!!!

Quote:
- Press the Windows key and "R" at the same time.
- A "Run" window will appear. Please paste the path below in the box and click OK:
%programdata%\Stardock\Galactic Civilizations III
- Once in the folder, please make sure you have the option enabled in Windows to "Show file name extensions". If you don't, please see the following article:
http://windows.microsoft.com/en-us/windows/show-hide-file-name-extensions#show-hide-file-name-extensions=windows-7
- Find any files that end in ".dds" or ".fontdata" and delete them from the folder.

After you've done that, please perform a restart and try to launch GC3 once again


Cool


I delete the 2 files, reboot, but when I launch GC3 again the files are back and there's still no text.

Also I highly recommend you check out Star Ruler 2, it's a 4X that actually tries new things instead of just slightly modifying what MoO did. You can build ships as big as stars, physically move planets around, create new stars, blow up planets, stars and even black holes, taking out half of the galaxy.
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KamamuraCZ




Posts: 408

PostPosted: Fri, 15th May 2015 13:29    Post subject:
kazmir wrote:
A-A wrote:


Tried the microsoft setup install and the prefs.ini change and still no fonts, no text

FIXED!!!!!

Quote:
- Press the Windows key and "R" at the same time.
- A "Run" window will appear. Please paste the path below in the box and click OK:
%programdata%\Stardock\Galactic Civilizations III
- Once in the folder, please make sure you have the option enabled in Windows to "Show file name extensions". If you don't, please see the following article:
http://windows.microsoft.com/en-us/windows/show-hide-file-name-extensions#show-hide-file-name-extensions=windows-7
- Find any files that end in ".dds" or ".fontdata" and delete them from the folder.

After you've done that, please perform a restart and try to launch GC3 once again


Cool


I delete the 2 files, reboot, but when I launch GC3 again the files are back and there's still no text.


Yea, what you forgot is the step telling you to "verify steam cache" which will probably redownload the files. Which is hard to do with a yaaarrrgh version.
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tjuma




Posts: 542

PostPosted: Fri, 15th May 2015 14:39    Post subject:
kazmir wrote:

I delete the 2 files, reboot, but when I launch GC3 again the files are back and there's still no text.

Try running gc3_font_setup.exe in galciv3\fonts, that fixed it for me.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Fri, 15th May 2015 15:31    Post subject:
Had missing fonts too on CODEX release

Running gc3_font_setup.exe and deleting ".dds" & ".fontdata" files fixed it for me too

There is a full instruction within a game folder in a file named 'MISSING_FONTS_README.txt'
 Spoiler:
 


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Radicalus




Posts: 6425

PostPosted: Fri, 15th May 2015 19:38    Post subject:
vurt wrote:
Radicalus wrote:
Still the best 4x, that I like most is Endless Legend.


Interesting. I have Endless Space (bought cheap on sale), didnt try it. It's worse than Legend?


Yes, as someone who really fancied Galciv 2, this is how I feel. Galciv 3 is a better version of Galciv 2, but imho not enough innovation.

Endless Legend is currently the best 4x game on market, I have been on an 4x spree these past months, tried everything old and new, and EL is the most fun. It still has some pointless micro here and there, but it's great.

But it suffers still from what most 4x games suffer from: you win WAY, WAY before the game is over. That is the bane of 4x games. There simply is almost no way to turn around a game once you won or lost, and you still might have 60-80 turns left, before the game tells it to you.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 10th Jul 2015 12:00    Post subject:
Update v1.10 out
    Added 2 new difficulty levels: Easy and Incredible (much like my wife)
    New cinematic camera system for watching battles, the Michael Bay edition (in that every time a ship explodes I imagine that Michael Bay is on it)


Full changelog:
 Spoiler:
 
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JBeckman
VIP Member



Posts: 35022
Location: Sweden
PostPosted: Thu, 10th Sep 2015 21:33    Post subject:
Another update is out, I guess this is 1.3.0 and along with it comes the third DLC which is a race of err, Squirrels. Very Happy

http://store.steampowered.com/app/395990/

Quote:

The Snathi have risen from the ashes of their Precursor prison world. They have only one goal: revenge. The Snathi have vowed to put down those who kept them from taking from their rightful place as the heirs of the Dread Lords.

No race is safe from the true face of EVIL... even if it is as cute as a button.
Features:

The Snathi Revenge: The Snathi are an ancient race of extremely intelligent and bloodthirsty squirrel-like creatures. They were created by the Dread Lords as the ultimate weapon, but were locked away… until now.
Revenge of the Snathi Campaign: Lead the Snathi as they break free from their prison world to take their place as the face of evil in the galaxy.
New ships: Completely new Snathi ship styles and ship parts.
Scavenge Faction Ability: The “Scavenge” ability allows Snathi to salvage the ships of their vanquished foes.



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locke89




Posts: 2812
Location: Poland
PostPosted: Fri, 11th Sep 2015 14:50    Post subject:
You mean BADASS squirrels Smile
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A-A




Posts: 3156
Location: New york
PostPosted: Fri, 11th Sep 2015 15:17    Post subject:
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babioraz




Posts: 317

PostPosted: Sun, 21st Feb 2016 14:46    Post subject:
Galactic Civilizations III Mercenaries-CODEX
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Tue, 18th Apr 2017 17:31    Post subject:


Quote:
Greetings!

CEO Brad Wardell gives a guided tour of the upcoming Crusade expansion. This week’s dev diary details many of our new features - the Civ Builder, Galactic Citizens, Invasions, and more - and focuses on what the expansion adds to overall gameplay for Galactic Civilizations III.

To read about it in detail, check out the full post on our forums here:
http://www.stardock.com/games/article/482543/CRUSADE-DIARY-8-A-guided-tour-part-1



https://steamcommunity.com/games/galciv3/announcements/detail/244726954943534849

###

Looks like it is going to be almost complete rewrite of the game Surprised


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tainted4ever
VIP Member



Posts: 11336

PostPosted: Tue, 18th Apr 2017 20:48    Post subject:
Awesome Smile any idea on estimated release date?


Sense Amid Madness, Wit Amidst Folly
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Wed, 19th Apr 2017 01:52    Post subject:
So far the date is just "Spring 2017" Very Happy


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dethy




Posts: 3118
Location: Conclave of Shadows
PostPosted: Wed, 19th Apr 2017 04:05    Post subject:
Damn, that update looks huge. Can't wait to try it!


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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dannofdawn




Posts: 2227

PostPosted: Wed, 19th Apr 2017 05:18    Post subject:
Much needed update, I felt GalCiv 3 wasn't much of improvement over 2, and the DLCs so far haven't caught me yet. With Stellaris around, really didn't have any interest to play this.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Thu, 4th May 2017 20:57    Post subject:
Galactic Civilizations III Crusade-CODEX


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shadak




Posts: 1097
Location: Prague
PostPosted: Thu, 4th May 2017 21:11    Post subject:
Anyone who could compare this update to Stellaris current state?
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sun, 7th May 2017 17:12    Post subject:
After playing for couple of days really like what they have done with the game... With this expansion GalCiv 3 is actually a game now and not just some starship Lego with ability to move your creations on a map Very Happy


Last edited by WhiteBarbarian on Sun, 7th May 2017 17:20; edited 1 time in total
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sun, 7th May 2017 17:20    Post subject:
shadak wrote:
Anyone who could compare this update to Stellaris current state?


Very different games. Stellaris can be compared to Distant Worlds.

- space opera strategy game: Distant Worlds wins
- space opera interactive story: Stellaris wins.


Last edited by WhiteBarbarian on Wed, 24th Jan 2018 14:45; edited 1 time in total
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Wed, 24th Jan 2018 14:45    Post subject:
Galactic Civilizations III: Intrigue Expansion Delivers Politics on a Galactic Scale



Quote:
Assemble your cabinet of advisors, choose a form of government, and earn the trust and faith of your people. Politics are here on a galactic scale in Galactic Civilizations III: Intrigue!

Assemble your cabinet
Strategize, synergize, and hire the best people for the job! The new opening screen will let you set up your civilization by choosing who to hire from a list of provided candidates. Choosing characters that work well with your strategy will grant an important advantage against opponents.

Choose your form of government
You’ll wish you’d paid more attention in your high school government classes! Each style of governing has advantages and disadvantages. You’ll be able to choose (and research) various forms of government to determine which works best for your playstyle and strategy.

Establish a commonwealth
Put your colonies on auto-pilot! These subject-states will do as they’re told without you having to lift a finger. The planets will be permanently allied but run by the AI, which reduces micromanagement so you can focus on other things.

Shop in the updated Galactic Bazaar
There’s always a good deal at the Bazaar! Well, maybe not always, but that’s what they’ll tell you, anyway. Mercenaries aren’t the only thing available here anymore. You’ll be able to purchase (and sell!) additional resources now - but, how steep the price gets depends entirely on how much is (or isn’t) available.

New technologies, planetary improvements, weapons, and more
Check out a whole slew of "new!" Awesome new ship modules and devastating weapons, unique planetary improvements, and technologies designed to improve your government are packed in Intrigue. All of these new additions will require galactic resources, which is what makes the Galactic Market so important!

Keep up with current events using the Galactic News Network
In space, there is no biased reporting - that’s because we’ve hired a robot to handle it! Check the news to monitor who’s allying with who, who’s declared war on each other, and many other activities that are going on across the galaxy.


More info @ https://www.galciv3.com/intrigue


Last edited by WhiteBarbarian on Wed, 4th Apr 2018 19:34; edited 1 time in total
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Wed, 4th Apr 2018 19:34    Post subject:
Galactic Civilizations III: Intrigue release date!



Quote:
It’s coming! The date is set for Intrigue, our next major expansion for Galactic Civilizations III. On April 11, you’ll get to experience the game-changing additions of politics, government, and much more!

[...]

On the same day, Stardock will release a free 3.0 update to the base game. In addition to support for the new Intrigue expansion, 3.0 offers a number of game improvements and new features for all existing and new players


More @ https://www.reddit.com/r/GalCiv/comments/89qzf9/stardock_announces_galactic_civilizations_iii/


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