The Witcher 3: Wild Hunt
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Interinactive
VIP Member



Posts: 29461

PostPosted: Thu, 28th May 2015 05:31    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:49; edited 1 time in total
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Thu, 28th May 2015 05:42    Post subject:
Stormwolf wrote:
I use Foltest who can clear weather conditions on the board. I drop going for weather cards at the start and keep using my worst cards in the first round and the opponent usually uses more or less everything, so i lose the first round on purpose and usually beat the crap out of the opponent in the second and third once they've exhausted their best cards.

This doesn't work on the main opponents though, you need pure luck for them. They have a bucketload of agent cards which give them 2 new cards at hand and they can rape you pretty fucking badly.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Thu, 28th May 2015 06:00    Post subject:
Prefetian wrote:
@demde

So far I still have all mine intact and that's after 25+ hours. Surprised
The only time they got removed was when I used a potion of clarity (or was it clearence?) and then I just put them back again. Surprised


So it bugged or something as its not in my mutagens storage as well Sad


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Thu, 28th May 2015 06:02    Post subject:
So, i haven't played the game since the 1.04 patch. How is it? I've heard both good and bad. Better textures, worse fps and worse UI.
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4treyu




Posts: 23141

PostPosted: Thu, 28th May 2015 06:14    Post subject:
Interinactive wrote:
What strategy do people use for Gwent anyway?

Generally I will use the card with the biggest number to begin with, make them combat it with something equally as high, then use decoy to get it back and purposely lose the first round. This way I still have all my cards and 2 rounds left, they don't. From there it's a mix of using higher level cards, screwing up whatever class of card I'm not using that the other is, and buffing the ones I do use. I always keep a Foltest clear weather card as a backup in case they try to screw me over in return.

I don't have many cards from anything but the default set yet, so I haven't been able to use any other faction's abilities :/


Well go figure Razz like 19 out of 20 of my wins include a 1st round win. But I feel it's because of flaws in the A.I. It's relatively easy to make it "pass" when it feels falsely safe, though this depends on the cards it has. I just recently completed the minimum for the Scoia'tael deck, still missing like 3-4 for Monsters. I think I'll be playing Monsters frequently, cause I don't really like the Nilfgaard deck (still dunno why) and my Scoia'tael deck has too many low valued unit cards and still needs more hero cards (Iorveth I'm waiting for you) for it to be strong.
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Thu, 28th May 2015 06:19    Post subject:
I gotta learn this damn gwent game.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Thu, 28th May 2015 06:20    Post subject:
The strategy is same no? Win one round with as low number of strong cards as possible and force opponent to play as many strong cards he have in the round you lose on purpose and destroy in last round.

Also build strategy and don't put too many cards in main deck so you can get your best cards drawn every time.
Weather cards can be also used to kinda fake "pass" the ball to opponent.
My current starting deck is quite strong vs normal opponents i can make lots of points in any branch when i connect special abilities and special cards.
I'm very close to beat those special cards quests vs Baron and Novigrad guy - just need few more cards to further improve my links for strategies and will beat the shit out of them.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216


Last edited by demde on Thu, 28th May 2015 06:27; edited 2 times in total
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Thu, 28th May 2015 06:21    Post subject:
Stormwolf wrote:
So, i haven't played the game since the 1.04 patch. How is it? I've heard both good and bad. Better textures, worse fps and worse UI.


Personally I really appreciate the increase in texture sharpness (mostly because it fixes the god damn ugly foliage) but introduces slight simmering. Most notably on rooftops made out of hay.

That's also why there's a fps loss for some because of the increase in sharpness. The UI is really the same as before. They just made the loot box bigger but it's just as terrible (or good?) as previously.

However there's an increase in characters popping out of thin air now, which was something I barely experienced prior to the 1.04 patch.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Thu, 28th May 2015 06:27    Post subject:
So, if you're happy with the game with 1.03, it won't get any better with 1.04, but perhaps a bit worse.


Last edited by Stormwolf on Thu, 28th May 2015 06:28; edited 1 time in total
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ZezoS




Posts: 1937

PostPosted: Thu, 28th May 2015 06:27    Post subject:
Gotta say there's some of those decoctions that dwell very close to the point of cheating Laughing
I just found one that every time you use a strong attack it depletes all the stamina you have and damages 10% of the mob's HP (im not sure, but i think it's 10% of total hp).
So i paired that with Quen and pretty much murdered my way thru all the lvl 30 content with a lvl 20 char Laughing Laughing Laughing
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Thu, 28th May 2015 06:29    Post subject:
Stormwolf wrote:
So, if you're happy with the game with 1.03, it won't get any better with 1.04, but perhaps a bit worse.


Depends on how much you hate the cardboard foliage. It was one of the things that I despised so I'd rather have 1.04 than 1.03 but if it doesn't bother you then probably 1.03 is better.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Thu, 28th May 2015 07:00    Post subject:
I do want to try, but i don't have the best computer and chances are that saves are incompatible with 1.03 after trying 1.04
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Thu, 28th May 2015 07:03    Post subject:
If you lower the texture resolution should be fine.

Basically what was previously Ultra now is High and so forth. You can also manually disable the sharpening in user.settings and that way you should be able to cancel out the fps hit.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 28th May 2015 07:09    Post subject:
LOL third video about how shitty combat is by the "Worth a Buy" derp


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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sanchin




Posts: 764
Location: Poland
PostPosted: Thu, 28th May 2015 07:31    Post subject:
sabin1981 wrote:
jackasshole wrote:
Where in the hell do you get alchemy recipes for health pots? Or should I just brew a bunch of beer? (not sure if beer gives vit)


You want White Raffard's Decoction, that's the only potion that gives instant health. Supposedly you can get it from the alchemist outside Oxenfurt.



I've found it during the first(ish) quest with Keira (in the Elven Ruins). Looted from one of the chests, but god know which - the location is pretty big.
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randir14




Posts: 4950

PostPosted: Thu, 28th May 2015 07:50    Post subject:
prudislav wrote:
LOL third video about how shitty combat is by the "Worth a Buy" derp


He's probably playing like a moron on purpose to try proving his point. You don't even need to use lock on, just aim the camera and movement at whoever you want to attack. I never have a problem with Geralt randomly switching targets. I'm playing with a controller though, if there is a real issue maybe it's related to mouse and keyboard. In which case it needs to be fixed.

And lol when he's fighting the guy with the shield. Doesn't even bother using signs? Axii shield users and they'll die in one hit most of the time. There's also a strong attack skill you can unlock that will bypass any defenses, although it's far down the chain and takes forever to acquire.
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Thu, 28th May 2015 08:31    Post subject:
randir14 wrote:
You don't even need to use lock on, just aim the camera and movement at whoever you want to attack. I never have a problem with Geralt randomly switching targets. I'm playing with a controller though, if there is a real issue maybe it's related to mouse and keyboard. In which case it needs to be fixed.


I do. And I think it's completely retarded. It's due to debatable mechanics: attack by default the closest enemy. So:

- I prepare to attack a targeted mob in front of me (out of a group of enemies; NOT using lock-on)
- Half second passes
- I press attack
- Geralt chooses to attack some SIDE enemy that meanwhile has approached him even closer than the main enemy I was to attack...

That's just fking awful. There is ONE important thing for me when I play such type of games: and that's control. Take away control from me and I lose fun and motivation to play.

Rolling Eyes

BUT, thankfully, I think, there seems to be a fix for this, using the directional keys (a la Batman Arkham games, I think). Haven't tested much as I didn't play the game in the last few days.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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lolozaur




Posts: 26310

PostPosted: Thu, 28th May 2015 08:46    Post subject:
anyone solved the puzzle from that area? there are many plates on the ground that can be deactivated with that eye from keira; found more than 10 i guess but not all since nothing happened. From what i saw they kinda form a big circle
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Thu, 28th May 2015 08:50    Post subject:
Never noticed any of those but I did not fully explore the swamp either, was mostly trying to reach the huge tree but I was completely blocked by invisible walls on one side and what looks like a entrance to a D&D dungeon on the other, should be able to pass it via the debug console enabler though but it might be quest related to some end-game stuff too whereas I thought it was for some later DLC initially. Razz
(And a couple of faglets, er foglets patrolled the place, damn those are annoying.)
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Thu, 28th May 2015 09:13    Post subject:
God damn it, every side quest has it's own proper story, it feel fantastic. Done with Keira, what a fantastic character she is, loved the replies, accent and her quests.

Need to get some proper gear for level 10, what's people using? I haven't done the Bloody Baron main quest n'or the Bog Witches ones - i just leveled up from wandering for PoIs..
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AmpegV4




Posts: 6248

PostPosted: Thu, 28th May 2015 09:16    Post subject:
At first I tried derptroller due to the ui, couldn't fight what so ever. Switched to k+m, smooth sailing ever since. Lock is only useful in one on one fights and even then I switch between on/off. I honestly think u need the punishment of death march to fully learn the system, 2 hits dead, 2 drowners 1-2'ing u dead, parry vs anything non human dead, not dodging between 2 fast hits vs anything fast dead, using wrong signs dead.

I took put everything on fyke island + quest like a boss w/o food any healing = good combat system.

This game gives me the feeling it was balanced / intended for death march. Usually hard mode feels like normal + monster DMG and HP x4..
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qrpiech




Posts: 163

PostPosted: Thu, 28th May 2015 10:14    Post subject:
JBeckman wrote:
Never noticed any of those but I did not fully explore the swamp either, was mostly trying to reach the huge tree but I was completely blocked by invisible walls on one side and what looks like a entrance to a D&D dungeon on the other, should be able to pass it via the debug console enabler though but it might be quest related to some end-game stuff too whereas I thought it was for some later DLC initially. Razz
(And a couple of faglets, er foglets patrolled the place, damn those are annoying.)


Yup. this area is quest related, you get there around 3/4 of the game.
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Supermax2004
Banned



Posts: 2407

PostPosted: Thu, 28th May 2015 10:46    Post subject:
Fucking great game once again almost no bugs except the game froze again. Fucking shit Sad

But other than that wonderful dick game. Only just finished the Metz quest and still am fucking lvl 6 Very Happy Fuck I dont play that much atm but fuck me its an atmospheric masterdickpiece Smile
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pablocoo




Posts: 369

PostPosted: Thu, 28th May 2015 11:25    Post subject:
demde wrote:
Wait mutagens wear off or what Confused
I had strong monster red mutagen and now when i leveled up and went into abilities section to put new i see its gone Shocked

I got my removed when I crafted higher version of mutagen and one of the needed ones was in the slot.
Apart from this, nothing changed.
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Thu, 28th May 2015 11:30    Post subject:
For about 58 hours of my 63 hours playthrough (so far, haven't touched Skellige) I thought decoctions were one time use since they were so powerful Laughing Then I used one by accident and it turns out they work like any other potion and they refill automatically Laughing
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 28th May 2015 11:31    Post subject:
pablocoo wrote:
demde wrote:
Wait mutagens wear off or what Confused
I had strong monster red mutagen and now when i leveled up and went into abilities section to put new i see its gone Shocked

I got my removed when I crafted higher version of mutagen and one of the needed ones was in the slot.
Apart from this, nothing changed.


Yeah, this is another part of the UI that needs a *substantial* overhaul (1 extra year in development, right CDPR?) as store/crafting/alchemy tabs don't distinguish between inventory items and equipped items. You can easily dismantle or brew an item that takes it away from something you've equipped and are using >_<

Neon wrote:
For about 58 hours of my 63 hours playthrough (so far, haven't touched Skellige) I thought decoctions were one time use since they were so powerful Laughing Then I used one by accident and it turns out they work like any other potion and they refill automatically Laughing


silly Neona Very Happy

Personally, I rarely use them.. their toxicity cost is too high and it means you can usually only use that one decoction, rather than several smaller - yet more beneficial - ones.
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konkol84




Posts: 3679
Location: Po(o)land
PostPosted: Thu, 28th May 2015 11:34    Post subject:
Neon wrote:
For about 58 hours of my 63 hours playthrough (so far, haven't touched Skellige) I thought decoctions were one time use since they were so powerful Laughing Then I used one by accident and it turns out they work like any other potion and they refill automatically Laughing

fuck me... didn't want to create them to save them up for some badass bosses or something ... well thnx Neon Razz
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 28th May 2015 11:42    Post subject:
Decoctions are terribly designed. The only one I use is the one that let's me carry more stuff. It's completely retarded that only Alchemy builds can actually make good use of them.


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nightfox




Posts: 601

PostPosted: Thu, 28th May 2015 11:59    Post subject:
This is GOTY with no competition but i have a question can you play the same char once you've finished the game? new game+ or smth
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tonizito
VIP Member



Posts: 51420
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 28th May 2015 12:11    Post subject:
Dat key remapping ability from the last patch Reaction

Changed my inventory key from the default; pressed it once to access the inventory, no problem, after I'm done I press it again to exit to the world... nothing. Pressed the default i key, it worked Facepalm

Autohotkey FTW I guess Neutral


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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