Metal Gear Solid V: The Phantom Pain [R]
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tonizito
VIP Member



Posts: 51508
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 27th Jun 2015 21:24    Post subject:
The_Zeel wrote:
http://www.metalgearinformer.com/?p=20422

sounds awesome So Much Win
Someone get the kangaroo-fornicator and hang him upside down so some of that blood in the groin area flows towards the brain again...


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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konkol84




Posts: 3694
Location: Po(o)land
PostPosted: Sat, 27th Jun 2015 21:30    Post subject:
too late, he passed out Aww Yeah
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lametta




Posts: 2628

PostPosted: Sat, 27th Jun 2015 21:37    Post subject:
Time to destroy your childhood:
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4treyu




Posts: 23238

PostPosted: Sat, 27th Jun 2015 21:43    Post subject:
The_Zeel wrote:
http://www.metalgearinformer.com/?p=20422

sounds awesome So Much Win


GOTY contender, right here! (watch out Witcher).

This game just got itself on top of my priority purchase list for this autumn.
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foxhound228




Posts: 283

PostPosted: Sat, 27th Jun 2015 23:35    Post subject:
Damn, this looks like it's going to be really good!

Call me a derp tho, but I'm going to use these markers and reflex mode Laughing
While playing GZ, I found that getting spotted was very easy, part of it because of the shitty FOV, so any help is welcomed Very Happy


Last edited by foxhound228 on Sun, 28th Jun 2015 00:15; edited 1 time in total
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harry_theone




Posts: 11267
Location: The Land of Thread Reports
PostPosted: Sat, 27th Jun 2015 23:49    Post subject:
@foxhound228 Same here, need to get to know the game instead of restarting every 10 minutes because some stoopid saw me somewhere from years away, that can wait until a second playthrough.
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randir14




Posts: 4950

PostPosted: Sat, 27th Jun 2015 23:51    Post subject:
Kojima Productions is taking suggestions for the PC version:
http://steamcommunity.com/app/287700/discussions/0/530645446312560975/
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4treyu




Posts: 23238

PostPosted: Sat, 27th Jun 2015 23:55    Post subject:
randir14 wrote:
Kojima Productions is taking suggestions for the PC version:
http://steamcommunity.com/app/287700/discussions/0/530645446312560975/




Thanks, Arkham Knight! Cool Face
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ixigia
[Moderator] Consigliere



Posts: 65128
Location: Italy
PostPosted: Sun, 28th Jun 2015 00:22    Post subject:
Aww Yeah The Arkham disaster by Gabe's Refunding Enterprise may have just saved PC Gaming for real. They're all scared now, good! Smile Laughing
(Ground Zero already was a nearly perfect porting job to begin with, but it's nice to see that they're not being lazies).

The_Zeel wrote:
what i also love is the very positive feedback about both enemy and buddy ai. this could be the most polished (semi) open world game yet.
going by the reports, there should be atleast one more, or maybe 2 big new areas that so far nobody is allowed to talk about. wouldn't be surprised if merely the locations would be huge spoilers.

I bet there will be so many unexpected twists, locations and easter eggs that it's definitely better if we don't know anything in order to experience it at its fullest Very Happy
So far the infos are so amazingly positive, I don't think I've read a bad thing about this game which is probably the first time that it happens in the recent history xD (except for the two weeks of delay tax for us, that sucks nanomachines' dong, son).
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0wen




Posts: 3566

PostPosted: Sun, 28th Jun 2015 01:05    Post subject:
ixigia wrote:
Aww Yeah The Arkham disaster by Gabe's Refunding Enterprise may have just saved PC Gaming for real. They're all scared now, good! Smile Laughing
(Ground Zero already was a nearly perfect porting job to begin with, but it's nice to see that they're not being lazies).


I picked up Ground Zeroes during the Summer Sale and it would crash while in the main menu often so I had to have it verify the game a few times and I was able to at least get past that bug (searching Steam about it though, it seems a common bug that was never fixed) and then when I finally got into the game while playing with the controller I see the mouse cursor like this all the time (another bug they never fixed) with no way to hide it.
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ixigia
[Moderator] Consigliere



Posts: 65128
Location: Italy
PostPosted: Sun, 28th Jun 2015 01:20    Post subject:
0wen wrote:
ixigia wrote:
Aww Yeah The Arkham disaster by Gabe's Refunding Enterprise may have just saved PC Gaming for real. They're all scared now, good! Smile Laughing
(Ground Zero already was a nearly perfect porting job to begin with, but it's nice to see that they're not being lazies).


I picked up Ground Zeroes during the Summer Sale and it would crash while in the main menu often so I had to have it verify the game a few times and I was able to at least get past that bug (searching Steam about it though, it seems a common bug that was never fixed) and then when I finally got into the game while playing with the controller I see the mouse cursor like this all the time (another bug they never fixed) with no way to hide it.

Well damn, that sucks.. I wasn't aware of this issue, as I only use m&kb. It seems that it's indeed very common though. Silly Hideo Sad Razz
Was reading that in some cases switching to Borderless Fullscreen could help, or another temporary solution: http://steamcommunity.com/app/311340/discussions/0/610575007214369977/ (I believe you could achieve something similar with AutoHideMouseCursor)
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0wen




Posts: 3566

PostPosted: Sun, 28th Jun 2015 01:41    Post subject:
ixigia wrote:
0wen wrote:
ixigia wrote:
Aww Yeah The Arkham disaster by Gabe's Refunding Enterprise may have just saved PC Gaming for real. They're all scared now, good! Smile Laughing
(Ground Zero already was a nearly perfect porting job to begin with, but it's nice to see that they're not being lazies).


I picked up Ground Zeroes during the Summer Sale and it would crash while in the main menu often so I had to have it verify the game a few times and I was able to at least get past that bug (searching Steam about it though, it seems a common bug that was never fixed) and then when I finally got into the game while playing with the controller I see the mouse cursor like this all the time (another bug they never fixed) with no way to hide it.

Well damn, that sucks.. I wasn't aware of this issue, as I only use m&kb. It seems that it's indeed very common though. Silly Hideo Sad Razz
Was reading that in some cases switching to Borderless Fullscreen could help, or another temporary solution: http://steamcommunity.com/app/311340/discussions/0/610575007214369977/ (I believe you could achieve something similar with AutoHideMouseCursor)


Yeah I saw all those solutions last week when I was looking into the mouse cursor bug and with the crashing I was having at the menu, the Devs responded in one of the topics saying that is about the best they can do and they had no plans for any further patches.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 28th Jun 2015 02:42    Post subject:
I can't even launch the game Sad Win 10, either CODEX or 3DM versions Sad Oh well.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

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Stormwolf




Posts: 23832
Location: Norway
PostPosted: Sun, 28th Jun 2015 02:47    Post subject:
Damn, i like ixigia thought it was a perfect port. Never had any problems. Pretty stupid of them to refuse fixing it when they have the main game incoming.
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Kein
Banned



Posts: 6099

PostPosted: Thu, 2nd Jul 2015 19:59    Post subject:
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consolitis
VIP Member



Posts: 27317

PostPosted: Thu, 2nd Jul 2015 20:38    Post subject:
4treyu wrote:
randir14 wrote:
Kojima Productions is taking suggestions for the PC version:
http://steamcommunity.com/app/287700/discussions/0/530645446312560975/




Thanks, Arkham Knight! Cool Face


I'm sure you are joking but it has nothing to do with Arkham Knight.

http://www.nfohump.com/forum/viewtopic.php?p=2605618#2605618

consolitis wrote:
Konami posted this about the PC version:

https://www.konami.com/external/misc/images/infograph_controller_steam_mgsvgz.jpg

They are also taking feedback/suggestions on the Steam forums. https://steamcommunity.com/app/311340/discussions/0/613941122619835287/


From back in 2014 regarding the PC port of MGSV:GZ.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Sohei




Posts: 476

PostPosted: Fri, 3rd Jul 2015 04:48    Post subject:
Finished Witcher 3, iam ready for Metal Gear V
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MightyMan




Posts: 892
Location: Ireland
PostPosted: Mon, 6th Jul 2015 19:41    Post subject:
https://twitter.com/HIDEO_KOJIMA_EN/status/618002027373682688

Releasing some new footage tomorrow it seems. The same mission from the E3 gameplay demo, showcasing a new way to infiltrate apparently.
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randir14




Posts: 4950

PostPosted: Tue, 7th Jul 2015 06:39    Post subject:
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KamamuraCZ




Posts: 408

PostPosted: Tue, 7th Jul 2015 14:25    Post subject:
Loads of overblown Asian drama on the horizon.
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grechzoo




Posts: 301

PostPosted: Tue, 7th Jul 2015 22:54    Post subject:
Kojima is a great game designer. in fact probably on the highest level of the past generation.

But his writing and "direction" is simply and utterly terrible.
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Frolsa84




Posts: 1733

PostPosted: Tue, 7th Jul 2015 22:58    Post subject:
grenade ricochet

blast arm
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Wed, 8th Jul 2015 00:09    Post subject:
In case anyone was wondering, I think the narrator (and snakes voice actor) didn't say anything of importance.

The plants snake picked up, which helps research for stun stuff or something. The extra supplies found on some rocks (at 4:49) were apparently planted by Quiet as well.


kogel mogel
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ixigia
[Moderator] Consigliere



Posts: 65128
Location: Italy
PostPosted: Wed, 8th Jul 2015 01:13    Post subject:
Nui wrote:
In case anyone was wondering, I think the narrator (and snakes voice actor) didn't say anything of importance.

The plants snake picked up, which helps research for stun stuff or something. The extra supplies found on some rocks (at 4:49) were apparently planted by Quiet as well.

Haha thanks, I was experiencing some serious lost in translation moments, glad that it wasn't anything important. Razz
Looks silly at times but also a lot of fun thanks to all the different approaches. Rambo-style, ghost, or even combining the two is possible so it's all good. As long as it's still possible to disable most of the HUD elements I'll enjoy my time as Snake Panther immensely.
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The_Zeel




Posts: 14922

PostPosted: Wed, 8th Jul 2015 01:50    Post subject:
cardboard dune surfing Laughing

fucking awesome
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Wed, 8th Jul 2015 10:42    Post subject:
ixigia wrote:
Haha thanks, I was experiencing some serious lost in translation moments, glad that it wasn't anything important. Razz

Not just wasting my time on anime

ixigia wrote:
Looks silly at times but also a lot of fun thanks to all the different approaches. Rambo-style, ghost, or even combining the two is possible so it's all good. As long as it's still possible to disable most of the HUD elements I'll enjoy my time as Snake Panther immensely.

And the sillyness is optional.
The only thing that I find a bit weird, and was obvious in the Ground Zeros as well, pure sneaking is the hardest solution and rambo style is probably the easiest (at least with m&k).
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Auran13




Posts: 385

PostPosted: Wed, 8th Jul 2015 13:03    Post subject:
Nui wrote:

The only thing that I find a bit weird, and was obvious in the Ground Zeros as well, pure sneaking is the hardest solution and rambo style is probably the easiest (at least with m&k).


I like that, its like a self imposed difficulty, you can play it the hard way and the 'right way' but if you make a mistake you're not treated to a game over screen you can still complete it but feel you should go back and do it better later.
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Wed, 8th Jul 2015 13:11    Post subject:
I dont really mind that, but the moment I fail at stealth I can make my life easier and just rambo through it. I find that odd in a stealth game. Bur sure, I can just reset the mission and try again Wink

But I seriously hope the checkpoint system from Ground Zeroes will not return. That was utter gargabe. Those checkpoints were at best a slight resemblence of the situation before and at worst had almost no relation to it. Your position, time, guard position, your detection status, everything was up for change. Really stupid.


kogel mogel
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Wed, 8th Jul 2015 13:21    Post subject:
Actually I think I do mind that.

What I'd like to happen when I'm discovered is me panicking and trying to get out of the situation. Or reset the mission if I so wish.

As it currently stands, when I'm discovered I'll sigh and restart or just gun everything down while disappointed with myself.

Basically I want Shocked + , instead of Neutral + Sad
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Neon
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Posts: 18935
Location: Poland
PostPosted: Wed, 8th Jul 2015 14:19    Post subject:
English version:

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