BATTLETECH -Tactical Mech-Combat (Harebrained)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 1st Oct 2015 20:39    Post subject:
Sweet Zombie Jesus... $1.2m in the first day, haha!!! I was a bit perturbed by the "AI skirmish missions" crap at first, with the actual GAME and CAMPAIGN being stretch goals, but egh... this is Jordan Weisman and Harebrained Schemes, I had no reason to worry because there was no way in hell this wasn't going to get massively funded Very Happy
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 1st Oct 2015 20:47    Post subject:
To reach the Stage 3 goal, they need to earn 19.926 usd each day for 32 days, which means it is highly probable, almost guaranteed at this point.

I couldn't care less about Stage 4, the pvp goal. I'd actually prefer even more attention and detail put into the campaign and revolving gameplay than a pvp arena/leaderboard aspect.
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randir14




Posts: 4950

PostPosted: Sat, 10th Oct 2015 01:11    Post subject:
New KS update talks about mech damage. Every section of armor and internal component can be damaged, and it persists across the campaign until you pay to have it fixed or replaced:

https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1377931
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sabin1981
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Posts: 87805

PostPosted: Sat, 10th Oct 2015 01:12    Post subject:
And with 24 days still to go, they're only just shy of $200k for the full open-ended mercenaries campaign too. This is really looking like it could be a hell of a game Very Happy
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 10th Oct 2015 03:23    Post subject:
Cute Pom Pom's


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Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 16th Oct 2015 22:19    Post subject:
20k left for the better campiagn


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Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 16th Oct 2015 22:27    Post subject:
I so want to pledge to this camapign, but I said I'm done with Kickstarter for a while. I kinda got tired of waiting for games that are surely going to disappoint one way or another (D:OS, Pillars, etc.)
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dodger2020




Posts: 3537

PostPosted: Sat, 17th Oct 2015 00:31    Post subject:
prudislav wrote:
20k left for the better campiagn


$67K but close enough. No chance they'll get 2.5mil but I'm fine with that because multiplayer would just distract them and cause even more of the inevitable delays.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sat, 17th Oct 2015 01:29    Post subject:
dodger2020 wrote:
$67K but close enough.

$20K when counting with $42K from Paypal. Smile
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xyzg




Posts: 1835

PostPosted: Sat, 17th Oct 2015 02:00    Post subject:
come to think of it, multiplayer would be really fun for this sort of game. Ever since mechwarrior tactics got canned there's nothing else out there for pvp robots bashing the crap out of each other. (strategy wise at least) Although I'm still more interested in the SP side of things, and I hope they reach their target for a better SP experience, but multiplayer would really extend the life of the game.
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sabin1981
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Posts: 87805

PostPosted: Sun, 18th Oct 2015 01:45    Post subject:
https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1385929

Done! 3rd stage completed, open ended Mercenaries campaign goal met Smile At $2m (a damned near certainty at this point) the campaign will hit a new goal; a customisable dropship base Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 18th Oct 2015 02:13    Post subject:
Me Gusta


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Ishkur123




Posts: 2850

PostPosted: Sun, 18th Oct 2015 02:20    Post subject:
Godamn, im glad they reached it, that was the one that made me pledge. And now a customizable dropship.... May 2017 Sad

Btw, i'd rather see an expansion of the single player at 2.5m than Multiplayer, but thats just me.
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xyzg




Posts: 1835

PostPosted: Sun, 18th Oct 2015 03:58    Post subject:
I don't understand how some of these features cost so much to be added to the game. Like the portraits for example, a 200K jump from voice acting.. surely it doesn't cost that much money just to add a bunch of pictures to the game.. or am I missing the point somewhat?.
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DCB




Posts: 5410

PostPosted: Sun, 18th Oct 2015 05:05    Post subject:
xyzg wrote:
am I missing the point somewhat?.

Yes. The point is not "X feature costs Y to implement", it's simply a carrot to encourage more pledges. Ideally you want to have stretch goals that cost very little to implement, lest you find yourself overcommitted.
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xyzg




Posts: 1835

PostPosted: Sun, 18th Oct 2015 06:07    Post subject:
@DCB ah, then I guess that makes more sense.
I don't mind waiting a while longer if they manage to hit the 2.5mill goal. The more I think about it the more I would like to see PvP in the game. That's not to say I would even take this game online, but I just want too see it implemented. (if they do it good and not just basic death matches) Something objective based or coop stylee would be really neat, but I suppose that's probably asking too much already.
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 18th Oct 2015 21:27    Post subject:


16 days to reach these... Dunno if this is possible. I think this campaign hasn't been too well organized, but hey. If it reaches the base, then cool.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 18th Oct 2015 23:27    Post subject:
It's going to reach both for sure. I wish there were more for Stage 3.
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EternalBlueScreen




Posts: 4314

PostPosted: Mon, 26th Oct 2015 23:53    Post subject:
https://www.kickstarter.com/projects/webeharebrained/battletech

Can they get 100k in 7 days for the legendary mechs and mechwarriors though?
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qqq




Posts: 1518

PostPosted: Tue, 27th Oct 2015 07:34    Post subject:
EternalBlueScreen wrote:
https://www.kickstarter.com/projects/webeharebrained/battletech

Can they get 100k in 7 days for the legendary mechs and mechwarriors though?


50k to reach the next goal. They have more thank 50k raised on paypal. 5 days ago they had 52k in one day and 25k per day for the next four days untill now. Let's see the last three day boost how it fares.
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Vryder




Posts: 846

PostPosted: Fri, 30th Oct 2015 17:16    Post subject:
2.15 million goal reached, and an early in-engine video:


https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1397941
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sat, 31st Oct 2015 07:31    Post subject:
wait, it's turn based? Sad
I wanted a new mechwarrior Crying or Very sad


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and yes, mine is only average
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 31st Oct 2015 10:57    Post subject:
StrEagle wrote:
wait, it's turn based? Sad
I wanted a new mechwarrior Crying or Very sad


You realise it was turn based right from the off, yes? It says so in the op Very Happy Personally I'd love both a new Mechwarrior AND a new Mech Commander.. but this? This will do me quite nicely ^_^
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 31st Oct 2015 11:48    Post subject:
@StrEagle
Mechwarrior? On Unity? No thanx.I wouldn't be happy playing it at 15 fps Laughing At least this way we'll get 30-55 fps on 980ti @1080p Troll Face


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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 31st Oct 2015 17:03    Post subject:
Maps in their mockup look narrow as hell. Give some room to flank maybe, maybe, MABYE?

Anyway, I look forward to some real screenshots.
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xyzg




Posts: 1835

PostPosted: Sat, 31st Oct 2015 17:36    Post subject:
sweet, I'm looking forward to this one.
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 1st Nov 2015 13:13    Post subject:
The RPG aspect of adding skills (possibly special moves?) to Mechwarriors sounds like a nice layer of depth just beyond improving and outfitting the Mechs themselves.
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 2nd Nov 2015 12:13    Post subject:
OEH

(paypal contribution will still go towards the campaign's total funding level with regards to meeting our various funding goals.)

PayPal Total: $62,731

+

$2,437,150 pledged

/

2,5000,000ish

They basicly reached it? 32 hrs left


RTX ON
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 2nd Nov 2015 12:24    Post subject:
Am I the only one that *doesn't* want them to reach the $2.5m goal for PVP multiplayer? Sad Once a MP goal is added, that will mean taking away focus from SP and causing the development to be significantly hampered as they then strive not for challenging and engrossing SP, but balancing mechs and loadouts so that they're viable for competitive MP.
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 2nd Nov 2015 12:29    Post subject:
sabin1981 wrote:
Am I the only one that *doesn't* want them to reach the $2.5m goal for PVP multiplayer? :( Once a MP goal is added, that will mean taking away focus from SP and causing the development to be significantly hampered as they then strive not for challenging and engrossing SP, but balancing mechs and loadouts so that they're viable for competitive MP.


ha! I thought the exact same thing yesterday.

damn I hope they don't reach it because I'm sure multiplayer is gonna cost a whole lot more than jus tthat part of the stretch goal and it'll cause other features to take a back seat.
Fuck multiplayer, I just want a really good campaign and replay value!


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.


Last edited by Surray on Mon, 2nd Nov 2015 12:30; edited 1 time in total
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