Fallout 4
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OrignalSpaceJockey




Posts: 2398
Location: Sweden
PostPosted: Mon, 9th Nov 2015 23:37    Post subject:
Damnit. I just cant finnish the mission "When Freedom Calls". I cleared concorde of hostiles. But nothing happens Sad

I killed the death claw..


Last edited by OrignalSpaceJockey on Mon, 9th Nov 2015 23:52; edited 1 time in total
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randir14




Posts: 4950

PostPosted: Mon, 9th Nov 2015 23:51    Post subject:
OrignalSpaceJockey wrote:
Damnit. I just cant finnish the mission "When Freedom Calls". I cleared concorde of hostiles. But nothing happens Sad


I thought I had this problem too but it turned out there was an enemy down the street. Check your map or radar for the quest indicator and it should lead you to him.
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lolozaur




Posts: 26310

PostPosted: Mon, 9th Nov 2015 23:51    Post subject:
meh got bored after some hours, zero immersion in everything, deleted it, great contender for the shit of the year Laughing
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Janz




Posts: 14000

PostPosted: Mon, 9th Nov 2015 23:58    Post subject:
the immersion lacks yes, so many potential wasted. zero introduction into the new world, you just come out of the vault, get a gun and kill everything (thats what i saw within 2 hours till now)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 10th Nov 2015 00:01    Post subject:
How about you read the several computer logs in the beginning Vault to get more information? O_O


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Interinactive
VIP Member



Posts: 29462

PostPosted: Tue, 10th Nov 2015 00:01    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:25; edited 1 time in total
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Janz




Posts: 14000

PostPosted: Tue, 10th Nov 2015 00:02    Post subject:
ofc i did that, searched and read everything in the beginning. but still not done very well
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Sourtimes




Posts: 108

PostPosted: Tue, 10th Nov 2015 00:02    Post subject:
Thoughts on which gun perk yields the best result ? I feel like automatic weapons is worthless because of how it chews up ammo. Especially if you are playing on hard+.

I'm thinking rifle is the most value ? Perhaps radiation weapons once you get that available.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 10th Nov 2015 00:08    Post subject:
Lopin18 wrote:
Now stuck opening a terminal, lol holy shit did they even run this through a QA team

try (from reddit)
Quote:
Go to your Fallout directory, ie: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Fallout4

Edit Fallout4Prefs, and change iPresentInterval=1 to iPresentInterval=0
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trucane




Posts: 1300

PostPosted: Tue, 10th Nov 2015 00:17    Post subject:
Anyone figured out how to assign villagers to tasks? Built some crops and a defense tower but neither seem to be working due to no one working them
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 10th Nov 2015 00:26    Post subject:
trucane wrote:
Anyone figured out how to assign villagers to tasks? Built some crops and a defense tower but neither seem to be working due to no one working them


Enter build mode, highlight villager, press... um... "something" it'll be a hotkey at the bottom of the screen, then walk over to the station/task you want and press.. umm.. "something" that it tells you to. They'll then take over Smile
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Kanint




Posts: 2356

PostPosted: Tue, 10th Nov 2015 00:27    Post subject:
trucane wrote:
Anyone figured out how to assign villagers to tasks? Built some crops and a defense tower but neither seem to be working due to no one working them

Open the Workshop menu (holding V). Walk to a villager/settler and aim at them. The "E" button should now let you give them a command.
First, you press E while looking at them once. Then, you walk over to the task you want them to do. When hovering over the task, the E button will now be "Assign". Pressing it will link that character to this task.
So, example:
- Open Workshop menu
- Find Villager, Aim at them, Press E
- Walk to garden.
- Aim at a plant, Press E.
Now they'll be working them.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 10th Nov 2015 00:31    Post subject:
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NIGos




Posts: 58
Location: !UBISOFT!
PostPosted: Tue, 10th Nov 2015 00:32    Post subject:
Really disappointed with this game; subpar visuals with terrible performances (on a 980TI) and damn all terminals are freaking bugged.. one time stupid dogs gets in between and my character gets stuck, another time I cannot move after interacting. Damn such a shameful game...

Sorry for the rant.


"If everything else fails , we can always count on Hitler doing his part!" (.can't remember)
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Janz




Posts: 14000

PostPosted: Tue, 10th Nov 2015 00:32    Post subject:
yep, saw that ingame. dont know if i mentioned it in the thread a few hours ago. nice easter egg Wink

the bug things are strange: havent had a single bug till now (just some gfx glitches at the beginning, but the new drivers fixed that) and performance is good. seems this game acts strange to specific systems
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Bendi




Posts: 3397

PostPosted: Tue, 10th Nov 2015 00:37    Post subject:
NIGos wrote:
Really disappointed with this game; subpar visuals with terrible performances (on a 980TI) and damn all terminals are freaking bugged.. one time stupid dogs gets in between and my character gets stuck, another time I cannot move after interacting. Damn such a shameful game...

Sorry for the rant.


In Fallout4Prefs.ini (Documents/My Games/Fallout 4)
iPresentInterval=1 change to 0

Don't know what it does exactly but it solves terminal problems.
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xyzg




Posts: 1835

PostPosted: Tue, 10th Nov 2015 00:40    Post subject:
hurrah yaaarr version. Glad I didn't pre-order this console port.
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Janz




Posts: 14000

PostPosted: Tue, 10th Nov 2015 00:40    Post subject:
that value is for the 60fps cap (no vsync). and let to many bugs in previous bethesda games (i.e. fucked skyrims physics up when disabled)
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 10th Nov 2015 00:41    Post subject:
Janz wrote:
yep, saw that ingame. dont know if i mentioned it in the thread a few hours ago. nice easter egg Wink

the bug things are strange: havent had a single bug till now (just some gfx glitches at the beginning, but the new drivers fixed that) and performance is good. seems this game acts strange to specific systems

well its Bethesda , i am surprised people are surprised that its buggy and acts like moody wife on some systems
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 10th Nov 2015 00:48    Post subject:
So initially I wanted to completely avoid this game, but I was watching a stream and decided to give it a go. Playing it, it sure is a huge improvement on that joke of a game that was 3. I enjoyed it for a bit, but it still became really dull really fast. I also hate how much this took from the huge pile of shit called "survival games", dumb mechanics that just clog up the game. I don't know... Then there's also the fact that I'm kind of fed up with open world games at this point, probably just done with Bethesda's games forever, heh.

Oh, and this is the least buggy / most polished Bethesda game from what little I've played. I for one haven't run into anything unusual, let alone problems. The game also feel better to play. The performance? Well, I can't tell since my PC is shit, but it was playable, apart from freezes every now and then (memory leaks?!).


Last edited by DarkRohirrim on Tue, 10th Nov 2015 00:50; edited 1 time in total
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Janz




Posts: 14000

PostPosted: Tue, 10th Nov 2015 00:49    Post subject:
some valid points yes, but its still a nice game and most of the flaws will be removed by mods. its always the same with bethesda games: vanilla is kinda meeeh
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Matisto23




Posts: 646

PostPosted: Tue, 10th Nov 2015 00:49    Post subject:
so this game sucks ?
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trucane




Posts: 1300

PostPosted: Tue, 10th Nov 2015 00:50    Post subject:
Thanks for the help with the assignment of villagers. Wish the game was clearer on some things then again I bet the help section would have helped me out but I wasn't thinking of that until now
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Boneleech




Posts: 1439

PostPosted: Tue, 10th Nov 2015 00:50    Post subject:
So...power armor right off the start Games done wrong Fallout 4
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freiwald




Posts: 6968

PostPosted: Tue, 10th Nov 2015 00:51    Post subject:
Bob Barnsen wrote:
How about you read the several computer logs in the beginning Vault to get more information? O_O


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Janz




Posts: 14000

PostPosted: Tue, 10th Nov 2015 00:52    Post subject:
Boneleech wrote:
So...power armor right off the start Games done wrong Fallout 4


you find it in the first town yes, but without energy supply its useless?!?
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Interinactive
VIP Member



Posts: 29462

PostPosted: Tue, 10th Nov 2015 00:56    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:25; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 10th Nov 2015 00:56    Post subject:
Janz wrote:
Boneleech wrote:
So...power armor right off the start Games done wrong Fallout 4


you find it in the first town yes, but without energy supply its useless?!?


You actually find the first fusion core at the scrapyard just a few metres away from the armour. I, too, was very surprised by how quickly the game threw the armour at you.. it kinda felt like it was removing the whole "something to work towards" joy you get in games like this.
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Tue, 10th Nov 2015 01:01    Post subject:
Bendi wrote:
NIGos wrote:
Really disappointed with this game; subpar visuals with terrible performances (on a 980TI) and damn all terminals are freaking bugged.. one time stupid dogs gets in between and my character gets stuck, another time I cannot move after interacting. Damn such a shameful game...

Sorry for the rant.


In Fallout4Prefs.ini (Documents/My Games/Fallout 4)
iPresentInterval=1 change to 0

Don't know what it does exactly but it solves terminal problems.

I remember from Skyrim that the iPresentInterval is a tough beast to handle. Razz Because while the uncapped game feels better, there's the problem related to the fact that most of the physics effects/interactions are tied to the framerate itself, and anything above 60 can potentially cause more glitches and odd behaviors (in my last playthrough, animals for example would just fly or bounce for no reason with the parameter set on 0). It's quite random though, so if you don't notice anything particularly weird, it's all good.

edit: Janz sniped me, I am slow at writing too Very Happy



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Tue, 10th Nov 2015 01:17; edited 1 time in total
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 10th Nov 2015 01:01    Post subject:
Hmm aren't you supposed to move around in workshop mode?
I just can't, I have to drop in and drop out all the time. It makes the placement of items rather hard.
Tried a bunch of things, but nada.




Last edited by Morphineus on Tue, 10th Nov 2015 01:02; edited 1 time in total
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