The 'Tales of' battle system has always been an integral part of the gameplay experience, and changing the framerate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning.
O YEA??????????????????????????????????????????????????
Always knew this was bullshit excuse, this just proves it.
Oh. My. God. Combined with the Revamp reshade pack it's so beautiful! Most definitely the perfect version of the game now ^_^
~edit~
prudislav wrote:
Wow. After seeing that, I'm suddenly really depressed I'm just going to go out on a limb here and say that it's just me that gets micro-freezes in heavy combat and during skill/arte activation, right? Nobody else has this? It's worse during the battle transition and when fighting Stars or Catz, as they use Artes a LOT and each time causes a momentary freeze/hitch. It hasn't been enough to disrupt my enjoyment of the game and, indeed, I just chalked it up to being a shitty port ... but after seeing that video, where it's utterly flawless in every way, smooth without a single hitch or freeze of any kind (even during the enter-battle transition, which is terrible for me) -- I'm pretty sure it's just me. Right?
FML. Seriously. Just. Fuck it. Fuck it and take this piece of shit broken-ass PC with it. I've had enough of this shit.
I haven't noticed much stuttering myself but TZFix does have a number of fixes for the game, it started as a fix for the audio system (Which is still needed as the latest patch only fixed the part where 7.1 were problematic.) but it has a number of other fixes by now such as minimizing input lag, reducing stuttering, correcting the aspect ratio (Also a partial fix as to not stretch elements like the UI.) and you can also adjust FOV, scale the post-process shader from it's default of 0.5 (Half your screen res.) to full 1.0 to improve visual quality slight and more.
(EDIT: Oh and you can set shadow resolution, it's a bit different but the default value of -2 means it's scaled 2x over the default or from 512x512 on Sorey and 128x128 on everyone else to 1024 on Sorey and 256x256 on everyone else.)
Last edited by JBeckman on Mon, 16th Nov 2015 15:18; edited 1 time in total
Ah that's unfortunate then, wonder what could be causing that then?
(Something with the game probably but what and will it be fixed? Not sure how the plans look for the game and any future support such as patches.)
I really don't know I honestly thought it was just a "port thing" until I saw that video. 30fps, 60fps, TZfix, no TZfix, it doesn't matter... heavy combat freezes for a fraction of a second during Artes triggering - and when you first get into combat and the field transitions into fighting, it hitches several times. Kind of like loading issues, but I even installed on my SSD and it does the same thing there too :\
The Alisha's Story DLC is now available separately and if it existed it would probably have a rating of "Overwhelmingly Negative" since going by the reviews so far (All negative.) there's a pretty serious issue where it can overwrite your main save data and you (unlike in the console version.) will not be able to import the DLC data to NG+ both which according to the developers are "working as intended" though I guess the rating and review of the now separate DLC might make them reconsider.
There's nowhere else this really deserves to be right now and it's an article mainly concerning the 60fps mod on Zestiria and how it was possible.. so.. yeah. Anyway; Durante speaks out about the difficulties of modding and what goes into it
o Fixed rebinding issue for seraph actions in the System menu if the user changes movement key from default '1234' to any key.
o Removed option to rebind START Button.
o Fixed save issue in Alisha DLC: creating a clear save after completing Alisha DLC is now possible
o Fixed save issue in Alisha DLC: can delete a save data from Alisha DLC now
Release Name Tales.Of.Zestiria-CPY
Release Date 20/10/2015
Shop Release Date 16/02/2016
Format ISO
Release Game
Kind JRPG
Protection Steam + Securom 08.14.0028 + BoobyTraps
Files N 47x250MB
In a world torn by war and political skirmishes, accept the burden of
the Shepherd and fight human darkness to protect your world from
Malevolence and reunite humans and Seraphim.
Instructions:
-Install the game
-Copy the crack
-Enjoy
Greetings to CODEX & "V"
Established in 1999, we are possibly the oldest Italian-based
release group still in activity. We express a big THANK YOU to
all those friends who helped us in various forms throughout thes
years! Don't forget to support the companies and to keep the
Scene about FUN.
Fondato nel 1999, CPY e' probabilmente il piu' vecchio gruppo
release in Italia ancora in attivita'. Ringraziamo DI CUORE tutti
gli amici che ci hanno aiutati in ogni maniera in questi anni!
Ricordate di supportare le compagnie cinematografiche e di
software, e che la Scena dev'essere basata sul DIVERTIMENTO.
Securom 08.14.0028 is this an easier form of denuvo?
Nah they have nothing in common but some guys who worked on it work for Denuvo now.
VMProtect is an easier form of Denuvo, they use it as a base for it.
Securom 08.14.0028 is this an easier form of denuvo?
i guess remnants of the Securom of old .... only thing Denuvo ATT and Securom have in common are devs and company who is selling it aka Denuvo Software Solutions GmbH
A banner at the AnimeJapan 2016 event revealed on Tuesday that the Tales of Zestiria the X (pronounced "cross") television anime will premiere this summer.e
Also one of the previous patches for Symphonia removed the VMProtect stuff.
(Making this utility a bit easier to set up too. - https://github.com/Kaldaien/TSF/releases )
I figured out what was causing the hitching/freezing during combat... it was ToZ Revamp, a reshade preset, most likely conflicting or at least clashing with ToZ Fix. I removed the Revamp and now the game runs perfectly, full 60 and delightfully smooth combat
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