Fallout 4
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Fri, 27th Nov 2015 00:10    Post subject:
Same size for all should be better anyway Smile


kogel mogel
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jacksp




Posts: 46

PostPosted: Fri, 27th Nov 2015 00:20    Post subject:
Now someone please explain this:



Why can I put it that way FFS. Remember Bethesda NOT to make a Sims game. Really WTF.
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Interinactive
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Posts: 29454

PostPosted: Fri, 27th Nov 2015 00:35    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:21; edited 1 time in total
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Tumitishdu




Posts: 1021

PostPosted: Fri, 27th Nov 2015 01:03    Post subject:
Nui wrote:
Same size for all should be better anyway Smile


Indeed man Smile
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 27th Nov 2015 01:49    Post subject:
Or can you use this mod for building:
http://www.nexusmods.com/fallout4/mods/1267/?

It allows you to place objects everywhere, even when the marking is red.

// Meh, seems after latest patch it doesn't work anymore or crashes your game.


Last edited by Bob Barnsen on Fri, 27th Nov 2015 01:50; edited 1 time in total
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Interinactive
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Posts: 29454

PostPosted: Fri, 27th Nov 2015 01:50    Post subject:
⁢⁢


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 27th Nov 2015 01:51    Post subject:
Yea, but they will teleport anyways to their assigned spots, when you sleep/wait.
And during an attack the settlers run around like lemmings anyways.


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dannofdawn




Posts: 2227

PostPosted: Fri, 27th Nov 2015 02:10    Post subject:
Also even when done properly they still have trouble with pathfinding Laughing
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Interinactive
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Posts: 29454

PostPosted: Fri, 27th Nov 2015 02:17    Post subject:
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DCB




Posts: 5410

PostPosted: Fri, 27th Nov 2015 06:49    Post subject:
jacksp wrote:
Why can I put it that way FFS. Remember Bethesda NOT to make a Sims game. Really WTF.

Because the snap point is the top step, not the bottom. Float a piece of floor up in the air and snap it to that.
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Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Fri, 27th Nov 2015 08:34    Post subject:
Guys... What the hell.
I placed a couple of shop stands in my village, assigned a settler to each of them, all of them are marked as "occupied", but... two of those "shopkeepers" never show up at their stands.
I couldn't be bothered to do it yet, but I guess resetting the settler assignments might help.
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Interinactive
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Posts: 29454

PostPosted: Fri, 27th Nov 2015 08:55    Post subject:
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JBeckman
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Posts: 34986
Location: Sweden
PostPosted: Fri, 27th Nov 2015 09:19    Post subject:
Same here, most new settlers now only stand in place and don't do anything.

EDIT: Unsure if sending them to a different settlement with less population could work, also unsure if one could simply lead a settler back behind some ruins and shoot them and hope the next hopeful settler knows how to use a brain. Razz
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Ampee




Posts: 1986

PostPosted: Fri, 27th Nov 2015 11:43    Post subject:
Anyone could explain how can I make my settlements make money for me? And how can they produce materials for me?

All I do right now is scavenging for bottlecaps and components but in 2-3 hours I only find enough to make 1-2 mods for 1 weapon and overall I have 5000 bottlecaps so far. (by playing 30 hours)
(And I have 3 star "find more money" perk)
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Fri, 27th Nov 2015 13:14    Post subject:
Interinactive wrote:
How many settlers do you have?

My settlers turn into retards once I have 16-17 of them


Aye noticed around that number they start blocking each others path. Assign one or two and they clear out again.


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Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Fri, 27th Nov 2015 13:47    Post subject:
Interinactive wrote:
How many settlers do you have?

My settlers turn into retards once I have 16-17 of them

About 15. The ones assigned to crops seem to work fine though, it's just those two that went missing.
Honestly, I don't even know which ones they are and where are they/what are they doing. I guess I need to craft a bell, hoard everyone to one place and do some reorganising.
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Interinactive
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Posts: 29454

PostPosted: Fri, 27th Nov 2015 13:49    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:21; edited 1 time in total
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 27th Nov 2015 13:55    Post subject:
Interinactive wrote:
I asked the author of this mod to make things even harder, and he did, and it finally feels really good. I am constantly out of ammo and healing items, I love HAVING to hide and HAVING to go on scavenging hunts. I also cooked food for the first damn time. It's much more immersive:

http://www.nexusmods.com/fallout4/mods/2339/?


Settings?


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Interinactive
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PostPosted: Fri, 27th Nov 2015 14:01    Post subject:
⁢⁢


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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Fri, 27th Nov 2015 14:24    Post subject:
Boston is like a doomed area for games. First Ass Creed, now this...

35 FPS in city area is hardly any fun. Sad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Ampee




Posts: 1986

PostPosted: Fri, 27th Nov 2015 14:25    Post subject:
blackeyedboy wrote:
Boston is like a doomed area for games. First Ass Creed, now this...

35 FPS in city area is hardly any fun. Sad


Settings and config?
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Fri, 27th Nov 2015 14:28    Post subject:
Shadows and god rays as low as possible. Rest... on default (ULTRA detected for 970GTX).

There are people with 980Ti reporting same issues, same FPS drops into 30's. Rolling Eyes


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Ampee




Posts: 1986

PostPosted: Fri, 27th Nov 2015 14:33    Post subject:
blackeyedboy wrote:
Shadows and god rays as low as possible. Rest... on default (ULTRA detected for 970GTX).

There are people with 980Ti reporting same issues, same FPS drops into 30's. Rolling Eyes


CPU?

God ray low thats ok. Shadows can be on high with distance set to 6000 via ini file(Fallout4Prefs.ini in My documents/my games/fallout dir). Medium is too close and high is too high.

I dont get 35 FPS with 680gtx using this setting, and Ive been to boston many times. Sure it dips to 45 but not 30-35 (MSI afterburner top left corner).


Last edited by Ampee on Fri, 27th Nov 2015 14:36; edited 1 time in total
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Fri, 27th Nov 2015 14:36    Post subject:
Area is between Boston Commons and Mass Fusion Building.

Also:

https://steamcommunity.com/app/377160/discussions/0/496881136908659733/#c492378806376007491

CPU is 2500k non-OC.


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Ampee




Posts: 1986

PostPosted: Fri, 27th Nov 2015 14:38    Post subject:
blackeyedboy wrote:
Area is between Boston Commons and Mass Fusion Building.

Also:

https://steamcommunity.com/app/377160/discussions/0/496881136908659733/#c492378806376007491

CPU is 2500k non-OC.


Yeah, I've been there.

Well I'm running it on a cheap 6 core i7 and I didn't notice 35 fps there. I'm gonna fire it up and check it if you would like. (oh and my 680gtx is 4gb not 2)

Also: save the game where its 35 fps, quit. Load up configer util and set res to 720p. Fire up the game. FPS boost=Gpu limited.
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Fri, 27th Nov 2015 14:41    Post subject:
Nah mate, but thx anyway. Smile

Will get back to Novigrad until Boston gets it's shit together.


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Ampee




Posts: 1986

PostPosted: Fri, 27th Nov 2015 14:42    Post subject:
blackeyedboy wrote:
Nah mate, but thx anyway. Smile

Will get back to Novigrad until Boston gets it's shit together.


but sure 45 and even 50 fps feels a bit "oh my god my computer runs it like...10 fps? Very Happy"

No problem. Could you help me with this? :

Anyone could explain how can I make my settlements make money for me? And how can they produce materials for me?

All I do right now is scavenging for bottlecaps and components but in 2-3 hours I only find enough to make 1-2 mods for 1 weapon and overall I have 5000 bottlecaps so far. (by playing 30 hours)
(And I have 3 star "find more money" perk)
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 27th Nov 2015 14:46    Post subject:
blackeyedboy wrote:
Boston is like a doomed area for games. First Ass Creed, now this...

35 FPS in city area is hardly any fun. Sad


Yup there are specific spots that really drags the engine to its knees. The 'best' solution to it was the dynamic shadow mod that gave about 10 more fps. But 40/45 is still shit, no matter if it's for 10 mins here and there.

It's also a bit nonsensical... other Boston parts that seem heavier on the hardware are running fine and then other spots seeming less intense bogging it down.

I miss me being blissfully ignorant of this the first 60 hours! Mad


@Ampee

Build shops, you'll find caps at the 'Misc' tab in the workshop inventory. Not that you gain much without perks and such. At least I don't seem to find much caps or make much from the stores.

For resources: Also very minimal from the food and scavenger bench. No idea how to improve the yield from settlers.

So far the settlements seem rather useless since they don't yield much other than: whining about things to kill and freeing their idiot friends/family.

Sure you get a lot of food... but you must pluck it yourself. What's the bloody use of having settlers! Mad Razz


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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Fri, 27th Nov 2015 14:53    Post subject:
Ampee wrote:
No problem. Could you help me with this? :

Anyone could explain how can I make my settlements make money for me? And how can they produce materials for me?

All I do right now is scavenging for bottlecaps and components but in 2-3 hours I only find enough to make 1-2 mods for 1 weapon and overall I have 5000 bottlecaps so far. (by playing 30 hours)
(And I have 3 star "find more money" perk)


Haven't build anything related to trading, so I can't say how the system works, sry. Smile

Morphineus wrote:
blackeyedboy wrote:
Boston is like a doomed area for games. First Ass Creed, now this...

35 FPS in city area is hardly any fun. Sad


Yup there are specific spots that really drags the engine to its knees. The 'best' solution to it was the dynamic shadow mod that gave about 10 more fps. But 40/45 is still shit, no matter if it's for 10 mins here and there.

It's also a bit nonsensical... other Boston parts that seem heavier on the hardware are running fine and then other spots seeming less intense bogging it down.

I miss me being blissfully ignorant of this the first 60 hours! Mad


+1 Crying or Very sad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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harry_theone




Posts: 11225
Location: The Land of Thread Reports
PostPosted: Fri, 27th Nov 2015 14:55    Post subject:
Want to take a dramatic hit? Go there:
http://imgur.com/a/NwkLd
(might need to take a staircase up on the backside of the building)

Laughing would love to see if that's the craziest drop there.
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