Fallout 4
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Tue, 26th Jan 2016 13:22    Post subject:
NCR ranger armor. Smile
http://www.nexusmods.com/fallout4/mods/9034/?
(And possibly more? - http://www.nexusmods.com/fallout4/users/4108480/?tb=images&pUp=1 )

EDIT:




(EDIT: The mod has been re-uploaded by the author with fixes for a texture issue on the armor and the gun now works correctly.)


Last edited by JBeckman on Tue, 26th Jan 2016 14:53; edited 2 times in total
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tonizito
VIP Member



Posts: 51392
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 26th Jan 2016 14:49    Post subject:
JBeckman wrote:
NCR ranger armor. Smile
http://www.nexusmods.com/fallout4/mods/9034/?
(And possibly more? - http://www.nexusmods.com/fallout4/users/4108480/?tb=images&pUp=1 )

EDIT:


Holy SHIT! Me Gusta Frap Frap Guy


Maybe someone will bring it even closer to obsidian's concept:


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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harry_theone




Posts: 11201
Location: The Land of Thread Reports
PostPosted: Tue, 26th Jan 2016 17:24    Post subject:
Really nice! It's a scratch made one, compared to the one I've had installed yesterday which was the Elite Riot Gear (no Nexus link)
https://www.reddit.com/r/FalloutMods/comments/42kgng/fo4_ncr_ranger_armor_is_here/
https://i.imgur.com/54FhGGo.jpg

Must say, it's been really amazing what has been done without the CK/GECK yet. For instance:

NanoArmour
http://www.nexusmods.com/fallout4/mods/8828/?

The M2216 Standalone Assault Rifle
http://www.nexusmods.com/fallout4/mods/8807/?

Placeable Grass and Dirt
http://www.nexusmods.com/fallout4/mods/8855/?

WMX - Weapon Modifications Xpanded
http://www.nexusmods.com/fallout4/mods/8778/?

Repairable Sanctuary
http://www.nexusmods.com/fallout4/mods/8610/?

Tumbajamba's XM73 Gauss Rifle
http://www.nexusmods.com/fallout4/mods/8104/?

Scrap dead things or "Spring Cleaning" are recommended (crazy good!)
http://www.nexusmods.com/fallout4/mods/6497/?

Powered Conduits
http://www.nexusmods.com/fallout4/mods/8801/?

Storm Trooper Armour
http://www.nexusmods.com/fallout4/mods/8772/?

Tumbajamba's Combat Power Armor
http://www.nexusmods.com/fallout4/mods/7841/?

Eli's Utility Jumpsuits
http://www.nexusmods.com/fallout4/mods/7848/?

R91 Assault Rifle (Standalone)
http://www.nexusmods.com/fallout4/mods/7715/?

Wearable Backpacks and Pouches
http://www.nexusmods.com/fallout4/mods/3258/?

Craftable Glass Stuffs
http://www.nexusmods.com/fallout4/mods/7790/?

Alternate Settlements
http://www.nexusmods.com/fallout4/mods/5118/?

Legendary Modification (balanced!)
http://www.nexusmods.com/fallout4/mods/4042/?

Craftable Solar Panels and Fusion Reactors
http://www.nexusmods.com/fallout4/mods/8172/?

Other noteworthy:

-Flower Power
-Clean Settlements Shacks
-Armoursmith Extended
-Homemaker
-Last Resort (removing fog inside and etc. with blank files, even increases fps a little)
-Craftable Fertilizer (via composting goods!)
-Adhesive Plant (balanced out! Science rank 4 required and one of each plant)
-B90 Armour
-Companion Infinite Ammo
-Shadowboost Alex Blade
-Traits and more Perks
-Extended Weapon Mods
-Better Handmade Textures
-Brighter Settlement Lights

Been playing it a lot recently and also visited the Institute now, had tons of fun building and doing random stuff.
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farne




Posts: 3732

PostPosted: Tue, 26th Jan 2016 21:46    Post subject:
Storm trooper armor Laughing
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harry_theone




Posts: 11201
Location: The Land of Thread Reports
PostPosted: Tue, 26th Jan 2016 21:59    Post subject:
Yes Mr. Green There's literally nothing they haven't made as mod yet (except some stuff ofc). Can't wait for the CK/GECK mods.
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Boneleech




Posts: 1439

PostPosted: Tue, 26th Jan 2016 22:57    Post subject:
All I want are decent siege and raids from raiders. This spawn in the middle of town crap sucks.
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harry_theone




Posts: 11201
Location: The Land of Thread Reports
PostPosted: Thu, 28th Jan 2016 21:44    Post subject:
Few snaps (older and) from today. The building feature is the best since a long time in a Beth game. I'm really crappy at it, but I kind of enjoy it.

http://imgur.com/a/IaHFG
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 28th Jan 2016 21:51    Post subject:
You must improve it much more son.
The location at the water is good. But you should look out for a better mod for those settlement walls. Half of your objects are clean looking, the other half looks like someone took a crap against it. Cool Face


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone




Posts: 11201
Location: The Land of Thread Reports
PostPosted: Thu, 28th Jan 2016 22:31    Post subject:
Sorry Bobbeh, Variation of choice? Nah the clean walls cost a shit ton of Aluminium, I play legit for building those, so I vary a bit with wood mostly. Planning to build a Lab somewhere else soon once the purified water stocks at 190 again to sell it for workshop materials Mr. Green But I should look for a clean toilet wall retex

I think the wood ones are already much better than the standard, not overly "fresh" but at least kind of clean. For anything else you could just plop down the pre-war house from the intro via Homemaker Laughing I like the little fresh Planters on my Gas Station more anyway.

http://imgur.com/a/Czm75
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tonizito
VIP Member



Posts: 51392
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 1st Feb 2016 12:24    Post subject:
http://www.hardocp.com/article/2016/02/01/modding_fallout_4_for_image_quality_immersive_gameplay

Nice comparison screens


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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blackeyedboy




Posts: 10074
Location: Transylvania
PostPosted: Mon, 1st Feb 2016 12:58    Post subject:
Yea, nice. Looking for a mod that turns the 3d simple boxes from 2001 in the distance into what they really are: buildings.

The LOD textures are just...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Mon, 1st Feb 2016 13:26    Post subject:
You can do that by just modifying the ini file, framerate will get complete screwed though and modifying the "ugridstoload" value beyond the default value of 5 might work initially but could screw things up later on, game isn't really made for handling the huge amount of data required if you make those tweaks but it looks better but yeah much lower framerate and stability will be affected too.

http://www.geforce.com/whats-new/guides/fallout-4-graphics-performance-and-tweaking-guide

Default ugrid value of 5 compared to 13
http://images.nvidia.com/geforce-com/international/comparisons/fallout-4/fallout-4-ugridstoload-tweak-interactive-comparison-001-ugrids-13-vs-ugrids-5.html

framerate impact:

(Expect a even larger hit if you also increase shadow, vegetation and object LOD distances as well.)
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blackeyedboy




Posts: 10074
Location: Transylvania
PostPosted: Mon, 1st Feb 2016 16:25    Post subject:
Thanks JB, but I already tried that. Was one of the first things to tweak. Smile

Obviously, once I reached the town area, the FPS dropped drastically. Even with a setting of 7. Now, in certain Boston areas, I already have ~45 FPS with ugrids default. Needless to say, switching to 7 is not a go. Sad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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tonizito
VIP Member



Posts: 51392
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 1st Feb 2016 16:40    Post subject:
Bethesda must be kicking themselves for not being able to blame denuvo for the performance issues on this one.

If they gave a fuck, that is Reaction


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 1st Feb 2016 16:43    Post subject:
so the ram speed and cpu bottlenecks are still a thing in this?


steam: Drowning witch
uplay: Haxeety
game completion log:
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rig: http://www.userbenchmark.com/UserRun/2090866
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Ampee




Posts: 1986

PostPosted: Mon, 1st Feb 2016 17:14    Post subject:
Drowning_witch wrote:
so the ram speed and cpu bottlenecks are still a thing in this?


yep
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Mon, 1st Feb 2016 17:22    Post subject:
94 MB update on steam.

Quote:
The 1.3 update for Fallout 4 is available as an automatic download for all PC users on Steam and will be available later this week on Xbox One and PlayStation 4.

The update has several new features – including PC-specific enhancements like our new ambient occlusion setting (HBAO+) – as well as new fixes for gameplay, quests, and Workshop Mode.

New Features

New ambient occlusion setting, HBAO+ (PC)
New weapon debris effects (PC NVIDIA cards)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode (PC)


Full notes: https://bethesda.net/#en/events/game/fallout-4-1.3-update/2016/02/01/70


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Mon, 1st Feb 2016 17:23    Post subject:
Beta update went public finally. Maybe soon they push v1.4 to beta Very Happy


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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harry_theone




Posts: 11201
Location: The Land of Thread Reports
PostPosted: Mon, 1st Feb 2016 17:26    Post subject:
Already wondered why the changelog was the same Laughing
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z0ne




Posts: 342
Location: Bulgaria/Germany
PostPosted: Mon, 1st Feb 2016 22:29    Post subject:
LOL Skidrow screw it again! They didn't changed the launcher and I still don't have HBAO option there. Very Happy Very Happy Or the problem is in my TV? Very Happy


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 1st Feb 2016 22:49    Post subject:
Ampee wrote:
Drowning_witch wrote:
so the ram speed and cpu bottlenecks are still a thing in this?


yep


lol. and yet they add more tacked on hogging features like hbao and debris Laughing
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ZezoS




Posts: 1937

PostPosted: Tue, 2nd Feb 2016 00:01    Post subject:
All i wanted is a F.O.O.K Fallout 4 version Sad
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tonizito
VIP Member



Posts: 51392
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 2nd Feb 2016 00:04    Post subject:
Drowning_witch wrote:
Ampee wrote:
Drowning_witch wrote:
so the ram speed and cpu bottlenecks are still a thing in this?


yep


lol. and yet they add more tacked on hogging features like hbao and debris Laughing
Ofc, what else can be expected when your regular steam lol wut claims it runs silky smooth @ 120 fps @ 1440p, all on ultra? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Rynath




Posts: 383
Location: Ozarks
PostPosted: Fri, 5th Feb 2016 00:55    Post subject:
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harry_theone




Posts: 11201
Location: The Land of Thread Reports
PostPosted: Sat, 6th Feb 2016 23:23    Post subject:
Starting to be an industrial magnate for that precious water Mr. Green

18k+ of caps (per day) are easy game now, cashing in on those expensive supplies and getting the last Charisma levels for cheaper prices Taking a trip to each settlement to collect the water (and visiting some shops) is already enough time to have 100-300 more water being generated in the meantime. I know they're ugly, may be replaced by a mod if something comes up for that (smaller, more expensive to build, effective).

http://imgur.com/a/y3oVB
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Frant
King's Bounty



Posts: 24619
Location: Your Mom
PostPosted: Tue, 9th Feb 2016 11:35    Post subject:
How is the stability and bug situation when it comes to Fallout 4 now that the v1.3 update has been released?

I've been holding off on installing this until they've fixed the ordinary bunch of quest/engine/weird bugs that tend to be part of Bethesdas in-house engines (Gamebryo and now Creation Engine).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Ampee




Posts: 1986

PostPosted: Tue, 9th Feb 2016 11:44    Post subject:
Frant wrote:
How is the stability and bug situation when it comes to Fallout 4 now that the v1.3 update has been released?

I've been holding off on installing this until they've fixed the ordinary bunch of quest/engine/weird bugs that tend to be part of Bethesdas in-house engines (Gamebryo and now Creation Engine).


I've played around 130 hours until now and had 0 crashes (no mods installed though). Game bugs do happen but it can be solved via console. Had around 3 quest bugs (console fix worked) and a few other bugs (perk stopped working, junk count wrong)
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harry_theone




Posts: 11201
Location: The Land of Thread Reports
PostPosted: Tue, 9th Feb 2016 12:05    Post subject:
Only mod-related crashes, but so rare it doesn't mean much, 80% less crashy than FNV and the likes. Had no bugs so far (surprising) except bodies sometimes clipping through things, but except for one quest (Vergil) the game didn't break on me once.

1.3 is just the beta branch, so the game was in that state for quite some time now.
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dannofdawn




Posts: 2227

PostPosted: Tue, 9th Feb 2016 15:38    Post subject:
No crashes vanilla. But I'm crashing every 2 mins if I try to mod the game like its skyrim. I'm still filtering what causes them. It's so inconsistent right now, I might give up until GECK is out.
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Ankh




Posts: 23340
Location: Trelleborg
PostPosted: Tue, 9th Feb 2016 17:15    Post subject:
No news about if its to get end up at Workshop yet?


shitloads of new stuff in my pc. Cant keep track of it all.
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