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Posted: Thu, 4th Feb 2016 23:22 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Fri, 5th Feb 2016 01:08 Post subject: |
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Goddamnit cyclone, I didn't want to, but now you're just asking for it!
You know that it's true 
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Posted: Fri, 5th Feb 2016 01:22 Post subject: |
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The Derpfish.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Fri, 5th Feb 2016 01:30 Post subject: |
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*Black sheep mode engaged*
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tonizito
VIP Member
Posts: 51410
Location: Portugal, the shithole of Europe.
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Posted: Fri, 5th Feb 2016 01:37 Post subject: |
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Huh, didn't see it coming, honest to god guv
@ixi: 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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harry_theone
Posts: 11225
Location: The Land of Thread Reports
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Posted: Fri, 5th Feb 2016 01:44 Post subject: |
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Ixi on point as always. Defensive mode guy is at it again.
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Posted: Fri, 5th Feb 2016 02:31 Post subject: |
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Nope, still not funny guys
Maybe next time ?
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Posted: Fri, 5th Feb 2016 03:05 Post subject: |
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garus
VIP Member
Posts: 34200
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Posted: Fri, 5th Feb 2016 09:21 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:37; edited 1 time in total
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JBeckman
VIP Member
Posts: 34984
Location: Sweden
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Posted: Fri, 5th Feb 2016 10:50 Post subject: |
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Looks like the game was updated.
https://steamcommunity.com/app/391220/discussions/0/405690850607048066/
Quote: |
[02-05-2016] PC Patch notes for patch 1.0.610.1
We have just released the first PC patch for Rise of the Tomb Raider, build 1.0.610.1. This patch focusses on critical issues users ran into immediately following release, as well as minor updates based on user feedback which we could get in quickly.
This patch will be applied by Steam or Windows automatically when you next start the game. If your game does not update, please restart the Steam client or manually look for updates in the Windows Store.
Startup issues (Steam Only):
Fixed C++ runtime error showing up on startup preventing some users from running the game.
Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
Independent mouse sensitivity control for aim and regular navigation.
Mouse and Gamepad X axis inversion
Option to disable keyboard button prompts.
Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch:
A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
New graphics option to disable film-grain independently from 'Screen Effects'.
Improved HBAO+ quality, including better occlusion for distant objects.
Improved NVIDIA SLI performance. (Steam only)
Fixed SLI glitches during water/snow effects. (Steam only)
Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
Improvements to Razer Chroma effects. (Steam Only)
Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
Fixed mouse cursor not always being hidden when using gamepad.
Fixed major stuttering in Endurance mode.
Fixes for Endurance leaderboards.
Fixed Remnant Resistance missions occasionally not starting.
Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
A variety of other smaller optimizations, bug-fixes, and tweaks.
While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, Build 604.2, that can be used to switch back to the previous version.
We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
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Posted: Fri, 5th Feb 2016 10:59 Post subject: |
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Quote: | Warning messages for users turning textures to Very High to indicate high-end hardware is required. |
lol what a fucking joke...
Quote: | at some performance cost. |
moaaar performance hog features instead of optimization this game clearly needs.. 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Fri, 5th Feb 2016 11:10 Post subject: |
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Manually set the fan speed to 60 solved the temps issues, didn't go above 78 in 2 hours of gameplay. Setting it to less would probably raise the temp to ~85, but i don't find it noisey.
What caught my eye was the sudden temp increase as soon I launched the game, at first was 50, then quickly to 60, 70 (all in 2mins ) and stabilized at 78. 
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okiosu
Posts: 206
Location: deep inside
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Posted: Fri, 5th Feb 2016 13:18 Post subject: |
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Anyone who finished the game can steam share it?
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Fri, 5th Feb 2016 19:24 Post subject: |
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Didn't you quote a post from some other forum saying it has been cracked?
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Fri, 5th Feb 2016 19:25 Post subject: |
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it was not 100% confirmed and of course yet to be public released.. so far "Testing" but we shall see.. I really hope it's true of course.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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M4trix
Posts: 9275
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Fri, 5th Feb 2016 19:55 Post subject: |
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Posted: Fri, 5th Feb 2016 19:56 Post subject: |
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You guys do know you don't have to play "this POS" whether it's cracked or not right?
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M4trix
Posts: 9275
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Fri, 5th Feb 2016 20:10 Post subject: |
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Fri, 5th Feb 2016 20:41 Post subject: |
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Posted: Fri, 5th Feb 2016 20:54 Post subject: |
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How long is it (not counting all the collect this and that shit)?
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Posted: Fri, 5th Feb 2016 20:58 Post subject: |
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http://howlongtobeat.com/game.php?id=19266
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Posted: Fri, 5th Feb 2016 21:13 Post subject: |
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