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Posted: Tue, 15th Mar 2016 14:44 Post subject: |
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Casus wrote: | The thing about being reasonable is that you can have an opinion without telling others it has to be their opinion as well. |
I told you no such thing.
Have a reasonably good day. 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Tue, 15th Mar 2016 21:04 Post subject: |
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Casus wrote: | The thing about being reasonable is that you can have an opinion without telling others it has to be their opinion as well. |
Good you didn't say you're being reasonable.
Casus wrote: |
Sure, it's good value for money if you're looking for a mediocre grindy action RPG - but I'm not looking for that. |
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sTo0z
[Moderator] Babysitter
Posts: 7449
Location: USA
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Posted: Tue, 15th Mar 2016 21:21 Post subject: |
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I was just glancing over the Occultist and Shaman skill trees and wasn't quite sure of the answer.
I love summoning classes, and enjoyed immensely the large pile of skeletons you could have in D2 on the Necromancer.
If I go with both Occultist and Shaman, how many active summons can I have out at once? Looked like just 2? Or is it more than 2?
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Posted: Tue, 15th Mar 2016 22:10 Post subject: |
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Posted: Tue, 15th Mar 2016 22:10 Post subject: |
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You can have Briathorn (Shaman), Hellhound (Occultist) and Raven (Occultist) as permanent pets. Shaman also gets a temporary Primal Spirit but it's very high up the skill list. You can also summon several temporary Wind Devils that work sorta like summons but are invulnerable - it's like a moving spell that attacks enemies. And then there are perma summons from skill items and temp summons from devotion. There's a skill, for example, that you can attach to a damaging ability and an enemy killed by it will rise up as a skeleton for some time - the number of such skeletons and the time they stay up depends on the skill's level.
Problem is, pets don't draw aggro very well in GD, so unless you spend some points on abilities generating one (some pets have those) enemies won't keep at them for long if you start doing some serious damage. Heal and dots spells seem to work kinda fine without attracting too much attention, though.
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barash
Posts: 832
Location: Norway
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barash
Posts: 832
Location: Norway
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Posted: Tue, 15th Mar 2016 23:03 Post subject: |
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Having the option to play one-handed is great - but, when I don't have a snoring babe on my left arm I play another game or pull out my no-pet shaman/arcanist for a more involved style.
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A-A
Posts: 3156
Location: New york
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Posted: Wed, 16th Mar 2016 05:11 Post subject: |
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New patch:
Spoiler: |
v1.0.0.2 (b31 hotfix 4)
[Animation]
Updated the Cast animation for Aether Ray to be more responsive
[Tech]
Fixed Savagery for players in multiplayer games.
Updated Skill Select menu for the Hotbar and Devotion window.
Fixed "Tag not found" on the DPS tooltip.
Fixed issues where skill tooltips would show inaccurate retaliation values.
Fixed the chat window interfering with clicking on items in your inventory as well as general improvements. (Clicking on text in the chat window will now open chat input)
Improved chat window functionality for smaller resolutions.
Fixed a bug where community localizations would fail to work after the game intro was played.
Fixed a bug on XInput controllers where the left stick x axis deadzone was too large.
Fixed a bug where the game window would hide other windows when switching out of fullscreen mode.
Fixed certain pets not receiving their proper Celestial powers in multiplayer.
Fixed boss creatures from not utilizing their speed reduction resistance against percent based speed reduction attacks.
Holding CTRL when looking at an equipped item will hide the tooltip for easier inventory visibility.
Component use highlight colors should now be more visible.
Certain on hit skill buffs will no longer benefit from Refresh Cooldown skills.
Having enough WeaponPool attacks can now properly knock off the default attack from available attacks list.
Added the ability to shift-click items into the Trade Window.
Fixed left hand weapon damage not being included in the Skill damage breakdown tooltip under certain situations.
Fixed racial damage bonuses not working on some items.
Fixed inventory full message playing when starting some quests.
Faction vendor items more clearly indicate when they can't be purchased due to reputation restrictions.
Fixed item tooltips appearing in upper-left corner of the screen.
[Game]
Treasure Troves now always drop a random rare crafting material (yes, even Manticore Eyes) and have a high chance of dropping Blueprints. Overall quality of loot increased.
Increased the number of locations where Dynamite can be found in the world
Dynamite can now be crafted at the Homestead Blacksmith (3 Dynamite for 5000 Iron Bits, 1 Aether Shard, 1 Searing Ember and 1 Scavenged Plating)
Dynamite is no longer sold by vendors
Significantly increased the chance of generating rare crafting materials from Dismantling, particularly for Epics and Legendaries
A new Blacksmith now appears in Tyrant's Hold on Elite and Ultimate difficulty that can turn rare crafting materials into random items of Legendary quality. If your character is too low level to roll a Legendary, it will be an Epic item instead, but this should not be much of an issue for players not power-levelling through Normal/Veteran.
Adjusted Faction Reputation requirement tiers as follows: Revered now requires 25000, Hated now requires -8000 and Nemesis now requires -20000. Overall, Nemesis took a little too long to reach and introduce this fun twist into farming runs while the extra heroes came a bit too soon.
Kymon's Chosen and Order of Death's Vigil Champion monsters now grant 100% more reputation gain while Common monsters now grant 100% more reputation loss.
Slaying the Outcast now grants 50% more reputation loss.
Nemesis bosses now always drop a shoulder armor Monster Infrequent, two versions per Nemesis.
Fixed an issue with the Chthonian Nemesis that could cause it not to spawn or even crash the game
Removed the lowest tier of Components from possible Bounty rewards
One-Shot Chests now have a chance of dropping a Legendary item on Elite/Ultimate Difficulty, with a much higher chance on Ultimate Difficulty.
[Itemization]
All items are now labeled with their type.
Requirement formulas have been updated for all armor. Generally this will mean a slight reduction in Physique requirements.
Significantly increased armor values on level 50+ armor. This increase ranges from 10-35%, with the largest increases at the highest levels.
Reduced cost of crafting Enchanted blueprints by 10-45%, with the largest reduction at lower levels.
It is no longer possible to craft single Magic affix items from Enchanted blueprints. All items are Double Magic Affix, Single Rare Affix or higher quality. This effectively also increases the chance of generating an item with Rare affixes.
Reduced Resist Reductions from skills granted by equipment, new values generally ranging from -10 to -20%.
Legendary - Signet of the Fallen: skill no longer reduces Pierce Resist
Legendary - Deathmark Set: increased Cold damage dealt by the granted skill
Epic - Spaulders of Mogdrogen: updated the Pet bonuses to the originally intended values. The item incorrectly granted the same pet bonuses as the Legendary version.
[Class & Skills]
Devotion
With the increase in armor values at higher levels, defensive devotions (particularly those that boost armor) have been adjusted down.
Anvil: reduced % Armor Absorption to 3%
Behemoth: reduced Health to 300, % Health to 4% and % Health Regen to 10%
Chariot of the Dead: reduced % Vitality Resist to 10%
Crab: reduced % Elemental Resist to 15%
Crane: reduced % Poison Resist to 12%, % Vitality Resist to 8% and % Elemental Resist to 10%
Empty Throne: reduced % Aether, Chaos and Pierce Resist to 8% for players and pets
Harvestman's Scythe: reduced % Health and Energy Regen to 20%
Light of Empyrion: reduced % Elemental Resist to 10%, % Vitality Resist to 15% for players and pets, % Aether Resist to 15% and % Chaos Resist to 15%
Lizard: reduced % Health Regen to 15%
Menhir's Obelisk: reduced Armor to 150 and % Armor by 5%
Messenger of War: reduced Armor to 50 and % Armor to 6%
Scales of Ulcama: reduced % Health Regen to 10%, % Health to 6% and % Energy Regen to 10%
Shieldmaiden: reduced % Armor Absorption to 5%
Targo the Builder: reduced % Health by 4%, % Armor by 6% and reduced Health to 300
Tree of Life: reduced % Health by 8% and % Health Regen to 20%
Turtle: reduced % Health to 4% and % Armor to 4%
Ulo the Keeper of the Waters: reduced % Poison Resist to 15% for players and pets and % Chaos Resist to 10% for players
Viper: reduced % Offensive Ability to 3%
Assassin's Mark: Resist Reduction reduced to -33% at max rank
Dryad's Blessing: increased cooldown to 4s by max rank
Giant's Blood: reduced Health Regen to 240 and % Healed to 20% by max rank
Healing Rain: reduced % Heal to 10% and % Health/Energy Regen to 50% by max rank
Light of Empyrion (Skill): increased cooldown to 4s
Mark of the Wendigo: increased activation chance to 25%, added a 2s cooldown
Rend: Resist Reduction reduced to -33% at max rank
Shield Wall: reduced % Armor by 15% at all ranks
Stoneform: reduced % Armor by 20% at all ranks, reduced % Armor Absorption to 20% by max rank
Tip the Scales: cooldown increased to 1.5s
Wayward Soul: increased cooldown by 3s at all ranks
Soldier
Cadence: increased % Weapon damage to 250% by rank 16, 300% by max ultimate rank.
Rending Force: increased % Physical damage and Armor Reduction
Internal Trauma: increased Bleed and Internal Trauma damage scaling with rank
Tremor: reduced % Weapon damage penalty to -50% and Stun Reduction to 99%
Demolitionist
Mortar Trap now fires the Big One after a 3s delay, down from 5s
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Quote: | Adjusted Faction Reputation requirement tiers as follows: Revered now requires 25000, Hated now requires -8000 and Nemesis now requires -20000. |
Nice, Nemesis spawns seemed impossible to get for me, looks a bit different now 
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 16th Mar 2016 07:34 Post subject: |
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Let the hunt for new triggers begin 
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Posted: Wed, 16th Mar 2016 08:24 Post subject: |
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Saves work, but now the game stutters and chokes like crazy. It didn't do that before using steamlite emu.
Also a few pieces of my gear I can't equip anymore because my phys is too low wtf
Last edited by pillermann on Wed, 16th Mar 2016 14:16; edited 1 time in total
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Posted: Wed, 16th Mar 2016 11:25 Post subject: |
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Quote: | Good you didn't say you're being reasonable. |
Once again, expressing an opinion is reasonable.
Telling others what to believe is not.
It's hardly rocket science, is it?
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briangw
Posts: 1754
Location: Warren, MN
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sanchin
Posts: 764
Location: Poland
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Posted: Wed, 16th Mar 2016 16:00 Post subject: |
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Spec in/out = add/remove a point from the devotion - and from the 3/4 an 1/4 at the bottom, I'd assume single +/- means the whole constellation.
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Wed, 16th Mar 2016 17:45 Post subject: |
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ahhh, so that's pretty much in order but as you get higher, remove your points. I didn't realize you could remove points from Devotion.
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sanchin
Posts: 764
Location: Poland
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Posted: Wed, 16th Mar 2016 18:49 Post subject: |
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You can respec devotion by talking with the same person as to respec skills, it's only "more expensive" as it takes an aether crystal + bits.
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Posted: Fri, 18th Mar 2016 18:32 Post subject: |
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Good, lets hope it is released soon and on usenet
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Rynath
Posts: 383
Location: Ozarks
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Posted: Sat, 19th Mar 2016 01:31 Post subject: |
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I don't have a lot of exp with GoG...do you guys think it will be updated more or less than the steam version or about the same?
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Posted: Sat, 19th Mar 2016 02:16 Post subject: |
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I think it will be the same amount of times, but the timing of patches is generally slower on GoG. As long as you can be patient, GoG is fine.
couleur wrote: | Everything I don't understand is a mental disorder.  |
couleur wrote: | If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s |
russ80 wrote: | Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON. |
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Rynath
Posts: 383
Location: Ozarks
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Posted: Sat, 19th Mar 2016 07:30 Post subject: |
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If you plan on playing multiplayer or co-op (and with a level cap of 200, you probably will) then get the steam version. You have to have the same updated version of the game as everyone else in your party or you can't join them.
Patience for a patch to fix/update something that might not even affect your gameplay is one thing, but not being able to play with others online for days/weeks might suck.
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Posted: Sat, 19th Mar 2016 09:46 Post subject: |
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jackasshole wrote: | If you plan on playing multiplayer or co-op (and with a level cap of 200, you probably will) |
What? Cap is 85 I thought.
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Posted: Sat, 19th Mar 2016 09:54 Post subject: |
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I thought that GOG is pretty good at releasing patches now especially with Galaxy? (Aready have GD on steam just wondering)
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Posted: Sat, 19th Mar 2016 13:00 Post subject: |
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