Dark Souls 2
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paxsali
Banned



Posts: 18352

PostPosted: Fri, 5th Feb 2016 04:09    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:37; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 5th Feb 2016 04:22    Post subject:
Wat.
I used Reshade since the release back then and nothing happened.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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4treyu




Posts: 23125

PostPosted: Fri, 5th Feb 2016 04:27    Post subject:
I used GeDoSaTo for a long time and never had a problem either. Maybe those modifications were banned only recently?
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paxsali
Banned



Posts: 18352

PostPosted: Fri, 5th Feb 2016 09:38    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:37; edited 1 time in total
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 5th Feb 2016 10:31    Post subject:
Well.. its not really a surprise that they dont have the best way to differentiate between mods and hacks, as for the game itself i dont actually think its broken, it just lacks a bit of polish and has some really awkward changes when it comes to gameplay. Like needing ~100 agility for proper rolling iframes pfff. Or soul memory instead of soul level. I bet you wont ever see that in a souls game again Embarassed


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 5th Feb 2016 15:16    Post subject:
is there 100% proof for these reshade/gedosato soft bans?

it could be just cheaters crying as usual, that they did nothing except reshade/gedosato, acting all ignorant and innocent.


steam: Drowning witch
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Fri, 5th Feb 2016 19:16    Post subject:
So i got Dark Souls 2 Scholar of the First Sin because i never tried the dx11 version and i also got ReShade but for some reason ds2 refuses to work in full screen mode with reshade , i get a white screen and nothing happens , any idea how to fix this ? If not , can someone recommend me something else ?


out of sig inspiration for the moment Okay
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 5th Feb 2016 20:24    Post subject:
I've been using this
https://sfx.thelazy.net/games/preset/3353
Download that version from the dropbox link, download the preset, rename it, change USE_MOVIEBARS to 0, save as ANSI, profit

Edit: Not using reshade anymore though cuz now im scared of banning
http://techraptor.net/content/cause-mystery-softbans-dark-souls-2
Sad


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 5th Feb 2016 20:32    Post subject:
Vikerness wrote:


Edit: Not using reshade anymore though cuz now im scared of banning
http://techraptor.net/content/cause-mystery-softbans-dark-souls-2
Sad


sounds like baloney to scare of potential cheaters.

edit: actually reading the reddit thread, sounds pretty real lol.

that's hilarious. Laughing

if any other devs did this, no one would buy the sequel. but knowing it's dark souls 3, i'd put my money on every single person in that reddit thread buying ds3 on release day.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 5th Feb 2016 21:12    Post subject:
my quality build btw, if anyone likes min-max characters with decent amount of fashion Very Happy
https://www.mugenmonkey.com/darksouls2/40907


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Last edited by Vikerness on Mon, 8th Feb 2016 00:17; edited 1 time in total
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Fri, 5th Feb 2016 21:39    Post subject:
Vikerness wrote:
I've been using this
https://sfx.thelazy.net/games/preset/3353
Download that version from the dropbox link, download the preset, rename it, change USE_MOVIEBARS to 0, save as ANSI, profit

Edit: Not using reshade anymore though cuz now im scared of banning
http://techraptor.net/content/cause-mystery-softbans-dark-souls-2
Sad


I still get white screen with that if i try to full screen the game Sad


out of sig inspiration for the moment Okay
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tonizito
VIP Member



Posts: 51401
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 6th Feb 2016 01:06    Post subject:
I used x360ce a while back and I don't think I was softbanned Philosopheraptor


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Sun, 20th Mar 2016 18:20    Post subject:
Ohh how i love this game. Failed terribly at smelter demon this time around. Always managed to kill him easily enough before, but now he was problematic. Had a pool of over 100k souls and had to leave after the last death and i dropped my controller when leaving and the character walked out into the lava... Holy shit this game can make the most peaceful monk have murderous thoughts.
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The_Zeel




Posts: 14922

PostPosted: Sun, 20th Mar 2016 18:30    Post subject:
Stormwolf wrote:
Holy shit this game can make the most peaceful monk have murderous thoughts.


its part of the path to enlightenment.
the monk has to first defeat his inner anger, only then can he
 Spoiler:
 
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Tue, 22nd Mar 2016 13:54    Post subject:
Hmm, i want to change it up a bit. I do like enhancing my weapon with something. Is there a favourite spell to go for?
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Wed, 23rd Mar 2016 21:22    Post subject:
So, is the second smelter demon even possible? Going as a str user with bastard sword +10 and noobish Havel set fully upgraded. Even magic defense ring +3, but he just nuked the shit out of me. I'm used to blocking, not rolling and I barely even did any damage to him when i hit him.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Wed, 23rd Mar 2016 21:27    Post subject:
U need to roll at this boss. And i think around 100 agility is recommended for rolls to be effective in this game. Also this pos recycled boss isnt worth the hassle of going alone imo, might as well summon some strangers


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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Wed, 23rd Mar 2016 21:32    Post subject:
Think i have 89 agility or so :S And i only found npc's with epic 27 damage pr hit and so. But i'll just skip him... Pains me to do so though. Only boss thus far that i've had to skip >.< Even did the ancient dragon and Vendrick.
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The_Zeel




Posts: 14922

PostPosted: Wed, 23rd Mar 2016 22:40    Post subject:
the sooner you get used to rolling and 2 handing a big weapon without shield, the better.
there is always that one boss in a souls game where you have to kiss your shield goodbye.

luckily, coming off bloodborne which didnt have shields (except the joke one Laughing),
my body is ready for dks 3.
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tonizito
VIP Member



Posts: 51401
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 23rd Mar 2016 22:58    Post subject:
The_Zeel wrote:
the sooner you get used to rolling and 2 handing a big weapon without shield, the better.
there is always that one boss in a souls game where you have to kiss your shield goodbye.

luckily, coming off bloodborne which didnt have shields (except the joke one Laughing),
my body is ready for dks 3.
Meh, sounds like making an excuse for a poorly designed boss... hope that it won't happen in DS3 at all


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Thu, 24th Mar 2016 00:32    Post subject:
tonizito wrote:
The_Zeel wrote:
the sooner you get used to rolling and 2 handing a big weapon without shield, the better.
there is always that one boss in a souls game where you have to kiss your shield goodbye.

luckily, coming off bloodborne which didnt have shields (except the joke one Laughing),
my body is ready for dks 3.
Meh, sounds like making an excuse for a poorly designed boss... hope that it won't happen in DS3 at all


Agreed. When they offer a sword and shield option then they shouldn't add a wall somewhere down the line where it just doesn't work.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 24th Mar 2016 00:48    Post subject:
Pff thats why Bloodborne's bosses were 10 times more exciting. There was no shield to hide behind. But then again going for split second dodges while the framerate dropping to 20.. yeah right fu game


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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Thu, 24th Mar 2016 01:10    Post subject:
Playing like that must suck when you meet larger groups of enemies of varying strength and health.
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madness




Posts: 13319

PostPosted: Thu, 24th Mar 2016 14:08    Post subject:
Stormwolf wrote:
tonizito wrote:
The_Zeel wrote:
the sooner you get used to rolling and 2 handing a big weapon without shield, the better.
there is always that one boss in a souls game where you have to kiss your shield goodbye.

luckily, coming off bloodborne which didnt have shields (except the joke one Laughing),
my body is ready for dks 3.
Meh, sounds like making an excuse for a poorly designed boss... hope that it won't happen in DS3 at all


Agreed. When they offer a sword and shield option then they shouldn't add a wall somewhere down the line where it just doesn't work.



I beat him with Red Iron Twinblade +10 and Watchdragon Parma shield.
Still, rolling is more useful than blocking most of the time..
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Thu, 24th Mar 2016 14:23    Post subject:
yeah, i just don't have the hang of it. Would be rolling like a champ if i didn't spend all my crap on havel set. I'll just see what style i'll go for in the third game. I only have Ivory King left now. Fuck those adds in the beginning with a red hot iron pole.
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djaoni




Posts: 8061

PostPosted: Thu, 24th Mar 2016 14:29    Post subject:
Vikerness wrote:
Pff thats why Bloodborne's bosses were 10 times more exciting. There was no shield to hide behind. But then again going for split second dodges while the framerate dropping to 20.. yeah right fu game


That's why Bloodborne was mediocre. Only one playstyle. You can play that way in the Souls games if you so desire, no need to force everyone to. Doesn't help that it's the one I like the least in the Souls games.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 24th Mar 2016 22:04    Post subject:
Haha.. the shield users will say no blocking makes the game bad, the magic users will say the lack of magic makes the game bad ... and so on Smile Well .. having more options is always better no matter what the game tries to be


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DENTNU




Posts: 50

PostPosted: Fri, 25th Mar 2016 04:45    Post subject:
Hi I played and have beaten demon souls and dark soul 1 but for some reason did not like the original dark souls 2 when it came out. I got about half way through and stopped playing it. I am thinking of giving it another chance and buying the SOTFS version. I wanted to know if guys think its worth it compared to original dark souls 2. Thanks
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JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Fri, 25th Mar 2016 08:08    Post subject:
SOTFS is more of a patch really so it doesn't drastically overhaul Dark Souls 2, uses DX11 and some updated effects as well but it's incompatible with existing save data.

If you haven't played through Dark Souls 2 it might be worth to give it a try but if you didn't like the base game much then I don't think you'll enjoy this version of it either.

It mostly rebalances the encounters and some of the equipment though some of the new encounters are a bit strange such as blocking off early areas via stone statues requiring you to progress further into the game so you can get the item requires to remove them plus they have a hard-on for placing a enemy boss encounter called the Punisher (Or was it Pursuer? ) in the strangest places so expect to have a number of run-ins with that bastard even very early on in the game.
(In the original he was mostly confined to his actual boss battle area until NG+ mode where he roamed around a bit more.)

You could check some of the Steam reviews and see what others think of the update but the Steam reviews aren't always especially helpful, comments on the forum section can also be a bit hostile at times with a lot of trolling and such so not the best place for info either.


As for Dark Souls 3 I heard it's a return to the area layout found in Demons Souls where you had a central separate hub level and then you could teleport to other separate areas instead of the game being fully interconnected or how it's called.
(Even if the layout can be a bit weird, especially in Dark Souls 2, felt a bit more natural in DS1 though that might just be me ha ha.)

Don't really know much else about the game, supposedly using gameplay mechanics (And the engine.) from Bloodborne now but I haven't played that and being a Sony published title it's not expected to be released on PC in the near future, if at all.
(And if Dark Souls 3 is the last of Dark Souls then Bloodborne or what they continue with might end up entirely console exclusive from here on.)


EDIT: Oh and SOTFS integrates the DLC's more properly into the base game so expect to hunt around a bit before you find the keys required to enter these areas.
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lolozaur




Posts: 26310

PostPosted: Sun, 27th Mar 2016 13:51    Post subject:
gedosato works now with sotfs?
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