Dark Souls 3
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Nodrim




Posts: 9696
Location: Romania
PostPosted: Thu, 28th Apr 2016 11:39    Post subject:
Anyone can confirm performance improvements? I'm mostly interested in the upper part of Lothric Castle where I had some annoying stuttering (I've seen others complaining about this on various forums).
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paxsali
Banned



Posts: 18352

PostPosted: Thu, 28th Apr 2016 11:58    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:33; edited 1 time in total
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h0rnyfavn
Serial Humper



Posts: 13886

PostPosted: Thu, 28th Apr 2016 12:14    Post subject:
It's Reg. 1.05 not Reg. 1.06 though.. I guess there will be another update later (and servers are still offline)


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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Thu, 28th Apr 2016 12:15    Post subject:
Yea regulations update will be really small if its not just typo in steam that will be v1.06


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JBeckman
VIP Member



Posts: 35144
Location: Sweden
PostPosted: Thu, 28th Apr 2016 13:57    Post subject:
Yeah the regulations file is just Data0.bdt
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 28th Apr 2016 14:48    Post subject:
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Ampee




Posts: 1986

PostPosted: Thu, 28th Apr 2016 14:52    Post subject:
prudislav wrote:


this is really pointless.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 28th Apr 2016 14:56    Post subject:
JUST NO!


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Ampee




Posts: 1986

PostPosted: Thu, 28th Apr 2016 15:31    Post subject:
Did they fix the bonfire crash?
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 28th Apr 2016 16:00    Post subject:
Dark.Souls.III.Update.v1.04-CODEX
165 MB
Quote:
You need the following releases for this :
Dark.Souls.III-CODEX (no previous updates required)
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randir14




Posts: 4950

PostPosted: Thu, 28th Apr 2016 19:48    Post subject:
Nodrim wrote:
Anyone can confirm performance improvements? I'm mostly interested in the upper part of Lothric Castle where I had some annoying stuttering (I've seen others complaining about this on various forums).


I started a new game and haven't reached the castle yet, but one thing I've noticed is the auto save stuttering seems to be gone.
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madness




Posts: 13323

PostPosted: Thu, 28th Apr 2016 19:49    Post subject:
Performance does not seem any better for me, maybe worse
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4treyu




Posts: 23238

PostPosted: Thu, 28th Apr 2016 19:56    Post subject:
Not a single change preceived after the patch here.
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tonizito
VIP Member



Posts: 51508
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 28th Apr 2016 20:56    Post subject:
Yep, some stuttering is still present Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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randir14




Posts: 4950

PostPosted: Fri, 29th Apr 2016 00:00    Post subject:
After playing for a couple more hours with the patch my impression is that while the autosave stutter is lessened, overall stuttering and frame pacing is actually worse than before.
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escalibur




Posts: 12168

PostPosted: Fri, 29th Apr 2016 08:36    Post subject:
Fuck I can't wait to jump on this game in ultrawide. Wink




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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 29th Apr 2016 12:23    Post subject:
im horrible at this game, never been able to last long playing any of the previous games (i gave up super quickly) and i have no fucking idea what the flying fuck im fucking doing, and i spend most of my time running away crying

oh and since i know its coming, inb4 "git gud" Very Happy


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konkol84




Posts: 3694
Location: Po(o)land
PostPosted: Fri, 29th Apr 2016 12:56    Post subject:
what are you? casul?

 Spoiler:
 
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 29th Apr 2016 12:58    Post subject:
psh of course not. i made it to the first bonfire! Smug


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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Fri, 29th Apr 2016 13:12    Post subject:
So Much Win
 Spoiler:
 
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h0rnyfavn
Serial Humper



Posts: 13886

PostPosted: Fri, 29th Apr 2016 17:46    Post subject:
I've been doing some research on magic damage and how much damage you can get via items

Here you go

https://docs.google.com/spreadsheets/d/1VvPWNaJne1EPU5eMwzl9_0JXnRf4UJ2bvPY7plK-ILA

It totally sucks that to get our damage to a viable level even in the end-game we have to sacrifice at least 4 equipment slots unlike melee characters who can use whatever they want and still dish out tons of damage.

PS Items are supposed to grant a fixed damage boost but different spells get different boost..

Supposedly it has to do with the way damage reduction works

Quote:
I think what you're seeing is the way damage reduction is applied. If you notice, it's spells that hit for smaller amounts, or hit multiple times that are seeing the largest % increase. This is because the flat portion of damage reduction is applied each hit.

IE Scholar Candlestick on Homing Crystal is a 38.67% increase to 520 damage, but that's on 5 hits. Crystal Soul Spear is a 22.57% increase to 744 damage, but on a single hit.

You'll also notice that the % increase shrinks the higher damage single hit spells do (Soul Arrow's 26.11% compared to CSS's 22.57%). Again, supporting that this is flat damage reduction being applied.




PS

https://www.reddit.com/r/darksouls3/comments/4gzcgx/warning_cheaters_can_now_get_you_softbanned_and

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Sohei




Posts: 476

PostPosted: Fri, 29th Apr 2016 18:16    Post subject:
Magic is for weaklings anyway, embrace the melee !! Very Happy
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chiroq




Posts: 100

PostPosted: Fri, 29th Apr 2016 18:30    Post subject:
They were never good in making game in which you can play as ranged/magic character. Its either op or useless or requires endgame knowledge/items to be even resonable. Guess it will always be that way with souls games. It kinda bugged me for a while in DS1 since I was familiar with classes in traditional rpgs, but souls isnt really an rpg, nor traditional, nor class bases for that matter.
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The_Zeel




Posts: 14922

PostPosted: Fri, 29th Apr 2016 23:02    Post subject:


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h0rnyfavn
Serial Humper



Posts: 13886

PostPosted: Fri, 29th Apr 2016 23:48    Post subject:
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randir14




Posts: 4950

PostPosted: Sat, 30th Apr 2016 01:57    Post subject:
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ixigia
[Moderator] Consigliere



Posts: 65128
Location: Italy
PostPosted: Sat, 30th Apr 2016 03:03    Post subject:
Took me a while but finally the epic journey has cometh to its end, all I can do is praise it So Much Win

This third chapter gave the Souls franchise new (old) life again after some so-so moments in the second one (the DLCs on the other hand, they were pretty damn solid in my opinion), you can tell that the design of bosses and levels oozes with quality here, despite some forgivable missteps and the focus on a slightly more linear direction compared to the first one.
The amount of challenge was perfect in my opinion, satisfying and never unfair, since the few times that the game required more lube only served the purpose of encouraging to use different gearsets/strategies, with the traditional 'oooh' realization that makes this series so great in the first place.

I've been trying to avoid external infos as much as possible, though when I thought that the ending was getting really close after 36 hours or so, I decided to consult the Wiki out of curiosity because I really wanted to face the glorious Nameless King (otherwise I'd never have figured that by myself - and it was worth it Very Happy). Was quite happy to discover that I had found all the other optional areas, also completing some secondary quests (and missing cool ones too, along with secrets and really useful items, but that's all normal since discovering everything in one soulsitting is impossible).
All in all, I have nothing to complain about, which is a weird sensation Poker Face
It ran great, controlled great with mouse and keyboard (had a bug initially, but it solved itself), and looked alright too, especially with some trusty Reshade on top of everything. Easily a ~8,5/10 game for me, with only a bit too much deja-vu at times, and with the first Souls still holding the crown. Still, the perfect way to close the circle (or maybe not Razz) *meantime, waiting for them DLCs*



 Spoiler:
 
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JBeckman
VIP Member



Posts: 35144
Location: Sweden
PostPosted: Sat, 30th Apr 2016 06:34    Post subject:
Yeah Cinder wasn't all that interesting and speaking of easy bosses well heh I completely screwed up the Yhormir fight initially but I beat him. Razz
(And the thing up on the peaks with the 10+ "subtle" hint messages which I completely ignored until after the fight, whoops. )
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tonizito
VIP Member



Posts: 51508
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Apr 2016 06:38    Post subject:
Yeah, nailed the guy at the end at my second try only because I let him trap me against one of the walls in there in the second phase, like a moron. Beat him easily on the second try though, but like ixi I was already at level ~110 or something so...

What can I say, non stop white-ghosting to help other guys with nameless felt good and gets you quite a bit of souls Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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W123




Posts: 2534
Location: USA
PostPosted: Sat, 30th Apr 2016 06:42    Post subject:
Good game, but bloodborne stomps it into the ground IMO. I loved the first few levels of Dark souls 3 though. Running through ramparts on a castle with dragon and knights gave me strong Demon Souls vibes.

Bosses were mostly forgettable (i loved dragonslayer armor boss fight even though it was piss easy, as well as Yhorm once i figured out the stupid sword). Nothing as memorable as Ludwig the Accursed which is IMO the best boss fight of all time.

Anyone else think the NPC questlines were ridiculous, i think i botched all of them. I will be forced to use the wiki in NG+ if i choose to play it again. Solid 7.5/10 for me. Now if i could get bloodborne on pc with upgraded visuals (60 fps at least and no chromatic abominati.. i mean aberration).
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