Anyone can confirm performance improvements? I'm mostly interested in the upper part of Lothric Castle where I had some annoying stuttering (I've seen others complaining about this on various forums).
Anyone can confirm performance improvements? I'm mostly interested in the upper part of Lothric Castle where I had some annoying stuttering (I've seen others complaining about this on various forums).
I started a new game and haven't reached the castle yet, but one thing I've noticed is the auto save stuttering seems to be gone.
After playing for a couple more hours with the patch my impression is that while the autosave stutter is lessened, overall stuttering and frame pacing is actually worse than before.
im horrible at this game, never been able to last long playing any of the previous games (i gave up super quickly) and i have no fucking idea what the flying fuck im fucking doing, and i spend most of my time running away crying
It totally sucks that to get our damage to a viable level even in the end-game we have to sacrifice at least 4 equipment slots unlike melee characters who can use whatever they want and still dish out tons of damage.
PS Items are supposed to grant a fixed damage boost but different spells get different boost..
Supposedly it has to do with the way damage reduction works
Quote:
I think what you're seeing is the way damage reduction is applied. If you notice, it's spells that hit for smaller amounts, or hit multiple times that are seeing the largest % increase. This is because the flat portion of damage reduction is applied each hit.
IE Scholar Candlestick on Homing Crystal is a 38.67% increase to 520 damage, but that's on 5 hits. Crystal Soul Spear is a 22.57% increase to 744 damage, but on a single hit.
You'll also notice that the % increase shrinks the higher damage single hit spells do (Soul Arrow's 26.11% compared to CSS's 22.57%). Again, supporting that this is flat damage reduction being applied.
They were never good in making game in which you can play as ranged/magic character. Its either op or useless or requires endgame knowledge/items to be even resonable. Guess it will always be that way with souls games. It kinda bugged me for a while in DS1 since I was familiar with classes in traditional rpgs, but souls isnt really an rpg, nor traditional, nor class bases for that matter.
This third chapter gave the Souls franchise new (old) life again after some so-so moments in the second one (the DLCs on the other hand, they were pretty damn solid in my opinion), you can tell that the design of bosses and levels oozes with quality here, despite some forgivable missteps and the focus on a slightly more linear direction compared to the first one.
The amount of challenge was perfect in my opinion, satisfying and never unfair, since the few times that the game required more lube only served the purpose of encouraging to use different gearsets/strategies, with the traditional 'oooh' realization that makes this series so great in the first place.
I've been trying to avoid external infos as much as possible, though when I thought that the ending was getting really close after 36 hours or so, I decided to consult the Wiki out of curiosity because I really wanted to face the glorious Nameless King (otherwise I'd never have figured that by myself - and it was worth it ). Was quite happy to discover that I had found all the other optional areas, also completing some secondary quests (and missing cool ones too, along with secrets and really useful items, but that's all normal since discovering everything in one soulsitting is impossible).
All in all, I have nothing to complain about, which is a weird sensation
It ran great, controlled great with mouse and keyboard (had a bug initially, but it solved itself), and looked alright too, especially with some trusty Reshade on top of everything. Easily a ~8,5/10 game for me, with only a bit too much deja-vu at times, and with the first Souls still holding the crown. Still, the perfect way to close the circle (or maybe not ) *meantime, waiting for them DLCs*
Spoiler:
The Lord of Cinder wasn't exactly the most memorable battle, but I imagine being a level 105 superknight made it look flabbier than it was.
The toughest bosses for me were Pontiff, Dancer, Champion Gundyr (dat kick ) and the coolest of the bunch, the Nameless King himself, which made me curse a lot until I realized that I had the wrong shield (after grabbing the Dragonslayer one from the trader I instantly beat him, ha!)
Some of the other bosses were neat, but surprisingly on the easy side (especially High Lord Wolnir, the Deacons, Curse-rotten Greatwood, Sage, Yhorm the Giant - where my greedy buddy Siegward did all the job without even asking me first, and Wyvern which I killed in one strike by following the signs - otherwise that would have probably been an excruciatingly long one for a pure melee character xD)
Yeah Cinder wasn't all that interesting and speaking of easy bosses well heh I completely screwed up the Yhormir fight initially but I beat him.
(And the thing up on the peaks with the 10+ "subtle" hint messages which I completely ignored until after the fight, whoops. )
Yeah, nailed the guy at the end at my second try only because I let him trap me against one of the walls in there in the second phase, like a moron. Beat him easily on the second try though, but like ixi I was already at level ~110 or something so...
What can I say, non stop white-ghosting to help other guys with nameless felt good and gets you quite a bit of souls
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Good game, but bloodborne stomps it into the ground IMO. I loved the first few levels of Dark souls 3 though. Running through ramparts on a castle with dragon and knights gave me strong Demon Souls vibes.
Bosses were mostly forgettable (i loved dragonslayer armor boss fight even though it was piss easy, as well as Yhorm once i figured out the stupid sword). Nothing as memorable as Ludwig the Accursed which is IMO the best boss fight of all time.
Anyone else think the NPC questlines were ridiculous, i think i botched all of them. I will be forced to use the wiki in NG+ if i choose to play it again. Solid 7.5/10 for me. Now if i could get bloodborne on pc with upgraded visuals (60 fps at least and no chromatic abominati.. i mean aberration).
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