TransOcean 2: Rivals
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 10th May 2016 19:27    Post subject: TransOcean 2: Rivals

Release: 10 May, 2016
Genre: Simulation, Strategy
http://store.steampowered.com/app/350110
Quote:
In TransOcean 2: Rivals you face a new challenge as the boss of your own shipping line: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun. Will you succeed in sweeping your rivals from the seven seas and leading your shipping line to global success and renown?

Features:
- Three varied game modes: The challenging Campaign, the calm Endless Game and the Competition mode against AI opponents
- The popular 3D mini game in single-player mode: Man the wheel of your own ship and navigate it through some pretty tricky situations
- Step up against other players in Multiplayer mode and use the best strategy to win Victory Points
- Sabotage your rival players
- Developed by Deck 13 Hamburg, the creative brains behind TransOcean: The Shipping Company
- New types of ships and cargo: Container ships, Tankers and Bulk ships, each with their own unique strengths and weaknesses
- Improve your ships with a wide range of upgrades
- Over 60 ports across all continents
- Awesome orchestral soundtrack
- Expand your fleet and buy the biggest ships
- Set yourself new, dynamic challenges and become the best shipping magnate





Trailer


Gameplay


-----------

TransOcean.2.Rivals-CODEX
3185 MB
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 10th May 2016 20:01    Post subject:
Let's hope they made that mid-game management a whole lot less tedious. First one felt more like an RTS with the macroing and microing away like a red bull infused maniac on cocaine. Razz


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 10th May 2016 20:07    Post subject:
@Morphineus
Aww Yeah

I watched a bit of the gameplay video. And he said there is no pause-feature. I guess that's what you meant.


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 10th May 2016 22:54    Post subject:
I just can't imagine how a unmanageable shit this will be with no pause when in ports once you get a large fleet.

I watched a streamer some weeks ago, he was harassed with popup message/events whereas he have to rename/choose his new ship in a port, what a mess.

This "no pause" idea is really a joke.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 10th May 2016 23:16    Post subject:
The reviews for this went down the shitter pretty fast Laughing Sad

http://store.steampowered.com/app/350110#app_reviews_hash


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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 11th May 2016 09:47    Post subject:
Too bad, I really enjoyed the first one Sad


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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Wed, 11th May 2016 13:31    Post subject:
Jeebuz, they really went ahead and removed pause
Making the management even worse, well guess they really listened to their feedback Laughing

Shame though, it could have been great if they worked on the problems of the first one.


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no9999




Posts: 3437
Location: Behind you...
PostPosted: Wed, 11th May 2016 16:35    Post subject:
Theyre going to put a pause feature back in the game

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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Wed, 11th May 2016 19:22    Post subject:
iTard moment for the devs who should have known better then to remove simple "features" that worked.


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Kristian




Posts: 3168
Location: Norway
PostPosted: Thu, 12th May 2016 09:02    Post subject:
Pause is actually in the game. Double tap space. I really enjoy playing it (after i found the double-tap space shit).


I hate you.
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Thu, 12th May 2016 11:21    Post subject:
Kristian wrote:
Pause is actually in the game. Double tap space. I really enjoy playing it (after i found the double-tap space shit).


The "double tap space" feature is actually a bug.

A real pause feature is going to be added.
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Kristian




Posts: 3168
Location: Norway
PostPosted: Thu, 12th May 2016 11:28    Post subject:
I know, but it works, and it makes the game playable.


I hate you.
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Thu, 12th May 2016 11:39    Post subject:
Very Happy Very Happy
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Thu, 12th May 2016 20:11    Post subject:
Kristian wrote:
I know, but it works, and it makes the game "playable".


Fixed Very Happy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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