Doom 4
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LeoNatan
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PostPosted: Sat, 14th May 2016 21:08    Post subject:
So I found Plasma Rifle in level 2. Is it a token weapon for a few shots until much later, or will the pinata enemies or world give plasma pickups?
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sabin1981
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Posts: 87805

PostPosted: Sat, 14th May 2016 21:10    Post subject:
LeoNatan wrote:
So I found Plasma Rifle in level 2. Is it a token weapon for a few shots until much later, or will the pinata enemies or world give plasma pickups?


You'll find plenty of plasma canisters during play, though outside of using the chainsaw to kill I don't know if standard glory kills drop plasma ammo.
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LeoNatan
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PostPosted: Sat, 14th May 2016 21:12    Post subject:
sabin1981 wrote:
I'm even, despite myself, fully enjoying the brutal "glory kill" stuff too grinhurt(

Glory kills already got old for me at the end of second level + some snap maps, but the chainsaw is big fun. Very Happy
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JBeckman
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Posts: 34996
Location: Sweden
PostPosted: Sat, 14th May 2016 21:55    Post subject:
PowerGamer wrote:
So how IdTech 6 is doing texture-wise (on highest quality texture settings)? Does it have any of the problems of its predecessor with awfully blurry Mega Texture implementation? Does the texture quality in Doom 4 stand on par with texture quality of recent AAA titles?


Found this:

Low texture quality:
http://cdn.mos.cms.futurecdn.net/WMokQgo7Bu9X3MTjdZuaQo.jpg

Ultra:
http://cdn.mos.cms.futurecdn.net/XL7zqzXCEnLhvz3nV3m9mf.jpg
(Probably actually low and ultra full presets and not just for textures but still, small differences.)

Nightmare:
http://cdn.mos.cms.futurecdn.net/Cet2s73ouitLmXNrj8Uced.jpg
(Now we're talking, say goodbye to your VRAM though, technically you can push it even further by turning off compression but you'd probably want a Titan or something for that if playing above 1920x1080 Razz )


Technically unless it's changed since IDTech5 it should be 4096x4096, 8192x8192 and 16384x16384

That's not individual texture resolution obviously but what it's using for the entire area as it streams things in and out as needed, same goes for shadow quality but that should be something like 2048, (high) 4096, (ultra) 8192 (nightmare) and again over the entire area and not individual shadows.

Still even with streaming as shown back with Rage 16384 while it makes a nice improvement to overall texture quality it does take a pretty large hit on VRAM usage.
(Speaking of Rage 3 or maybe even 4 GB VRAM was about what you wanted if you were using that tweak along with disabling texture compression so yeah don't turn off compression for Doom 4 unless you have a lot of spare VRAM, well I haven't tried but the game recommends 5+ GB without compression for I think it's 1920x1080 so imagine what it will do at higher screen resolutions.)


Last edited by JBeckman on Sat, 14th May 2016 22:01; edited 2 times in total
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harry_theone




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PostPosted: Sat, 14th May 2016 21:59    Post subject:
@JBeckman That's embarassing. Low and Ultra are literally the same, the differences are so minor, that it hurts Laughing
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sabin1981
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PostPosted: Sat, 14th May 2016 22:01    Post subject:
the "Tech5/Tech6" engine is a friggin' embarrassment regardless, I wish id/Bethesda would stop using the awful thing.
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JBeckman
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PostPosted: Sat, 14th May 2016 22:02    Post subject:
sabin1981 wrote:
the "Tech5/Tech6" engine is a friggin' embarrassment regardless, I wish id/Bethesda would stop using the awful thing.


Carmack had ideas for overhauling IDTech6 extensively over IDTech5 but it never came to fruition as technology didn't really develop to allow for his visions of ray-tracing and all that stuff (Plans were laid around 2008 so a short while after Rage was released.) and then he left Bethesda for Occulus over VR differences though apparently there's still a lot of talent at ID remaining even if the core founders are now all gone.
(But the game and well game engine is focused on consoles and it's aiming for 60 FPS instead of the original plan for that other Doom 4 - "DOOM-COD" - with IDTech5 and 30 FPS but better image quality.)
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Kanint




Posts: 2356

PostPosted: Sat, 14th May 2016 22:28    Post subject:
JBeckman wrote:

http://cdn.mos.cms.futurecdn.net/Cet2s73ouitLmXNrj8Uced.jpg
(Now we're talking, say goodbye to your VRAM though, technically you can push it even further by turning off compression but you'd probably want a Titan or something for that if playing above 1920x1080 Razz )

Can that be done at the moment? A search over the last 24 hours mostly results in people talking about screenshots being compressed.
I'd try it just for fun. So far at Nightmare the game has been using 3 to 3.5gb out of my 8gb.
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paxsali
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PostPosted: Sat, 14th May 2016 22:53    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:32; edited 1 time in total
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Hfric




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PostPosted: Sat, 14th May 2016 22:54    Post subject:

this industry ...


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prudislav
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PostPosted: Sat, 14th May 2016 23:04    Post subject:
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tonizito
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PostPosted: Sat, 14th May 2016 23:07    Post subject:
Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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chiroq




Posts: 100

PostPosted: Sat, 14th May 2016 23:14    Post subject:
@Hfric Its just the times we live in, also every game/app has some privacy policy/terms of service/agreement.
prudislav wrote:
https://my.mixtape.moe/jxsdwc.webm


fucking hilarious Very Happy Very Happy


oldschool pc gamer & enthusiast of all gaming platform
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randir14




Posts: 4950

PostPosted: Sat, 14th May 2016 23:57    Post subject:
I am 99.9% sure that nobody will ever beat Ultra Nightmare without cheating.

Btw surround sound issues are apparently fixed if you change your Windows audio setting to 24 bit/44100 hz.
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ixigia
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PostPosted: Sun, 15th May 2016 00:14    Post subject:
prudislav wrote:
https://my.mixtape.moe/jxsdwc.webm

Haha!
Unsurprisingly, their "article" also states the following

Quote:
glory kills serve as tiny, needed oases in the potential chaos of Doom's more frenetic encounters, and they encourage a very active play style that it seems clear id Software intended for the game.

 Spoiler:
 


Thankfully these gimmicks don't tarnish the final experience from what I was reading, but still, this sort of nonsense always makes me a sad facepalm-y Picard Razz

While I'm patiently waiting I've restarted my umpteenth Brutal Doom playthrough..it's so good that it's therapeutic. If the new one will manage to capture even part of that awesomeness, I'll be a happy panda.
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escalibur




Posts: 12151

PostPosted: Sun, 15th May 2016 00:34    Post subject:
prudislav wrote:
https://my.mixtape.moe/jxsdwc.webm




Ryzen 9800X3D CO ~-26/+200 | Freezer III 360 A-RGB & 3x Phanteks T30 | Strix X670E-F WiFi | MSI GeForce RTX 5090 Ventus OC | Fury Beast 64GB (2x 32GB) DDR5 5600MHz C40 @ 6000MHz C28 | 970 EVO Plus 2 TB | 38GN950-B | S.M.S.L RAW-MDA1 & HiFiMAN Arya Organic | Lancool III Snow White + 4x be quiet! Silent Wings Pro 4 140mm | RM1000x (2021) Gold | G Pro X SUPERLIGHT 2 & POWERPLAY | Win 11 Pro | Logitech MX MECHANICAL

Sometimes I publish YouTube videos: https://www.youtube.com/@RandomTechChannel
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Bob Barnsen




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Location: Germoney
PostPosted: Sun, 15th May 2016 00:37    Post subject:
Fire in your hole.


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chiroq




Posts: 100

PostPosted: Sun, 15th May 2016 00:38    Post subject:
ixigia wrote:
prudislav wrote:
https://my.mixtape.moe/jxsdwc.webm

Haha!
Unsurprisingly, their "article" also states the following

Quote:
glory kills serve as tiny, needed oases in the potential chaos of Doom's more frenetic encounters, and they encourage a very active play style that it seems clear id Software intended for the game.

 Spoiler:
 


Thankfully these gimmicks don't tarnish the final experience from what I was reading, but still, this sort of nonsense always makes me a sad facepalm-y Picard Razz

While I'm patiently waiting I've restarted my umpteenth Brutal Doom playthrough..it's so good that it's therapeutic. If the new one will manage to capture even part of that awesomeness, I'll be a happy panda.


actually, for once they are completely right and you are completely wrong, glory kills are necessary - they drop some precious hp and provide 1-2 secs of invulnerability, they are also nice for movement purposes - they are triggered even if you are few meters away from the enemy so you instantly jump onto them with finishing blow, making frantic combat almost like dance - weaken that fucker, shot at the next one, glory kill previous one, jump onto next and so on, in a weird way it feels almost like chaining moves in tony hawk or bulletstorm, that combined with ledge-grab mechanic makes for an very fluid and somewhat chained combat, it almost doesnt feel like fpp at all, in some sense obviously.

no the other hand, i`ve found myself enjoying the exploration/secrets phase almost more than the combat Very Happy it just feels great to dig around the levels and try to reach places which might lead to some secret stuff.


oldschool pc gamer & enthusiast of all gaming platform
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ixigia
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Posts: 65088
Location: Italy
PostPosted: Sun, 15th May 2016 01:48    Post subject:
Free invulnerability and Bullestorm-like auto-moves, a true Doom player doesn't need those Whirling cane

All kidding aside, I shall reserve my judgement until I'll actually put my hands on it. If the pinata party turns out to be a necessity and not just an option, then it's a case of bad game design in my book.
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jackasshole




Posts: 1433

PostPosted: Sun, 15th May 2016 01:52    Post subject:
Can we all just take a minute and reminisce about the Doom 3 scene release in 04? I hadn't seen that many seeders/leechers in my life....
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randir14




Posts: 4950

PostPosted: Sun, 15th May 2016 02:17    Post subject:
jackasshole wrote:
Can we all just take a minute and reminisce about the Doom 3 scene release in 04? I hadn't seen that many seeders/leechers in my life....


That was the first game I ever torrented. Prior to that it was all FTP or downloading in parts from websites.
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JBeckman
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PostPosted: Sun, 15th May 2016 03:10    Post subject:
Kanint wrote:
JBeckman wrote:

http://cdn.mos.cms.futurecdn.net/Cet2s73ouitLmXNrj8Uced.jpg
(Now we're talking, say goodbye to your VRAM though, technically you can push it even further by turning off compression but you'd probably want a Titan or something for that if playing above 1920x1080 Razz )

Can that be done at the moment? A search over the last 24 hours mostly results in people talking about screenshots being compressed.
I'd try it just for fun. So far at Nightmare the game has been using 3 to 3.5gb out of my 8gb.


If you really want to try the console command is...

vt_uncompressedPhysicalImages 0
vt_restart (You need to restart the VirtualTexture/MegaTexture system after using this cvar for it to take.)

There's also vt_uncompressedVmtr but it's not part of the whitelisted / allowed cvars so that will remain locked though then again even back with Rage this would totally stall and then crash the game after some time of playing as it ran out of resources. Smile

vt_maxPPF can also be increased past 64 up to 128 or even higher although I don't think there's a current CPU model to handle higher and even 128 apparently bogs things down quite a bit, it will make texture transitions faster though but it's even more expensive than it was in IDTech 5 and I don't think Cuda transcoding is available this time.


Last edited by JBeckman on Sun, 15th May 2016 03:12; edited 1 time in total
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sabin1981
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PostPosted: Sun, 15th May 2016 03:12    Post subject:
I'm close to hanging up the game for now and just waiting until I get a GTX1070 or something, because now I'm in the Hell realm the performance is absolutely abysmal.. it's pretty much 30-45 now and nothing I do seems to remedy that :\ It's highly uncomfortable during heavy combat and it really has gotten heavier now. Such a fantastic game, I *love* the exploration, the combat, the audio.. it just feels great, but the performance is killing the experience Sad
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jackasshole




Posts: 1433

PostPosted: Sun, 15th May 2016 03:16    Post subject:
sabin1981 wrote:
I'm close to hanging up the game for now and just waiting until I get a GTX1070 or something, because now I'm in the Hell realm the performance is absolutely abysmal.. it's pretty much 30-45 now and nothing I do seems to remedy that :\ It's highly uncomfortable during heavy combat and it really has gotten heavier now. Such a fantastic game, I *love* the exploration, the combat, the audio.. it just feels great, but the performance is killing the experience Sad


Turn down the settings a tad and finish it, then reinstall it again when you get your 1070?
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sabin1981
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PostPosted: Sun, 15th May 2016 03:20    Post subject:
Seriously dude? Laughing

sabin1981 wrote:
it's pretty much 30-45 now and nothing I do seems to remedy that :\
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Famou




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Location: Amsterdam
PostPosted: Sun, 15th May 2016 03:43    Post subject:
Now when I play I ctd sometimes and I see steam downloading something for Doom. Happened twice now.
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Kanint




Posts: 2356

PostPosted: Sun, 15th May 2016 03:55    Post subject:
JBeckman wrote:

If you really want to try the console command is...

vt_uncompressedPhysicalImages 0
vt_restart (You need to restart the VirtualTexture/MegaTexture system after using this cvar for it to take.)

Thanks, I tried those two. It didn't seem to make a difference, except possibly make the game very slightly blurrier.
Note: my game looks normal but my screenshots are very dark. I made them brighter before uploading them.

This was Nightmare:
http://l1.picsurge.com/QLPlsF/1.bmp
This was after both commands:
http://l1.picsurge.com/QLPlsF/2.bmp
A scratch high on the wall seems a bit blurry afterward.
The writing on the grenade box too.

This is low:
http://l1.picsurge.com/QLPlsF/low.bmp

Opening room, Nightmare:
http://l1.picsurge.com/QLPlsF/3.bmp
After the two commands:
http://l1.picsurge.com/QLPlsF/4.bmp

Maybe someone else will have a different experience than mine, but thanks for the info!
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DraySpittle




Posts: 1104

PostPosted: Sun, 15th May 2016 04:05    Post subject:
Did you try tweaking the graphics tho?


















































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scaramonga




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PostPosted: Sun, 15th May 2016 04:47    Post subject:
ULTRA!!!!!!!!!!!!!!!!!! Very Happy

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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Sun, 15th May 2016 05:32    Post subject:
I just finished my first play-through. I really didn't know what to expect so my expectations were quite low. AMAZING GAME! From start to finish, everything was done really well.

I had 3 CTD's. Only one of them was at a really shitty time.

9/10


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