Fallout 4
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Kanint




Posts: 2356

PostPosted: Mon, 16th May 2016 18:40    Post subject:
If Nuka World is the same size/density as Far Harbor, that would be 2 DLC of approximately 20-25 hours length, one small DLC (automatron), and 3 fuckings mods (Workshop).

Having two long DLCs isn't the worst, tho. There are many FULL games that are shorter than Far Harbor. Still, those Workshop DLCs should be free patches. They don't need to exist.
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Mon, 16th May 2016 18:47    Post subject:
Guess they saw Witcher 3's content and decided they needed something a bit more than a mini-DLC, "horse-armor Oblivion type DLC" and well Far Harbor as the final and actually sizeable DLC. Very Happy
(Though in turn they upped the price a fair bit for the season pass for new buyers.)

EDIT: Nuka-World could be anything though but I do hope it's more than just a dungeon at least.
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 16th May 2016 18:50    Post subject:
JBeckman wrote:
Guess they saw Witcher 3's content and shat themselves
Troll Dad

But not really, when you have people defending their pricing for those two garbage DLC's why bother lowering the price? Fucking derpsolers Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kanint




Posts: 2356

PostPosted: Mon, 16th May 2016 23:58    Post subject:
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 17th May 2016 00:09    Post subject:
Sweet Jesus Shocked
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 17th May 2016 00:32    Post subject:
I really like that approach, where the nature starts growing again and taking back what belonged to her. Like in the movie I Am Legend.

That setting should be used for the next Fallout game IMO, for a timeline after the barren wastelands.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 17th May 2016 00:38    Post subject:
Bob Barnsen wrote:
Like in the movie I Am Legend.


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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Tue, 17th May 2016 02:19    Post subject:
Really nice, saw the PRC (Photorealistic Commonwealth) mod a few days ago, looks good indeed! Also have seen a lot of other atmospheric and crazy things being made in the game. I remember there being a place where things got overgrown a little bit, fits quite nicely with this.

Been enjoying the Fallout Settlements sub lately!

http://imgur.com/a/COd8U

http://imgur.com/a/tr9XA



http://imgur.com/a/lEgJs

http://imgur.com/a/QPQvw

And a few Mods as per usual:

Build your own Pool:
http://www.nexusmods.com/fallout4/mods/13316/?

Faction Housing Overhaul:
http://www.nexusmods.com/fallout4/mods/13490/?

Incremental Save Manager:
http://www.nexusmods.com/fallout4/mods/13584/?

Keeping my eyes on some very interesting ones still
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 17th May 2016 02:25    Post subject:
You with your house-crafting man. Very Happy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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jackasshole




Posts: 1433

PostPosted: Tue, 17th May 2016 05:40    Post subject:
That foilage mod will be hell when you drop something on the ground, or go looking for an enemies gun and give up looking for it.....
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Kanint




Posts: 2356

PostPosted: Tue, 17th May 2016 05:48    Post subject:
jackasshole wrote:
That foilage mod will be hell when you drop something on the ground, or go looking for an enemies gun and give up looking for it.....

True, but this forum told me we should never dumb down an idea for the sake of the player.

So for every complaint, we'll grow the grass 5 feet taller. And we'll make the Mexicans pay for it.
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DCB




Posts: 5410

PostPosted: Tue, 17th May 2016 10:47    Post subject:
Kanint wrote:
Well, damn. Very cool mod:

http://www.nexusmods.com/fallout4/mods/11121/?


Now that's more like what a post-apocalyptic landscape should look like 200 years after the bombs dropped. All it needs someone to replace all the cars and buildings with stuff that is a lot more degraded and weathered. Still, very nicely done. And no doubt requires a shitload of horsepower to run at a decent framerate.

Too bad Youtube's latest compression algorithm is fucking terrible. The second half where he was running around was artifacted out the ass.
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Tue, 17th May 2016 11:09    Post subject:
DCB wrote:
Kanint wrote:
Well, damn. Very cool mod:

http://www.nexusmods.com/fallout4/mods/11121/?


Now that's more like what a post-apocalyptic landscape should look like 200 years after the bombs dropped. All it needs someone to replace all the cars and buildings with stuff that is a lot more degraded and weathered. Still, very nicely done. And no doubt requires a shitload of horsepower to run at a decent framerate.

Too bad Youtube's latest compression algorithm is fucking terrible. The second half where he was running around was artifacted out the ass.


Well this does make it a little more realistic, it would be strange for nature not to bounce back after 200 years. If you leave a patch of land untouched for 30 years it gets overrun by grass and shrubs and even some pioneer trees. In 200 years you would get an uncrossable green barrier.
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Tue, 17th May 2016 12:22    Post subject:
Bob Barnsen wrote:
You with your house-crafting man. Very Happy


It's fine you live in that shabby shack with a broken toilet Cool Face Seriously man, nothing beats a homely place to come back to. Whether it's a Vault, Bunker or a superior designed settlement.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 17th May 2016 12:30    Post subject:
Very Happy

Do you know if there are some nice mods out already, that improve the settlement raiding?
For example more frequent ones, and stronger enemies.

Back then i think there only was one simple one. Which let you spawn enemies manually. But nothing dynamic.
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Tue, 17th May 2016 12:45    Post subject:
The Settlement Raid mod was updated, but still works via .bat files like you said.
http://www.nexusmods.com/fallout4/mods/2995/?

99 Level Monsters:
http://www.nexusmods.com/fallout4/mods/4861/?

Settlement DLC Attack Fix:
http://www.nexusmods.com/fallout4/mods/13217/?


In case I couldn't help you find what you wanted...
Craftable cats:
http://www.nexusmods.com/fallout4/mods/8477/?


Will keep an eye out for the raids though! Shouldn't take that long.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 17th May 2016 14:48    Post subject:
"Craftable Cats" though, wut. Laughing


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Tue, 17th May 2016 14:50    Post subject:
@Bob Barnsen
Quote:
"New version adds craftable bowls to trigger animations. One for drinking, one for sunning. They pretty much just do this the whole time you are in the cell, but it keeps them from wandering off and drowning if you are near water."


Laughing
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Wed, 18th May 2016 17:25    Post subject:
https://steamdb.info/app/435881/history/

Far Harbor is out in Australia and Asia, as was kinda expected the files are identical to the ones in the leaked beta.

EDIT: Bethesda is working on update 1.6 though so any found issues during the beta might be bundled into that, they've also managed to re-create several issues reported to them by players and modders including some of the more annoying game engine problems so hopefully those get solved too. Smile
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fearwhatnow




Posts: 3451

PostPosted: Wed, 18th May 2016 18:25    Post subject:
Fallout.4.Far.Harbor.DLC-CODEX


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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dbtor




Posts: 143

PostPosted: Wed, 18th May 2016 21:18    Post subject:
fearwhatnow wrote:
Fallout.4.Far.Harbor.DLC-CODEX


Can I use that on a legal copy of the base game?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 18th May 2016 21:22    Post subject:
@dbtor
Yes. It's just a mod file that you can activate in your Mod-Launcher.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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inz




Posts: 11914

PostPosted: Wed, 18th May 2016 22:01    Post subject:
Kanint wrote:
Well, damn. Very cool mod:

http://www.nexusmods.com/fallout4/mods/11121/?


Could use some work still, the overgrowth is too much on some parts (some amount of coverage is alright, but not 100% like some of those houses etc.) and some of the textures are way too obvious in how they start to repeat, you can see them tiling.

Of course, it's a helluva job for any one modder to go through all the assets in the game, and the above approach still beats having some assets untouched since those'd stick out like a sore thumb.
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Thu, 19th May 2016 05:26    Post subject:
The Far Harbor DLC has been updated. Smile
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JBeckman
VIP Member



Posts: 34999
Location: Sweden
PostPosted: Thu, 19th May 2016 11:29    Post subject:
A new beta patch is out, doesn't patch a damn thing in the actual game but makes mods from Bethesda.net easier to manage. Razz

http://steamcommunity.com/games/377160/announcements/detail/876326442613399410

Quote:

We’ve released a new Beta update for Fallout 4 that features a number of improvements to how users access and navigate mods. Details below…

1.5.205 Beta Update

New Mod Features

General Improvements to the Mods menu, and support for Xbox Mods
Added option to delete all mods
Added option to disable all mods
Added a search option to the mod browser
Increased the amount of displayed mods per category
Added bumper navigation to jump forward while browsing Mods
Added access to the “Load Order” menu on the Bethesda.net login screen (offline Mod management)
Fixed a few issues with how images display in the browser and Mod details screen.



EDIT: Also this mod re-enables achievement support which Bethesda will disable when you enable custom content, requires the script extender though.
http://www.nexusmods.com/fallout4/mods/12465/?
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Thu, 19th May 2016 12:52    Post subject:
Oh so they finally added a toggle instead of disabling Mods on their own? Cool Face
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r3dshift




Posts: 2818

PostPosted: Thu, 19th May 2016 13:35    Post subject:
OFF:

WTF is up with the nexusmods site?! I got a notification yesterday saying that I should change my password. So I did, but still can't access the site contents.


Frant wrote:
Shitass games are ruining piracy.
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harry_theone




Posts: 11232
Location: The Land of Thread Reports
PostPosted: Thu, 19th May 2016 13:40    Post subject:
@r3dshift It's just you.
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DCB




Posts: 5410

PostPosted: Thu, 19th May 2016 13:46    Post subject:
r3dshift wrote:
WTF is up with the nexusmods site?! I got a notification yesterday saying that I should change my password. So I did, but still can't access the site contents.

If you haven't been there for a while, they we prompting people with old accounts to reset their password because of a database breach a couple of years back, the passwords from which recently got recirculated again. Other than that, it should be working as per usual.
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r3dshift




Posts: 2818

PostPosted: Thu, 19th May 2016 13:51    Post subject:
DCB wrote:
r3dshift wrote:
WTF is up with the nexusmods site?! I got a notification yesterday saying that I should change my password. So I did, but still can't access the site contents.

If you haven't been there for a while, they we prompting people with old accounts to reset their password because of a database breach a couple of years back, the passwords from which recently got recirculated again. Other than that, it should be working as per usual.

I've read most of that, hence I changed my password. But I still can't access the site. I only get the warning letter you metnioned.

Edit: I can't even log out, wtf?!

Edit 2: Had to click on the "Got it" button at the bottom, lol. I hadn't scrolled down completely before.


Frant wrote:
Shitass games are ruining piracy.
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