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Posted: Mon, 16th May 2016 18:40 Post subject: |
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If Nuka World is the same size/density as Far Harbor, that would be 2 DLC of approximately 20-25 hours length, one small DLC (automatron), and 3 fuckings mods (Workshop).
Having two long DLCs isn't the worst, tho. There are many FULL games that are shorter than Far Harbor. Still, those Workshop DLCs should be free patches. They don't need to exist.
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JBeckman
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tonizito
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Posted: Mon, 16th May 2016 18:50 Post subject: |
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JBeckman wrote: | Guess they saw Witcher 3's content and shat themselves |
But not really, when you have people defending their pricing for those two garbage DLC's why bother lowering the price? Fucking derpsolers 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Mon, 16th May 2016 23:58 Post subject: |
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Posted: Tue, 17th May 2016 00:32 Post subject: |
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I really like that approach, where the nature starts growing again and taking back what belonged to her. Like in the movie I Am Legend.
That setting should be used for the next Fallout game IMO, for a timeline after the barren wastelands.
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harry_theone
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Posted: Tue, 17th May 2016 05:40 Post subject: |
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That foilage mod will be hell when you drop something on the ground, or go looking for an enemies gun and give up looking for it.....
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Posted: Tue, 17th May 2016 05:48 Post subject: |
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jackasshole wrote: | That foilage mod will be hell when you drop something on the ground, or go looking for an enemies gun and give up looking for it..... |
True, but this forum told me we should never dumb down an idea for the sake of the player.
So for every complaint, we'll grow the grass 5 feet taller. And we'll make the Mexicans pay for it.
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Posted: Tue, 17th May 2016 10:47 Post subject: |
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Now that's more like what a post-apocalyptic landscape should look like 200 years after the bombs dropped. All it needs someone to replace all the cars and buildings with stuff that is a lot more degraded and weathered. Still, very nicely done. And no doubt requires a shitload of horsepower to run at a decent framerate.
Too bad Youtube's latest compression algorithm is fucking terrible. The second half where he was running around was artifacted out the ass.
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AnarchoS
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Posted: Tue, 17th May 2016 11:09 Post subject: |
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DCB wrote: |
Now that's more like what a post-apocalyptic landscape should look like 200 years after the bombs dropped. All it needs someone to replace all the cars and buildings with stuff that is a lot more degraded and weathered. Still, very nicely done. And no doubt requires a shitload of horsepower to run at a decent framerate.
Too bad Youtube's latest compression algorithm is fucking terrible. The second half where he was running around was artifacted out the ass. |
Well this does make it a little more realistic, it would be strange for nature not to bounce back after 200 years. If you leave a patch of land untouched for 30 years it gets overrun by grass and shrubs and even some pioneer trees. In 200 years you would get an uncrossable green barrier.
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harry_theone
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harry_theone
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harry_theone
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JBeckman
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Posted: Wed, 18th May 2016 18:25 Post subject: |
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Fallout.4.Far.Harbor.DLC-CODEX
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Posted: Wed, 18th May 2016 21:18 Post subject: |
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fearwhatnow wrote: | Fallout.4.Far.Harbor.DLC-CODEX |
Can I use that on a legal copy of the base game?
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Posted: Wed, 18th May 2016 21:22 Post subject: |
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@dbtor
Yes. It's just a mod file that you can activate in your Mod-Launcher.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Wed, 18th May 2016 22:01 Post subject: |
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Could use some work still, the overgrowth is too much on some parts (some amount of coverage is alright, but not 100% like some of those houses etc.) and some of the textures are way too obvious in how they start to repeat, you can see them tiling.
Of course, it's a helluva job for any one modder to go through all the assets in the game, and the above approach still beats having some assets untouched since those'd stick out like a sore thumb.
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JBeckman
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JBeckman
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harry_theone
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Posted: Thu, 19th May 2016 13:35 Post subject: |
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OFF:
WTF is up with the nexusmods site?! I got a notification yesterday saying that I should change my password. So I did, but still can't access the site contents.
Frant wrote: | Shitass games are ruining piracy. |
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harry_theone
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Posted: Thu, 19th May 2016 13:40 Post subject: |
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Posted: Thu, 19th May 2016 13:46 Post subject: |
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r3dshift wrote: | WTF is up with the nexusmods site?! I got a notification yesterday saying that I should change my password. So I did, but still can't access the site contents. |
If you haven't been there for a while, they we prompting people with old accounts to reset their password because of a database breach a couple of years back, the passwords from which recently got recirculated again. Other than that, it should be working as per usual.
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Posted: Thu, 19th May 2016 13:51 Post subject: |
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DCB wrote: | r3dshift wrote: | WTF is up with the nexusmods site?! I got a notification yesterday saying that I should change my password. So I did, but still can't access the site contents. |
If you haven't been there for a while, they we prompting people with old accounts to reset their password because of a database breach a couple of years back, the passwords from which recently got recirculated again. Other than that, it should be working as per usual. |
I've read most of that, hence I changed my password. But I still can't access the site. I only get the warning letter you metnioned.
Edit: I can't even log out, wtf?!
Edit 2: Had to click on the "Got it" button at the bottom, lol. I hadn't scrolled down completely before.
Frant wrote: | Shitass games are ruining piracy. |
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