Doom 4
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 12th Jul 2016 16:18    Post subject:
bart5986 wrote:
Mortibus wrote:
arma 3 is just some unoptimized turd and it performance have nothing to do with cpu hunger


I'm quite sure that is wrong.

The old arma engine wasn't proper multicore, I'm not sure about the current version, but either way its CPU hungry.


it's still not proper multicore, but does have multithreading for at least some parts of the engine. and yeah, CPU and RAM speed are key factors in arma performance in pretty much every scenario unless you go overboard with FSAA and resolution relative to your GPU.

my gtx 970 is never the bottleneck at 1920x1200 at the settings I play at. it's always the CPU. basically no settings except for the visibility sliders affect my framerate at all.

vulkan in a game like that would be quite sweet, IMO.

In doom, on the other hand, even maxed, the only limiting factor is VRAM for me, so any cpu overhead lowering is useless. I'm already at 60+ in every single game scene.


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Divvy




Posts: 1452

PostPosted: Tue, 12th Jul 2016 17:15    Post subject:
It's always CPU or GPU limitation. There is no other except if the FPS is capped. Usually the terribly optimized games are mainly CPU hungry and don't multithread well, making them lean heavily towards high single-core performance. Hence 6700k beating 6-core i7's in most DX11 games.
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couleur
[Moderator] Janitor



Posts: 14326

PostPosted: Tue, 12th Jul 2016 18:12    Post subject:
As posted in the GPU thread, here are some results by computerbase.de on Vulkan:





It reflects my results with the 290X.


source: https://www.computerbase.de/2016-07/doom-vulkan-benchmarks-amd-nvidia/#diagramm-doom-mit-vulkan-2560-1440


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Divvy




Posts: 1452

PostPosted: Tue, 12th Jul 2016 20:13    Post subject:
Yup, those async shaders are doing wonders for AMD. Very Happy
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Kanint




Posts: 2356

PostPosted: Tue, 12th Jul 2016 21:25    Post subject:
h0rnyfavn wrote:
@Kanint
Quote:
at stock settings


The problem here is that maxwells are overclocking beasts. You can easily achieve at least 1400+ core clock even without adding any voltage. Add a bit of voltage and you get 1500+, yeah..

I'm aware, and my 390 also overclocks like a beast. But I don't want to compare which card can in theory reach the highest performance, I want to compare which card works better with Vulkan. Taking this into account, I want everyone to be at a similar/almost similar clock.

I want to remove the clock from the equation, to get a good benchmark of Vulkan. If everyone is running at wildly different clock, we won't know if the FPS is the result of Vulkan or the overclock.

couleur wrote:
As posted in the GPU thread, here are some results by computerbase.de on Vulkan:


Well, shit.
On average, in DX11 games, 970=390.
In Doom OpenGL, the 390 only had about 90% the performance of the 970.

But here... The 970 has 80% the performance of the 390 in Vulkan. For Nvidia users, I truly hope this is the result of broken drivers.
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JBeckman
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Posts: 34968
Location: Sweden
PostPosted: Tue, 12th Jul 2016 22:18    Post subject:
Nvidia is working on a newer driver with improved Vulkan compatibility so we'll see how that changes things once released, well at least for the newer Pascal GPU's and probably Mawell too. Smile
(Unsure about Fermi, should be compatible but depends on Nvidia if it'll see any gains.)

EDIT:
https://twitter.com/PellyNV/status/752515505978613760

Quote:

Quote:

is the DOOM Vulkan update supported in the current GeForce driver?

Supported? Yes. Not quite at "Game Ready" support status yet.
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Civ01




Posts: 1294

PostPosted: Tue, 12th Jul 2016 22:43    Post subject:
I smell damage control and bullshit.

Wasn't the whole point of Vulkan to bypass the driver's overhead (on CPU side) and built-in set of instructions? Basic Vulkan compatibility open/offer the entry point for API to tap into HW so why do you need "optimized river update" for it to work "properly"?

It is literally the same situation as it was before Vulkan with DX9-10-11 and OGL: game is released and you wait for "optimized drivers" to play it at decent FPS.

So much for lowe-level API saving the gaming. What a joke.
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Mortibus




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Location: .NL
PostPosted: Tue, 12th Jul 2016 22:46    Post subject:
moar liek so much for nv unable to do any async compute based on hardware Mr. Green
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Kanint




Posts: 2356

PostPosted: Tue, 12th Jul 2016 22:49    Post subject:
Civ01 wrote:
I smell damage control and bullshit.

Wasn't the whole point of Vulkan to bypass the driver's overhead (on CPU side) and built-in set of instructions? Basic Vulkan compatibility open/offer the entry point for API to tap into HW so why do you need "optimized river update" for it to work "properly"?

It is literally the same situation as it was before Vulkan with DX9-10-11 and OGL: game is released and you wait for "optimized drivers" to play it at decent FPS.

So much for lowe-level API saving the gaming. What a joke.

Only have to wait for drivers because AMD can't write dri.... Wait.
Wink

Can't really call it a joke when we have a perfect example of a game getting a huge boost, tho. The 480 with Vulkan is nearing the 980ti OpenGL in term of performance. There is a definite advantage to using Vulkan instead of OpenGL and (most likely) DX11.
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consolitis
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Posts: 27318

PostPosted: Tue, 12th Jul 2016 22:50    Post subject:
Civ01 wrote:
I smell damage control and bullshit.

Wasn't the whole point of Vulkan to bypass the driver's overhead (on CPU side) and built-in set of instructions? Basic Vulkan compatibility open/offer the entry point for API to tap into HW so why do you need "optimized river update" for it to work "properly"?

It is literally the same situation as it was before Vulkan with DX9-10-11 and OGL: game is released and you wait for "optimized drivers" to play it at decent FPS.

So much for lowe-level API saving the gaming. What a joke.


Maybe once drivers mature.


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M4trix




Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Tue, 12th Jul 2016 23:17    Post subject:
/me calling @Stige to show who is the boss (AMD) ! Very Happy


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Civ01




Posts: 1294

PostPosted: Tue, 12th Jul 2016 23:47    Post subject:
Mortibus wrote:
moar liek so much for nv unable to do any async compute based on hardware Mr. Green


Does it really matters as much as 30+ fps difference?

I don't believe it. We've seen Ashes of Singularity benchmarks for many different cards already and I do not recall such big difference.

Wasn't Async a DX12 feature by the way?
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Kanint




Posts: 2356

PostPosted: Tue, 12th Jul 2016 23:58    Post subject:
Both DX12 and Vulkan are built from the remains of Mantle, so you'll see a great deal of similar features for both.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 13th Jul 2016 00:20    Post subject:
Civ01 wrote:
Mortibus wrote:
moar liek so much for nv unable to do any async compute based on hardware Mr. Green


Does it really matters as much as 30+ fps difference?

I don't believe it. We've seen Ashes of Singularity benchmarks for many different cards already and I do not recall such big difference.

Wasn't Async a DX12 feature by the way?

well if your fps is 30 in opengl, dx11 and 60 in vulkan, dx12 i'd say yes it does matter
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Mythril




Posts: 703
Location: Playing Hunt: Showdown
PostPosted: Wed, 13th Jul 2016 00:51    Post subject:
Well it would seem my Doom game saves have vanished after the update. Has anyone else had this issue, is there a fix ?


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Mortibus




Posts: 18053
Location: .NL
PostPosted: Wed, 13th Jul 2016 01:01    Post subject:
Mythril wrote:
Well it would seem my Doom game saves have vanished after the update. Has anyone else had this issue, is there a fix ?

nope all is there
here is a complete save if needed
https://www.sendspace.com/file/w934we
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tet666




Posts: 5090

PostPosted: Sun, 17th Jul 2016 11:01    Post subject:
Reports are coming in that the game is only playable online with the Vulkan API
and you get a error message when offline or your connection is lost:



Opengl still seems to be fine so this is on purpose wonder why they did that is there a vulnerability in Vulkan?
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 17th Jul 2016 11:11    Post subject:
this really look like like all those denuvo errors (might be just bugged implementation of the D on Vulkan exe)


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
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escalibur




Posts: 12147

PostPosted: Sun, 17th Jul 2016 14:52    Post subject:
Is this https://www.reddit.com/r/GameDeals/comments/4t4hgj/gamebillet_doom_2599_2349_1959_use_coupon_code/ the cheapest price atm?


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z0ne




Posts: 342
Location: Bulgaria/Germany
PostPosted: Mon, 18th Jul 2016 01:19    Post subject:
prudislav wrote:
this really look like like all those denuvo errors (might be just bugged implementation of the D on Vulkan exe)

There was a rumor that Denuvo have problems with Vulkan (MKDEV wrote it long time ago?)


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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Mon, 18th Jul 2016 01:34    Post subject:
Bought it today finally, for 26€. I have quite a few games in queue, so it was more because of my father because every time i call home he asks me if they cracked it yet Very Happy


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 18th Jul 2016 01:37    Post subject:
@z0ne
Hello zone my friend. Cool Face


@xGAME007
grinhurt Enjoy it and your father too! Great game.


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freiwald




Posts: 6968

PostPosted: Mon, 18th Jul 2016 01:50    Post subject:
Damn nice parents with good Taste. Shout out to your dad skkkrrtt
z0ne wrote:
prudislav wrote:
this really look like like all those denuvo errors (might be just bugged implementation of the D on Vulkan exe)

There was a rumor that Denuvo have problems with Vulkan (MKDEV wrote it long time ago?)

Mkdev also wrote He almost cracked it
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Lordas




Posts: 544

PostPosted: Mon, 18th Jul 2016 06:39    Post subject:
xGAME007 wrote:
Bought it today finally, for 26€. I have quite a few games in queue, so it was more because of my father because every time i call home he asks me if they cracked it yet Very Happy


Not gonna lie, your dad kicks @ss (literaly and metaphoricaly) Wink


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Morphineus
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Posts: 24883
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PostPosted: Mon, 18th Jul 2016 07:41    Post subject:
Lordas wrote:
xGAME007 wrote:
Bought it today finally, for 26€. I have quite a few games in queue, so it was more because of my father because every time i call home he asks me if they cracked it yet Very Happy


Not gonna lie, your dad kicks @ss (literaly and metaphoricaly) Wink


Why? He's too daft too figure out if something is cracked or not and too poor to buy the game already. Cool Face


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 18th Jul 2016 09:27    Post subject:
Wow.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Mon, 18th Jul 2016 23:00    Post subject:
tss.bin was updated in a microscopic 57 kb download, last time that file was touched they altered some multiplayer balance parameters so it's probably the same here.

Now where it should have been posted rather than the sharing corner which had mysteriously risen to the top of the search results for "DOOM" whoops. Very Happy
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jackasshole




Posts: 1433

PostPosted: Tue, 19th Jul 2016 05:17    Post subject:
Is it just me or does it seem like the textures load slower using Vulkan......
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peter980




Posts: 1977

PostPosted: Tue, 19th Jul 2016 18:15    Post subject:
For me (GTX 960M), Vulkan is 10% slower then OpenGL.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Mon, 25th Jul 2016 20:21    Post subject:
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