Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 26th Aug 2016 14:26    Post subject:
Can you build bases/stations in this? Is it planned?
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Fri, 26th Aug 2016 14:31    Post subject:
I think you'll be able to own a space station, but dunno if bought or built.
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.Bole




Posts: 225

PostPosted: Fri, 26th Aug 2016 15:14    Post subject:
No building,maybe in couple of years
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Fri, 26th Aug 2016 17:39    Post subject:
Can only see good things coming from games like this,my bad points will be paying for things in real money, dlc, items, maps etc, that will kill it off if he is not careful.


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Nodrim




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Location: Romania
PostPosted: Fri, 26th Aug 2016 18:35    Post subject:
It's already pay to win.
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bart5986




Posts: 662

PostPosted: Fri, 26th Aug 2016 19:31    Post subject:
Nodrim wrote:
It's already pay to win.


You can't buy ships after the game is released.

Also the ships have insurance you need to pay for.

Its no different to playing Elite Dangerous a week after it was released.
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Immunity




Posts: 5628

PostPosted: Fri, 26th Aug 2016 19:46    Post subject:
bart5986 wrote:
Nodrim wrote:
It's already pay to win.


You can't buy ships after the game is released.



Forgive me, but how does that negate the pay-to-win view? Those that shelled out cash WILL have an advantage over players that didn't and have to start with nothing at all.

Now, how long that advantage lasts is determined by how slow the grind is. It'll eventually equalize out, but the undeniable pure advantage is there.


I can never be free, because the shackles I wear can't be touched or be seen.
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bart5986




Posts: 662

PostPosted: Fri, 26th Aug 2016 20:00    Post subject:
Immunity wrote:
bart5986 wrote:
Nodrim wrote:
It's already pay to win.


You can't buy ships after the game is released.



Forgive me, but how does that negate the pay-to-win view? Those that shelled out cash WILL have an advantage over players that didn't and have to start with nothing at all.

Now, how long that advantage lasts is determined by how slow the grind is. It'll eventually equalize out, but the undeniable pure advantage is there.


If you have played Elite Dangerous you could see how big and small ships are handled and how it doesn't matter, and if it did matter there would be huge problems even if you couldn't buy ships prior to release.


Lets say you buy the best ship now, when the game releases you will be stronger then most however you won't have the money to pay for the running costs or insurance of the ship making it risky as another player who purchased a similar ship could bankrupt you.

But even that aside think of it this way.

Scenario 1 with buying ships: You enter Star Citizen on release day, some players have the best ship in the game and because of that there is some kind of game issue, maybe they shoot and kill you.

Scenario 2 without buying ships: You enter Star Citizen after 1 week, some players have the best ship because they earned them, and because of that there is some kind of game issue, maybe they shoot and kill you.


So unless this game is some kind of competition of who can play the game the longest without sleeping then the game is mostly going to end up the same.


The only thing that can really change things is if you can buy insurance or ships with real money after the game release, but you can't do that.
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dodger2020




Posts: 3537

PostPosted: Fri, 26th Aug 2016 22:35    Post subject:
bart5986 wrote:
Nodrim wrote:
It's already pay to win.


You can't buy ships after the game is released.

Also the ships have insurance you need to pay for.

Its no different to playing Elite Dangerous a week after it was released.



I think it's naive to think they're going to just stop selling those ships once the game starts. That's their money maker. No way they give that up.
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slal




Posts: 819

PostPosted: Fri, 26th Aug 2016 22:42    Post subject:
If the game fullfils 50% of its promises, I'm in.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 26th Aug 2016 23:51    Post subject:
bart5986 wrote:
Immunity wrote:
bart5986 wrote:


You can't buy ships after the game is released.



Forgive me, but how does that negate the pay-to-win view? Those that shelled out cash WILL have an advantage over players that didn't and have to start with nothing at all.

Now, how long that advantage lasts is determined by how slow the grind is. It'll eventually equalize out, but the undeniable pure advantage is there.


If you have played Elite Dangerous you could see how big and small ships are handled and how it doesn't matter, and if it did matter there would be huge problems even if you couldn't buy ships prior to release.


Lets say you buy the best ship now, when the game releases you will be stronger then most however you won't have the money to pay for the running costs or insurance of the ship making it risky as another player who purchased a similar ship could bankrupt you.


Isn't like every big ship available for purchase now coming with at least 6 months of insurance?
There is no defense in the fact that this game has pay to win elements in it.
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barash




Posts: 832
Location: Norway
PostPosted: Sat, 27th Aug 2016 00:52    Post subject:
slal wrote:
If the game fullfils 50% of its promises, I'm in.


This is precisely why I hopped in during the kickstarter. I wrote it off as a long shot when the stretchgoalposts started moving around seemingly willynilly but if something more than decent comes of it I'll be pleasantly surprised and a very happy pilot of an Andromeda Smile
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LeoNatan
☢ NFOHump Despot ☢



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PostPosted: Sat, 27th Aug 2016 00:57    Post subject:
slal wrote:
If the game fullfils 50% of its promises, I'm in.

The problem is, it will fulfil that 50% at 0.25% the FPS. Laughing
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slal




Posts: 819

PostPosted: Sat, 27th Aug 2016 01:35    Post subject:
LeoNatan wrote:
The problem is, it will fulfil that 50% at 0.25% the FPS. Laughing


I will be happy with 30 fps on my future 1570 GTX or something Laughing
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bart5986




Posts: 662

PostPosted: Sat, 27th Aug 2016 05:50    Post subject:
dodger2020 wrote:
bart5986 wrote:
Nodrim wrote:
It's already pay to win.


You can't buy ships after the game is released.

Also the ships have insurance you need to pay for.

Its no different to playing Elite Dangerous a week after it was released.



I think it's naive to think they're going to just stop selling those ships once the game starts. That's their money maker. No way they give that up.


Thats what they said. There are other ways to make money.

Nodrim wrote:
Isn't like every big ship available for purchase now coming with at least 6 months of insurance?
There is no defense in the fact that this game has pay to win elements in it.


Even if you were right it its still not pay to win as long as ships can't be purchased after release.

I already explained why.
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Sat, 27th Aug 2016 07:21    Post subject:
Pay to win has almost become like a genre; the definition is so muddled it hardly holds any value or definition anymore.


RTX ON
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Sat, 27th Aug 2016 08:29    Post subject:
Immunity wrote:
bart5986 wrote:
Nodrim wrote:
It's already pay to win.


You can't buy ships after the game is released.



Forgive me, but how does that negate the pay-to-win view? Those that shelled out cash WILL have an advantage over players that didn't and have to start with nothing at all.

Now, how long that advantage lasts is determined by how slow the grind is. It'll eventually equalize out, but the undeniable pure advantage is there.


Well, by this definition, World of Warcraft would be pay to win, because you can shell out 50€ to get instantly to max level -> if you don't do it an play on pvp server, the player who just shelled out 50€ could just stand at your spawn location and rape you for ever. Razz


(I also think they will keep on selling the ships after release, but they're hardly p2w, as long as you can get the same ships ingame)
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 27th Aug 2016 08:35    Post subject:
How big is PvP going to be?

I mean, its supposed to take place in a big universe. Not No Man's Sky universe, but big. If you think about it in-game, your character doesn't know how your opponent raised the money to buy the SuperX-KickUrBalls-Space Fighter. Do you even care? If it wasn't a player, but an AI coming at you with a great ship, would you think twice?

Some parts of Star Citizen will be 'regulated', sort of like EVE I suppose. Other areas will be more or less lawless and you're open to get raped by aliens and other players. If you're a lone player, and Big Hoss Space-Bandit comes with his gang of 10 nerds with Aurora starter ships you're still probably going to get raped even with no Pay2Win involved. They bothered to organize, so they're reaping the benefits of being able to penetrate your ship every which way they like at the same time.

If you want to stay safe and not get Hoss'ed or Pay2Win'ed, you probably should stay in a safer area, or gang up with other players to mitigate some of the effects of Pay2Win.

Player skill affects this game to some extent? If you suck ass, you probably can't use the SuperX-KickUrBalls-Space Fighter as well as the next guy? I dunno man. Shit. You can probably hire Elite NPCs with Terminator Arnold aim to fly them for you.
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bart5986




Posts: 662

PostPosted: Sat, 27th Aug 2016 17:10    Post subject:
mtj wrote:
Well, by this definition, World of Warcraft would be pay to win, because you can shell out 50€ to get instantly to max level -> if you don't do it an play on pvp server, the player who just shelled out 50€ could just stand at your spawn location and rape you for ever. Razz


(I also think they will keep on selling the ships after release, but they're hardly p2w, as long as you can get the same ships ingame)


Do you go back to level 1 in World of Warcraft when you die without insurance? Or at the very least is there a gigantic penalty when you die with insurance?


I probably should have mentioned this before.

Right now in Elite Dangerous if you gave me an Anaconda ship and someone killed me, I would lose it, no second chances.

This is simply because the excess from the Insurance is insanely more then the amount of money I have.

So assuming you can't buy ships after release, how is that pay to win?

I would literally lose the $100 or whatever the ship cost... all in the space of 5 minutes.

EternalBlueScreen wrote:
mitigate some of the effects of Pay2Win..


As you can see in my explanation, assuming you can't buy ships after release, there is no effect of pay to win as long as we exclude the fact that playing day 1 might feel like we are playing on day 7.

But again, all its going to take is one person who purchased a big ship to kill another person who purchased a big ship and assuming its like elite dangerous.. somebody is about to lose $100 because they can't afford insurance excess.
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moosenoodles




Posts: 18411

PostPosted: Sat, 27th Aug 2016 18:30    Post subject:
Quote:

Right now in Elite Dangerous if you gave me an Anaconda ship and someone killed me, I would lose it, no second chances.

This is simply because the excess from the Insurance is insanely more then the amount of money I have.


The rule of thumb is, don't fly and lose what you can not afford to buy back. If people who buy ships lose them in SC and then that is it, its done, then they are willing to lose them. Simple.

P.s if you are flying around in a base ship worth 144,000,000 creds and don't have the rebuy amount in your wallet then you are nothing but a wally. Laughing
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sip74




Posts: 687

PostPosted: Mon, 5th Sep 2016 04:53    Post subject:
Quote:
Speaking to German magazine GameStar, Chris Roberts has said that the single-player component of Star Citizen, Squadron 42, will be more likely to arrive near the middle or end of 2017 than its current Q42016 window.


http://www.pcgamesn.com/star-citizen/squadron-42-release-date
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 5th Sep 2016 05:41    Post subject:
sip74 wrote:
Quote:
Speaking to German magazine GameStar, Chris Roberts has said that the single-player component of Star Citizen, Squadron 42, will be more likely to arrive near the middle or end of 2017 than its current Q42016 window.


http://www.pcgamesn.com/star-citizen/squadron-42-release-date


rofl , well that was to be expected... but coming right out the gate saying it might be a year... theres gonne be some backlash incomingxD

Bagged a 325(a i think? the original kickstarter one) with LTI for 20$, if the day ever comes ill be prepared lol
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bart5986




Posts: 662

PostPosted: Mon, 5th Sep 2016 05:45    Post subject:
They really have no excuse for delaying it.

Unlike multiplayer you can scale a single player campaign quite easily compared to the funds they have.

That is.. unless squadron 42 has coop or something?
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dannofdawn




Posts: 2227

PostPosted: Mon, 5th Sep 2016 06:19    Post subject:
SQ42 does have coop, at least that's what they said long long ago. I think one of the biggest reason for them to "delay" is just the scale and expectations of the campaign is insane. At this stage, the fidelity they are going for is like ARMA but not only in space and on crack. Arma don't have destructible vechicles, not in the level of SC. The Javelin you'll be based on is not just a map and its suppose to be actually playable. Meaning it is also totally destructible. Whether they turn destruction on during the campaign I have no idea, but just the amount of work to get everything working in a scripted narrative while it is all simulated the way they said the game would is unbelievable. I honestly think SQ42 is harder to make work than SC. And SC is still janky as fuck

But then again, we all this game will never be released, not for another 20 years anyway Razz Or was it 30 years?
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Immunity




Posts: 5628

PostPosted: Mon, 5th Sep 2016 06:54    Post subject:
Badrien wrote:
theres gonne be some backlash incomingxD


You're kidding, right? You obviously aren't familiar with the fanaticism level of the Star Citizen fan-base. Lord Roberts could sell off their immediate family into slavery for additional funds, and they'd just cheer him on louder with a line along the likes of "It had to be done, for the greater good." Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
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vaifan1986




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PostPosted: Mon, 5th Sep 2016 07:23    Post subject:
Middle/end of 2017 Facepalm

Well, no need to open this thread for a while


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tonizito
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PostPosted: Mon, 5th Sep 2016 07:27    Post subject:
vaifan1986 wrote:
Middle/end of 2017 Facepalm

Well, no need to open this thread for a while
lolwut? Following these news we're about to see the reason why this thread is so entertaining: no holds barred fanboi vs detractor FFA following yet another delay/missed goal Laughing

Have at it boys


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 5th Sep 2016 15:07    Post subject:
The story so far...



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SpykeZ




Posts: 23710

PostPosted: Mon, 5th Sep 2016 17:39    Post subject:
bart5986 wrote:
Immunity wrote:
bart5986 wrote:


You can't buy ships after the game is released.



Forgive me, but how does that negate the pay-to-win view? Those that shelled out cash WILL have an advantage over players that didn't and have to start with nothing at all.

Now, how long that advantage lasts is determined by how slow the grind is. It'll eventually equalize out, but the undeniable pure advantage is there.


If you have played Elite Dangerous you could see how big and small ships are handled and how it doesn't matter, and if it did matter there would be huge problems even if you couldn't buy ships prior to release.




lol if you only knew him



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no9999




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PostPosted: Mon, 5th Sep 2016 17:56    Post subject:
Laughing Laughing
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