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Posted: Mon, 19th Dec 2016 23:20 Post subject: |
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havent read much about the pc demo, i assume its basicly everything together which got released on ps4 in terms of demo + patches for it in the last months?
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ixigia
[Moderator] Consigliere
Posts: 65128
Location: Italy
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Posted: Mon, 19th Dec 2016 23:24 Post subject: |
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| Janz wrote: | | havent read much about the pc demo, i assume its basicly everything together which got released on ps4 in terms of demo + patches for it in the last months? |
Yep
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 20th Dec 2016 05:18 Post subject: |
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the gameplay overall is a bit confusing... a demo is supposed to show off what you can expect in the full game, but it mostly just felt like a walking simulator (a very GOOD one mind you, and i love atmospheric walking sims!), but i have a feeling the game will not be like that at all... and yet i didnt see ANYTHING that resembled hiding mechanics... and it seems to take a hell of a lot of ammo to take down a monster... so what kind of game is it? a stand up fps with very little ammo? will we have to hide from things, or just run away when they jump scare us... will things continue to hunt us down and be a persistent threat throughout the level from that point? i genuinely do not get any kind of idea of what this game is from the demo.
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JBeckman
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Posts: 35144
Location: Sweden
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Posted: Tue, 20th Dec 2016 09:33 Post subject: |
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I haven't followed it at all since I didn't expect them to release a PC version of the demo but it is something like a separate episode or possibly a prologue but yeah it showcases much of what you can expect in the final game while also including some secrets (Especially that old coin.) although as it was updated over time well it's mostly walking and exploring doing some puzzles as I think actual combat was part of the last update they made for this demo so there's a "something"* in one of the areas of the house you can interact with but rest is mostly just exploring.
(Getting one of three possible outcomes with the first one possible after just a few minutes of playtime and the two others I think depends on if the creature they added hits you or not before you escape properly?)
"something"*
http://i.pi.gy/AeVx.png
(From NeoGaf, forgot what they had named this thing, not particularly threatening from a still image.)
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Posted: Tue, 20th Dec 2016 10:42 Post subject: |
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Look under your bed at midnight.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Tue, 20th Dec 2016 10:53 Post subject: |
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| ixigia wrote: | Goddamnit, talk about being a cocktease. Showing little contents and putting them inside a matrioska structure, you can't get more Evil than that
I did like what I played, the atmosphere and presentation are well done in my opinion (in an Outlast-ish way), and the engine is a decent one. With everything maxed out though, the game requires >4GB of video memory, and in order to avoid stutters, with the 970 I had to settle for a mix between V-High and High at 1080p/60fps/TAA with magic sharpen through Reshade.
The problem is, this demo doesn't tell us much really. It's practically...a single setpiece, or perhaps, the whole game is? xD We shall find it in mid 2017 when we'll get the Yarr Edition, I guess. |
D confirmed?
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Nodrim
Posts: 9696
Location: Romania
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Posted: Tue, 20th Dec 2016 10:56 Post subject: |
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| Drowning_witch wrote: | | ixigia wrote: | Goddamnit, talk about being a cocktease. Showing little contents and putting them inside a matrioska structure, you can't get more Evil than that
I did like what I played, the atmosphere and presentation are well done in my opinion (in an Outlast-ish way), and the engine is a decent one. With everything maxed out though, the game requires >4GB of video memory, and in order to avoid stutters, with the 970 I had to settle for a mix between V-High and High at 1080p/60fps/TAA with magic sharpen through Reshade.
The problem is, this demo doesn't tell us much really. It's practically...a single setpiece, or perhaps, the whole game is? xD We shall find it in mid 2017 when we'll get the Yarr Edition, I guess. |
D confirmed? |
http://www.dsogaming.com/news/resident-evil-7-will-be-powered-by-the-denuvo-anti-tamper-tech-pc-demo-now-available/
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Posted: Tue, 20th Dec 2016 11:57 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 10:12; edited 1 time in total
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Nodrim
Posts: 9696
Location: Romania
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Posted: Tue, 20th Dec 2016 12:08 Post subject: |
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Did Capcom say more about the setting? Is this game going to take place only in that mansion and probably its surroundings (based on some screenshots)? I've read somewhere that older characters in the series will make an appearance, probably to justify the game's name.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Wed, 21st Dec 2016 14:11 Post subject: |
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indeed, i tried playing it at 8:5 ratio and had black bars. seriously, what is this, russia?!
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Posted: Wed, 21st Dec 2016 14:13 Post subject: |
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I dont think owning nom 16:9 display is worth the trouble
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Wed, 21st Dec 2016 14:50 Post subject: |
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If the developer doesn't support one's device, one should accept the fact gracefully.
ASRock B550M Pro4 * 5800X3D * RTX 5070 Ti * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Sound Blaster Z * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
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Posted: Wed, 21st Dec 2016 15:05 Post subject: |
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Already accepted the fact, i am now sitting on the couch with doritos and controller, PC is hooked up to my 4K TV, looks fantastic and is locked at 30fps for maximum console experience.
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Posted: Wed, 21st Dec 2016 15:07 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 10:11; edited 1 time in total
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JBeckman
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Posts: 35144
Location: Sweden
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Posted: Wed, 21st Dec 2016 17:02 Post subject: |
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If the game scales properly between 16:9 and 16:10 it's not too much work to get 21:9 support in either, or 4:3 or 5:4 and all that.
Takes the gaming community a few days (At most.) and they'll have some FOV override tool and aspect correction software unless the game is completely locked down with anti-cheat software or similar.
(Well the WSG active software devs I suppose.)
EDIT: Beyond that I guess the main thing is getting aspect correction to be non negative meaning it scales instead of cropping the image, mostly by zooming in and black-bars.
(Well the actual terms are different but you'd want to avoid vert- and go for hor+ or the rare vert+ which seems only a few games use.)
FOV implementation might also be important I suppose, if it's something like fish-eye effect you can get some pretty high values out of it before it gets completely distorted instead of the usual where it kinda just zooms in and out.
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Posted: Thu, 22nd Dec 2016 01:50 Post subject: |
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| ixigia wrote: | With everything maxed out though, the game requires >4GB of video memory, and in order to avoid stutters, with the 970 I had to settle for a mix between V-High and High at 1080p/60fps/TAA with magic sharpen through Reshade.
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i just disable the shadow cache the rest all maxed 1080p, constant 60+ and no stutters. feels pretty good. last resi game I enjoyed was 4, and even that one fizzed out for me before the ending, even though the first 75% of the game was amazing. immersion features are all accounted for in the options, and the game looks nice. looks like another title for the denuvo hood collection 
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ixigia
[Moderator] Consigliere
Posts: 65128
Location: Italy
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Posted: Thu, 22nd Dec 2016 02:12 Post subject: |
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| Drowning_witch wrote: | | ixigia wrote: | With everything maxed out though, the game requires >4GB of video memory, and in order to avoid stutters, with the 970 I had to settle for a mix between V-High and High at 1080p/60fps/TAA with magic sharpen through Reshade.
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i just disable the shadow cache the rest all maxed 1080p, constant 60+ and no stutters. feels pretty good. last resi game I enjoyed was 4, and even that one fizzed out for me before the ending, even though the first 75% of the game was amazing. immersion features are all accounted for in the options, and the game looks nice. looks like another title for the denuvo hood collection  |
Haha yeah, I had the same experience with the Residents. After 4 the situation had gotten so critical(ly desperate) that I'm actually glad to embrace a first person Hillbilly Isolation.
It's a sub-genre that I (we ) enjoy, so the de-evolution on paper isn't an annoying one (on the contrary), despite being a major departure from the concept*.
*then again, 5 and especially 6 already murdered it with an axe and swept away its ashes like a hurricane
The two recent-ish Revelations actually showed some sparks of hope again (well sort of, you could see the good beneath the shitty surface), but it seems that it's a direction that Capcom considers obsolete at the moment. We'll likely never have a fixed-camera-powered RE either that isn't a remaster/make, so we may as well go with the flow and accept our new fate.
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JBeckman
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Location: Sweden
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Posted: Thu, 22nd Dec 2016 10:46 Post subject: |
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Resident Evil 7 data mining reveals full plot details and DLC plans
DLCs (SPOILERS)
Spoiler: | DLC 1 is a puzzle-focused gameplay chapter that has players answering riddles. It's likely to be combat-free. DLC 2 is seemingly some kind of card game that you can play to earn rewards. DLC 3 is wave-based survival because of course it is. And finally, DLC 4 will be a new story chapter with multiple endings. |
Story (SPOILERS)
Spoiler: | The data mining has just uncovered a bunch of phrases and words, so we can only interpret what they mean. Some of it is pretty obvious, like this list of weapons: chainsaw, scissors, knife, shotgun, handgun, grenade launcher, burner, candle, lighter, timebomb, liquidbomb, stimulant and serum. Some if it is not so obvious, like “SCREAM_FINGER_CUT_DEATH”.
Elsewhere, there’s mention to a ‘shadow puzzle’, there’s an enemy called a ‘swagger’ - hopefully there are really stylish monstrosities - and there are references to three types of molded: slow molded, quick molded and fat molded. Those are clearly variants of that gloopy, inky monster from the demo, which is likely the slow version.
There are some pretty major spoilers for story points too. For example, it seems like we’ll be making a choice towards the end. ‘Choose Mia’ and ‘ChooseZoe’ suggest so. There are also references to multiple endings: ‘DaughtersBadEnding’ and ‘DaughtersTrueEnding’.
Now comes the big news. Old Albert Wesker might be back. I know! It doesn’t seem possible after that volcano incident, but here we are. He’s either back, or his genetics have been spliced with someone, or it’s a red herring. Either way, there are multiple references to an Albert in the files.
Here they all are: HandGun_Albert_Reward, Shotgun_Albert, WeaponHandgunAlbertAppend, LastBossFinishGetGun, LastBossGetAlbert, AlbertInteract, AlbertGet, AlbertWeapon, AlbertDamageCount and isDamagedByAlbert. |
http://www.pcgamesn.com/resident-evil-vii/resident-evil-7-story-spoilers
// Where is the RE-master Consolitis though? No post since nearly 10 days now. 
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StEFaN7
Posts: 5971
Location: them swamps
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Posted: Fri, 23rd Dec 2016 21:23 Post subject: |
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scary as fuck, outlast gameplay with first resident evil games puzzle. so i guess whole game will be set in a big puzzle environment with lots of backtrace
I can see your soul at the edges of your eyes..
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Posted: Fri, 23rd Dec 2016 22:32 Post subject: |
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Holy shit loved the demo. Looking forward to this one.
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Posted: Sat, 24th Dec 2016 00:09 Post subject: |
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| Interinactive wrote: |
The absolute random ways you're supposed to find things sounds fucking stupid. |
I think the randomization only kicks in if you replay the game, at least that is how it is in the demo version I played (on PS4 but should the same one on PC) and even then it opens up new possibilties to solve problems.
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