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Posted: Tue, 17th May 2016 08:22 Post subject: |
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Sounds pretty cool. Love the idea of a WW2 U-boat game. But as mention above, I still have no idea what the game will be like.
Do you command your sub to move to coordinates and get random encounters? Or are the sea actually fully simulated and modeled with enemy movements, scheduled convoy routes to raid, ports to blockade, etc.
Basically, is this Silent Hunter, or Fallout Shelter, or both together?
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Posted: Tue, 17th May 2016 08:26 Post subject: |
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Surray
Posts: 5409
Location: Europe
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Posted: Tue, 17th May 2016 09:29 Post subject: |
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Quote: | It is a survival sandbox with game mechanics similar to that of Fallout Shelter |
Yeah.. not really interested in that.
Looks like fallout shelter gameplay wrapped in better graphics
I want a decent new Silent Hunter style game, something like what Cities Skylines did for SimCity.
-edit-
from the comments there
Quote: | We do manual stations as an option in our game. Currently we support manual periscope, artillery, flak and also have put some initial work into hydroacoustic station. We will most probably allow the player to do some or possibly even all the targeting job for himself, if he likes to, but because this is optional we would like to let the veterans decide on the details of this one.
Our current implementation is that you need to select your targets either manually by periscope or on the tactical map and then the tracking is started.
The better the crew that you have at the observation spot or the periscope the better your hit chance becomes over a time. I think that this is a pretty good approach that fits our crew-centric take on the simulation and models many real-life factors.
It will let you try to hit submerged submarines (U-864) and even shoot blindly using hydroacoustic data.
We still keep discussing that, if we should implement manual solution computations to it as well. We will probably have to ask backers at some point about this.. if the campaign will be successful and thus we will keep the possibility to continue our work on the game. |
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Tue, 17th May 2016 09:53 Post subject: |
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Posted: Tue, 17th May 2016 10:19 Post subject: |
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meh base game goal reached only. Not even worth worrying about yet.
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Posted: Tue, 17th May 2016 10:38 Post subject: |
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Posted: Sun, 22nd May 2016 15:24 Post subject: |
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yes please,but 20k cad? its a very small amount...
silent hunter was fucking awesome in multiplayer. sp ofc too (think we played the second most of the time. 4 wasnt bad either, but without german uboote it was lame)
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Sun, 22nd May 2016 21:20 Post subject: |
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Janz wrote: | yes please,but 20k cad? its a very small amount...
silent hunter was fucking awesome in multiplayer. sp ofc too (think we played the second most of the time. 4 wasnt bad either, but without german uboote it was lame) |
"We want to create an innovative submarine simulator for you and for us. Quality is our top priority and we do not want to compromise on it. So, if you want this great UBOOT game to be created as much as we do, support us! We are here thanks to PlayWay, a company that is favourably disposed to that game. They have promised that if we manage to raise money on Kickstarter, they will give us twice as much. Fair deal, isn’t it? "
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Posted: Tue, 14th Jun 2016 10:15 Post subject: |
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they reached 30k stretch goal
4 days remanining
I want them to reach 40k, it seems a very cool goal
Lutzifer wrote: | and yes, mine is only average |
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Posted: Sat, 18th Jun 2016 10:54 Post subject: |
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Quote: | We humbly ask you to tell your friends about the campaign and consider increasing your pledge. We need just 3k more to get to the experimental ships and equipment stretch goal. We have described it in the previous update and we think that this would enhance the base game a lot.
Also we won't make it to the full multiplayer stretch goal, but we are strongly considering making just a single-ship coop multiplayer that is requested a lot either in a base game or more probably as a DLC after the game release. Even that would still require a lot of preliminary work during the base game development to make it a viable option. We need a bit more cash to fit it in our budget and thus we are humbly asking you to help.
We have added a bunch of early bird codes and we really hope that we can make it! |
https://www.kickstarter.com/projects/1752350052/uboot-a-ww2-survival-sandbox
something like 5 hours remaining, go go go !!!
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Posted: Sat, 18th Jun 2016 14:41 Post subject: |
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Lets hope they get even more money as time goes on, because as it is now there is just not enough to produce the title. Or rather, a GOOD title.
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prudislav
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Location: The land of beer and porn
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Posted: Thu, 21st Jul 2016 13:38 Post subject: |
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Posted: Thu, 21st Jul 2016 13:47 Post subject: |
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bah, looks like shit. why do they publish that early screenshots just to have it on steam already?
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HubU
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Mon, 26th Dec 2016 21:28 Post subject: |
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Holy carp, the presentation seems on point. Really hope it has enough complexity and depth (literal also) to be the proper sub sim that we need 
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Morphineus
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Posted: Mon, 26th Dec 2016 21:30 Post subject: |
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HubU
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Posted: Mon, 26th Dec 2016 21:39 Post subject: |
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ixigia wrote: | Holy carp, the presentation seems on point. Really hope it has enough complexity and depth (literal also) to be the proper sub sim that we need  |
Yeah, I hope that if they put some arcady stuff, they can be ignored to give the full experience, just like in SH, where you could choose your level of realism.
Some things look really nice, others not (like those flashy triangles, and the general map, with what seems to be auto positions updates).
I like to hunt those fuckers, and not have that famous Uboot Satellite (™) do the hunting for me.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Posted: Mon, 26th Dec 2016 22:05 Post subject: |
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The preview is terrible, feels like a tablet game. Do some stuff and press some buttons to get "100 % knowledge" and then you're torpedo hits.
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Posted: Mon, 26th Dec 2016 22:30 Post subject: |
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Damn fucking nice game düde. Haven't seen any good uboot game since SH 3. This will be a nice successor.
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HubU
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Posted: Mon, 26th Dec 2016 23:45 Post subject: |
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A FUCKING VR UBOOT GAME.
God, I'll be Autismus Prime for a while xD
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Posted: Tue, 27th Dec 2016 02:21 Post subject: |
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That zoom out map looks terrible though. Change please eh.
Also what is all this scroll map at sea around anyhow and show positions of enemy like you are a bird in the sky. o_O
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Posted: Tue, 27th Dec 2016 09:00 Post subject: |
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Grale
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Location: Invert
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