Far Cry Primal
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 9th Jan 2017 19:46    Post subject:
Kanint wrote:
LuckyStrike wrote:
The surviver mode above states even more animals Laughing Laughing Going to be just like the metro in London or Lisbon.. but even with more animals than there. Rolling Eyes

I'm not 100% sure, but I believe survivor mode says the opposite. Less animals, but deadlier animals.
I think the issue is because of poor English in that picture. I think "more deadly animal" means "deadlier animals" (more deadly, not more animal).

The reason I think so is because the full sentence is "Decreased world concentation, more deadly animal". So, decreased world concentatrion means less NPCs, but they're all deadlier.
(Since the person who made the helpful summary made a few mistakes, such as "concentation", I imagine this is likely)


Hope so. Ill restart the game, just hope its not the same animals but with more 1000 hitpoints Wink (lazy devs)


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Tumitishdu




Posts: 1021

PostPosted: Mon, 9th Jan 2017 20:17    Post subject:
Whut, after I ran it again it ran a whole lot better, I can even play it at 4K on ultra an get around 50 FPS.
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keewee23




Posts: 1307

PostPosted: Mon, 9th Jan 2017 22:49    Post subject:
i think that gathering stuff with pressing E is making game boring as hell, who want to watch one million time animations of cutting animals and cutting plants, i think pressing E was even longer/worse in fc3 and fc4 but still it is really annoying.
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JBeckman
VIP Member



Posts: 35031
Location: Sweden
PostPosted: Mon, 9th Jan 2017 22:59    Post subject:
There should be some option for skipping loot animations at least as far as I remember, was patched in for Far Cry 3 but I remember the other two having it as a default option.
(Unsure if that works in the survival mode though.)
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keewee23




Posts: 1307

PostPosted: Mon, 9th Jan 2017 23:30    Post subject:
JBeckman wrote:
There should be some option for skipping loot animations at least as far as I remember, was patched in for Far Cry 3 but I remember the other two having it as a default option.
(Unsure if that works in the survival mode though.)


thank you, under gameplay/search animations
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Tue, 10th Jan 2017 01:57    Post subject:
well, i must say the survivor thing on -hard payed off the cost of having to see the intro animation/quest again. 3 hours into game and im not bored. The nights are pretty scary and very dark, plus the beasts are fierce, strangely on normal mode i was seeing rare white deers and mamuts everywhere and packs of wolves and of boars to my vomiting limit. Now it has much less, and they behave much more realistically (that is since i got the white wolf as a pet) like they run from the bigger predators that are on your side. There are not the huge amount of resources, but the suficient, what is enough to not break the flow of the gameplay harvesting. And the missions are ok i guess, having fun building the village, etc. I guess this was the way the game was supposed to be. And to think i was going to quit out of boredom, and now im enjoying it a lot. Oh and the village by night lit with fires and moonlight its just beautifull. So, i would recomend it, but only on survivor and on hard or above, makes you carefull and stealthy slow at start and guess that is the real way to play this, at least for now. Very Happy


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 10th Jan 2017 02:29    Post subject:
good to hear the game is decent in survival mode.

I guess no black people in it since you are enjoying it LuckyStrike? Troll Dad


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Interinactive
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Posts: 29477

PostPosted: Tue, 10th Jan 2017 02:38    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:08; edited 1 time in total
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mangaKat




Posts: 288

PostPosted: Tue, 10th Jan 2017 03:39    Post subject:
I'm about 5 hours in ans still digging it, on survival and hard. Graphics are gorgeous in places.

Runs at a constant 60fps on my 780Ti with only shadows turned down to high, and running FXAA., everything else maxed.

Really well optimised.
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ace2kx




Posts: 1992

PostPosted: Tue, 10th Jan 2017 03:49    Post subject:
I wanna kill a woolly mammoth men.
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Tydirium




Posts: 601

PostPosted: Tue, 10th Jan 2017 10:33    Post subject:
Played yesterday a few hours - not as bad as I expected, to be honest. Compared to FC4 the "Dunia"-Engine seems to be far better optimized indeed. Even on my old rig phenom II X6 and R9 290 well playable.
Sure, after "terorrists in the caribbean" and "action in asia" its basically now the next "stone age"-Ubisoft-theme park with all the usual repetitive gimmicks gameplay-wise, but it feels somehow far more intense and atmospheric than the previous entries to the series.
I even admire the courage of the developers to bring this scenario to life. I think, the Ubisoft managers were not completely convinced about a possible success bringing this stuff in a shooter-based series.

Who knows, maybe Call of Duty and Medal of Honor should try this way, too - for example a medieval hack-and slash entry with crossbows, axes and morningstars instead of guns and rifles. Could bring "fresh blood" to the other worn-out series, too ...
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JBeckman
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Posts: 35031
Location: Sweden
PostPosted: Tue, 10th Jan 2017 11:07    Post subject:
It does run better and it does use a newer version of the engine but they did also remove several of the more advanced effects such as most of the GameWorks libraries though the game is far from bad looking. Smile
(Pop-in is somewhat noticeable though as objects appear and disappear depending on distance or switch to lower or higher LOD states.)
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Tydirium




Posts: 601

PostPosted: Tue, 10th Jan 2017 14:26    Post subject:
Yeah, this LOD phenomenon reminded me of Skyrim sometimes, when entering a cave I expected to find a rotten sword or giant treasure chests with lots of crap... oops wrong game - but admiring these beautiful landscapes I did really wish Ubisoft would create a "real" RPG basing on these assets and with this engine.
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mangaKat




Posts: 288

PostPosted: Tue, 10th Jan 2017 17:12    Post subject:
Tydirium wrote:
Yeah, this LOD phenomenon reminded me of Skyrim sometimes, when entering a cave I expected to find a rotten sword or giant treasure chests with lots of crap... oops wrong game - but admiring these beautiful landscapes I did really wish Ubisoft would create a "real" RPG basing on these assets and with this engine.


I thought the same whilst playing...imagining Fallout 4 or Skyrim with this engine.

Sublime.
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Interinactive
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Posts: 29477

PostPosted: Thu, 12th Jan 2017 00:51    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:08; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65099
Location: Italy
PostPosted: Thu, 12th Jan 2017 01:43    Post subject:
Interinactive wrote:
I feel like a kid again, not knowing how things work - does it matter (with cracked games) if you have Ubi/Steam running when you install and play them?

As long as the crack is a proper offline one (like in this case) Steam doesn't interact with the game's exe, they're two separate entities that can coexist peacefully. You can actually add it to Steam as a non-Steam game, Gabe doesn't really care. Razz

Things are different when using the various appid tricks for multiplayer games that do require Steam running on the background, in that case it's always safe to use a dummy account for the obvious reasons.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 12th Jan 2017 14:15    Post subject:
Interinactive wrote:
I feel like a kid again, not knowing how things work - does it matter (with cracked games) if you have Ubi/Steam running when you install and play them?


sometimes if you have steam open while playing a yarr game using steam emu, you need to restart steam before being able to play a legit steam game.

that's about the only issue i've noticed with DRM store apps running during yarr sessions.
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DaLexy




Posts: 3043
Location: Germany
PostPosted: Thu, 12th Jan 2017 16:13    Post subject:
OK, installed the Game some days ago and played the first 10-15 mins.

Yesterday i browsed through my games and saw it again just to uninstall it ^^


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JackQ
Non-expret in Derps lagunge



Posts: 14189
Location: Kibbutznik, Israel
PostPosted: Fri, 13th Jan 2017 14:56    Post subject:
I am getting error 0x00007b... tried both APEX versions and blackbox form warbb


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 13th Jan 2017 15:06    Post subject:
error 0x00007b ... is always lack of certain vcredist installed (but there is ton of them and you need both x86 and x64 installed)


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StEFaN7




Posts: 5934
Location: them swamps
PostPosted: Sat, 14th Jan 2017 15:26    Post subject:
very boring game, you play one far cry game you played them all. at least this one has some interesting prehistoric setting and very nice graphics but thats about it


I can see your soul at the edges of your eyes..
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 14th Jan 2017 19:44    Post subject:
Interinactive wrote:
3hrs in and you recommend it? Seems premature considering how many Ubi comes become ultra repetitive before too long


Thats because on normal mode i was bored to death 1 hour into it. It was just too crowded no space to breath. Now on surivor-hard its just fine, but it getting repetitive its just inevitable i guess. But it has some great moments, like those glinting eyes blinking at you from the underbrush across the stream lighted by the moonlight, as you crouch and prep an arrow, then suddenly 4 wolves come out darting at you. the first falls on the water, an arrow through the head, the other 3 are closing fast, almost on top of you, on survivor hard that will be like death is coming by tearing apart, but then... your saberthooth gets up and growls angrily, and they shit themselves and beat tail fast as they can.. Great moments. Very Happy

Drowning_witch: No, here there are only gentle and educated caveman.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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JBeckman
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Posts: 35031
Location: Sweden
PostPosted: Sat, 14th Jan 2017 22:50    Post subject:
Kinda fun sneaking through the settlements before taking them over by killing the current inhabitants too although occasionally you'll hear these horrible inhuman grunts and see things you probably wish you hadn't, goes for both the Ixilia or how it was called and the Udam tribes. Very Happy

They do have other stuff going on too and just going about doing this and that but it all goes into full chaos if you're spotted even for a moment so it's hard moving around and just looking at them going about their thing.

Hunting can be fun too seeing groups of animals fighting with one another or infighting such as when two saber cats meet (Which granted was copied almost 1:1 from Far Cry 4) especially when things go completely chaotic such as when some friendly Wenja hunters try to take on a mammoth or similar.


Story missions can be fun too although it does require you to first hunt down the actual NPC's scattered about and doing some smaller task, also essential for certain skills and the ever important crafting upgrades.

And yeah the map is fairly similar to whichever half of the Far Cry 4 map it was again but Blood Dragon did the same with FC3 and they do manage to have several distinct territories and areas though it does take a while before you can traverse to the more unique outermost regions.
(Whether it's the icy north or the marshlands to the south.)
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Yondaime
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Posts: 11741

PostPosted: Sun, 15th Jan 2017 06:29    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:33; edited 1 time in total
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FadeToBlack




Posts: 1010
Location: Turdistan
PostPosted: Sun, 15th Jan 2017 09:07    Post subject:
it gets -like always- really boring after a while but at first 4-5 hours it doesn't fell like a copy paste far cry game. For me it's better than 4th game.

Overall i would give 7/10 because i'm da beast-meister.
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JBeckman
VIP Member



Posts: 35031
Location: Sweden
PostPosted: Sun, 15th Jan 2017 09:31    Post subject:
Especially if you're going for the good ending in Far Cry 4, game's over in 15 minutes. Razz
(Well you can certainly try but Kyrat Bro isn't all that nice it turns out and Kyrat Sis isn't all that different either...whatever their actual names was again. )
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Tydirium




Posts: 601

PostPosted: Mon, 16th Jan 2017 15:23    Post subject:
Anybody remembering the "Beastmaster"-fantasy movies with Marc Singer from the 80ies ? Today we would call it "trash", but more than once I wondered if the developers used it as "inspiration"...
Similar "stone-age-fantasy" with a hero who can tame animals + birds, ride them and use them for combat...

Beside this I have more fun with this than any previous FC game (with exception of the first one, of course). The random events with beasts fighting each other or other warriors brings great opportunities to hunt and kill weakened beasts you could not beat on your own otherwise. Reminds me even more of Skyrim.

The combat may feel clunky somehow but striking with the two handed club on the enemies head feels very satisfying on the other hand...
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 16th Jan 2017 22:32    Post subject:
There you are Wink
 Spoiler:
 


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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h0rnyfavn
Serial Humper



Posts: 13884

PostPosted: Mon, 16th Jan 2017 23:14    Post subject:
@Tydirium

Yeah I remember these films.

Quote:
with a hero who can tame girls, ride them and use them for combat...


fixed Laughing


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ixigia
[Moderator] Consigliere



Posts: 65099
Location: Italy
PostPosted: Mon, 23rd Jan 2017 00:46    Post subject:
I prepared myself for the prehistoric voyage of blandness and went through the D-based cpybacklog cleaning, with Tarzanator's moment of (not-so-glorious) glory. In hindsight, not the wisest decision, but I had to finish it for the sake of completeness. In the same way I finished all the creeds, it was only a matter of getting accustomed to the deja-vu on Survival + max difficulty instead.

One can try to pretend, but it's impossible to just ignore the fact that the game looks and plays like a simple community overhaul that could be put together if Ubi wasn't greedy enough to never release modding tools in the first place. Far Cry 4 was already a Far Cry 3.1 (or well, 2.9), and this one is once again a pansy reskinning job, only crippled because of the period. The recycled assets are there, the models, animations, more meaningless crafting and there you go, Lazy and Soft.

The main problem is, removing a couple of layers of excitement derived from guns, explosives and vehicles can work, but only if you don't forget to replace them by adding proper adjustments. The first offender is melee combat, which is just too simplistic to be fun: you can't parry or dodge, there's no stamina bar for bashing, it's all about running in circles and hitting popamole Diegos in the head until the weapon breaks. Then you have the remaining archery and spears with the companion beast, 1:1 imported from Far Cry 4's Shagri La, a monotone far cry from innovation. Okay

The only difference is that Tarzanator can actually tame beasts this time around, but we already know how: you launch the magical bait, press the magical E button and friends forever (not on survival, although taming is so easy that a dying pet is just a "whatever, I'll adopt another in a minute" moment Laughing). The level, mission and enemy design are as expected, almost consistently uninspired, with the "story" being a bunch of incoherent cutscenes with bizarre mesolithic Wenjamangs acting like intoxicated hippies. I was happy to find Dani Alves too!

Even on Survival, it's always like a gamey survival-ish arcathingy with plenty of available respawning resources, restoring points and high tolerance to venom/cold, with only a general fatigue bar that replenish itself by sleeping in a rock mattress, and obviously, Geralt's Batman vision which is now the universal device to keep track of beasts. At least the minimap is always off and some skills are locked, but after the Skyrim Requiem university, this one felt like going back to kindergarten.

Sometimes, you witness to hilarious stuff like when I set a primitive hairy rhino on fire and the poor beast started going mad so badly that he destroyed an enemy outpost, liberating it for me. Or the histerical Carmammoths, the bears and sabers that you can ride into battle - that's always fun. There can also be a decent environmental atmosphere overall, sort of (despite the indecent amount of recycling, shame on you again Ubi), walking around at night with the HUD turned off and having to rely on the sound effects alone and panther beasts sneakily roaring can be captivating, although the game itself isn't designed to be played with the disabled interface, so one has to often switch back to the giant yellow marker to trigger the Ubiscript.

Ultimately though, the poor player is forced to repeat such tasks so many times that it all wears off so damn quickly, the map rarely has interesting bits that aren't bad repeating side-activities (that I obviously skipped), the lack of depth and rewarding stuff is soporific after a few hours. It's hard for me to recommend this 5,5/10 game, but a quick isodemoing focused on the main "story" only and dicking around could be alright to pass the time, if one is bored and wants to bump that feeling up by a few notches.



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