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Posted: Tue, 31st Jan 2017 10:07 Post subject: |
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You have HDR enabled as well and Lumasharpen only goes to 3.0 not 4.
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3E74
Posts: 2559
Location: feels wrong
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Posted: Tue, 31st Jan 2017 10:38 Post subject: |
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i wish there was a way to remove the Vignette effect in the game "plus" raise the FOV a bit..

..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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Posted: Tue, 31st Jan 2017 12:28 Post subject: |
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Man I hate this nemesis bullshit. Paired with the invalid movement of main char made me ragequit last night. Still installed tho. And some scenes are over the top full retard jap style.
Asus, B550, 3700X, 3060, 32GB.
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3E74
Posts: 2559
Location: feels wrong
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Posted: Tue, 31st Jan 2017 12:43 Post subject: |
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yeah, i tried that, but it only gives me a streched game...(talking about the hex editor solution)
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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3E74
Posts: 2559
Location: feels wrong
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Posted: Tue, 31st Jan 2017 12:58 Post subject: |
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its fine here with 2gb vram..
Some little dips into 55 fps but no biggy..
i had to enlarge the page file doh..
it was using more then i had set, so i resized it to 15gb and now its fluid
also, disable shadow cache.. and set shadow on high, NOT Very high..
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. 
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 31st Jan 2017 13:12 Post subject: |
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Posted: Tue, 31st Jan 2017 15:24 Post subject: |
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Tried even on lowest settings and increased pagefile, no luck
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Tue, 31st Jan 2017 16:22 Post subject: |
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tet666 wrote: |
You have HDR enabled as well and Lumasharpen only goes to 3.0 not 4. |
Yep, as I mentioned before, I like to have some fake subtle HDR too for the better contrast. It can be easily disabled from the same cfg, so no biggie.
The sharpening values are actually 'unlimited': the upper bound of 3 is a suggested one so to speak. You can bump it up as much as you want, try 99 for instance and see what happens. 
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Posted: Tue, 31st Jan 2017 21:06 Post subject: |
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This game is well optimized men. I get over 60 fps.
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Wed, 1st Feb 2017 13:05 Post subject: |
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let's see if they have another code branch that will slow down CPY again. the drama is real again 
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Posted: Wed, 1st Feb 2017 19:41 Post subject: |
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It was awesome until I reached the "main gameplay"
Is this game really about spam killing those black boring monsters? I got bored after 5 of them spawned in a span of 3-4 minutes and I quit
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Wed, 1st Feb 2017 20:21 Post subject: |
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Some areas are more combat heavy, in-between the main "family" members you will encounter these "molded" usually in one of two separate varieties (A fast one on all fours and the normal one.) later on in the game it further shifts focus on combat.
Doesn't go quite as crazy as in Resident Evil 5 or 6 but every now and again the game will send a few molded your way.
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tonizito
VIP Member
Posts: 51421
Location: Portugal, the shithole of Europe.
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Posted: Wed, 1st Feb 2017 21:20 Post subject: |
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Can we has cracled 1.1 (or whatever) patch before that though? Using anything from the steam overlay in-game kills my mouse
1st world problem that's easily solved by alt tabbing but still...
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 2nd Feb 2017 14:51 Post subject: |
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Am I right in thinking the only difference between Medium/High/Very High textures is the pop in and nothing to do with actual texture quality? I've checked all 3 settings and there is no visible difference at all yet on Medium the game doesn't hitch when I turn the camera.
Also, I've just used Reshade for the very first time to get rid of that TXAA+FXAA blur and am really impressed. Thanks men.
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Posted: Thu, 2nd Feb 2017 15:46 Post subject: |
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Pretty sure you have to restart the game when changing textures
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Posted: Thu, 2nd Feb 2017 15:49 Post subject: |
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madness wrote: | Pretty sure you have to restart the game when changing textures |
I have, numerous times. Also, if it did that but I was getting the performance gains from dropping the textures but they were still staying the same visually it wouldn't really make much sense.
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Thu, 2nd Feb 2017 18:42 Post subject: |
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I only played for a few minutes but isn't the setting and story copied from True Detectives' 1st season? Louisiana, strange "dreamcatcher" things, ruined house with a crazy family.
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Thu, 2nd Feb 2017 19:15 Post subject: |
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stemot wrote: | Am I right in thinking the only difference between Medium/High/Very High textures is the pop in and nothing to do with actual texture quality? I've checked all 3 settings and there is no visible difference at all yet on Medium the game doesn't hitch when I turn the camera.
Also, I've just used Reshade for the very first time to get rid of that TXAA+FXAA blur and am really impressed. Thanks men. |
I've noticed that as well, the quality and definition of textures seems to be the same in all the three cases, the only difference is how the textures are stored into the vram. On Medium they are loaded 'on the fly' so to speak, causing some quick blur effect a-la UE3, which isn't present with the other options.
In my case (970) High and V.High textures fill all the 4GB entirely, leading to stuttering after the initial demo-like area (no matter the settings used), whereas with Medium the usage never goes above ~3600MB. That's the best trade off for me, since I can max out everything that way, use Reshade and even bump up the scaling with no downsides (besides the minor pop-in).
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Thu, 2nd Feb 2017 20:29 Post subject: |
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Sin317 wrote: | https://youtu.be/yuf-oTTHb6I |
You have to take care of that cold, man. 
Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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Posted: Thu, 2nd Feb 2017 20:52 Post subject: |
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ixigia wrote: | stemot wrote: | Am I right in thinking the only difference between Medium/High/Very High textures is the pop in and nothing to do with actual texture quality? I've checked all 3 settings and there is no visible difference at all yet on Medium the game doesn't hitch when I turn the camera.
Also, I've just used Reshade for the very first time to get rid of that TXAA+FXAA blur and am really impressed. Thanks men. |
I've noticed that as well, the quality and definition of textures seems to be the same in all the three cases, the only difference is how the textures are stored into the vram. On Medium they are loaded 'on the fly' so to speak, causing some quick blur effect a-la UE3, which isn't present with the other options.
In my case (970) High and V.High textures fill all the 4GB entirely, leading to stuttering after the initial demo-like area (no matter the settings used), whereas with Medium the usage never goes above ~3600MB. That's the best trade off for me, since I can max out everything that way, use Reshade and even bump up the scaling with no downsides (besides the minor pop-in). |
So I'm not going crazy then? Thats good. I can suffer the streaming for the fps boost. Thanks 
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