Aven Colony (City-Builder in Space)
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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 26th Aug 2016 18:59    Post subject: Aven Colony (City-Builder in Space)

Release: July 25, 2017
Genre: City-Builder in Space
http://avencolony.com
Quote:
Aven Colony is a colony-building and management sim. It tells the story of humanity’s very first settlement of an extrasolar world — a moon around a gas giant a few light-years from Earth known as Aven Prime.

Land on an exotic alien world, settle its various biomes, maintain a hermetically-sealed colony, deal with the wild and unpredictable alien weather, build your colony’s infrastructure and ensure a steady supply of food and water and electricity, cleanse your colony of alien “creep” infections, and much more.

On top of this, you’ll face the greatest challenge of all — keeping your people happy.

Quote:
Aven Colony is the first game to explore themes of planetary colonization, survival, and colony management at a full city-builder scale:

· A rich simulation of an extraterrestrial colony, including oxygen propagation, habitation, employment, electricity and power generation, mining, crime, food cultivation, limited inventory, water, and much more.
· Dozens of different buildings, from simple inflatable-tent “modules” to massive skyscrapers created from metallic nano-cubes (“nanites”). Most of these buildings support 2-3 upgrade tiers.
· A fully functional day/night cycle, which is tied to a “sol” on Aven Prime (a “sol” is equivalent to one earth week, and “night” is essentially a brief winter season). During the “winter” season, Aven Prime freezes over, and farms will not grow food and solar panels will generate far less electricity.
· Use 3 different types of advanced flying drones (construction drones, police drones, and scrubber drones) to build, upgrade, and manage your colony.
· An alien infection called “the creep,” which can glom onto buildings and cover them in alien tentacles. Build special “Scrubber Drones” to clear the creep from infected buildings and stop it from taking over the entire colony.
· Additional environmental challenges including lightning storms, dust devils, deadly toxic gas emissions from geothermal vents, and shard storms.
· Research, grow, and process various alien plant species and foodstuffs and decide on the best locations to place farms and greenhouses for roughly a dozen different crops, derived from both Earth-based and native plant species.
· 12 distinct “overlay” modes give more information about the colony: Crops, Citizens, Happiness, Crime, Air, Electricity, Employment, Resources, Beauty, Structures, Drones, and Water.
· Manufacture dozens of types of foods, beverages, and “enhancement substances” that will alter your citizens’ morale and productivity.
· A rich morale system based on 13 different morale factors, and regular referendum elections that will give your citizens the opportunity to kick you out of office if morale gets too low.
· Over a dozen social policies.
· Discover, analyze, and use ancient alien artifacts as you learn more about the civilization that once inhabited the world of Aven Prime.
· A robust mission objective system that gently guides the player to build a viable colony at the start of the game, then expands to give broader objectives toward the endgame and keep the player moving. This system includes construction objectives, trade objectives, population / morale objectives, total colony size objectives, and much more. Up to three objectives are available to the player at a time.
· Fully player-controllable game speed; pause the game at any time or play at 1x, 2x, 4x, or 8x game speed.
· Rise in rank from Colony Governor to Expedition President (5 ranks total).
· A unique narrative that reveals the secrets of the civilization that once lived on Aven Prime.






Last edited by Bob Barnsen on Tue, 6th Jun 2017 18:56; edited 2 times in total
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Nui
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Location: in a place with fluffy towels
PostPosted: Fri, 26th Aug 2016 19:46    Post subject:
interested


kogel mogel
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Famou




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Location: Amsterdam
PostPosted: Sat, 27th Aug 2016 03:13    Post subject:
Had me at city-builder. Looks decent.
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scaramonga




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PostPosted: Sat, 27th Aug 2016 03:25    Post subject:
Very nice Smile
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dethy




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Location: Conclave of Shadows
PostPosted: Sat, 27th Aug 2016 05:35    Post subject:
Hmmmm ...

 Spoiler:
 
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 27th Aug 2016 09:28    Post subject:
Open Beta at September 7
Quote:
BETA DATE SET!: Mark the date ... we will be going into public beta on September 7! That's right, you'll be able to get your hands on the beta build of the game in just 12 short days. While the beta is of course unfinished, we're truly thrilled to be able to finally share this with all of you. We'll have further announcements related to the beta next week.

___________________

Gameplay


___________________

And an interview if you are interested
https://www.unrealengine.com/showcase/pioneer-the-extrasolar-future-of-humanity-in-aven-colony
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dethy




Posts: 3072
Location: Conclave of Shadows
PostPosted: Wed, 7th Sep 2016 23:48    Post subject:
Beta is out. It's not open though, you have to buy the early release version @ $25. Not on steam yet:
https://mothership.itch.io/aven-colony

aparently it's a discounted price as a beta participant, once game gets released, it will cost more.


Gameplay video here:



I just went through the tutorial, will play more in the coming days. Game is not bad, will delve deeper soon.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 8th Sep 2016 07:05    Post subject:
dethy wrote:
Beta is out. It's not open though, you have to buy the early release version @ $25. Not on steam yet:
https://mothership.itch.io/aven-colony

Yea saw it too.

That's some retarded baiting though. Announcing it as "open beta", when it's only available for people that preorder.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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PostPosted: Thu, 8th Sep 2016 10:22    Post subject:
Also the beta does not provide a Steam key for those who would want the game there.

Quote:


Purchasing this beta does buy the full game upon release via itch.io, but please be aware that it does not grant a Steam key.

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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 8th Sep 2016 19:25    Post subject:
@JBeckman
WTF.
Seriously, the excitement i had for the game got much lower after this open beta and preorder scam. Embarassed Sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JHawkins




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PostPosted: Thu, 8th Sep 2016 21:02    Post subject:
The statement above only mentions a PUBLIC beta, nothing about open beta at all.


Ryzen 7 7800X3D, 32GB Kingston Fury Beast @6000MHz, GIGABYTe RTX 4070Ti Eagle OC
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Nui
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PostPosted: Fri, 9th Sep 2016 00:31    Post subject:
well it seems open enough for pirates Razz


kogel mogel
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dethy




Posts: 3072
Location: Conclave of Shadows
PostPosted: Fri, 9th Sep 2016 04:10    Post subject:
Yea, game has no DRM what-so-ever. I paid in the 25 bucks coz I love supporting titles like this. The website gave me a .zip file that you extract and just launch from the .exe file. No need to install anything which is uber nice.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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AmpegV4




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PostPosted: Fri, 9th Sep 2016 05:15    Post subject:
For anyone thats played the beta, does this "city-builder" have the evolving low/high wealth mechanics like sim city or is just another building placing game?
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Fri, 9th Sep 2016 14:14    Post subject:
So where is the catch here ?

A 2016 game with decent graphics ? Mmmmh suspicious ...


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
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dethy




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PostPosted: Fri, 9th Sep 2016 15:36    Post subject:
AmpegV4 wrote:
For anyone thats played the beta, does this "city-builder" have the evolving low/high wealth mechanics like sim city or is just another building placing game?



It's a colony builder, not really a city builder. You manage population, jobs, resources, food, research, trade, etc.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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dethy




Posts: 3072
Location: Conclave of Shadows
PostPosted: Fri, 9th Sep 2016 16:10    Post subject:
New version out:

New features:

The selection pane for cargo pods now shows the icons of the resources it contains.
Bug fixes:

Fixed scrubber drones not properly scrubbing Apartments that were infected by the Creep.
Fixed issue that would cause auto-save to save too frequently after changing game options, causing slowdowns for some users.
Fixed some missing quest test in campaign-Hyla's Crescent.
Mines no longer reset their mineral deposits to 100% full after you load from a saved game.
Fixed an issue where you couldn't place a geothermal generator over a particular steam vent in Hyla's Crescent.
Fixed a rare issue with some saved games that had creep spores in the air when they were saved.
Stopped auto-save from happening on the tutorial maps.
Fixed an issue with saved-game files being corrupted involving decommissioning buildings that had protesters on them.
Fixed a rare crash bug.
Tons of other tweaks and fixes.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 30th Jan 2017 18:21    Post subject:
Aven Colony, sci-fi city builder, releases in Q2 2107, will be published by Team17
Quote:
Team17 has today announced its partnership with Mothership Entertainment to publish the sci-fi city-building and management sim, Aven Colony, on PC. In order to celebrate this announcement, Team17 released a new set of screenshots for Aven Colony that can be viewed below.

Mothership Entertainment was formed by industry veterans whose combined game credits include Fable 2, Metroid Prime 2: Echoes, Metroid Prime 3: Corruption, Star Wars: The Old Republic, City Conquest, MechWarrior 4: Vengeance, Dungeon Siege: Legends of Aranna, and more, and Aven Colony has been in development since 2013.

Aven Colony is described as a rich simulation of an extra-terrestrial colony, set on an alien world of deserts, tundras and wetlands. In Aven Colony, players can build, customise and maintain their settlement, manage their resources, encounter a variety of alien life forms and look after their citizens – all while dealing with the challenges of life in an entirely new solar system.

As the press release reads:
Quote:
“Featuring a dedicated mission objective system which gradually introduces colony management during the campaign mode, Aven Colony welcomes and enables both novice and experienced players alike to acclimatise to life on Aven Prime. Advance from Colony Governor through the ranks to achieve the prestigious title of Expedition President. There’s also an in-depth sandbox mode with a variety of unique maps to choose from and a full suite of options to customize the game experience.”


http://www.dsogaming.com/news/aven-colony-sci-fi-city-builder-releases-in-q2-2107-will-be-published-by-team17/

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djvelho




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Location: Finland
PostPosted: Mon, 30th Jan 2017 19:17    Post subject:
releases in Q2 2107
thats too far men. Razz
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AmpegV4




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PostPosted: Mon, 30th Jan 2017 21:54    Post subject:
Looks interesting, one thing no 'city-builder' has had in a decade is any difficulty, I hope they dont fuck it up making yet another building placing game.
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zuzzis




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PostPosted: Fri, 3rd Feb 2017 08:46    Post subject:
when I last checked this, it was so not optimized, my GPU was going crazy in to time. and I have 390x
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AmpegV4




Posts: 6248

PostPosted: Fri, 3rd Feb 2017 08:54    Post subject:
Anyone with this game compare / rate it against below games

Good:
Simcity4 with camelot
Anno 1404

Bad:
Any newer simcity
Anno2205 my god terrible game
Cities skylines, no difficulty and v. Little evolution.
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Sin317
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PostPosted: Fri, 3rd Feb 2017 12:28    Post subject:
I think it is more of a "survival but with buildings" type of game.

Like "planet base" or something. That's the trend right now anyway.
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inz




Posts: 11914

PostPosted: Fri, 3rd Feb 2017 16:28    Post subject:
Sin317 wrote:
I think it is more of a "survival but with buildings" type of game.

Like "planet base" or something. That's the trend right now anyway.


Not necessarily a bad thing, if they do it well. And at least this one's getting a release rather being stuck in EA hell - that's something. Very Happy
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dethy




Posts: 3072
Location: Conclave of Shadows
PostPosted: Fri, 3rd Feb 2017 18:15    Post subject:
It really is more of base management and building than survival. It's pretty decent.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Sin317
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PostPosted: Wed, 8th Feb 2017 17:47    Post subject:
So, gave the game a try and well, I think it's rather "meh with potential"

Considering that this is from a beta build, of course:

 Spoiler:
 
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prudislav
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PostPosted: Wed, 1st Mar 2017 17:46    Post subject:
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FadeToBlack




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PostPosted: Wed, 1st Mar 2017 22:41    Post subject:
I don't know, i get the same expression in every video in every angle of the game. It seems like there is just one type of expanding, one type of managing, one type of surviving etc. in different backgrounds.

Wanna try it but i'm almost sure it'll get pretty boring pretty fast.
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Sin317
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PostPosted: Wed, 1st Mar 2017 23:07    Post subject:
I got bored very fast, as you can tell in my videos above.

It's just one of those "build x for X then y for Y etc."

It's simply a demand fulfilling game, but a very basic and shallow one.
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AmpegV4




Posts: 6248

PostPosted: Wed, 1st Mar 2017 23:13    Post subject:
Dang, thanks for the review.
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