[PS4] Horizon: Zero Dawn
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Wed, 1st Mar 2017 09:48    Post subject:
Another game I will spend a lot of time taking pictures Laughing ( just like Uncharted4 )
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Wed, 1st Mar 2017 10:59    Post subject:
Interinactive wrote:
How's that? All anybody seems to do is go on about the visuals. One other guy compared the gameplay to Far Cry. It's not saying much Laughing


Gameplay is basically upgraded FarCry Primal with tons of new traps and gadgets. BUT the big difference is the dramatic storyline, constant feeling of this Prometheus-like Big Unknown, amazing mocap and facial performance capture.

Just as in Farcry you can't stop hunting the damn dinos at least until you fill all the skill tree. So addictive.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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tolanri




Posts: 3589

PostPosted: Wed, 1st Mar 2017 11:19    Post subject:
I don't really see the similarities to Far Cry except for that hunting for increase of inventory size. I'd say it's more like Witcher 3 than Far Cry...

The game is amazing so far. Sometimes it's quite hard later on when the spear usefulness diminishes I'm quite bad at aiming with a controller and even with the time slows to help you, I sometimes do terribly Laughing But at least loading times after death aren't too bad.

As for the graphics they are very good, considering the hardware my PS4 Slim has. I play it on my 1440p monitor up close so I can see some draw distances/LODs issues. I can only imagine how it'd look upscaled to 4K with PS4 Pro on a big TV with HDR. Wish I could see that one day, but I can't justify spending so much for a TV and PS4 Pro when I wouldn't use it too often.


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Aquma




Posts: 2805

PostPosted: Wed, 1st Mar 2017 12:04    Post subject:
Guerilla Games is really good at pushing hardware to the brink Smile One of two, maybe three companies that regularly did that with the PS3 - and now with PS4, though KZ: Shadowfall wasn't groundbreaking in that regard (or any other, for that matter Razz). I expect Horizon to make an impression similiar to Uncharted 4. Damn, I'll have to buy it now Very Happy So many great games on the PS4 nowadays, I can't decide in what order I should play them Laughing
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Rage




Posts: 2757

PostPosted: Wed, 1st Mar 2017 13:39    Post subject:
tolanri wrote:
I don't really see the similarities to Far Cry except for that hunting for increase of inventory size. I'd say it's more like Witcher 3 than Far Cry...

The game is amazing so far. Sometimes it's quite hard later on when the spear usefulness diminishes I'm quite bad at aiming with a controller and even with the time slows to help you, I sometimes do terribly Laughing But at least loading times after death aren't too bad.

As for the graphics they are very good, considering the hardware my PS4 Slim has. I play it on my 1440p monitor up close so I can see some draw distances/LODs issues. I can only imagine how it'd look upscaled to 4K with PS4 Pro on a big TV with HDR. Wish I could see that one day, but I can't justify spending so much for a TV and PS4 Pro when I wouldn't use it too often.


I'm playing it on the pro in 4k, it looks good for the most part, uncharted looks a bit better at least character model-wise but the atmosphere holds up nicely.


Clown Fiesta
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Ishkur123




Posts: 2850

PostPosted: Wed, 1st Mar 2017 17:43    Post subject:
tolanri wrote:
I don't really see the similarities to Far Cry except for that hunting for increase of inventory size. I'd say it's more like Witcher 3 than Far Cry...


Witcher 3 comes to my mind alot when playing this, i agree. Gets not mentioned very often, tho.

For those that played the first 3hrs or so:

 Spoiler:
 
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OrignalSpaceJockey




Posts: 2403
Location: Sweden
PostPosted: Wed, 1st Mar 2017 18:07    Post subject:
Interinactive wrote:
How's that? All anybody seems to do is go on about the visuals. One other guy compared the gameplay to Far Cry. It's not saying much Laughing


Love the story. Very interesting. The combat is really really fun. The visuals yes. I like everything about it. Best game in years. Been playing for about 8 hours and I cant stahwp.
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Wed, 1st Mar 2017 19:02    Post subject:
I have plenty of games in the backlog, stahp with praising already! Sad
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headshot
VIP Member



Posts: 36106
Location: UK
PostPosted: Wed, 1st Mar 2017 21:51    Post subject:
Definitely got Witcher 3 vibes for me too.

Big open world. Check.
3rd person combat. Check.
Quests. Check.
Investigating for clues. Check.
Tracking. Check.

Also is it possible to lock on to any enemy or no? Or maybe an ability obtained via upgrades?


May the NFOrce be with you always.
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Ishkur123




Posts: 2850

PostPosted: Wed, 1st Mar 2017 21:57    Post subject:
headshot wrote:

Also is it possible to lock on to any enemy or no? Or maybe an ability obtained via upgrades?


Not that i've noticed, no. After playing nioh for so long my instinct is to push R3 all the time.. which turns your focus on here, stupid brain.
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tolanri




Posts: 3589

PostPosted: Wed, 1st Mar 2017 22:10    Post subject:
headshot wrote:
Definitely got Witcher 3 vibes for me too.

Big open world. Check.
3rd person combat. Check.
Quests. Check.
Investigating for clues. Check.
Tracking. Check.

Also is it possible to lock on to any enemy or no? Or maybe an ability obtained via upgrades?


It's not just those similarities. It's also the approach to combat itself that is much closer to Witcher than Far Cry, even more so on higher difficulties. Preparation for more difficult encounters by setting traps, using potions for various resist types, changing weapons/modifications to correctly counter an enemy, let alone the decent number of arsenal/ammo type to correctly counter an enemy weaknesses. All these aspects of combat are much closer to Witcher than any other game that I heard mentioned on the internet. Combat especially is major part of both Witcher and Horizon gameplay, so comparing it makes much more sense than comparing minor activities like climbing 6 (or so...) Tallnecks to climbing antennas in Far Cry or inventory size expansion by crafting...


Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14


Last edited by tolanri on Wed, 1st Mar 2017 22:15; edited 1 time in total
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headshot
VIP Member



Posts: 36106
Location: UK
PostPosted: Wed, 1st Mar 2017 22:12    Post subject:
tolanri wrote:
headshot wrote:
Definitely got Witcher 3 vibes for me too.

Big open world. Check.
3rd person combat. Check.
Quests. Check.
Investigating for clues. Check.
Tracking. Check.

Also is it possible to lock on to any enemy or no? Or maybe an ability obtained via upgrades?


It's not just those similarities. It's also the approach to combat itself that is much closer to Witcher than Far Cry, even more so on higher difficulties. Preparation for more difficult encounters by setting traps, using potions for various resist types, changing weapons/modifications to correctly counter an enemy. All these aspects of combat are much closer to Witcher than any other game that I heard mentioned on the internet.


Ah I havent played it that much yet Razz


May the NFOrce be with you always.
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Mister_s




Posts: 19863

PostPosted: Wed, 1st Mar 2017 22:12    Post subject:
Do you do all that because it's challenging, or because you feel like doing it (while it isn't necessary)?
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tolanri




Posts: 3589

PostPosted: Wed, 1st Mar 2017 22:19    Post subject:
I don't do all that every time, especially not changing loadouts unless it's a very difficult fight - it would get as annoying as in witcher, having to go into inventory all the time, swapping gear/modification. But if I encounter a new enemy type that I haven't encountered before (especially those bigger ones that look menacing Very Happy ) then yeah I do most of these things to get an advantage and to learn their moves/patterns. Later hen you know what to expect you don't have to do all of that. But the core gameplay of weak points and damage weaknesses stay the same, so at the very least you always adapt your attacks to what you are currently fighting.

But then that's that same in Witcher (3 especially). You didn't really need to do everything, you could just quick attack and dodge/step yourself to a victory, but if you used most of what's at your disposal, fights were much more interesting/varied.

EDIT: But to answer your question as to whether it's challenging - I am playing one setting above normal, and difficulty is varied. It also depends on your playstyle. But there is always a way to cheese a fight. Enemies in this game don't chase you and often are quite blind, so you could easily get a couple of hits from distance and run off few meters and hide in a bushes before repeating. Simply put - the combat is fun and challenging as you make it.


Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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headshot
VIP Member



Posts: 36106
Location: UK
PostPosted: Wed, 1st Mar 2017 22:30    Post subject:
Ishkur123 wrote:
Oh btw guys, when you got it, first thing you wanna do is change the HUD to dynamic.


+1!

Also turn off aim assist. I hate that in any game Very Happy

http://kotaku.com/horizon-zero-dawn-has-a-small-death-stranding-related-q-1792860585

Quote:
Fun fact: Horizon Zero Dawn uses the Decima Engine, which will also power Hideo Kojima’s future mindfuck, Death Stranding. Horizon gives a little nod to this partnership in-game, and it’s easy to miss given all the robot dinosaurs out and about.




May the NFOrce be with you always.
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Rage




Posts: 2757

PostPosted: Thu, 2nd Mar 2017 09:41    Post subject:
Alright so around 10 hours in. Noticed quite a few issues so far.
1. Enemy humans glitch through wooden floors. Every single time, you can see them jitter up and down through wooden floors in their bandit camps. Also, they have no problem walking through fences in their bandit camps. I sat and watched in amazement as one of em that came out after me walked up a steep hill and went through the fence in order to get back to his original position.

2. Pop-in. The game might have a bit of a memory leak. After a while, allied NPCs stopped loading their bodies. So essentially i'd have these floating heads with hands and bows firing at enemies.

3. More pop-in. I play in 4k on the Pro, the draw distance for most things is longer than the draw distance for beasts. That means i get beasts all pop in at once when i reach a certain distance.

4. Even more draw distance. Again, i think this uses dynamic draw distance to maintain performance. Which is cool, but after a while, and this is especially noticeable in snow environments, vegetation and ground details in the distance stop being drawn all together. Which makes the ground look very 1998, if you know what i mean.

5. I play mainly stealth. So obviously, noticed the fact that you cannot trigger an execution if you're on slightly elevated ground, like for example, a foot high hill. Not big, but it did make me die twice on one of the infiltration story missions.

All in all, i'm loving the beast fights, the cauldrons, the first areas of the game that seem the most polished. Don't like the human fights, since there's little you can do to upgrade the bow damage, you end up firing 3-4 arrows in a human's head to kill him. More than that if it's an elite mob.


Clown Fiesta
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Kater Mikesch




Posts: 195

PostPosted: Thu, 2nd Mar 2017 12:32    Post subject:
Yeah, the draw distance issues are noticeable, aside from that the game looks stunning (running it on a PS4 Pro on a HDR-capable UHD TV). As for the most beautiful console game I think Uncharted 4 is still in the lead but it's a close call.

Having an absolute blast with it, the story and setting push all my buttons (really like those "where have all the humans gone" post-apocalyptic worlds). The gameplay is fun and challenging (some of the bigger robots put up fierce resistance), only exception is open combat against human enemies, who for my taste need to many arrows to go down. Quests have been varied enough until now (only like 4 hours in). The VO is excellent and I think some music tracks perfectly fit the tone of the game. Would recommend this to anyone with a PS4.
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headshot
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PostPosted: Thu, 2nd Mar 2017 22:10    Post subject:
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BLaM!
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Location: Germany
PostPosted: Thu, 2nd Mar 2017 23:15    Post subject:
Solid game so far, great gameplay. I can't get enough of those visuals, it just looks stunning in 4k with HDR enabled.
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Rage




Posts: 2757

PostPosted: Sat, 4th Mar 2017 12:22    Post subject:
Aaaand finished. 36hours, 72% completion, most sidequests done, less.. collecting shit.

Great game, only held down by focus on soap-opera style dramas instead of the old ones storyline.


Clown Fiesta
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headshot
VIP Member



Posts: 36106
Location: UK
PostPosted: Sat, 4th Mar 2017 16:40    Post subject:
Nice one! I'm still playing through. About 30% complete. How many missions are there? Does it also record how long you've been playing because I can't find that?


May the NFOrce be with you always.
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Ishkur123




Posts: 2850

PostPosted: Sat, 4th Mar 2017 17:07    Post subject:
@headshot you can check it when you manual save, it shows the time played on a savegame.
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Rage




Posts: 2757

PostPosted: Sat, 4th Mar 2017 17:15    Post subject:
Not sure how many missions, but you can view your playtime on your manual save list. It shows in hours, next to the save file name. Err, go to a camp fire, do a manual save, then do another manual save to view the previous file's playtime.


I got a few screenshots, there's a couple from the last mission or so, so might want to not scroll all the way down if you haven't finished it yet. (Yes quite a few repeats, it's just me playing with the available filters for wallpaper material, rofl)

http://imgur.com/a/Hb8Dc


Clown Fiesta
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sat, 4th Mar 2017 17:24    Post subject:
Noob question, but how do you export your in-game photos?
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Rage




Posts: 2757

PostPosted: Sat, 4th Mar 2017 17:28    Post subject:
Pain in the ass, i know. Basically gotta go to settings > system storage > capture gallery > plug in a USB stick (PS4 is extremely picky about the stick too, only 1 of 3 actually worked. Stick needs to be exFat), highlight the game folder > press options > copy to usb drive


Clown Fiesta
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sat, 4th Mar 2017 17:32    Post subject:
Thank you!
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bani789




Posts: 1436

PostPosted: Sat, 4th Mar 2017 17:36    Post subject:
This game is fantastic. The Decima engine is really something. How I wish this came out on PC...

Hunting the robotic wildlife is super fun. Didn't care much for the human fights so far, I just wanna kill more robots Laughing
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Ishkur123




Posts: 2850

PostPosted: Sat, 4th Mar 2017 18:33    Post subject:
@Danyutz @Rage i made a twitter account for that. Gets the job done a little quicker, just share it there.



bani789 wrote:
This game is fantastic. The Decima engine is really something. How I wish this came out on PC..


And now that Kojima Productions is closely working with Guerilla on the engine, we can only expect more in the future.
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JackQ
Non-expret in Derps lagunge



Posts: 14187
Location: Kibbutznik, Israel
PostPosted: Sun, 5th Mar 2017 03:01    Post subject:
Damn those kinds of games are temping to go to the "dark side" and update.. Definitely going to get it legally ,but only when I confirm exploits still working on 4.07


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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headshot
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Posts: 36106
Location: UK
PostPosted: Sun, 5th Mar 2017 03:08    Post subject:
Ishkur123 wrote:
@headshot you can check it when you manual save, it shows the time played on a savegame.


Rage wrote:
Not sure how many missions, but you can view your playtime on your manual save list. It shows in hours, next to the save file name. Err, go to a camp fire, do a manual save, then do another manual save to view the previous file's playtime.


Cool thanks much! I rarely use the manual save Razz


May the NFOrce be with you always.
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