The Witcher 3: Wild Hunt
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Interinactive
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PostPosted: Wed, 12th Apr 2017 13:52    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:55; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Wed, 12th Apr 2017 14:42    Post subject:
LeoNatan wrote:
Casus wrote:
As I said, I don't think complexity for the sake of it is a good thing. It's all about what you're trying to achieve with your game - and combat shouldn't be the only focus in all games.

Agree completely.
I'd give some more reasons to Interinactive to fume; despite being completely simple, I enjoyed the combat in Skyrim a lot more than this.


Haha, it doesn't take much for certain people to fume around here. In fact, even when there's no reason - they'll just invent one Smile
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LeoNatan
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PostPosted: Wed, 12th Apr 2017 14:51    Post subject:
Interinactive wrote:
LeoNatan wrote:
Are you the type of people that claim that in order to have legitimacy of complaint (the legal right), one must sink 230 hours in a game?


Based on what I said, why are you asking this?


Interinactive wrote:
which either leads me to believe you haven't played the game at length


Interinactive wrote:
I'm still left to assume you didn't experience much of it, so perhaps a little more time with the game was exactly what you needed.




You keep saying "didn't experience much of it" in several occasions. This is why I ask. How much am I to "experience" before I form an opinion that I don't like this turd?

Interinactive wrote:
Says the person who continually claims he wants a discussion, and not to troll. You don't really want to discuss, argue or back up anything you say. Nobody does. They want to keep saying dumb shit and then cling to 'muh opinion' when they get called out on it. No defense, relevant examples or demonstrated knowledge that you know what you're talking about, just more tangents and baiting. Fuck this place.

Here are some videos of the youtuber everyone here loves the most:





Was trying to refrain from posting these videos, as they have been posted here before, but I can't be arsed to look for more of the same.

AmpegV4 wrote:
^^ although watching that batman combat the AI looks like it's just standing around waiting to be punched with no threat. Many of these types of games you can often put the controller down and watch for 20 or more minutes for the AI to actually kill your char.

Agree, but with the limited control inputs we have, there is a fine line between what is possible and what is not. I think the Batman games did not cross the line of ridiculous, while games like Assassins Creed do. BTW, so does this game:



Such a fun and engaging experience. Laughing
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madness




Posts: 13320

PostPosted: Wed, 12th Apr 2017 15:09    Post subject:
That looks ridiculous because the player has modded in dozens of enemies (read: spectators) Laughing I don't remember seeing anything like that in the game
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Aquma




Posts: 2805

PostPosted: Wed, 12th Apr 2017 15:20    Post subject:
Because it doesn't look like that. In actual game enemies are more aggressive. And besides... how does that differ from that Batman video linked as an example of how "complex" or "good" that game's combat system is?

At least in TW3 you have to move. You can clearly see that even in these videos. The moment he gets too cocky he gets hit, despite trying to show off how easy and broken the game is. In batman games you can just rely on cues and press exactly two buttons during the entire fight. That's precisely what I see on that video. Sure, the CHARACTER is moving a lot, but that's not player input, just awesome buttoning. You see !!!, you press counter. You don't see it, you press attack and your Batman instantly moves light years and hits an enemy. Positioning, distance, all of that doesn't matter, only timing and watching for flashing visual cues. Everything else is automated. It's a glorified QTE, ffs, only dressed in nicely moccaped animation.
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The_Zeel




Posts: 14922

PostPosted: Wed, 12th Apr 2017 15:23    Post subject:
Exactly, Batman combat is not much more than QTEs, but derps fail to see it, ah well.
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ehuehh




Posts: 261

PostPosted: Wed, 12th Apr 2017 15:23    Post subject:


Anyone remember this? Laughing After seeing videos above, I just remembered it. Being bad at game doesn't mean combat sucks in my opinion.


Last edited by ehuehh on Wed, 12th Apr 2017 15:29; edited 1 time in total
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LeoNatan
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PostPosted: Wed, 12th Apr 2017 15:26    Post subject:
madness wrote:
That looks ridiculous because the player has modded in dozens of enemies (read: spectators) Laughing I don't remember seeing anything like that in the game

He used the console to spawn all the enemies. He said so in the comments.
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ehuehh




Posts: 261

PostPosted: Wed, 12th Apr 2017 15:29    Post subject:
LeoNatan wrote:
madness wrote:
That looks ridiculous because the player has modded in dozens of enemies (read: spectators) Laughing I don't remember seeing anything like that in the game

He used the console to spawn all the enemies. He said so in the comments.


Also seems like he made enemies 1 hit 1 kill. That is why it looks so derpy and easy. It doesn't happen in game.
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Aquma




Posts: 2805

PostPosted: Wed, 12th Apr 2017 15:31    Post subject:
He also made himself immortal, because he doesn't get hit even when he should - swords just pass through him. Again, not what happens in actual game.
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ehuehh




Posts: 261

PostPosted: Wed, 12th Apr 2017 15:38    Post subject:


Also this Laughing I don't think you can do this kinda combat in Witcher 3 or Dark Souls 3.
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AmpegV4




Posts: 6248

PostPosted: Wed, 12th Apr 2017 15:44    Post subject:
^^ it just demonstrates that only 1-2 AI enemies are actually posing a threat despite whatever is shown on screen.

Quote:




this one made me laugh quite a bit, and I do agree with him on both the movement (apparently got patched later?) and the lock / random targeting. I remember the first 5-6 hours figuring out such things as > never, ever, ever use lockon etc. and eventually you adjust your play-style to the movement controls until you can handle fights relatively easily.

The monsters in W3 are a breeze once you figure out the pattern / weakness. It's not like they surprise you and change up behavior. I'd still say the AI is above average for a AAA title, each enemy has a different feel and takes a little while to understand and beat, most studios don't even bother i.e everything is humanoid and has the same routines with different model and skins.
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LeoNatan
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PostPosted: Wed, 12th Apr 2017 15:52    Post subject:
If patches were introduced later one and fixed some of this stuff, I have not played beyond the original release and possibly a zero day patch, if there was such.
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DraySpittle




Posts: 1104

PostPosted: Thu, 13th Apr 2017 03:03    Post subject:
Why does it matter why Leo thinks the game is trash? He doesn't like it, much like how I don't like reading 4 pages of nonsense regarding the validity of someone's opinion.


NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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couleur
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PostPosted: Thu, 13th Apr 2017 05:40    Post subject:
I agree with draySpittle: we've had about enough of this.

De gustibus non est disputandum.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Kanint




Posts: 2356

PostPosted: Thu, 13th Apr 2017 15:51    Post subject:
To go back to a previous subject, serious answers please:
What are some good mods to use, which are also fully compatible with the newest version of Witcher 3?
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AmpegV4




Posts: 6248

PostPosted: Thu, 13th Apr 2017 16:37    Post subject:
couleur wrote:
I agree with draySpittle: we've had about enough of this.

De gustibus non est disputandum.


I don't get these 24h+ later complaints, and this isn't the first time I've seen this lately..

isn't this discussing the game? I mean this whole page and previous is discussing the ai and combat mechanics? I'm interested how other people think about the combat in this game. Maybe from said comments I would pick up a title i'd previously not considered. That kind of response now likely means 4 users (that generally contribute more than 1 line posts and meme's) will be less likely to bother in future.
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Mr.Tinkles




Posts: 12378
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PostPosted: Thu, 13th Apr 2017 17:03    Post subject:
AmpegV4 wrote:


isn't this discussing the game? I mean this whole page and previous is discussing the ai and combat mechanics? I'm interested how other people think about the combat in this game.


A discussion is all fine and dandy but it seems these days it often crosses over to personal attacks and then spirals out of control, especially if you have a grudge against someone.


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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Thu, 13th Apr 2017 17:15    Post subject:
Mr.Tinkles wrote:
especially if you have a grudge against someone.


Ofc, i don't like Boob and gipsy Stefan Mad
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 13th Apr 2017 20:25    Post subject:
Danyutz wrote:
Mr.Tinkles wrote:
especially if you have a grudge against someone.


Ofc, i don't like Boob and gipsy Stefan Mad


Why you insult me Mad


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Mister_s




Posts: 19863

PostPosted: Thu, 13th Apr 2017 20:30    Post subject:
After the story and story telling in this, everything else is pretty much shit in that regard Sad
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ZezoS




Posts: 1937

PostPosted: Thu, 13th Apr 2017 22:50    Post subject:
Mister_s wrote:
After the story and story telling in this, everything else is pretty much shit in that regard Sad

x100 this.
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DraySpittle




Posts: 1104

PostPosted: Thu, 13th Apr 2017 22:51    Post subject:
AmpegV4 wrote:
couleur wrote:
I agree with draySpittle: we've had about enough of this.

De gustibus non est disputandum.


I don't get these 24h+ later complaints, and this isn't the first time I've seen this lately..

isn't this discussing the game? I mean this whole page and previous is discussing the ai and combat mechanics? I'm interested how other people think about the combat in this game. Maybe from said comments I would pick up a title i'd previously not considered. That kind of response now likely means 4 users (that generally contribute more than 1 line posts and meme's) will be less likely to bother in future.

The problem for me was that half of the discussion was centered around a completely different game.
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ixigia
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Location: Italy
PostPosted: Thu, 13th Apr 2017 23:59    Post subject:
Kanint wrote:
To go back to a previous subject, serious answers please:
What are some good mods to use, which are also fully compatible with the newest version of Witcher 3?

I would go with the essential ones (for me): Friendly HUD + Crossbow Damage boost + Blood + HD Reworked Project, then eventually Absolute Camera if you prefer a closer/more personal view (but can be used as a FOV tool only as well).
An optional one is All Quest Objectives On Map, but it can be a bit too spoilery unless one wants to be 100% sure that every single mini-quest gets completed.

The Script Merger is always required, since the game doesn't handle mods well at all and sadly, many other interesting ones (also graphical) have been discontinued and aren't fully compatible with the latest version which is a damn shame.

A guy actually tried to put some effort into making "old" mods compatible here, but he stopped at the 1.30 version, although many of these still work on the 1.31 as well..it's a bit of a trial and error sort of thing. Very Happy
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Kanint




Posts: 2356

PostPosted: Fri, 14th Apr 2017 00:29    Post subject:
ixigia wrote:
Kanint wrote:
To go back to a previous subject, serious answers please:
What are some good mods to use, which are also fully compatible with the newest version of Witcher 3?

I would go with the essential ones (for me): Friendly HUD + Crossbow Damage boost + Blood + HD Reworked Project, then eventually Absolute Camera if you prefer a closer/more personal view (but can be used as a FOV tool only as well).
An optional one is All Quest Objectives On Map, but it can be a bit too spoilery unless one wants to be 100% sure that every single mini-quest gets completed.

The Script Merger is always required, since the game doesn't handle mods well at all and sadly, many other interesting ones (also graphical) have been discontinued and aren't fully compatible with the latest version which is a damn shame.

A guy actually tried to put some effort into making "old" mods compatible here, but he stopped at the 1.30 version, although many of these still work on the 1.31 as well..it's a bit of a trial and error sort of thing. Very Happy

Heck yeah, thanks!
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LeoNatan
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PostPosted: Fri, 14th Apr 2017 01:49    Post subject:
AmpegV4 wrote:
couleur wrote:
I agree with draySpittle: we've had about enough of this.

De gustibus non est disputandum.


I don't get these 24h+ later complaints, and this isn't the first time I've seen this lately..

isn't this discussing the game? I mean this whole page and previous is discussing the ai and combat mechanics? I'm interested how other people think about the combat in this game. Maybe from said comments I would pick up a title i'd previously not considered. That kind of response now likely means 4 users (that generally contribute more than 1 line posts and meme's) will be less likely to bother in future.

Agree, but was there really a discussion? People took offense that other people don't like the game they LOVE and played for 230 hours, so they started ridiculing and dismissing anything else as trolling. That's the type of discussion there is on this retarded board.
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xxax
Banned



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PostPosted: Fri, 14th Apr 2017 08:38    Post subject:
Every time i open this thread there's drama Laughing
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Radicalus




Posts: 6423

PostPosted: Fri, 14th Apr 2017 13:12    Post subject:
LeoNatan wrote:
AmpegV4 wrote:
couleur wrote:
I agree with draySpittle: we've had about enough of this.

De gustibus non est disputandum.


I don't get these 24h+ later complaints, and this isn't the first time I've seen this lately..

isn't this discussing the game? I mean this whole page and previous is discussing the ai and combat mechanics? I'm interested how other people think about the combat in this game. Maybe from said comments I would pick up a title i'd previously not considered. That kind of response now likely means 4 users (that generally contribute more than 1 line posts and meme's) will be less likely to bother in future.

Agree, but was there really a discussion? People took offense that other people don't like the game they LOVE and played for 230 hours, so they started ridiculing and dismissing anything else as trolling. That's the type of discussion there is on this retarded board.


This boards is still loads better than most boards out there. Better than the vast majority of boards, in fact.

I also disagree with your appraisal of TW3 combat, and completely love this game. But that is OK for me.

And I believe one can have a valid and true opinion of a game, even if he/she played just a little.
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ZezoS




Posts: 1937

PostPosted: Wed, 17th May 2017 13:23    Post subject:
http://www.ign.com/articles/2017/05/17/netflix-to-produce-the-witcher-tv-series


"Netflix will develop and produce a new show based on The Witcher Saga, the series of eight novels by Andrzej Sapkowski that inspired the hugely popular CD Projekt Red RPG games.

Sapkowski - who does not profit from the game series - will serve as a creative consultant on the series. ā€œI’m thrilled that Netflix will be doing an adaptation of my stories," he explained in a press release, "staying true to the source material and the themes that I have spent over thirty years writing."

Tomas Baginski - who directed the intro videos for all three Witcher games, as well as the Cyberpunk 2077 teaser trailer - will direct at least one episode per season."

So Much Win So Much Win So Much Win So Much Win
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madness




Posts: 13320

PostPosted: Wed, 17th May 2017 13:24    Post subject:
Well, well, well. Hope it doesn't suck
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