On one hand I like that you get almost same endings whether you play as a good hero guy or an asshole. A lot of games with multiple endings lock the "proper/better" ending to only for those play as the good guy. If anything, the evil ending in Prey is kinda more satisfying, seeing that fat bastard get torn apart
But why allow you to change your mind at the very end? That should have been determined by your earlier actions, not an eleventh hour decision. I'm guessing focus group tests are responsible for this...
E: OK, it appears there is a separate ending if you are literally the evillest asshole out there, in which case you don't get to change your mind
Aye, the buccaneerish quality of the release is definitely a solid one (no problems whatsoever on my end), but it's the 1.0 and that means playing with the terror that savegames might allahu akbar themselves..the patient bear will have to wait a bit more
H4wkeye wrote:
Is it safe to use and play the game with this SSE Launcher thingy if you got your legit Steam running?
It's an offline-only method so it should be safe, though personally I prefer the ghetto trick with the Codex emulator instead of SSE (the rin rin men have it).
Aye, the buccaneerish quality of the release is definitely a solid one (no problems whatsoever on my end), but it's the 1.0 and that means playing with the terror that savegames might allahu akbar themselves..the patient bear will have to wait a bit more
H4wkeye wrote:
Is it safe to use and play the game with this SSE Launcher thingy if you got your legit Steam running?
It's an offline-only method so it should be safe, though personally I prefer the hybrid trick with the Codex emulator instead of SSE (the rin rin men have it).
Can you PM me that Codex emulator thing? I can't freakin' find it
Any suggestions on how to avoid the "save corruption" bug?
Is creating a new save every time sufficient? Or does the corruption fuck up all the save files?
For now I've been backing up my saves manually after I stop playing, so I'd only loose a couple of hours if corruption occurs... wonder if there's anything more I can do?
Any suggestions on how to avoid the "save corruption" bug?
Is creating a new save every time sufficient? Or does the corruption fuck up all the save files?
For now I've been backing up my saves manually after I stop playing, so I'd only loose a couple of hours if corruption occurs... wonder if there's anything more I can do?
Nope and no one knows what triggers it anyway, plenty of people completed the game on 1.0 never encountering it or any other bugs, while others got it nonstop.
-Looks good
-The recycling idea is good, although it's just like BioShock and money with THE CIRCUS OF VALUUUE
-Good dub
-Exploration is rewarded, and offers tangible bonuses
-The GLOO gun is a good idea. Well used, it opens up the game
-Performance and load times are A-OK.
Neither pros AND cons
Spoiler:
-The mimic. Great idea, yet should have stayed a gimmick that trolls you from time to time.
-Confusing although OKish power-up system
Cons
Spoiler:
-The story sucks and is predictable
-Not scary at all. "Jump scares" are annoying at best.
-Guns feel like shit
-Enemies are either uninspired, overused and/or undiversified
-Shooting/action sections are tedious
-Having to look for mimics constantly makes you wanna rush forward paying no mind to the environement, making you either miss things or die in a frustrating manner.
Who could have guessed that doing the same things over and over and over again would become a chore?
6.5/10 for me so far (and I doubt it will change).
Good ideas, yet wrongly and over-used.
Never had a "whoa" moment (except at the very beginning). Rest fell flat around about 1h30 in, and never went better.
TL;DR
Good intentions, tedious result. One playthrough just to know what all the fuss is about, then down in the VG Oubliettes, never to be played again.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
makes you wanna rush forward paying no mind to the environment
Oh the irony considering how many Speed Runs this game had so quickly after launch. It was incredibly easy to just exploit the map flaws and finish all the 6+ endings then waste time on the "distractions".
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Eh, this one seems to be polarizing. For me it's a solid 9/10. It'll be years before I see a game like this again. Gotta ease back into the hand-holding linear cinema-shooters now...
It's for mimics mostly. You can upgrade it, so they will escape in 1.2 seconds.
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b: the use or language of sarcasm
I started playing yesterday with the yarr version. It runs great and looks pretty good. Thank god that you can change the FoV in the config file, much better! And also the controls and mouse movement are just fine, which is rare these days.
Some moments it reminds me of Bioshock but with less atmosphere. They did a good job with the music though. It's nice that you can go where you want.
its not a bad game, but once finished you wont touch it again or even remember it
I'll surely remember this as a disappointing shock-esque game, but I don't see myself replaying this. I thought I'll do another playthrough for some achievements while focusing on powers, but the replay value isn't all that high. To me this means that Prey's gameplay formula ain't that great.
i actually dont like it, visuals arent that great, okayish but nothing special, facial animations are bad. guns feel very strange
the whole mimics thing, dunno, they should have taken a different part in the story. so far everything is predictable, i doubt that will change
its not a bad game, but once finished you wont touch it again or even remember it
Yeah, graphically its not that good. Espcially that flashlight shining on the weapon makes so many pixels without info (silly, buy 10bit ).
The mimic feature is not that big deal.
So far I cant wait to have a little free time to play it. Its a nice bioshock/systemshock wannabe.
Also the Gloo gun feels a bit forced to me. Nice addition and all but that climbing mechanics are a bit clunky.
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