Inner Chains (FPS horror game)
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PumpAction
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PostPosted: Wed, 19th Apr 2017 16:23    Post subject:
pew pew pew, the guns look so lame


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Ampee




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PostPosted: Thu, 20th Apr 2017 08:48    Post subject:
Nice, when the freakin release date finally arrived they delay it Smile
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prudislav
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PostPosted: Wed, 17th May 2017 23:22    Post subject:
No more delay
Quote:
it supposed to be 0:01 GMT, with the store update.

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Bob Barnsen




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PostPosted: Thu, 18th May 2017 05:38    Post subject:
I wonder if they improved the weapon animation for the release.


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prudislav
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PostPosted: Thu, 18th May 2017 13:49    Post subject:
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VonMisk




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PostPosted: Thu, 18th May 2017 13:57    Post subject:
Reminds me of Clive Barker's Jericho both in armosphere and in graphics Razz


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
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Mas3ter




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PostPosted: Thu, 18th May 2017 14:30    Post subject:
VonMisk wrote:
Reminds me of Clive Barker's Jericho both in armosphere and in graphics Razz


+ painkiller Smile
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PredOborG




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PostPosted: Thu, 18th May 2017 14:36    Post subject:
I was actually thinking if this isn't a new Painkiller while watching the trailer above. Razz
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chiv




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PostPosted: Thu, 18th May 2017 14:37    Post subject:
It kills me that there's a lot to like about the game, but it should never have been a shooter - at least not with this budget/talent. The atmosphere and designs ok great, and if it's gog some solidly intriguing lore going on, there could have been a. Really solid game here.

Also that trailer is all wrong. Either whoever made it is way off base and doesn't understand the mood of the game... or the devs have woefully mishandled and thrown away something with a lot of potential.


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prudislav
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PostPosted: Thu, 18th May 2017 14:40    Post subject:
I guess it makes sencse what the gameplay is when you see the team
Quote:
Our team consists of industry veterans from such studios as People Can Fly, Epic Games, Flying Wild Hog, Platige Image, CreativeForge, Techland or CD Project RED, who have worked on many acclaimed AAA titles including Ancient Space, BulletStorm, PainKiller, Gears of War, Dying Light and The Witcher 3.

http://telepathstree.com/
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Ampee




Posts: 1986

PostPosted: Thu, 18th May 2017 15:47    Post subject:
So 3 weapons only.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 18th May 2017 16:23    Post subject:
Those tentacle and those things sucking you in from the ceiling are so much inspired by Halflife. grinhurt

Sadly the weapons still lack the feeling of them actually being powerful. Sad


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asserouge




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PostPosted: Thu, 18th May 2017 18:12    Post subject:
Inner Chains-CODEX
Wink


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Bob Barnsen




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PostPosted: Thu, 18th May 2017 18:32    Post subject:
asserouge wrote:
Inner Chains-CODEX
Wink


Nice, will give it a try on the weekend.


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VonMisk




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PostPosted: Thu, 18th May 2017 19:30    Post subject:
Mas3ter wrote:
VonMisk wrote:
Reminds me of Clive Barker's Jericho both in armosphere and in graphics Razz


+ painkiller Smile


Actually I was sarcastic Very Happy


sar·​casm | \ ˈsär-ˌka-zəm \
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2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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keewee23




Posts: 1307

PostPosted: Thu, 18th May 2017 20:25    Post subject:
Is there any way i can tweak some graphic settings in maybe some cfg file or something? Cannot find sweet spot using 290x, can not force v-sync on 2k resolution where game is going fluid, and on 4k borderless with freesync it is 30fps on low settings, and game have only low -medium-high settings, really dunno why they lock other tweaks, absolutely barbaric!


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zellar




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PostPosted: Thu, 18th May 2017 23:40    Post subject:
Isn't there a GPU slider? Not sure what that does (allows more memory) ??? Maybe adjust it?


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zellar




Posts: 1553

PostPosted: Thu, 18th May 2017 23:44    Post subject:
Not sure what this game is?? Played for 45min. Seems to be running fine. At first it just sat there on the loading screen? Restarted and it was fine. Then the keyboard stop working I couldn't move. I could look around but that was it. Did a PC reboot and that seems to have fixed it. Wandering around figuring things out and I got a gun that shoots electric current.
I like the graphics and the strangeness of it. But I will continue to play and see where it goes. Can't really score it yet.


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Nodrim




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PostPosted: Thu, 18th May 2017 23:59    Post subject:
VonMisk wrote:
Reminds me of Clive Barker's Jericho both in armosphere and in graphics Razz


Damn! I couldn't put my finger on the game these graphics reminded me of, Jericho.
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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 19th May 2017 07:44    Post subject:
zellar wrote:
Not sure what this game is?? Played for 45min. Seems to be running fine. At first it just sat there on the loading screen? Restarted and it was fine. Then the keyboard stop working I couldn't move. I could look around but that was it. Did a PC reboot and that seems to have fixed it. Wandering around figuring things out and I got a gun that shoots electric current.
I like the graphics and the strangeness of it. But I will continue to play and see where it goes. Can't really score it yet.

The reviews for this look devastating Sad
http://store.steampowered.com/app/537430/Inner_Chains/#app_reviews_hash

Seems the only positive thing for most people are the graphics.

Performance is shit for many, they have bugs, and ingame options are not enough for a PC game.

Sad


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Immunity




Posts: 5628

PostPosted: Fri, 19th May 2017 07:48    Post subject:
The world and atmosphere is absolutely wonderful. It exudes a real Jericho + eXistenZ vibe.

Unfortunately, every other aspect of the game is complete trash. From the sounds, to the "gun-play", to the checkpoints (or lack thereof), to the inability to customize options or controls.


I can never be free, because the shackles I wear can't be touched or be seen.
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deelix
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PostPosted: Fri, 19th May 2017 10:39    Post subject:
Graphics options: Low and high, no V-sync option. Not even any way to adjust mouse sensitivity. I see that extra month of polishing really paid off Wink Anyone bothered to finish it yet btw?
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prudislav
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PostPosted: Fri, 19th May 2017 10:43    Post subject:
ook I will leave for now , will try again after some patches Cool as i love the atmosphere of it
apparently first one will drop "very soon" http://steamcommunity.com/games/537430/announcements/detail/1271550370795937717


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zellar




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PostPosted: Fri, 19th May 2017 14:57    Post subject:
I guess the only thing carrying me thru this is the graphics and trying to figure out what the fuck this is???


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Seaman




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PostPosted: Fri, 19th May 2017 17:10    Post subject:
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Reg67




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PostPosted: Fri, 19th May 2017 17:49    Post subject:
No way to remap the keys, or am I missing something? WASD is no good for me. Pissed me off the amount of devs who ignore us southpaws..
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EyePatchLives




Posts: 5712
Location: Israel.
PostPosted: Fri, 19th May 2017 20:55    Post subject:
This game is garbage and lacks basic features. The only good thing about it is the art style.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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ixigia
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PostPosted: Fri, 19th May 2017 23:51    Post subject:
I was curious as hell and installed the game yesterday night, I was particularly bored (yet aroused by the visceral art-style) so I ended up finishing it in practically one sitting. It lasted a couple of hours (ish, perhaps something more), with only four chapters in total with...an "ending" that wrapped it up as quickly as possible, zero fucks given. Laughing There isn't much to say really, the game is the very definition of utterly wasted potential, it's such a weird beast.

I was expecting to find a shooter, but the game decided to be a walking simulator with some pea shooting here and there instead, in hindsight not the wisest decision. The adventure-fps hybrid with three elemental guns to use and solve puzzles actually could have worked well if supported by a level design with a minimum amount of depth, enemies that don't repeat themselves, AI patterns that aren't broken and clever puzzles instead of the 'push the button to open the portal and proceed to the linear path' routine, but alas. Okay

It really is a shame, because as already mentioned, the visuals themselves are absolutely glorious...and that's pretty much the only good thing about the game. 9/10 for the aesthetics and 4/10 for all the rest. Not to mention the bugs, roughness, insane framerate drops, repetitive music, you name it. Patches in this case can only do so much, since there isn't a solid gameplay structure behind the visuals and not having a story doesn't help either.



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 20th May 2017 04:45; edited 1 time in total
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Civ01




Posts: 1294

PostPosted: Sat, 20th May 2017 04:13    Post subject:
it's BOOORING
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pikachupi




Posts: 4180

PostPosted: Sat, 20th May 2017 04:44    Post subject:
ixigia wrote:
I was curious as hell and installed the game yesterday night, I was particularly bored (yet aroused by the visceral art-style) so I ended up finishing it in practically one sitting. It lasted a couple of hours (ish, perhaps something more), with only four chapters in total with...an "ending" that wrapped it up as quickly as possible, zero fucks given. Laughing There isn't much to say really, the game is the very definition of utterly wasted potential, it's such a weird beast.

I was expecting to find a shooter, but the game decided to be a walking simulator with some pea shooting here and there instead, in hindsight not the wisest decision. The adventure-fps hybrid with three elemental guns to use and solve puzzles actually could have worked well if supported by a level design with a minimum amount of depth, enemies that don't repeat themselves, AI patterns that aren't broken and clever puzzles instead of the 'push the button to open the portal and proceed to the linear path' routine, but alas. Okay

It really is a shame, because as already mentioned, the visuals themselves are absolutely glorious...and that's pretty much the only good thing about the game. 9/10 for the aesthetics and 4/10 for all the rest. Not to mention the bugs, roughness, insane framerate drops, repetitive music, you name it. Patches in this case can only do so much, since there isn't a solid gameplay structure behind the visuals and not having a story doesn't help either.


it sounds more like graphic engine test than a real game Sad
i guess i'll skip this one...too many things to do and too many games to play, so no time to waste Wink
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