Observer
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Wed, 16th Aug 2017 03:59    Post subject:
First mindhacking sequence...

 Spoiler:
 


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Wed, 16th Aug 2017 05:24    Post subject:
EyePatchLives wrote:
First mindhacking sequence...

 Spoiler:
 


 Spoiler:
 


Very fun and creepy game, love it. But is it just me or does Rutger sound quite drunk at itmes? Laughing


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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Wed, 16th Aug 2017 06:22    Post subject:
Interesting game so far, but really it should be called RIP Headphone Users: The Game. I've never experienced such ear rape before. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Meseder




Posts: 170

PostPosted: Wed, 16th Aug 2017 09:47    Post subject:
proekaan wrote:
EyePatchLives wrote:
First mindhacking sequence...

 Spoiler:
 


 Spoiler:
 


Very fun and creepy game, love it. But is it just me or does Rutger sound quite drunk at itmes? Laughing


"Rutger Hauer is a big-name catch for developer Bloober Team, but he mumbles through his lines as if he's Tommy Wiseau. Worse, while the game revolves around Dan's attempts to reconnect with his estranged and possibly murdered son, the fragmentary presentation of his memories and Hauer's unemotional delivery makes it difficult to care about Dan's crisis."

http://www.slantmagazine.com/games/review/observer
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Wed, 16th Aug 2017 11:46    Post subject:
So it's not just me then. Laughing


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jackbomb




Posts: 2531
Location: Tortilla de patatas
PostPosted: Wed, 16th Aug 2017 13:23    Post subject:
EarPatchLives wrote:
Interesting game so far, but really it should be called RIP Headphone Users: The Game. I've never experienced such ear rape before. Laughing


Very Happy
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guvna




Posts: 814

PostPosted: Wed, 16th Aug 2017 15:01    Post subject:
EyePatchLives wrote:
Interesting game so far, but really it should be called RIP Headphone Users: The Game. I've never experienced such ear rape before. Laughing

Oath. The sound design is really intense but pretty good at the same time. Gotta turn down those db a few notches. They use siblance (is that the word?) and distortion more then anything else I can think of lol.

As for the game it leans a bit too hard into acid trippy neotokyo stuff for me. I find the world and characters pretty interesting but the constant barrage of insanity gets a bit much. It's a nice feast for the senses but I like my cyberpunk to have a bit more meat on the bones, if you know what I mean Razz
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 16th Aug 2017 19:08    Post subject:
@3E74


Ah,,I missed the book. I thought it had something to do with the date on the photo. Laughing


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StEFaN7




Posts: 5860
Location: them swamps
PostPosted: Thu, 17th Aug 2017 13:40    Post subject:
game is totally mindfuck


I can see your soul at the edges of your eyes..
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Thu, 17th Aug 2017 17:35    Post subject:
Wtf is going on with the graphics. I'm about an hour in and looking for apt 104 but my screen has some pixelated / artifact effect when i look around Sad


i9 7500K, GTX980 Quad Frozr VI, 24GB RAM
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gordonash




Posts: 292

PostPosted: Thu, 17th Aug 2017 17:51    Post subject:
Open your menu and take a pill. y then x if using an xbox controller.
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Thu, 17th Aug 2017 22:18    Post subject:
Yup that fixed it thanks, man. I borrowed a 1080 from a friend and was afraid it also blew up on me like my 980ti did Laughing


i9 7500K, GTX980 Quad Frozr VI, 24GB RAM
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StEFaN7




Posts: 5860
Location: them swamps
PostPosted: Fri, 18th Aug 2017 20:44    Post subject:
finished it, very nice game, this and layers of fear are very nice surprises from the new developer. game is like an old sf movie where crts are still a thing, very similar to blade runner in atmosphere and the synthetic music, had some condemned criminal origins vibe too.


I can see your soul at the edges of your eyes..
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bloodian




Posts: 1026

PostPosted: Fri, 18th Aug 2017 21:37    Post subject:
Meh... I'm getting an allergy to these "games". The atmosphere, details, world sucks you in just to feed you with a walking simulator mechanics Crying or Very sad

I couldn't finish this or Senua. My "W" finger is numb from these games, it's all you do. When I see all these amazing shows of shaders, lighting etc. it amazes me that they implemented it all just so you can walk through it without almost any interaction.

Too bad, I looove the atmosphere. I'm better off watching an edited version on Youtube.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 19th Aug 2017 00:55    Post subject:
Yeah, such W-powered titles tend to struggle to maintain the high standards set by the sublime presentation, environments and premises, and it is indeed a shame. One is often left with the desire to have more full-fledged mechanics, more depth, more control, more meaningful choices, this is a sub-genre that really really likes to tease the player. Still, the game tickled me in all the non-augmented places thanks to the visual banquet capturing the essence of a rotten mysterious world, with decaying shacks and their creepy believable inhabitants, all the old sexy terminals (some of them interactive), cables infesting the area, eerie neon lighting and metallic sounds all creating cyberpunk porn.

It took me around 9 hours to finish it, and while the formula sadly never strayed from the limited path of the walking sim (no combat at all, heavily script-driven structure, the usual things), it felt like a big improvement over Layers of Fear. It combines exploration, multiple augmented visions and occasional beasts to avoid, with basic interactivity/puzzles and interesting lore, implemented naturally. Also memory hacking, one of the most absurd mental representations of virtual mindfuckery thus far Dude Surprised (playing this game with VR equipment must be a genuinely vomit-inducing experience).

The downside of the journey is the aggressive cinematic factor that has the habit of eating fun like a cookie monster. Many sections feel restrictive and too guided, nowhere near as satisfying as SOMA - the game that shares many similarities with this one, and that for me represents the pinnacle of the genre along with Amnesia and Alien Isolation, the glorious trinity (although with completely different approaches based on glorious cat 'n mouse terror...and soiled pants).
If this Observer had better/more expanded gameplay elements and a tighter narrative (some uneven writing, Rutger's performance is a bit hit and miss), it could be right there with the greats, but despite the flaws, I would be a lying replicant pigeon if I said that I didn't enjoy the twisted experience. A solid 7/10 isoride for whoever likes taking a peek at what the grim augmented future has to offer, including the pear-shaped hand-holding module v1.A.


About the ending
 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Tue, 10th Sep 2024 01:48; edited 1 time in total
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Yondaime
VIP Member



Posts: 11741

PostPosted: Sat, 19th Aug 2017 07:40    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:33; edited 1 time in total
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Aquma




Posts: 2805

PostPosted: Sat, 19th Aug 2017 12:02    Post subject:
9 hours? That's pretty nice, I was afraid it'll be along the lines of Layers of Fear. All I'm reading about the game seems really solid, I'll have to try it. Not to mention, seeing my city in its future version should be a fun experience Wink
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 19th Aug 2017 15:40    Post subject:
Yondaime wrote:
Okay fuck it, I'm putting aside Senua and playing this first. Crying or Very sad

Haha, they're both solid "experiences" in their own way (the modern and cinematic type, not gameplay-centric), with completely different approaches but at the same time one can spot similarities when it comes to merging narrative and basic interactions.
I usually like having more substance in games (RE7 is a recent example that nailed the balance between proper old-school gameplay and cinematic style for me, despite the weak final part), but when the result is so immersive a man can only sit back and enjoy the ride. Very Happy

Aquma wrote:
9 hours? That's pretty nice, I was afraid it'll be along the lines of Layers of Fear. All I'm reading about the game seems really solid, I'll have to try it. Not to mention, seeing my city in its future version should be a fun experience Wink

Indeed, I took it slowly (as per usual Razz) and read every log, but the game is definitely longer than Layers and more complete so to speak. The representation of the suburban apartments is amazing, albeit limited in scope for the obvious constraints. I kept imagining the same amount of details on a larger open world scale with proper RPG gameplay elements on top of it and nearly fainted. Obi Wan CDProjekt you're our only hope!



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 19th Aug 2017 16:15; edited 2 times in total
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KillerCrocker




Posts: 20501

PostPosted: Sat, 19th Aug 2017 15:43    Post subject:
Is it more like gone home or like Soma?

I loved both but I hated the monsters in Soma. That game would be so much better if they just let me explore. hiding from monsters is not fun to me


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bloodian




Posts: 1026

PostPosted: Sat, 19th Aug 2017 15:49    Post subject:
More like Layers Of Fear Razz A walking simulator with some very easy puzzles, interactions from time to time.

There's some hide & seek but it's very easy and doesn't happen too often.

How do I get out of this fucking foggy forest Confused
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 19th Aug 2017 15:51    Post subject:
Yeah, it's somewhere in the middle, it has a few of those hide 'n seek encounters but they're relatively easy to avoid and absolutely not the focus. It's all about visual mindfuckery (a lot of it!) and the lite CSI-ing around, trying to know more about what really happened.

bloodian wrote:
How do I get out of this fucking foggy forest Confused

 Spoiler:
 
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SirCez




Posts: 357
Location: UK
PostPosted: Sun, 20th Aug 2017 12:28    Post subject:
bloodian wrote:
Meh... I'm getting an allergy to these "games". The atmosphere, details, world sucks you in just to feed you with a walking simulator mechanics Crying or Very sad

I couldn't finish this or Senua. My "W" finger is numb from these games, it's all you do. When I see all these amazing shows of shaders, lighting etc. it amazes me that they implemented it all just so you can walk through it without almost any interaction.

Too bad, I looove the atmosphere. I'm better off watching an edited version on Youtube.


Agreed^^
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bloodian




Posts: 1026

PostPosted: Sun, 20th Aug 2017 12:46    Post subject:
Finished it. Style over substance. The style was so great that it was the first walking simulator that I ever finished.

This game had no gameplay mechanics at all. I was never lost (well, once), I never had to think what to do next, the hide & seek was very very easy, just straight walking.

To be honest I have no idea what the fuck happened in the plot Confused Just the basic idea. I don't really care either. SOMA was sci-fi but it felt believable, so it kept you sucked in. Observer's presentation of the plot is so detached that it's really hard to care or feel for any of the characters.

It feels like they tried too hard. I loved the beginning, the old building, the mystery, the tenants and then it just takes you straight to the end through an LSD trip.
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Clevesa




Posts: 3694

PostPosted: Sun, 20th Aug 2017 16:26    Post subject:
bloodian wrote:
Finished it. Style over substance. The style was so great that it was the first walking simulator that I ever finished.

This game had no gameplay mechanics at all. I was never lost (well, once), I never had to think what to do next, the hide & seek was very very easy, just straight walking.

To be honest I have no idea what the fuck happened in the plot Confused Just the basic idea. I don't really care either. SOMA was sci-fi but it felt believable, so it kept you sucked in. Observer's presentation of the plot is so detached that it's really hard to care or feel for any of the characters.

It feels like they tried too hard. I loved the beginning, the old building, the mystery, the tenants and then it just takes you straight to the end through an LSD trip.


That doesn't sound that good to me. I guess I'll give it a go only because of the theme.
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bloodian




Posts: 1026

PostPosted: Sun, 20th Aug 2017 17:33    Post subject:
Well, regardless of my "review" I'd say it's really worth it to play through it, because the game has its moments, which you won't find in any game. The atmosphere alone is worth it.

Definitely better and down-to-earth than Layers Of Fear which I stopped playing after 1-2 hours.
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Tumitishdu




Posts: 1021

PostPosted: Mon, 21st Aug 2017 16:30    Post subject:
Loving the game. Better then I hoped for and completely different. Will be finishing it tonight. After that I have to play Get Even more it has similarities to it.
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monty23




Posts: 68

PostPosted: Wed, 23rd Aug 2017 22:11    Post subject:
I've been looking forward to this and just started it. I've selected full screen and the game is letterboxed. Is this normal as it looks really restricted. Also it won't let me alter resolution Confused
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scaramonga




Posts: 9800

PostPosted: Thu, 24th Aug 2017 11:03    Post subject:
PCDerper at its best. Never disappoints, lol.

http://www.pcgamer.com/observer-review/

Rolling Eyes
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pontus




Posts: 568

PostPosted: Thu, 14th Sep 2017 15:26    Post subject:
Finished the game today in about 12 hours and it's pretty good, love the setting and as a game it's also an improvement over Layers of Fear.

Good:
- Fantastic atmosphere, great artwork and design. It really immerses you in a convincing Blade Runner-esque environment.
- Interesting storyline with good pacing.
- Graphics and audio are top notch, especially considering this is a budget title.
- More than a walking simulator, there's not so much gamplay but the exploration is fun.

Bad:
- The optimization isn't that good with the framerate occasionally slowing down into the 30's, but mostly the game manages a steady 60 fps with max settings.
- I didn't like Rutger Hauer's voice acting, he often sounded like a tired old man struggling to finish his sentences and it didn't really fit the character of Dan Lazarski. Of course they only wanted him for his role in Blade Runner.
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bunbury79




Posts: 15

PostPosted: Sat, 23rd Sep 2017 18:53    Post subject:
Finished.

Anyone can explain me the main hisotry? i understand nothing at all..
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