Hellblade: Senua's Sacrifice / Hellblade 2
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vaifan1986




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PostPosted: Tue, 15th Aug 2017 11:33    Post subject:
chiv wrote:
Also, for those that know, is the final battle a
 Spoiler:
 
and does that effect the ending?

Nah, don't worry, that's what's supposed to happen. There's an extra scene if you've collected all the runes.


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h0rnyfavn
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PostPosted: Tue, 15th Aug 2017 12:02    Post subject:
@chiv


Yeah you are supposed to
 Spoiler:
 


I wish it wasn't made as "rough" as it was..
 Spoiler:
 
This fight could have been done in a more elegant, beautiful and thought provoking way


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chiv




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PostPosted: Tue, 15th Aug 2017 12:31    Post subject:
h0rnyfavn wrote:
@chiv


Yeah you are supposed to
 Spoiler:
 


I wish it wasn't made as "rough" as it was..
 Spoiler:
 
This fight could have been done in a more elegant, beautiful and thought provoking way


I guess that's one of the key aspects of the game... Putting yourself into her head..
 Spoiler:
 


I'll repeat what I said earlier... Fantastic journey but the ending wasn't handled with as much care and elegance as the rest of it. It's a pity, I can forgive a lot of roughness in the overall gameplay because the character, story, dialog and journey were so damn amazing, but for me the ending was its biggest stumble. i did, however, looove the start of the finale...
 Spoiler:
 


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tet666




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PostPosted: Tue, 15th Aug 2017 13:44    Post subject:
What's there not to like about the ending? I mean you really expected a
 Spoiler:
 
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h0rnyfavn
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PostPosted: Tue, 15th Aug 2017 13:58    Post subject:
@tet666

I really liked the ending. I didn't quite like how we got to it , specifically the final boss fight. How it was handled.


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chiv




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PostPosted: Tue, 15th Aug 2017 14:35    Post subject:
tet666 wrote:
What's there not to like about the ending? I mean you really expected a
 Spoiler:
 


no, quite the opposite,

 Spoiler:
 


i got, and appreciated, the emotional side of the ending. I just felt the physical practical reality of it was a complete non-entity.

you clearly disagree, but that was what i felt i really needed to perfectly cap off my experience.


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tet666




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PostPosted: Tue, 15th Aug 2017 15:02    Post subject:
chiv wrote:
tet666 wrote:
What's there not to like about the ending? I mean you really expected a
 Spoiler:
 


no, quite the opposite,

 Spoiler:
 


i got, and appreciated, the emotional side of the ending. I just felt the physical practical reality of it was a complete non-entity.

you clearly disagree, but that was what i felt i really needed to perfectly cap off my experience.


Yeah fair enough i respect your opinion.
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KillerCrocker




Posts: 20503

PostPosted: Tue, 15th Aug 2017 19:39    Post subject:
Finished.
The gameplay was tedious and a bit boring at times but overall I really liked the game. Especially atmosphere, music, graphics and story.

It reminded me about spec ops a lot. In a good way

edit:

Spoiler - One of best cutscenes ever. Whole game was had this amazing cutscenes but this is just mesmerizing and stayed with me after finishing the game. Just the presentation..
 Spoiler:
 


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DarkRohirrim




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PostPosted: Thu, 17th Aug 2017 15:02    Post subject:
Patch notes for 1.01: http://www.hellblade.com/hellblade-patch-1-01-released-for-playstation-4-pc/


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DV2




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PostPosted: Thu, 17th Aug 2017 21:15    Post subject:
Does it fixes the Torch part too that many people mentioned?.. I've read the patch notes but since i don't have the game i have no idea but those who completed it perhaps...Or something


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prudislav
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PostPosted: Thu, 17th Aug 2017 21:42    Post subject:
^ Yep it fixes Jim Derpling bug


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DV2




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PostPosted: Fri, 18th Aug 2017 00:12    Post subject:
In that case i'll find a release and wait for the patch to patch up ..


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chiv




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PostPosted: Fri, 18th Aug 2017 01:42    Post subject:
what bug did jimbo have? i didnt have any bugs in my playthrough.


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KillerCrocker




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PostPosted: Fri, 18th Aug 2017 07:25    Post subject:
chiv wrote:
what bug did jimbo have? i didnt have any bugs in my playthrough.


He missed a checkpoint near the end on part where you avoid the dark... I mean he missed the torch relit and died upon loading checkpoint each time.

I also had a bug. Senua was on fire all the time. Even after surt ilusions. Bit reloading helped


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chiv




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PostPosted: Fri, 18th Aug 2017 08:00    Post subject:
that would have really gutted me if id had that bug.

only 'problem' i had... and i dont know if id call it a bug..

 Spoiler:
 


really annoying but thankfully only happened once. Im glad that my playthrough was bug free. i had the occasional gameplay annoyance with combat (getting pinned, unable to move, dodge move not working properly or as smoothly/quickly as i needed), but yeah... enjoyable experience not plagued with shit like i have been in some other games.


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Xenthalon




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PostPosted: Fri, 18th Aug 2017 10:47    Post subject:
Hellblade.Senuas.Sacrifice.Update.v1.01-BAT

whatsnew.txt
 Spoiler:
 
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KillerCrocker




Posts: 20503

PostPosted: Fri, 18th Aug 2017 23:25    Post subject:
Incredible - Team only consisted of 13 people and they need to sell 200/300 copies to get even.
In the video they also explain that, because they do not have publisher and do not need to print copies and put on shelves, the game can easily be 30$ and that's fine.



I think what they did is amazing. Unreal Engine 4 seems super easy and customizable to work with too.
This shows even more how incompetent some huge aaa publishers are.
And it's shame seeing it receive scores just the same as call of duty crap...

Also - the real life model for Senua is Melina Juergens Me Gusta


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prudislav
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PostPosted: Fri, 18th Aug 2017 23:31    Post subject:
KillerCrocker wrote:
they need to sell 200/300K copies to get even.

they are already past 100K on steam


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KillerCrocker




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PostPosted: Fri, 18th Aug 2017 23:34    Post subject:
prudislav wrote:
KillerCrocker wrote:
they need to sell 200/300K copies to get even.

they are already past 100K on steam

That's not good Sad
Hoipe they will sell a ton on gog and other stores.


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chiv




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PostPosted: Sat, 19th Aug 2017 00:22    Post subject:
the difference between 200-300 thousand is QUITE the margin.

either way, 100k already for a narrative driven single player game that isnt part of a franchise, is pretty good. They should make their target i think.


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ixigia
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PostPosted: Sat, 19th Aug 2017 01:31    Post subject:
Yeah, it's going well all things considered, the game's already collected more than most of its competitors, and the word of mouth is strong with this one which will help too. Smile
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3E74




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PostPosted: Sat, 19th Aug 2017 03:02    Post subject:
great video...damn nice to see something like this come to life, with all the people involved.. i also really liked the "Stab" to the EA and etc corner. Very Happy

Thanks for posting this...this, is going into my Archive...

damn, after watching the whole thing, im impressed. what they all did, tested and lenght they went trough.. wow..
I dont know, but this sounds and looks like a step up in the gaming industrie. well, i mean, a kinda new genre of games..

really, really impressing stuff...


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prudislav
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PostPosted: Sat, 19th Aug 2017 07:37    Post subject:
KillerCrocker wrote:
prudislav wrote:
KillerCrocker wrote:
they need to sell 200/300K copies to get even.

they are already past 100K on steam

That's not good Sad
Hoipe they will sell a ton on gog and other stores.

well its just on steam and i bet with gog and ps4 they arealredy past the breaking point


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Tr1ples1xer




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PostPosted: Sat, 19th Aug 2017 17:43    Post subject:
Can't rebind wasd to arrow keys, arrow keys are hardcoded to mouselook even after 1.01 and hotfix.

Autohotkey fixes this but I can't believe it still happens Sad
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tet666




Posts: 5092

PostPosted: Sat, 19th Aug 2017 18:15    Post subject:
Tr1ples1xer wrote:
Can't rebind wasd to arrow keys, arrow keys are hardcoded to mouselook even after 1.01 and hotfix.

Autohotkey fixes this but I can't believe it still happens Sad


Blame Epic it's in UE4 as a default setting, Ninja Theory could probably change it if they really wanted but then again who even uses the arrow keys keys for movement these days Laughing
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Morphineus
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PostPosted: Sat, 19th Aug 2017 18:54    Post subject:
I do, it's whatever one is used to. I can game both ways but I prefer arrows.
Played competitive like that as well so don't bother with that bullshit elitism of wasd vs arrows on me.


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Ishkur123




Posts: 2850

PostPosted: Sat, 19th Aug 2017 20:43    Post subject:
tet666 wrote:

Blame Epic it's in UE4 as a default setting, Ninja Theory could probably change it if they really wanted but then again who even uses the arrow keys keys for movement these days Laughing


many lefties do
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chiv




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PostPosted: Sun, 20th Aug 2017 00:38    Post subject:
people who use their left hands are evil.


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Bob Barnsen




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PostPosted: Sun, 20th Aug 2017 09:46    Post subject:
Same as people with red hair.


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bloodian




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PostPosted: Sun, 20th Aug 2017 11:50    Post subject:
Come on, this is insane. They made the game boring and repetetive on purpose, to more strongly convey the message?



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