I really wish in this "expansion" they wont "punish" the player for taking the violent way again like they did in in DH1 and DH2 by getting the worse ending sequences.
The violent way is so much more fun to play in my opinion, even if I did only play it for "experimental" reasons and loaded the savegame with the the non-violent way later again.
If a game is a working stealth/shooter mix like the "Dishonored"-series players should be able to choose completely free how to play and not getting "forced" in the one or other direction. "Prey" did handle this matter better in my opinion and in a more subtle way.
I get what you mean but IMO it was a bigger problem in D1.
The best part about D2 was that they gave you much more options for non lethal gameplay, that helped balancing it in the end.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I get what you mean but IMO it was a bigger problem in D1.
The best part about D2 was that they gave you much more options for non lethal gameplay, that helped balancing it in the end.
I agree and the Rune-crafting ability was almost overpowered regarding this aspect:
The two extremely powerful abilites to recover sleep darts and to choke enemies far quicker, multiplied by 4 with crafting made the non-lethal way indeed far easier than in D1.
Yep, I was using those with emily near the end of the game and they were amazomg. Then agai, the point of these games for me always was to feel like a god with all the powers and abilities so it's all good
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
indeed, my favourite bit is feeling godlike, deciding who lives and who dies in a completely arbitrary fashion. I once found out a guard and a maid were in a relationship together, so i murdered her and knocked him out cold, and left them together in a bed its just so much fun sneaking into a place and choosing if people live or die, rather than not having a choice because i went rambo.
dont get me wrong, i still go rambo, but thats only after ive sneaked into the place i wanted to go and sneakily snuffed out stragglers for giggles to make the upcoming fight super unfair
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Taking someone else's face like a disguise seems like a cool power, but also quite OP. Just take a guard, go as far as you can and then grab another one. Rinse and repeat until the end?
Taking someone else's face like a disguise seems like a cool power, but also quite OP. Just take a guard, go as far as you can and then grab another one. Rinse and repeat until the end?
I don't really remember how it was in DH1 anymore, but my DH2 playthrough even on the highest difficulty was rather easy. The only hard part often was, that i wanted to go stealth mode.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Unlocked a few hours ago in several territories around Asia and Australia.
Five missions in total this time it seems, people dislike the main character (She's colored.) and the writing. (It was written by a woman.) so yeah the early reviews don't seem to be too worthwhile going by what I've read so far, to say nothing of the discussion on the official forum going back and forth about said female writer and the colored protagonist.
For some people it's probably a legitimate concern, for others it's probably the usual trolling.
Divinity 2 is also seeing a number of reviews hitting negative just because they didn't manage to ship all localized versions on time but that's at least somewhat of a more legitimate complaint since they only announced said delay a few hours ago.
EDIT: And they started deleting and locking threads so now I can't link to those discussion topics.
And it does seem the writing might not be quite on par with the original game in terms of actual quality too so that is some actually useful info on the game at least.
Don't know what's the issue with the game. The user reviews seem to be filled with the Chinese language. Rough translation suggests performance/technical issues.
Edit: JB got it covered.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Looks like there's some additional complaints on the game not starting, much of these reviews appear to be Chinese though so I can't quite read them.
Could be anything from SSE 4.1 support for certain CPU models lacking or DX11.1 being required (Thus that platform update being mandatory for Windows 7 systems.) to actual bugs or other oversights with the game.
(Hopefully since they launched the game in Asia the game can handle non-English user names and such, that'd be a miss otherwise.)
EDIT: Some of the Chinese reviews apparently complain about the simplified Chinese localization the game uses rather than traditional?
It probably did, the game engine seems to have some pretty neat functions (Multi-threaded rendering for example.) though some games vary between outright requiring DirectX 11.1 support or having it as a optional if supported. (Frostbite Engine has had it as a optional since a few years now I believe.)
For Windows 7 the platform update is a optional and not a critical so it has to be installed separately which is why some newer see complaints about crashing on start until said update has been installed, Windows 7 is still highly popular too so this is something the developers should try to keep in mind.
For SSE 4.1 support I think that was a issue with Dishonored 2 but a patch then made it so the game worked on CPU's lacking this extension though the AMD CPU's that have this issue are starting to get kinda old so performance is likely a concern in addition to already underperforming compared to Intel's offerings although the newer models even things out a bit but not everyone can immediate just upgrade to a full new system of course.
Maybe a tad better than DH2, but still, those stutters are back. Even though FPS is high (75-95 most of the time), something still feels not completely smooth. It's the engine I guess.
i7; 1080; 1440p.
Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game
No worries. The Division is just around the corner. Devil Troll
Yeah the engine only works at 60 FPS for some reason it seems, guessing a multiple at 120 FPS could work too if constant.
You can cap it from the in-game options at least but it's unfortunate it wasn't actually improved.
EDIT: Well it works at any framerate but 60 FPS is the only one where it's actually the most smooth with minimal stutter whereas anything else seems to be problematic.
(EDIT: Frame pacing inconsistencies.)
What's up with that article by the way? It was published yesterday, didn't the Bethesda embargo policy force the outlets to only play and review the game when it is already out for everyone? Unless they changed it?
im curious to how its gonna end, my bets are that daud and billie will die. actual killing the outsider seems like too much of a big deal to have him killed in some standalone dlc spinoff game, the trilogy should end with his death.
Dishonored: Death of the Outsider captures everything that’s great about Arkane’s assassination series, while also showing that it can still surprise. Smart tweaks improve the core gameplay and, if you’re worried about having fewer powers to play with, you can always go back through it with Corvo’s moveset when you’re done. As far as mission quality goes, it peaks in the middle - the fourth mission has us revisit a location from Dishonored 2, albeit slightly reworked, and the final mission feels much more linear than what’s come before. Still, it all leads to a satisfying conclusion that neatly ties up every plot strand that’s been hanging since that political assassination, whoever you decide is responsible.
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